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[D] Korean Meta ZvP Muta/Bling into Broodlord - Page 4

Forum Index > StarCraft 2 Strategy
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People_0f_Color
Profile Joined August 2010
177 Posts
November 17 2011 17:31 GMT
#61
So, i've been having a lot of problems with this matchup but I've been paying attention to Destiny's stream and CombatEx(insert lols here or whatever) recommended a sick play style to destiny where you get on 3 base ASAP, use mass spines to defend huge timing pushes, do nothing but drone up to 70 as fast as possible and go massive mutas. Anytime his army moves out, you contain him with mutas as you take the map. With excess mins you keep building hatcheries. When he does move out, you force the base trade situation as you build more and more mutas, and with your superior economy and large number of hats you tech switch after engaging with mutas (usually to roaches, since they are likely good v. his composition of archons+ht).
RoyalFlush
Profile Joined July 2010
Canada109 Posts
November 17 2011 18:30 GMT
#62
Oh damn Belial finally got banned
about time I say
and yeah its really not safe to go fast 3 base into muta right away unless you know its absolutely safe to do so against FFE
any 2 base all in can kill/delay you so easily its not really viable
which is why a lot of ppl go mass ling 3 base with spines and then into mutas later(very delayed)
or 2 base muta which comes out a lot faster and safer and then possibly double expo after
You called down the thunder?
Skyro
Profile Joined May 2010
United States1823 Posts
November 17 2011 18:46 GMT
#63
Yeah Ultras are pretty bad, as a Protoss player I cannot recall ever actually having trouble with them. The only time I lost to them was when the game was already over, kinda like a "victory cigar" type of unit.

Broodlords I also understand as for example you have already secured a sizable portion of your side of the map and now need a strong force to push your opponent and due to the sheer amount of bases you can win any ensuing base race.

The Baneling transition however I do not understand. Storm by itself already does fantastic vs Banelings even without FF, and I fail to see what Banelings provide over Roaches, outside of maybe supply efficiency. On second thought, that probably is the exact reason. If the zerg gets to the point of containing the protoss and mass expanding enough so that resources are no longer a limiting factor Banelings do make a lot of sense in that regard. Allowing you to continually sink resources to quickly wipe out your opponents army, which them frees up supply to transition into something else if needed, like Broodlords.
rei
Profile Blog Joined October 2002
United States3594 Posts
November 17 2011 19:11 GMT
#64
Stop misusing the word metagame! Muta/Bling into Broodlord is a strategy, not a bloody metagame.
http://en.wikipedia.org/wiki/Metagaming

damn it all, change the title Chill!!!!
GET OUT OF MY BASE CHILL
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
November 17 2011 19:27 GMT
#65
Are there any VODs up of this style anyone can post?
I really wanna see exactly how it goes, I'm keen on trying it out.
rei
Profile Blog Joined October 2002
United States3594 Posts
November 17 2011 19:54 GMT
#66
The chinese Gomtv vods are free to watch, you just need to have PPstream and the ability to read Chinese in order navigate the program.

The strength of zerg having a ball of muta is that they can threaten a base trade anytime the protoss move out, and because zerg's production comes from hatcheries, they can have expansion on opposite of the map and when toss base trades with zerg, the zerg player can still product where as the protoss can't after warpgates are gone.

Early on, Zerg can't safely get mutas out facing a 8gate protoss timing attack off fast expo. They would need either spines/lings or a roach/ling in maps that doesn't have small chokes. However, after a while, zergs starting to catch on to this attack timing, and they are able to derive a strategy in which they would have enough to stop the 8gate if it comes. Usually involves a group of lings picking off offensive pylons and delay the toss push while pumping roaches.
After many zerg shown the ability to shut down the 8gate timing with ease, the protoss then stop relying on this gimmick and favors stargate/robo/twilight temple tech off few gateways. Which opens up the door for zerg to make the dreaded muta balls. The proper response the protoss should do is to do the 8gate, but never commit into attacking the zerg for real, just hang near a choke outside of zerg's base and keep building that ball of stalker/sentry up and take a 3rd. The pressure alone would force zerg to keep making roach/ling and unable to drone up their 3rd. with this there is no need to worry about mutalisks and bullshit base trade
GET OUT OF MY BASE CHILL
ChanmanV
Profile Joined December 2010
United States1156 Posts
November 17 2011 20:19 GMT
#67
The truth of the matter is that muta ling is not the future meta game but is the current one on some maps. I think the original poster makes some good points but there are some things missing. First off, you can only do it on maps that the muta's mobility can be fully utilized. Tal'darim is a perfect example. The power of this mobile composition is to be able to pull the protoss army all over the place while you're attacking at multiple fronts. So maps like Antiga would not be good since all 3 bases are very close and you can't get behind the natural or the main.

Also, the OP mentions banes which I think is not a good idea. The main reason it's not good is because it takes gas which would limit your muta production. Also, your opponent will have blink stalkers which are very cost effective against banes off creep. Banes against toss I believe are still only best used in dropping because of the full efficiency of the splash damage. Not to mention the impending HT transition will just nullify banes completely.

The biggest thing to remember about this comp is that zerg typically wants to force a base trade scenario. in this situation. You want the protoss death ball to come into your main while your muta ling wreck their base. At the same time you've built a couple bases at the corners of the map. You'll never fight the army straight up with muta ling but your mobility will allow you a lot of the time to kill all his builds before you kills yours. This is the most common scenario Ive seen with muta ling.

If you don't go base trade, then you have to transition to something else the minute you see HT and archons. Roach BLs and spines are probably the best thing to transition to from there. And the poster that got banned is absolutely right about watching the recent GSL games about how to play it wrong (nestea) and how to play it right (leenock).
rei
Profile Blog Joined October 2002
United States3594 Posts
November 17 2011 20:36 GMT
#68
god damn it ChanmanV http://en.wikipedia.org/wiki/Metagaming stop misusing the word metagame.
GET OUT OF MY BASE CHILL
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2011-11-17 21:38:19
November 17 2011 21:37 GMT
#69
On November 18 2011 04:11 rei wrote:
Stop misusing the word metagame! Muta/Bling into Broodlord is a strategy, not a bloody metagame.
http://en.wikipedia.org/wiki/Metagaming

damn it all, change the title Chill!!!!


You want to try this again rei?


There is a special set of moves in chess which allows a player to win in four moves. Competitor A has been watching Competitor B play chess, and the past five games in a row Competitor B has attempted to use this four-move win. When Competitor A sits down to play against Competitor B, Competitor A will be metagaming if he/she plays in a way that will easily thwart the four-move checkmate before Competitor B makes it obvious that this is what he/she is doing.


In the same sense, for a long time, GSL protoss favor sentries, collosi against zerg and can win with four moves.
The meta game is using muta to "thwart" the collosi+sentries combination without making it obvious that this is what he/she is doing.

moo...for DRG
rei
Profile Blog Joined October 2002
United States3594 Posts
Last Edited: 2011-11-18 03:28:51
November 18 2011 03:27 GMT
#70
That quote focuses on the observation of competitor B by competitor A, the quote does not say every single competitor other than B will use the strategy being applied by competitor B when A is doing the observation.

Competitor A is using Meta Game because of his outside of game observation giving him and advantage during the match of Competitor A vs competitor B, and only Competitor A vs competitor B, and nobody else.

Anyone else use the same strategy developed by Competitor A to play vs anyone other than Competitor B is not meta gaming. They are merely copying a strategy that only worked because B didn't know A had been observing him.

There I tried again, and you are rebutted, this makes me happy, because you just learn what meta game is!
GET OUT OF MY BASE CHILL
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
Last Edited: 2011-11-18 04:50:51
November 18 2011 04:36 GMT
#71
On November 18 2011 12:27 rei wrote:
That quote focuses on the observation of competitor B by competitor A, the quote does not say every single competitor other than B will use the strategy being applied by competitor B when A is doing the observation.

Competitor A is using Meta Game because of his outside of game observation giving him and advantage during the match of Competitor A vs competitor B, and only Competitor A vs competitor B, and nobody else.

Anyone else use the same strategy developed by Competitor A to play vs anyone other than Competitor B is not meta gaming. They are merely copying a strategy that only worked because B didn't know A had been observing him.

There I tried again, and you are rebutted, this makes me happy, because you just learn what meta game is!


Fair enough, I concede.
But go read what I wrote in the metagame topic from chill.
I hope you can rebuke that as well.

http://www.teamliquid.net/blogs/viewblog.php?topic_id=130447&currentpage=11#201


moo...for DRG
kevinthemighty
Profile Blog Joined February 2011
United States134 Posts
November 18 2011 04:43 GMT
#72
On November 18 2011 01:01 ShatterZer0 wrote:
Hmm... if Mutas discourage robo tech and Ultralisk's main counter is the Immortal, a robo unit, then why wouldn't Muta/ling -> Muta/Ultra/ling work wonders?

This is, of course, assuming your ground carapace is already even with the Protoss's ground attack and that you're on hive tech with Adrenal glands. (Muta/ling attempts to get high speed melee and carapace upgrades, right?)

Zerglings with Adrenal fight evenly or better than zealots in nearly every situation, no? In my opinion, getting more than 30 or so mutalisks is an undue risk, why not protect your murder of mutas and am up your ability to be aggressive on the ground or even in straight up fights?

As a crappy Protoss player I can't help but wonder at why Muta -> Broodlord is preferred over Muta -> Ultra.


I think the theoretical benefit of Broodlords over Ultras is the sieging aspect. When you go ling/bling/Muta, you basically make the Protoss turtle inside his base until he has a big enough army to move out. If you go Broodlord correctly, you can siege the Protoss into coming out prematurely, or in a disadvantageous position. You can force them to blink their stalkers away from the protection of their sentries and zealots, and into your numerous lings.

However, if you go Ultralisk, it is impossible to do so. Because they can't do damage at a distance, that sieging advantage is lost. And while sitting back, massing ultralisks and creating that 300 food army can also help you win, if the Protoss pulls something out of the bag, you're now contending with an army that's pushing at your front and slowly gaining momentum.

This is just general theory though, of course.
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
November 29 2011 14:40 GMT
#73
Have been off SC2 for a few months now but I've settled into this style in zvp. Pretty much do the IM opener and presuming it's safe to go mutas (i.e. no 6-8 gate shenanigans) I start to pump them out. My most favourite thing about mutas is that they don't actually let you win games... But they give you a ton of map control. What I like to do is bring an overseer along with them once they're out and hunt for observers. I mean doing that alone has helped me a ton especially picking off those ones parked at the border of their bases. It means they don't see bling drops in the min until a little later and I can position all my overlords to catch their warp prisms. I only really morph blings though when a big push is imminent. I try to use the mutas to delay as long as possible pick off what I can and position my blings to flank on one side and make the necessary amount of spines.

I'd really like to hear more input on this topic. What do you do versus an early colossus push? When exactly should you switch to BLs? How do you deal with other timing pushes (Say a later 3-3 colossus push with a good amount of sentries)? What's the best way to pick off sentries? etc...
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
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