Good info and all but I just don't understand how doing this most game to get into GM make you a better player as a whole but hey, if its make you happy, good for you

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marcjpb
Canada64 Posts
Good info and all but I just don't understand how doing this most game to get into GM make you a better player as a whole but hey, if its make you happy, good for you ![]() | ||
ChriS-X
Malaysia1374 Posts
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MajorityofOne
Canada2506 Posts
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Yoshi Kirishima
United States10320 Posts
On November 09 2011 01:53 Shado. wrote: Show nested quote + On November 09 2011 01:38 ppterodactyl wrote: Further proving that Grandmaster means nothing. Further proving that perfect execution of any strategy can place you high on ladder. I think you completely missed the point that not everyone can cheese into GM? Anyways thanks for sharing, this is epic thread :D <3 WhiteRa, haha, he just laughed the loss off xD | ||
Glurkenspurk
United States1915 Posts
be aware when u fight against other worker. ill explain it on a simple example. u fight 5 worker vs 5 worker, what would you do? like 99% of you would say now move back the worker that are getting red. WRONG. u give away alot of damage when doing this and i wouldnt do it to often unless u really want to change the position of your worker, like when ur fighting between the mainbuilding and the minerals u micro normal (with mineral slide) because alot of worker are stuck behind you with full healt, but when u have a line fight you need the hold posi micro. the worker of ur oponnent wont attack "idle worker" they will always attack "aggro worker" so when u simple push "Hold posi" on a red worker it will lose the attention of the other workers fighting you. instant attackmove after u lost the charge so u dont lose to much damage. Can anyone explain? | ||
Kuja
United States1759 Posts
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ALPINA
3791 Posts
On November 09 2011 02:40 Odal wrote: I don't want to sound mean, but I have no clue what this is supposed to mean Show nested quote + be aware when u fight against other worker. ill explain it on a simple example. u fight 5 worker vs 5 worker, what would you do? like 99% of you would say now move back the worker that are getting red. WRONG. u give away alot of damage when doing this and i wouldnt do it to often unless u really want to change the position of your worker, like when ur fighting between the mainbuilding and the minerals u micro normal (with mineral slide) because alot of worker are stuck behind you with full healt, but when u have a line fight you need the hold posi micro. the worker of ur oponnent wont attack "idle worker" they will always attack "aggro worker" so when u simple push "Hold posi" on a red worker it will lose the attention of the other workers fighting you. instant attackmove after u lost the charge so u dont lose to much damage. Can anyone explain? As i understand when you click hold position on attacked your worker attack priority changes to lower and enemy worker start attacking other workers, then you immediatly attack with that worker again. It accomplishes same as moving worker away, just safes some time. | ||
CapnAmerica
United States508 Posts
On November 09 2011 02:40 Odal wrote: I don't want to sound mean, but I have no clue what this is supposed to mean Show nested quote + be aware when u fight against other worker. ill explain it on a simple example. u fight 5 worker vs 5 worker, what would you do? like 99% of you would say now move back the worker that are getting red. WRONG. u give away alot of damage when doing this and i wouldnt do it to often unless u really want to change the position of your worker, like when ur fighting between the mainbuilding and the minerals u micro normal (with mineral slide) because alot of worker are stuck behind you with full healt, but when u have a line fight you need the hold posi micro. the worker of ur oponnent wont attack "idle worker" they will always attack "aggro worker" so when u simple push "Hold posi" on a red worker it will lose the attention of the other workers fighting you. instant attackmove after u lost the charge so u dont lose to much damage. Can anyone explain? He's saying that if you run your worker away it doesn't do any good versus a-move when compared to simply hitting hold position and then resuming an attack command. If you hold position your worker loses attack priority UNLESS it is being focused specifically by your enemy's workers. His micro trick is like popping Vanish or Invisibility in WoW, dropping aggro. ^^ | ||
clayn
Germany444 Posts
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Bad_Habit
Germany243 Posts
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FlamingTurd
United States1059 Posts
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Lasbike
France2888 Posts
Kind of nice. | ||
Yoshi Kirishima
United States10320 Posts
On November 09 2011 02:44 CapnAmerica wrote: Show nested quote + On November 09 2011 02:40 Odal wrote: I don't want to sound mean, but I have no clue what this is supposed to mean be aware when u fight against other worker. ill explain it on a simple example. u fight 5 worker vs 5 worker, what would you do? like 99% of you would say now move back the worker that are getting red. WRONG. u give away alot of damage when doing this and i wouldnt do it to often unless u really want to change the position of your worker, like when ur fighting between the mainbuilding and the minerals u micro normal (with mineral slide) because alot of worker are stuck behind you with full healt, but when u have a line fight you need the hold posi micro. the worker of ur oponnent wont attack "idle worker" they will always attack "aggro worker" so when u simple push "Hold posi" on a red worker it will lose the attention of the other workers fighting you. instant attackmove after u lost the charge so u dont lose to much damage. Can anyone explain? He's saying that if you run your worker away it doesn't do any good versus a-move when compared to simply hitting hold position and then resuming an attack command. If you hold position your worker loses attack priority UNLESS it is being focused specifically by your enemy's workers. His micro trick is like popping Vanish or Invisibility in WoW, dropping aggro. ^^ omg really? haha this is epic xD | ||
UmiNotsuki
United States633 Posts
That aside, where's the romance gone!? There's something beautiful to grand strategy, there's an art to perfectly thought out and perfectly executed plays. Epic battles of wit and skill! It's why we play StarCraft II in the first place, after all, it's why I watch streams and tournaments all day, it's why there's a culture based solely on this one video game and its predecessor. There's nothing grand about 6 pooling into grandmaster; the only thing this thread makes me think is how terribly annoying cheese is, how frustrating it can be to want to play a real game, free from easy-to-execute, boring all-ins, and to be matched with a 6 pooler instead. Let me clartify; I almost never lose to 6 pools. I'd estimate I've got about a 90% winrate against them. That doesn't mean 6 pool is bad, I'm just pretty good at dealing with it. But the point is, even when I win against a 6 pool, I'm not enjoying the game. I'm simply going through motions, executing some quick drone micro, and then the game ends. I didn't have to think at all, I didn't have to push myself to my limit to see my will overcome my opponent's; I had to stack drones on a far mineral patch, pull them back, and attack move for an instant surround and an all-too-easy win. I miss the days of shunning cheesers... when did it become socially acceptable to make the game boring for other people? ._. | ||
megaBICEPS
Canada79 Posts
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BinxyBrown
United States230 Posts
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AA.spoon
Belgium331 Posts
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AA.spoon
Belgium331 Posts
On November 09 2011 03:03 UmiNotsuki wrote: Okay, elephant in the room. Completely ignoring the content of the OP, I really have trouble with threads that contain 10+ lines of text with no line breaks and use horrible spelling (e.g., you = u, the = teh, before = b4, etc.) If you wanna be taken seriously, clean it up, please! That aside, where's the romance gone!? There's something beautiful to grand strategy, there's an art to perfectly thought out and perfectly executed plays. Epic battles of wit and skill! It's why we play StarCraft II in the first place, after all, it's why I watch streams and tournaments all day, it's why there's a culture based solely on this one video game and its predecessor. There's nothing grand about 6 pooling into grandmaster; the only thing this thread makes me think is how terribly annoying cheese is, how frustrating it can be to want to play a real game, free from easy-to-execute, boring all-ins, and to be matched with a 6 pooler instead. Let me clartify; I almost never lose to 6 pools. I'd estimate I've got about a 90% winrate against them. That doesn't mean 6 pool is bad, I'm just pretty good at dealing with it. But the point is, even when I win against a 6 pool, I'm not enjoying the game. I'm simply going through motions, executing some quick drone micro, and then the game ends. I didn't have to think at all, I didn't have to push myself to my limit to see my will overcome my opponent's; I had to stack drones on a far mineral patch, pull them back, and attack move for an instant surround and an all-too-easy win. I miss the days of shunning cheesers... when did it become socially acceptable to make the game boring for other people? ._. The thing is, it is not really cheese, it is more like fun/art at high level. | ||
ALPINA
3791 Posts
Btw you obviously not winning all the games, wonder when exactly do you lose (what opponent must do to win) and on what maps it's not even worth doing this? | ||
MenSol[ZerO]
Canada1134 Posts
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