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[G] Grandmaster by 6pooling, how to - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 47 48 49 Next All
marcjpb
Profile Joined September 2010
Canada64 Posts
November 08 2011 17:33 GMT
#21

Good info and all but I just don't understand how doing this most game to get into GM make you a better player as a whole but hey, if its make you happy, good for you
And you know what else grinds my gears? You America! Fuck you! - Peter Griffin
ChriS-X
Profile Joined June 2011
Malaysia1374 Posts
November 08 2011 17:35 GMT
#22
so YOU were the reason behind actionjesuz
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
November 08 2011 17:36 GMT
#23
One day the sixpoolers of the world will come together and build this man a statue
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
November 08 2011 17:39 GMT
#24
On November 09 2011 01:53 Shado. wrote:
Show nested quote +
On November 09 2011 01:38 ppterodactyl wrote:
Further proving that Grandmaster means nothing.


Further proving that perfect execution of any strategy can place you high on ladder.


I think you completely missed the point that not everyone can cheese into GM?

Anyways thanks for sharing, this is epic thread :D

<3 WhiteRa, haha, he just laughed the loss off xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
November 08 2011 17:40 GMT
#25
I don't want to sound mean, but I have no clue what this is supposed to mean

be aware when u fight against other worker. ill explain it on a simple example. u fight 5 worker vs 5 worker, what would you do? like 99% of you would say now move back the worker that are getting red. WRONG. u give away alot of damage when doing this and i wouldnt do it to often unless u really want to change the position of your worker, like when ur fighting between the mainbuilding and the minerals u micro normal (with mineral slide) because alot of worker are stuck behind you with full healt, but when u have a line fight you need the hold posi micro. the worker of ur oponnent wont attack "idle worker" they will always attack "aggro worker" so when u simple push "Hold posi" on a red worker it will lose the attention of the other workers fighting you. instant attackmove after u lost the charge so u dont lose to much damage.


Can anyone explain?
Kuja
Profile Blog Joined May 2011
United States1759 Posts
November 08 2011 17:43 GMT
#26
First spoiler, says What when it should say Which.
“Who's to say that my light is better than your darkness? Who's to say death is better than your darkness? Who am I to say?”
ALPINA
Profile Joined May 2010
3791 Posts
November 08 2011 17:44 GMT
#27
On November 09 2011 02:40 Odal wrote:
I don't want to sound mean, but I have no clue what this is supposed to mean

Show nested quote +
be aware when u fight against other worker. ill explain it on a simple example. u fight 5 worker vs 5 worker, what would you do? like 99% of you would say now move back the worker that are getting red. WRONG. u give away alot of damage when doing this and i wouldnt do it to often unless u really want to change the position of your worker, like when ur fighting between the mainbuilding and the minerals u micro normal (with mineral slide) because alot of worker are stuck behind you with full healt, but when u have a line fight you need the hold posi micro. the worker of ur oponnent wont attack "idle worker" they will always attack "aggro worker" so when u simple push "Hold posi" on a red worker it will lose the attention of the other workers fighting you. instant attackmove after u lost the charge so u dont lose to much damage.


Can anyone explain?


As i understand when you click hold position on attacked your worker attack priority changes to lower and enemy worker start attacking other workers, then you immediatly attack with that worker again. It accomplishes same as moving worker away, just safes some time.
You should never underestimate the predictability of stupidity
CapnAmerica
Profile Blog Joined November 2010
United States508 Posts
November 08 2011 17:44 GMT
#28
On November 09 2011 02:40 Odal wrote:
I don't want to sound mean, but I have no clue what this is supposed to mean

Show nested quote +
be aware when u fight against other worker. ill explain it on a simple example. u fight 5 worker vs 5 worker, what would you do? like 99% of you would say now move back the worker that are getting red. WRONG. u give away alot of damage when doing this and i wouldnt do it to often unless u really want to change the position of your worker, like when ur fighting between the mainbuilding and the minerals u micro normal (with mineral slide) because alot of worker are stuck behind you with full healt, but when u have a line fight you need the hold posi micro. the worker of ur oponnent wont attack "idle worker" they will always attack "aggro worker" so when u simple push "Hold posi" on a red worker it will lose the attention of the other workers fighting you. instant attackmove after u lost the charge so u dont lose to much damage.


Can anyone explain?


He's saying that if you run your worker away it doesn't do any good versus a-move when compared to simply hitting hold position and then resuming an attack command.

If you hold position your worker loses attack priority UNLESS it is being focused specifically by your enemy's workers.

His micro trick is like popping Vanish or Invisibility in WoW, dropping aggro. ^^
After all this time, I still haven't figured out the correlation between sexual orientation and beating an unprepared opponent. Are homosexuals the next koreans? Many players seem to think it's an unfair advantage. - pandaburn
clayn
Profile Joined November 2010
Germany444 Posts
November 08 2011 17:47 GMT
#29
Haha, saw your profile on the GM ladder after the reset and never heard of you. So i checked your match history and i was kinda confused :D.
Bad_Habit
Profile Joined August 2011
Germany243 Posts
November 08 2011 17:50 GMT
#30
replays added. enough work for today ^_^
I only gg vs protoss when I'm winning
FlamingTurd
Profile Joined April 2010
United States1059 Posts
November 08 2011 17:51 GMT
#31
Pretty cool, gj!
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Lasbike
Profile Joined January 2011
France2888 Posts
November 08 2011 17:56 GMT
#32
I didn't know about that aggro thing with the hold position.

Kind of nice.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10346 Posts
November 08 2011 18:03 GMT
#33
On November 09 2011 02:44 CapnAmerica wrote:
Show nested quote +
On November 09 2011 02:40 Odal wrote:
I don't want to sound mean, but I have no clue what this is supposed to mean

be aware when u fight against other worker. ill explain it on a simple example. u fight 5 worker vs 5 worker, what would you do? like 99% of you would say now move back the worker that are getting red. WRONG. u give away alot of damage when doing this and i wouldnt do it to often unless u really want to change the position of your worker, like when ur fighting between the mainbuilding and the minerals u micro normal (with mineral slide) because alot of worker are stuck behind you with full healt, but when u have a line fight you need the hold posi micro. the worker of ur oponnent wont attack "idle worker" they will always attack "aggro worker" so when u simple push "Hold posi" on a red worker it will lose the attention of the other workers fighting you. instant attackmove after u lost the charge so u dont lose to much damage.


Can anyone explain?


He's saying that if you run your worker away it doesn't do any good versus a-move when compared to simply hitting hold position and then resuming an attack command.

If you hold position your worker loses attack priority UNLESS it is being focused specifically by your enemy's workers.

His micro trick is like popping Vanish or Invisibility in WoW, dropping aggro. ^^


omg really? haha this is epic xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
Last Edited: 2011-11-08 18:04:29
November 08 2011 18:03 GMT
#34
Okay, elephant in the room. Completely ignoring the content of the OP, I really have trouble with threads that contain 10+ lines of text with no line breaks and use horrible spelling (e.g., you = u, the = teh, before = b4, etc.) If you wanna be taken seriously, clean it up, please!

That aside, where's the romance gone!? There's something beautiful to grand strategy, there's an art to perfectly thought out and perfectly executed plays. Epic battles of wit and skill! It's why we play StarCraft II in the first place, after all, it's why I watch streams and tournaments all day, it's why there's a culture based solely on this one video game and its predecessor. There's nothing grand about 6 pooling into grandmaster; the only thing this thread makes me think is how terribly annoying cheese is, how frustrating it can be to want to play a real game, free from easy-to-execute, boring all-ins, and to be matched with a 6 pooler instead.

Let me clartify; I almost never lose to 6 pools. I'd estimate I've got about a 90% winrate against them. That doesn't mean 6 pool is bad, I'm just pretty good at dealing with it. But the point is, even when I win against a 6 pool, I'm not enjoying the game. I'm simply going through motions, executing some quick drone micro, and then the game ends. I didn't have to think at all, I didn't have to push myself to my limit to see my will overcome my opponent's; I had to stack drones on a far mineral patch, pull them back, and attack move for an instant surround and an all-too-easy win.

I miss the days of shunning cheesers... when did it become socially acceptable to make the game boring for other people?

._.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
megaBICEPS
Profile Joined April 2011
Canada79 Posts
November 08 2011 18:04 GMT
#35
Awesome post. I think cheese is awesome, excitement from the start. Macro is fun too, but they both have their place. I have an alternate account I can use so I think i'm going to 6 pool/cheese only with that account, and macro/play standard with the other. People that say 6 pooling requires no skill are deluding themselves, it's just a different skill.
Gonna burn some muscle!
BinxyBrown
Profile Joined December 2010
United States230 Posts
November 08 2011 18:12 GMT
#36
I kinda like being cheesed actually. I always micro my absolute hardest and if I lose to cheese I generally just got out controlled which is how I would prefer to lose regardless of how early or late it was.
Banelings are like Ice Climbers if they grab you... your dead.
AA.spoon
Profile Joined January 2011
Belgium331 Posts
November 08 2011 18:14 GMT
#37
I think I played you thrice on ladder. 1 time 6 pool and twice drone rush. Drone rush close air is pretty strong on temple I feel, but I still defeated it without too much trouble. I am not sure it was you, but man it was fun!! Never played such games before lol
AA.spoon
Profile Joined January 2011
Belgium331 Posts
November 08 2011 18:15 GMT
#38
On November 09 2011 03:03 UmiNotsuki wrote:
Okay, elephant in the room. Completely ignoring the content of the OP, I really have trouble with threads that contain 10+ lines of text with no line breaks and use horrible spelling (e.g., you = u, the = teh, before = b4, etc.) If you wanna be taken seriously, clean it up, please!

That aside, where's the romance gone!? There's something beautiful to grand strategy, there's an art to perfectly thought out and perfectly executed plays. Epic battles of wit and skill! It's why we play StarCraft II in the first place, after all, it's why I watch streams and tournaments all day, it's why there's a culture based solely on this one video game and its predecessor. There's nothing grand about 6 pooling into grandmaster; the only thing this thread makes me think is how terribly annoying cheese is, how frustrating it can be to want to play a real game, free from easy-to-execute, boring all-ins, and to be matched with a 6 pooler instead.

Let me clartify; I almost never lose to 6 pools. I'd estimate I've got about a 90% winrate against them. That doesn't mean 6 pool is bad, I'm just pretty good at dealing with it. But the point is, even when I win against a 6 pool, I'm not enjoying the game. I'm simply going through motions, executing some quick drone micro, and then the game ends. I didn't have to think at all, I didn't have to push myself to my limit to see my will overcome my opponent's; I had to stack drones on a far mineral patch, pull them back, and attack move for an instant surround and an all-too-easy win.

I miss the days of shunning cheesers... when did it become socially acceptable to make the game boring for other people?

._.

The thing is, it is not really cheese, it is more like fun/art at high level.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-11-08 18:16:00
November 08 2011 18:15 GMT
#39
I gonna watch all replays just to see peoples reaction :D

Btw you obviously not winning all the games, wonder when exactly do you lose (what opponent must do to win) and on what maps it's not even worth doing this?
You should never underestimate the predictability of stupidity
MenSol[ZerO]
Profile Joined January 2010
Canada1134 Posts
November 08 2011 18:19 GMT
#40
you should now and try to do some economic 6/7 pools since you have already mastered the all in versions
Prime/MarineKing!!! www.twitter.com/DayTripperSC
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