• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:42
CEST 13:42
KST 20:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins GSL Code S Season 1 (2025)15Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure6Code S RO8 Preview: Classic, Reynor, Maru, GuMiho4Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7
Community News
EWC 2025 Regional Qualifiers (May 28-June 1)0Weekly Cups (May 12-18): Clem sweeps WardiTV May3Code S Season 2 (2025) - Qualifier Results212025 GSL Season 2 (Qualifiers)14Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4
StarCraft 2
General
Any reason why RuFF's stream is still on sidebar? herO wins GSL Code S Season 1 (2025) Power Rank: October 2018 Code S Season 2 (2025) - Qualifier Results Code S RO8 Preview: Classic, Reynor, Maru, GuMiho
Tourneys
RSL: Revival, a new crowdfunded tournament series DreamHack Dallas 2025 announced (May 23-25) EWC 2025 Regional Qualifiers (May 28-June 1) SOOPer7s Showmatches 2025 [GSL 2025] Code S Season 1 - RO4 and Grand Finals
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed
Brood War
General
Artosis baned on twitch ? ASL 19 Tickets for foreigners who is JiriKara /Cipisek/ from CZ Where is effort ? BGH auto balance -> http://bghmmr.eu/
Tourneys
[ASL19] Semifinal B [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds
Other Games
General Games
What do you want from future RTS games? Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Men's Fashion Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16910 users

[D] Control group compositions for Protoss - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Skyro
Profile Joined May 2010
United States1823 Posts
November 29 2011 04:03 GMT
#41
my setup is:
1 - All Nexi
2 - Robo + Stargates
3 - Main army - Zealot/Sentry/Colossi
4 - Stalkers or Phoenix
5 - High Templar
6 - Warp Prism
7 - Observers

-I micro colossi individually or by ctrl-clicking
-I use tab to go b/w Robo and Stargates for production
-I use the 'w' hotkey for warpgates
-I use the screen capture hotkeys for my bases or for proxy pylons or areas of harass
junemermaid
Profile Joined September 2006
United States981 Posts
November 29 2011 04:10 GMT
#42
sentries zealot archon immortal (1)

stalkers (2)

colossi and templar (3 & 4)

for sake of completion:

pylon for warping in on 5

Robotics facilities on 6

observers on 7 & 8

warp prism on 9

nexus on 0
the UMP says YER OUT
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
November 29 2011 15:04 GMT
#43
On November 29 2011 11:48 cactusjack914 wrote:
interesting that not many people use "w" for warp gates. I used to keep my gates and robo on the same hotkey to free up more convenient hotkeys for army and then tabbed when i needed the robo. When I found out you could use W i was shocked and definitely think more people should implement that into their setup.

I think it's because the "w" hotkey doesn't allow to check on additional gates building unlike binding it to a key.
I used the "w" key for long to check on my warpgates, but I worked out of this to put them in ctrl group 4 to keep track of my additional gates that are building and warping them without the need to return the camera to the base. Out of habit to warp unit I still press "w" before the warpin.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Cracy
Profile Joined October 2011
Poland221 Posts
November 29 2011 15:35 GMT
#44
I was thinking on creating another tread but maybe someone here will be able to help me. I am newbie and the question is very basic but I haven't found the answer anywhere.

I would like to know how that the shooting AI works - this is closely related to hotkeys and its usage.
How does the computer chooses the target to attack? When in PvZ the you are attacked by roach-ling at the beginning and you get the Immortal out - will it target roaches first as it is the most effective or attack the closest? I guess the latter as other wise 1A would be enough...

But if so, I guess you should have zealots and immortals under different hotkeys? And when we're on that topic, how to target particular units effectively? Shift+right click, shift+A or you shouldn't queve them?

Thanks for your help.
HF

Oderint dum probent
schwza
Profile Joined September 2011
67 Posts
November 29 2011 15:53 GMT
#45
Lowly gold, but this is what I'm currently doing:

1 - whole army
2 - varies
3 - scouting probe
4 - sentries ("four-ce field")
5 - gateway/warpgate. I thought about trying to get used to using W but a lot of times I wind up adding gateways to my control group and then when I hit 5 later I have them ready to make WGs.
6 - robo
7 - stargate
8 - nexuses
9 - forges
0 - observers

Having colossi on their own group sounds smart. I sometimes look at replays and realize that my stupid colossus was shooting a supply depot during the whole fight.

If I have robo and stargate on 6, can I make units out of both? I've never tried it.

I've also thought about having one group of nexuses that I want to produce probes from and one group for all of them (for chrono).

How do you set up camera hotkeys? Sounds pretty useful.
Mikkerthebhu
Profile Joined May 2010
Denmark154 Posts
Last Edited: 2011-11-29 16:30:48
November 29 2011 16:26 GMT
#46
This controlgroup setup I am about to propose is for the gamer who wants to be really, really, really good. You must be able to change the control groups on the fly considering what situation you are in. I use 1-4 control groups for units and 5+6 for buildings.

5: All nexus.
6: All army producing facilities.
f1 - f5 is for save location: f1, f2, f3 and f4 are for every nexus you have. f5 is for your aggressive warp in pylon. Notice how having f5 and control group 6 close to eachother will help out your push immensely by saving so much time.

The standard deathball scenario:
1: Main melee army.
2: Main Ranged army
3: Main caster army.
4: A unit or group that needs unique attention. A scout/harrassing unit/observer/colussus/group of defending units, etc.

The Multitasking scenario, where you have to defend a drop, harrassing with some units, and maintain a major push.
1: Main melee army
2: Ranged + spell casters.
3: Defensive group of units.
4: Harrasing group of units.
note: Having trained "tab-circling units" will help you a lot!

The chaos scenario, all hell is loose.
Arrange control groups after the units position on the map.
1: furtherst left,
2: second furthers,
etc.


Con and Pro's for doing this setup:
Cons: This setup is one of the hardest to learn, and is both an intellectual and physical challenge.
Pros: It gives the possibílity of multitasking on more than just 2 groups. You can easily defend a drop while harrassing while doing your major push effectively. Once you master this, go try and outplay a player with just 2 or 3 unit hotkeys. It feels amazing to actually be able to say that you outplayed someone technically.
Carpe Diem
Mikkerthebhu
Profile Joined May 2010
Denmark154 Posts
Last Edited: 2011-11-29 17:00:59
November 29 2011 16:58 GMT
#47
On November 28 2011 14:39 Zerksys wrote:
I use a really inefficient hotkey setup and I don't know how to break out of it.

1 - Main army
2 - Infestor
3- Mutas/Lings (depending on if I go muta heavy or roach heavy)
4 - all hatcheries
5 - queens
6 - third base
7 - evo chambers
8 - Scouting overlord/overseer late game
9 - Scouting lings
0 - any burrowed units.

Can someone tell me a better setup for zerg?


I hope you see this, but I used to play zerg, and depending on how good you wanna be there are some different sets of hotkeys that might suit you.
There is a hotkey that lets you browse through all of your hatcheries (I believe it is backspace). Find it and bind it to somewhere that fits you. Select all your queens. Hold shift and press the inject button. Click on your browse hatchery button, click on every hatchery while you browse them all. EG.Machine uses this way of injecting, and you won't believe how fast he is, it is absolutely amazing.

For the beginner:
1: Main army.
2: Infestor
3: All hatcheries
4: All queens.

Advanced:
1: Melee units.
2: Ranged units. If you use this hotkey for mutalisks, then put roaches and hydras into control group 1.
3: spell caster.
4: All hatheries
5: All queens.

The very hard and very good:
1: Melee units
2: Ranged units:
3: spell casters
4: Harrassing/defending/scouting/burrowed unit that requires unique control.
5: All hatheries
6: All queens.

Note: control group 3 won't be used as infestors before we are pretty far into the game. Until then you can easily use it as a scouting overlord etc.
With the control groups you currently got, I strongly believe you should try the last one I mentioned. You could even make 0 as your evolution chamber and enhance it according to your style (which I would be very interested to see).
Carpe Diem
Nuclease
Profile Joined August 2011
United States1049 Posts
November 29 2011 20:44 GMT
#48
On November 07 2011 04:45 Hertzy wrote:

Siege: Colossi. I want to keep them on a-move as opposed to focus-firing, and generally standing back from the rest of the army.



Actually, if you look at the games of progressive and skilled Protoss players (Creator, Sage, Alicia kind of, and Oz especially) then you will find that they use force fields and focus fire small clumps that they create by herding with FFs. Moreover, they will focus fire important units because 3 Colossi one-hits everything they are a counter to. So, you should use this control group to focus fire.

Other than that I agree with you for the rest of your control groups, and mine are very similar.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
Last Edited: 2011-11-29 23:27:39
November 29 2011 23:27 GMT
#49
My set up changes on my unit comp and what not so I will give you a few examples (seems odd but works well for me)

Opening
1-scouting probe
4-worker probe
5-nexus

Mid game w/ air
1-ground force (usually just stalker w/ no blink, sentry, zealot)
2-air units
3-stargate
4-worker probe
5-nexus


late game
1-main army
2-warp prism and the units within it (usually templar or sentries) or overall harrass
3- High Templar
4-worker probe
5-nexi
6-robo

I have great micro and control with mouse so manuvering my army with it being on 1 is no big deal, I tab between sentries and stalkers. I ALWAYS focus fire my collos to make sure they are doing maximum damage or I can shut down some flanking roaches really fast. then if I get in a oh shit moment to move my whole army minus templar which I want to always have a designated hotkey for, is just as easy as taping "1" and moving them.
The only way to attack structure is with chaos.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 29 2011 23:44 GMT
#50
I prefer to have my army seperated everything except stalkers and HT in one group, stalkers in one group, templar on one group, and then 78 are for observers.
Porouscloud - NA LoL
Kharnage
Profile Joined September 2011
Australia920 Posts
November 30 2011 00:25 GMT
#51
On November 28 2011 12:53 Zergrusher wrote:
so most of the time toss uses 1 hotkey for there army?

so it would be hard for them to deal with multi pronged attacks? hmmm


The best way to deal with multiprong attacks is warpin a bunch of zealots at the right location since you pretty much need your army together.
It's hard to havea hotkey for the units you haven't created yet.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
10:00
2025 GSL S1 - Playoffs
CranKy Ducklings127
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 74
StarCraft: Brood War
Britney 26954
Calm 8834
Rain 6087
Sea 2895
Horang2 1541
Pusan 811
Zeus 377
Stork 277
hero 269
Last 187
[ Show more ]
ZerO 169
sorry 100
Leta 85
Rush 64
Liquid`Ret 61
ToSsGirL 50
sas.Sziky 36
Killer 30
Sharp 30
NaDa 30
Aegong 28
GoRush 22
Mong 20
sSak 18
Barracks 17
Noble 14
scan(afreeca) 11
Dewaltoss 9
SilentControl 8
Icarus 3
ivOry 2
Dota 2
Gorgc4724
XaKoH 610
XcaliburYe310
febbydoto16
Counter-Strike
olofmeister2621
shoxiejesuss743
x6flipin426
byalli308
Super Smash Bros
Mew2King147
Heroes of the Storm
Khaldor141
Other Games
B2W.Neo1049
XBOCT609
mouzStarbuck420
Lowko360
crisheroes355
SortOf191
ArmadaUGS28
QueenE26
ZerO(Twitch)18
Trikslyr12
DeMusliM11
Organizations
StarCraft: Brood War
lovetv 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos141
Upcoming Events
Replay Cast
12h 18m
OSC
12h 18m
Replay Cast
22h 18m
Road to EWC
1d 3h
Replay Cast
1d 22h
SC Evo League
2 days
Road to EWC
2 days
Afreeca Starleague
2 days
BeSt vs Soulkey
Road to EWC
3 days
Wardi Open
3 days
[ Show More ]
SOOP
4 days
NightMare vs Wayne
Replay Cast
4 days
Replay Cast
5 days
GSL Code S
5 days
Cure vs Zoun
Solar vs Creator
The PondCast
5 days
Online Event
6 days
Clem vs ShoWTimE
herO vs MaxPax
GSL Code S
6 days
GuMiho vs Bunny
ByuN vs SHIN
Liquipedia Results

Completed

Proleague 2025-05-16
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.