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[D] Control group compositions for Protoss - Page 2

Forum Index > StarCraft 2 Strategy
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ZenithM
Profile Joined February 2011
France15952 Posts
November 28 2011 04:07 GMT
#21
On November 28 2011 12:59 Zeetee wrote:
you say you want to keep your colossus on a-move instead of focus fire... are you sure about that?

focus firing colossus is almost always more effective. select colossus, a-click on bunched up units, way more effective.

is there something i don't know? i thought everyone focus fired w/ colossus and that it was one of the most important parts of colossus micro


Depends on their number. If you have 4 or less, focus fire bunched up units. If you have 8 or more, let them do their work ;D
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 28 2011 04:14 GMT
#22
On November 28 2011 13:07 ZenithM wrote:
Show nested quote +
On November 28 2011 12:59 Zeetee wrote:
you say you want to keep your colossus on a-move instead of focus fire... are you sure about that?

focus firing colossus is almost always more effective. select colossus, a-click on bunched up units, way more effective.

is there something i don't know? i thought everyone focus fired w/ colossus and that it was one of the most important parts of colossus micro


Depends on their number. If you have 4 or less, focus fire bunched up units. If you have 8 or more, let them do their work ;D


when the eff is there ever 8+ colossi?!!?

you don't want to a-move when you're pushing a base. they'll get stuck in the back killing buildings.
if happy ever afters did exist <3 @watamizu_
SkyBlaze
Profile Joined August 2010
Canada191 Posts
Last Edited: 2011-11-28 05:28:45
November 28 2011 05:26 GMT
#23
HotKeys as fellows:

1 - zealot , sentry , immortal and colossus
2 - Stalkers
3 - HT
4 - Nexus'
5 - robo
6 - stargate
7 - forward ob (sometimes n/a)
8 - mid ob (sometimes n/a)
9 - base ob (sometimes n/a)
0 - forges

F2 - Main base
F3 - 2nd base
F4 - 3rd base
F5 - 4th base
| (╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Zerksys
Profile Blog Joined August 2009
United States569 Posts
Last Edited: 2011-11-28 05:43:30
November 28 2011 05:39 GMT
#24
I use a really inefficient hotkey setup and I don't know how to break out of it.

1 - Main army
2 - Infestor
3- Mutas/Lings (depending on if I go muta heavy or roach heavy)
4 - all hatcheries
5 - queens
6 - third base
7 - evo chambers
8 - Scouting overlord/overseer late game
9 - Scouting lings
0 - any burrowed units.

Can someone tell me a better setup for zerg?
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
ZenithM
Profile Joined February 2011
France15952 Posts
November 28 2011 05:42 GMT
#25
On November 28 2011 13:14 mizU wrote:
Show nested quote +
On November 28 2011 13:07 ZenithM wrote:
On November 28 2011 12:59 Zeetee wrote:
you say you want to keep your colossus on a-move instead of focus fire... are you sure about that?

focus firing colossus is almost always more effective. select colossus, a-click on bunched up units, way more effective.

is there something i don't know? i thought everyone focus fired w/ colossus and that it was one of the most important parts of colossus micro


Depends on their number. If you have 4 or less, focus fire bunched up units. If you have 8 or more, let them do their work ;D


when the eff is there ever 8+ colossi?!!?

you don't want to a-move when you're pushing a base. they'll get stuck in the back killing buildings.


Haha, in team games? *wink*
Darclite
Profile Joined January 2011
United States1021 Posts
Last Edited: 2011-11-28 05:46:26
November 28 2011 05:45 GMT
#26
Optimally:

1 - Main Nexus
2 - Natural Nexus
3 - Robos
4 - Whole army
5 - Depends on composition (could be blink stalkers, zealots + immortals, all ranged, etc.)
6 - Whatever isn't in 5, usually high templar or colossi
7 - Observers
8 - Double forge
9 - 3rd nexus
0 - 4th nexus, possibly 5th and 6th.

I realize this is very unusual, but I have gotten used to using ctrl click and tab and just selecting individual units for my micro. I also like being able to go to whatever base is under attack with the hotkey if I'm dropped, run by, etc. I use W for gates and I hate stargates.
They're fools. You should eat them.
Heff87
Profile Joined November 2011
United States106 Posts
November 28 2011 06:16 GMT
#27
I like the 1 - Zealot/Archon/Immortal, 2 - Stalkers, 3 - Colossi, 4 - HT approach, if I have phoenix I'll most likely put them on 6. It's whatever works best for you though, you really only NEED to separate units into different hotkeys if you have more than 1 spellcasting unit on that hotkey.
VGTA
cactusjack914
Profile Joined March 2011
United States183 Posts
November 28 2011 06:28 GMT
#28
I use a really inefficient hotkey setup and I don't know how to break out of it.

1 - Main army
2 - Infestor
3- Mutas/Lings (depending on if I go muta heavy or roach heavy)
4 - all hatcheries
5 - queens
6 - third base
7 - evo chambers
8 - Scouting overlord/overseer late game
9 - Scouting lings
0 - any burrowed units.

Can someone tell me a better setup for zerg?



1 - entire army
2 - ling/bane
3 - Mutalisks/air
4 - special units / infestors
5 - Hatcheries
6 - queens


f1 main f2 f3 expansions
change your ctrl group 0 to the tilde key, and use that for your scouting overlord or lings
"starcraft isn't a hobby, its a lifestyle."
Heff87
Profile Joined November 2011
United States106 Posts
November 28 2011 06:30 GMT
#29
Note the title of the thread, probably a similar thread for Zerg elsewhere fellas.
VGTA
cactusjack914
Profile Joined March 2011
United States183 Posts
November 28 2011 06:31 GMT
#30
youre right heff, shouldnt have answered him. shame on me.
"starcraft isn't a hobby, its a lifestyle."
Arachne
Profile Blog Joined December 2010
South Africa426 Posts
November 28 2011 06:37 GMT
#31
1 all army units (I micro select with tabs, ctrl select and double clicks... When i get it right, FEAR ME!)
2 is drop defense/obs
3 is drop defense/home obs
4 is nexii
5 is stargates
z is robo
caps are forges.
q are warp gates.
If I were a rich man, I wouldn't be here
InvXXVII
Profile Joined March 2011
Canada242 Posts
Last Edited: 2011-11-28 06:41:33
November 28 2011 06:37 GMT
#32
On November 28 2011 14:39 Zerksys wrote:
I use a really inefficient hotkey setup and I don't know how to break out of it.

1 - Main army
2 - Infestor
3- Mutas/Lings (depending on if I go muta heavy or roach heavy)
4 - all hatcheries
5 - queens
6 - third base
7 - evo chambers
8 - Scouting overlord/overseer late game
9 - Scouting lings
0 - any burrowed units.

Can someone tell me a better setup for zerg?


Use search function for zerg hotkeys. This thread is for toss. The way z bind their buildings and army is way different.

Just wondering, has anyone taken note of how the pros bind their units and buildings?
A good loser is still a loser.
HellRush
Profile Joined March 2011
Canada68 Posts
Last Edited: 2011-11-28 13:49:41
November 28 2011 13:46 GMT
#33
Hello fellow brotoss,Note that my hotket setup changes the more the game progress, also i am not saying this is the optimal one, just wanted to share it with you guy's

1- Building probe
2- scouting probe
3- --
4- Nexus
5- gates
6- Robo
7- Stargate

---

1- Main Army
2- Harassement / drop defense (depending on the situation you are in)
3- Caster's / colossi
4- doesn'T change from ^^^
5- " "
6- " "
7- " "


But rly i think that your hotkey setup is rly personnal(preference) if you are a new player and you are looking for a hotkey setup for toss, just pick one posted in this tread and than pratice with it until you get use to it, or just go with what you are confortable with.
More gg more skils ... WhiteRa
Irby
Profile Joined May 2011
United States55 Posts
November 28 2011 17:33 GMT
#34
Logic dictates that using a deathball style is bad because you are exponentially increasing the value of your opponents AoE abilities.

As of recent my setup has been [2] for my entire army, so I can maneuver through the minimap without ever having to position my camera on the army. [3] for blink stalkers. and [4] for all other spell casters. I also like to use [1] for harrass units (warp prisms/phoenix).

The best way to get an army spread is mouse control though, so trying to accomplish spreading through hotkeys, I feel is, is inferior.
Live every day to make the world a better place :)
Frostfire
Profile Blog Joined January 2011
United States419 Posts
November 28 2011 17:40 GMT
#35
1- Gateway units (excluding templars)
2- Scouting probe--> Immortals, voids, carriers
3- HT, Colossus
4- Harrassing units + Warp prism (DT's and such)
5- Nexus
w- Warpgates
I don't hotkey my main buildings, idk why I just use space to go to my base
"In solitude, we are least alone"
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
November 28 2011 17:52 GMT
#36
I try to work out of the 1 ctrl group syndrome. I use army hotkey setup similar to huk's:
1. Zealots, Sentries, Immortals, Archons
2. Stalkers+ Accompanying Observer
3. Colossi and HT's (Air units when in use)
Macro
4. Gateways
5. Nexus
6. Robo
7. Task Building (when I need to know the timing)
8. Stargate/Mommaship
0. (I binded it to ~) Proxy Pylon/Warp Prism
So far my army control is abyssmal but i'm working on it
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
mothergoose729
Profile Joined December 2010
United States666 Posts
November 28 2011 18:06 GMT
#37
It think the macro mechanics for protoss are less demanding then terran or zerg... not a criticism of the race, it just a kind of true. I think good protoss players should be using at a minimum 4 hotkeys for their armies, and be comfortable only having a few productions buildings as hotkeys (probably all the nexus on one and the forges on another). If protoss split their army into different segments, and then had seperate hotkeys in the middle of that for stalkers maybe, colossus, whatever, then splitting against EMP, or banneling drops, or whatever would be a lot easier and more effective. If a robo is idle for 10 seconds during a battle to make that happen its probably ok. It makes me sad when code S caliber protoss still play with everything on 1 or 2.
chipman
Profile Joined February 2011
United States139 Posts
November 28 2011 20:20 GMT
#38
A lot of people in code a and code s, terran, toss and zerg alike use at most 3 control groups for their units and then get around to less frequented parts of the map (like when attacking or harassing) by clicking on the mini map or boxing units with the mouse.


Think about it, if you have a group of high templars, a group of sentries, and a group of everything else, it takes like 2-3 emps to hit nearly everything useful, but if you drag boxes around with the mouse you can create a concave and actually split your spell casting units. It's actually more useful to get good at clicking on the minimap and controlling *much* of the battles with the mouse, while control groups are even more important, I'm just saying you would actually be better off controlling with the core mouse/ctrl/shift and up to 3 ctrl groups than having 10 ctrl groups for your army, like back in brood war when you could only select up to 12 units or w/e at a time.
Doesn't Afraid of Anything
cactusjack914
Profile Joined March 2011
United States183 Posts
November 29 2011 02:48 GMT
#39
interesting that not many people use "w" for warp gates. I used to keep my gates and robo on the same hotkey to free up more convenient hotkeys for army and then tabbed when i needed the robo. When I found out you could use W i was shocked and definitely think more people should implement that into their setup.
"starcraft isn't a hobby, its a lifestyle."
Silidons
Profile Blog Joined September 2010
United States2813 Posts
November 29 2011 03:08 GMT
#40
you're only going to have a few colossus, i always put mine with my zealots, its very easy to micro 3-5 colossus just by clicking on them.

zealot/sentry on their own key, stalker (if I have blink) on their own, HT on their own, VR/phoenix on their own, warp prism on their own.
"God fights on the side with the best artillery." - Napoleon Bonaparte
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