• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:57
CEST 12:57
KST 19:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)55Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Fantasy returning? Bot on ladder ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8842 users

[G] PvZ: enter the 10-gate ! - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 All
dSoda
Profile Joined April 2011
United States122 Posts
November 30 2011 20:48 GMT
#61
I lost to this once because it surprised me when I did hatch first, but I haven't lost to it since. This just seems like a flavor of the month build that takes advantage of a hatch first zerg who doesn't scout. Any build that commits itself to outright killing a hatch first player would have the same effect.
-Jackal-
Profile Joined September 2011
38 Posts
November 30 2011 22:25 GMT
#62
On December 01 2011 05:13 TangSC wrote:
Show nested quote +
On November 30 2011 13:04 Jackal888 wrote:
On November 26 2011 05:16 TangSC wrote:
I appreciate the time you took to write this thread and contribute! I think you make a lot of great points and this style could surely help a lot of players structure their early/mid game against zerg. I do believe, though, that there are better ways of pressuring in the mid game than 10 gateways. I would argue a more standard 6-7gate with +1 is a smaller investment and allows for more effective transitions and economic follow throughs.


lol you serious Tang? I have watched/read some of your work and for the most part you do a good job... but in this case you have let yourself down. Read the post before commenting with that sort of generic garbage.

I don't feel I let myself down at all, several other people posted making the same mistake I did.


Yeah fair enough... but i just think they for someone who is actively teaching others, you should read forum topics before responding. People will listen to what you say more-so, and you need to have authority in your suggestions. I like a lot of the stuff you do... so don't want to be too critical. Keep up to good work and see you on the NA server
Streaming @: www.twitch.tv./tspau1
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-11-30 22:42:27
November 30 2011 22:41 GMT
#63
Great post, and I really like the idea and have been doing 10 gates for a while vs Z! I think it's interesting that you've come up with something pretty nice, but you'll find as you get higher in the ladder that people will just run from your early zealots until lings and drones can beat them down. The problem with this style is, ignoring hatch first because good Zergs rarely if ever do that vs Protoss:
1. Zerg doesn't have to engage ever, you likely will not kill a single drone and just chase bugs or do valueless damage on the hatchery
2. Your base isn't guaranteed to be established after your push
3. You rely on doing damage to get ahead or stay even

My question is, are you better off in all situations compared to a player who FFEs and does zealot pressure after his base is up? You do zealots then expand with forge, why not expand with forge then do zealots? The latter has more safety and better economy, the former is just risky though it can make the later game a lot easier for you.

EDIT: I'd also argue very strongly that FFE is better than this vs a hatch first if your opponent did go that route
Knowing is half the battle... the other half is lasers.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 30 2011 23:14 GMT
#64
On October 28 2011 04:29 Nyast wrote:
Show nested quote +
On October 28 2011 03:42 jhk0219 wrote:
He doesn't actually need to produce a lot of lings to defend it early game. The reason why zerg players send the initial queen to natural immediately after production of the second one is precisely because of this kind of early pressure. 2 stalker, 1zealot 1 stalker, 2 zealot can all be defended with queen + drone/lings. If the zerg is good with micro, he'll most likely lose maybe 1-2 lings + no drones and come out ahead.


Oh sure, I'm not disputing the fact that a Zerg can defend it. In fact, there's no way a Zerg cannot defend it. The whole point of the rush is to delay his hatchery and force him to produce zerglings instead of drones. Now imagine the situation: there's a pylon in his natural and 2 zealots are incoming.

He doesn't have speed yet.

How long can you delay the hatchery with zealots micro, until he has too many lings you can't handle anymore ? Don't forget he has to kill the pylon first, and he's busy with your zealots. If he targets the pylon, you snipe some zerglings. If he attacks your zealots, you pull back and delay your pylon being destroyed.

The goal here is to buy as much time as possible. I can frequently buy a minute or two, which added to the larvae going into zerglings, ensures that I have a slight economic advantage for a while.


Why aren't they placing the hatches at the third?
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Adventure
Profile Joined January 2012
United States16 Posts
January 18 2012 22:52 GMT
#65
Great read trying out build now thanks for the build.
Brotoss<3 Bisu|Huk|Rain|Squirtle|MC
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko255
SpeCial 74
ProTech17
StarCraft: Brood War
Britney 16015
firebathero 2341
Bisu 942
Hyuk 627
Horang2 526
Larva 304
BeSt 255
Light 185
Mini 173
EffOrt 146
[ Show more ]
Soma 128
Rush 95
Leta 92
Barracks 78
ZerO 58
Mong 58
Pusan 57
ToSsGirL 50
Killer 48
Sharp 36
Shinee 32
Yoon 32
Aegong 32
Mind 29
sorry 27
NaDa 26
Sexy 26
Bale 22
Hm[arnc] 18
Sacsri 16
Noble 15
zelot 14
Snow 13
JulyZerg 12
ajuk12(nOOB) 9
Terrorterran 8
Dota 2
XaKoH 373
Fuzer 181
Counter-Strike
shoxiejesuss970
Heroes of the Storm
Khaldor1038
crisheroes929
Other Games
gofns27954
singsing1881
olofmeister1194
B2W.Neo188
Mew2King81
Livibee57
ArmadaUGS41
ZerO(Twitch)16
Organizations
Dota 2
PGL Dota 2 - Main Stream179
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH108
• StrangeGG 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Stellar Fest
2h 3m
OSC
11h 3m
CranKy Ducklings
23h 3m
Online Event
1d
FEL
1d 5h
AI Arena Tournament
1d 6h
BSL: Ladder Tournament
1d 8h
Sparkling Tuna Cup
1d 23h
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
2 days
[ Show More ]
BSL Open Qualifier
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
4 days
The PondCast
5 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.