[G] PvZ: enter the 10-gate ! - Page 4
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dSoda
United States122 Posts
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-Jackal-
38 Posts
On December 01 2011 05:13 TangSC wrote: I don't feel I let myself down at all, several other people posted making the same mistake I did. Yeah fair enough... but i just think they for someone who is actively teaching others, you should read forum topics before responding. People will listen to what you say more-so, and you need to have authority in your suggestions. I like a lot of the stuff you do... so don't want to be too critical. Keep up to good work and see you on the NA server | ||
tehemperorer
United States2183 Posts
1. Zerg doesn't have to engage ever, you likely will not kill a single drone and just chase bugs or do valueless damage on the hatchery 2. Your base isn't guaranteed to be established after your push 3. You rely on doing damage to get ahead or stay even My question is, are you better off in all situations compared to a player who FFEs and does zealot pressure after his base is up? You do zealots then expand with forge, why not expand with forge then do zealots? The latter has more safety and better economy, the former is just risky though it can make the later game a lot easier for you. EDIT: I'd also argue very strongly that FFE is better than this vs a hatch first if your opponent did go that route | ||
Cyber_Cheese
Australia3615 Posts
On October 28 2011 04:29 Nyast wrote: Oh sure, I'm not disputing the fact that a Zerg can defend it. In fact, there's no way a Zerg cannot defend it. The whole point of the rush is to delay his hatchery and force him to produce zerglings instead of drones. Now imagine the situation: there's a pylon in his natural and 2 zealots are incoming. He doesn't have speed yet. How long can you delay the hatchery with zealots micro, until he has too many lings you can't handle anymore ? Don't forget he has to kill the pylon first, and he's busy with your zealots. If he targets the pylon, you snipe some zerglings. If he attacks your zealots, you pull back and delay your pylon being destroyed. The goal here is to buy as much time as possible. I can frequently buy a minute or two, which added to the larvae going into zerglings, ensures that I have a slight economic advantage for a while. Why aren't they placing the hatches at the third? | ||
Adventure
United States16 Posts
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