• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:21
CEST 13:21
KST 20:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!15Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)84Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
August World Ranking Watchlist: Serral back to #1? How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! General RTS Discussion Thread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10191 users

[G]Hyper-Aggressive ZvZ: 2Hatch Ling(Season 3 GM) - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Shookone
Profile Joined October 2010
Canada20 Posts
November 27 2011 13:45 GMT
#81
Hi tang!

1. you probably make the best Zerg guides ever! I really really like them, I really learn a lot. I'm a master protoss player but decided to get master with zerg aswell and I had HUGE struggle with ZvZ. So I read in deph your guide so I'll do your strat on ladder and see how it goes because I tried macro style but I died to early lings/banes timings and stuff like that.

2. Just to let you know, you have a replay on the list that his a ZvT and completly different strat lol. The game is Versus Sushi.

Thanks again Tang! keep up the good work , you help the community A LOT !
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 27 2011 21:41 GMT
#82
Thanks Shookone If you're master, I actually recommend doing a later gas build. In particular I really like 15pool 16gas 16hatch 16queen
18/18 Overlord
3xSet of lings when ovy comes out, then 2nd queen and another overlord and mass lings. You'll find after your first injection if you send your first queen to your expansion the spits will line up and you'll have exactly 16 drones mining 2 per patch at your main and speed will finish by 6:00 at which point you begin that relentless ling aggression. If they cheese you, cancel the hatch and build 2-3 spine crawlers immediately and use drone micro. You can delay your 2nd overlord a bit in the event a player goes for an early pool.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
November 27 2011 23:12 GMT
#83
I just got masters with ZvZ being my best matchup. Thanks for the really fun build Tang.
http://grooveshark.com/#/deltrus/music
Shookone
Profile Joined October 2010
Canada20 Posts
November 28 2011 01:15 GMT
#84
Thanks a lot Tang for the tips !

By the way, what if the guy went for the baneling on 1base into expansion. Do I just try to counter him and put a spine at my main to be safe and split drones if he comes with his banelings and try to kill banelings with lings when the opportunity comes?

Cause I'm able to defend it easy, but I don't know how to transition it.

Can I make a roach ling allin or something like that? If so how many drones etc.. ? Or +1 roach attack?
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
November 28 2011 01:21 GMT
#85
On November 28 2011 10:15 Shookone wrote:
Thanks a lot Tang for the tips !

By the way, what if the guy went for the baneling on 1base into expansion. Do I just try to counter him and put a spine at my main to be safe and split drones if he comes with his banelings and try to kill banelings with lings when the opportunity comes?

Cause I'm able to defend it easy, but I don't know how to transition it.

Can I make a roach ling allin or something like that? If so how many drones etc.. ? Or +1 roach attack?


Usually what I do is block the ramp with 2 queens and then do a counter attack. Make sure to be ready to counter attack always. It is critical to macro perfectly or the counter wont have enough lings to be successful. If you do enough damage, get 2 spines at your expansion and drone up. I usually just go 3 base mass +1 speedroaches after that.
http://grooveshark.com/#/deltrus/music
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 28 2011 20:14 GMT
#86
On November 28 2011 10:21 DeltruS wrote:
Show nested quote +
On November 28 2011 10:15 Shookone wrote:
Thanks a lot Tang for the tips !

By the way, what if the guy went for the baneling on 1base into expansion. Do I just try to counter him and put a spine at my main to be safe and split drones if he comes with his banelings and try to kill banelings with lings when the opportunity comes?

Cause I'm able to defend it easy, but I don't know how to transition it.

Can I make a roach ling allin or something like that? If so how many drones etc.. ? Or +1 roach attack?


Usually what I do is block the ramp with 2 queens and then do a counter attack. Make sure to be ready to counter attack always. It is critical to macro perfectly or the counter wont have enough lings to be successful. If you do enough damage, get 2 spines at your expansion and drone up. I usually just go 3 base mass +1 speedroaches after that.

Blocking off the ramp with 2 queens, getting a spine at your expansion, AND going either mass-ling or mass ling/baneling. That's how this style should be dealt with, followed by a nice ling/baneling or mass ling counter attack. I actually lose more often to muta transitions than I do 3base roach.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 28 2011 20:56 GMT
#87
On November 11 2011 15:43 oOOoOphidian wrote:
This style is very vulnerable to 11g/10p and similar quick speedling builds, especially with banelings thrown in. If you are being aggressive before speed you will straight up lose because their speed finishes first, and if you skip banelings you will have to outmicro them by a lot to defend against their baneling attacks. I used to love to do this, but it is a very dim witted strategy to be honest and really doesn't hold up against players with good control and smart build orders.

Just to add to this, a roach opener can defend a ramp and an expansion easily even against 10 pool speedling all ins and +1 ling all ins, while a 14/14 speedling all in is simply a joke and not even worth talking about. If the roach player leaves his ramp unblocked or overextends with roaches out in the open you can get a free win, but again this all in is just plain bad. The damage is that the roach player ends up with a huge army advantage and can safely drone two bases while teching faster than you and that is just not where you want to be in a ZvZ - pretty much guaranteed loss to 2 hatch roach/muta or roach/infestor, or even a +2 roach timing even if you try to all in them.


For some reason, a lot of people think this build auto-loses to early speedling pushes like a 10 or 11pool with gas. With good micro, though, you should be able to hold with a 14/14 expand quite easily. Here is a replay of a game where I go an even more economic build (15pool 16gas 16hatch) and still hold off an early speedling all-in:
http://drop.sc/65903
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Spocria
Profile Joined December 2010
Singapore17 Posts
December 02 2011 13:30 GMT
#88
Hello I am a sliver zerg from SEA server. I used to do your build and it worked out really well for me at first. But as i went up the leagues, i started to lose to players doing ling bling due to poor micro. Then i switched to ling bling and had a 40% win rate. now however, i started using a variation of your build. the BO is:
9 ovie
12 pool
14 gas (pull drones off gas at 100)
16 ovie
16 queen
drone to 19
once you have 100 gas, pull drones off gas, get speed and get your expansion
start mass producing lings
once your nat is done, get queen
Attack once your speed is done which is about 5 mins into the game
continue to reinforce and win.

Pros
Since the attack happens so early into the game, banelings and roaches are unlikely to have come out and if they have come out already, only a few would be there.

Cons
It is very allin and if you fail to do damage, you will probs lose the game (I think)

However, since your build also ends up with the same tech and buildings after the attack, i think it is as allin as your build.

What do you think and how can i improve this build.
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
December 02 2011 14:12 GMT
#89
How do you defend against a 1 base roach baneling?

or

1 base, burrow roach & a bane or two.

with ovvies spread around the base, you can deny most ovvie scouting unless you send 2 at a time, (and lose both), so you may even think he's going 1 base muta.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
Xarayezona
Profile Joined August 2011
United States72 Posts
Last Edited: 2011-12-02 14:48:41
December 02 2011 14:48 GMT
#90
Hello, Tang. I'm a Platinum-level Random player and I roll ZvZ a lot more than I would like to. I have one build I sometimes use that is very similar to yours, but instead I 15Hatch/15Pool/15Gas into it, and I usually have 24 Zerglings with Metabolic Boost pounding the front door at about 5:00, around the time where most Zergs in ZvZ have thrown down an expansion and are right at that point starting to feel the impact 300 less minerals has on their early army. How aggressive is your rush, i.e. how many Zerglings do you usually have knocking on the front door and when do you attack?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 02 2011 19:08 GMT
#91
On December 02 2011 23:12 ElPeque.fogata wrote:
How do you defend against a 1 base roach baneling?

or

1 base, burrow roach & a bane or two.

with ovvies spread around the base, you can deny most ovvie scouting unless you send 2 at a time, (and lose both), so you may even think he's going 1 base muta.


With proper execution, it's pretty hard to lose to any 1base play. A big ground push will just come too late and you can hold easily with spine/ling and eventual roach (or just counter-attack with lings and win a base race). If my opponent doesn't attack me and stays on one base, I usually just get a lair pretty quickly after the necessary defenses. Then I could with an overseer or an overlord and respond accordingly to what I see.

If he doesn't have a lair and he's just massing ling/bane/roach on one base I'll defend with 2base roach/ling/spine.
If he has a spire, I'll get queens and spores and counter attack with roach/ling when he moves out.
If he has a roach warren and lair, I'll go roaches with overseer and defend his all-in or deny his expansion once I get speed and +1 ranged attack.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 02 2011 19:10 GMT
#92
On December 02 2011 22:30 Spocria wrote:
Hello I am a sliver zerg from SEA server. I used to do your build and it worked out really well for me at first. But as i went up the leagues, i started to lose to players doing ling bling due to poor micro. Then i switched to ling bling and had a 40% win rate. now however, i started using a variation of your build. the BO is:
9 ovie
12 pool
14 gas (pull drones off gas at 100)
16 ovie
16 queen
drone to 19
once you have 100 gas, pull drones off gas, get speed and get your expansion
start mass producing lings
once your nat is done, get queen
Attack once your speed is done which is about 5 mins into the game
continue to reinforce and win.

Pros
Since the attack happens so early into the game, banelings and roaches are unlikely to have come out and if they have come out already, only a few would be there.

Cons
It is very allin and if you fail to do damage, you will probs lose the game (I think)

However, since your build also ends up with the same tech and buildings after the attack, i think it is as allin as your build.

What do you think and how can i improve this build.


I think 13pool, 12gas, drone to 14, queen 3xLings (Extractor trick to get 19/18) and then expand is a better option than your build. Neither build is all-in, as long as you're able to know the correct times to make some drones and transition.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
December 03 2011 01:28 GMT
#93
On December 02 2011 23:48 Xarayezona wrote:
Hello, Tang. I'm a Platinum-level Random player and I roll ZvZ a lot more than I would like to. I have one build I sometimes use that is very similar to yours, but instead I 15Hatch/15Pool/15Gas into it, and I usually have 24 Zerglings with Metabolic Boost pounding the front door at about 5:00, around the time where most Zergs in ZvZ have thrown down an expansion and are right at that point starting to feel the impact 300 less minerals has on their early army. How aggressive is your rush, i.e. how many Zerglings do you usually have knocking on the front door and when do you attack?


I don't think you can have 24 lings with metabolic boost at 5minutes with a hatch first, you'd need to do like a 13pool or 14/14 to get that many. You can do a 5minute push with 14/14 like I mention in this thread, but if you do 15pool, 16gas, 16expand, 16queen (no lings yet) 18overlord
3xlings when overlord is done, 2nd queen right after first queen (first queen transfered to expansion after one spit) and then mass lings off 2 queen 2 hatch til 42 supply. (44 lings with speed just finishing at 6minutes). I may do a post comparing all the different zergling openings in ZvZ.

At 42 supply when you push out with lings, you can drone up or reinforce with lings. You can refill gas and go for warren or bane nest (or both), but your first push should end most games or at least cripple your opponent.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
ilju
Profile Joined July 2011
Finland7 Posts
January 07 2012 20:05 GMT
#94
Thank you! I suck at zvz atm so this build let's me to take the iniative (or is it iniatitive can't spell lol). Any way used slighty modified version with leaving one drone on gas for late banelings. Replay here http://drop.sc/86339. I'm low level and with actually microing and not failing so bad it would have been gg way sooner. Do you think leaving one drone on gas is sloppy play or just adding flexibility to the build?
4sz
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
January 09 2012 00:44 GMT
#95
On January 08 2012 05:05 ilju wrote:
Thank you! I suck at zvz atm so this build let's me to take the iniative (or is it iniatitive can't spell lol). Any way used slighty modified version with leaving one drone on gas for late banelings. Replay here http://drop.sc/86339. I'm low level and with actually microing and not failing so bad it would have been gg way sooner. Do you think leaving one drone on gas is sloppy play or just adding flexibility to the build?

Nothing wrong at all with leaving 1 drone in gas, ilju. I get exactly 16 drones mining my minerals to emphasize the importance of the 2 per patch saturation but you can definitely leave one in gas and transfer 2 more over later to go banelings.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Tribuno
Profile Joined August 2011
Italy261 Posts
February 08 2012 13:00 GMT
#96
i can't see the video "how to deal with 14/14 baneling all in".. i like a lot this style but i have serious problems vs baneling all inn.. for sure i have to improve my micro but what i m trying to do is close the ramp with 2 queens and a spine behind them but there's no way i can save my expansion because of his baneling/lings.. is there the possbility to see that tutorial?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
February 08 2012 15:30 GMT
#97
On February 08 2012 22:00 Tribuno wrote:
i can't see the video "how to deal with 14/14 baneling all in".. i like a lot this style but i have serious problems vs baneling all inn.. for sure i have to improve my micro but what i m trying to do is close the ramp with 2 queens and a spine behind them but there's no way i can save my expansion because of his baneling/lings.. is there the possbility to see that tutorial?

Yeah my co-caster removed all videos from youtube when he quit sc2 =/
I'm working on an updated ZvZ guide, with stream tutorials and more replays. I'll make sure one of the tutorials is on holding the 1base baneling busts.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
RedDragon571
Profile Joined March 2011
United States633 Posts
Last Edited: 2012-02-08 16:39:10
February 08 2012 16:35 GMT
#98
Hi Tang, I am a high masters Zerg player. I feel Z v Z is a matchup many zerg players have explored themselves with many unique takes on the mu. I think some of the reactions are a bit biased, for hatch first and 14/14 bane-ling all in. Much of Z v Z i feel comes down not to builds but to tactics. For instance, a 14/14 baneling all in is much more powerful if you simply split pairs of lings to separate corners of the base while running your first bane lings in. Also, if he splits his drones, you simply camp the mineral line with the bane lings and pick the drones off with lings, and do damage by delaying mining time rather than killing drones. this build will leave you behind against a proper hatch first defence, and a proper 14/14 baneling all in if both builds are played optimally.

Playing Hatch first vs speedling all in's I have found it pretty easy on most maps to wall off my ramp and get up a spine or two, making mostly lings till i have speed up while safetly transitioning into baneling tech. Despite a screw up from the hatch first player he should come out ahead. However, the hatch first player has more chances to make a mistake and get behind rather than the player executing the build.

14/14 baneling all in's should do quite well against this with proper execution. The key to countering good drone splitting is keeping your banes alive and delaying mining time as long as possible. at this timing your build is very vunerable, but good micro can swing this in either favor.

From my Z v Z experience I think There would be some timings opening up if you got a few more drones and optimized this build to include maybe 3 roaches to snipe bane lings while abusing your superior ling count.As a transition i could see a good timing for that against hatch first bane ling builds, with minimal spines.

I have experimented with mass ling and mass ling bane styles, Which Mostly revolved around +1 timing attacks.

One build was a 1-1 ling bane timing attack with 2 bases and a macro hatch. The hypothesis was 1-1 lings can crush roach ling all ins. Also ling/bane timings work out to be right at the point where the opponent may be teching heavily to lair tech of some sort. Which was fun because your tech pays off faster. I found that the timing attack was too easy to stop with proper preparation time, and simply good bane ling micro, 2 banes can kill alot of clumped banes fairly easily, so in conjunction with spines it can be hard to neutralize enemy banes before they kill yours. It was really good at defending roach ling all ins or killing players without a baneling nest. Even the earlier all ins, if you held while upgrading, you could usually kill them off easily once your upgrades kicked in. I abandoned the build because I found the spinewall, + ling bane situation a bit hard to deal with and very all inish because if it failed you were so behind in tech.

I tried the early +1 speeding expand which was alright, but felt simply too early to get +1. It was too easy to just get punished for an early tech advancement. Banelings give results of that gas spent faster, but take more gas in the long run. It was also easy to lose a macro lead to a hatch first with proper defence, (+1 is nice, but fairly useless against queen walls and spines.)


I think your hyper aggressive styles are very good though, because
1. They can be easily optimally executed to gain you an advantage earlier on rather than an optimized macro build which would require more time equally well executed to yield optimal results.
2. they are easier to execute than defend mostly, with maybe the exception of pure ling vs ling bane micro early game vs hatch first ling bane and 14/14 ling bane.
3. They simply force your opponent to have more chances and decisions that could cost him the game than you do.
4. Because of the above, a weaker player will beat stronger players more on average due to the increased required amount of correct decisions in order to defend.
5. I think that most players throughout the z v z metagame do not drone in a good risk vs reward ratio. Many weaker players are not comfortable with a slight marginal lead and tend to either all in or drone a bit greedily. Most players are not comfortable with remaining aggressive while droning with the correct army vs economy ratio for that situation.
6. I like speedlings and speedling build because with such a mobile unit, the opportunity to punish an enemy positional blunder is directly proportion to the movement speed of your army. So simply having a lot of speed lings out on the map that can that have more opportunities to punish the enemy is usually a good thing.
7. the earlier you put pressure on your opponent the less responses he has possible, so you can force the game into a decision tree of possibilities which you are more familiar with than your opponent, where you can possibly gain small advantages.
8. With early aggression builds like this you also gain map control and can deny information which can simultaneously force your opponent to over prepare for your aggression. What do you think about the idea of building a third queen with the sole purpose of walking along the attack path clearing overlords, after all its so easy to lose a z v z when you are blind? Worth it? timed out? I don't know


My philosophy with sc2 and aggression is that "A mistake unpunished is a corner cut and and can turn into an advantage later." I mean the only real way for good players to take advantage of bad players is to punish their mistakes?



Overall a great guide with great replays. I'd like to see some more intermediate timed z v z builds from you, maybe with some cool upgrade timings and gas timings to go with it.

Sorry if this is a bit of a rant, was bored between classes.
Tribuno
Profile Joined August 2011
Italy261 Posts
February 08 2012 18:50 GMT
#99
On February 09 2012 00:30 TangSC wrote:
Show nested quote +
On February 08 2012 22:00 Tribuno wrote:
i can't see the video "how to deal with 14/14 baneling all in".. i like a lot this style but i have serious problems vs baneling all inn.. for sure i have to improve my micro but what i m trying to do is close the ramp with 2 queens and a spine behind them but there's no way i can save my expansion because of his baneling/lings.. is there the possbility to see that tutorial?

Yeah my co-caster removed all videos from youtube when he quit sc2 =/
I'm working on an updated ZvZ guide, with stream tutorials and more replays. I'll make sure one of the tutorials is on holding the 1base baneling busts.


thanks a lot, i appreciate your guide and tutorial! I will wait for the tutorial
Arisen
Profile Blog Joined October 2010
United States2382 Posts
February 08 2012 19:33 GMT
#100
I understand the logic in teaching/encouraging aggressive playstyles for zergs learning the game, but I would say that in ZvZ especially, aggressive playstyles shouldn't work. I understand that a lot of people make mistakes and the aggressive play ends up working, but you're just not going to lose if you have good ling/bane control and play defensively and squeeze a few more drones out.That being said, a big part of ZvZ is pressuring at appropriate times to keep your opponent honest and use your map control to drone, wouldn't you say a better learning experience for upcoming zerg players would be 14/14 ling/bane and adapting to the situation (pressuring greedy players and playing defensive against aggressive players)?
"If you're not angry, you're not paying attention"
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 16
IntoTheiNu 584
WardiTV240
RotterdaM239
Ryung 78
Rex62
SteadfastSC51
TKL 46
LiquipediaDiscussion
The PondCast
10:00
Episode 102
CranKy Ducklings19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko286
RotterdaM 222
Ryung 72
Rex 56
TKL 46
SteadfastSC 34
StarCraft: Brood War
Calm 3179
Bisu 1929
Jaedong 689
Horang2 627
BeSt 589
Soma 441
Leta 258
Rush 239
Snow 216
Mini 205
[ Show more ]
firebathero 170
Hyun 162
Stork 161
Pusan 158
Zeus 127
Last 120
Light 96
EffOrt 91
ZerO 86
Dewaltoss 82
Killer 81
ggaemo 74
Soulkey 67
Mong 60
ToSsGirL 53
Mind 52
[sc1f]eonzerg 38
hero 32
Aegong 29
sorry 26
NaDa 22
JulyZerg 18
Sacsri 18
Icarus 17
Movie 16
Hm[arnc] 14
yabsab 13
Yoon 13
GoRush 11
ajuk12(nOOB) 11
Noble 10
Sexy 9
JYJ 7
Nal_rA 5
Rain 0
Dota 2
XcaliburYe231
Counter-Strike
fl0m1539
shoxiejesuss584
Other Games
FrodaN2820
singsing1452
B2W.Neo430
Pyrionflax151
Liquid`LucifroN121
ArmadaUGS60
Trikslyr51
CosmosSc2 25
ZerO(Twitch)9
Organizations
Other Games
gamesdonequick1164
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH254
• CranKy Ducklings SOOP11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1082
League of Legends
• TFBlade366
Upcoming Events
OSC
12h 39m
CrankTV Team League
23h 39m
Replay Cast
1d 12h
CrankTV Team League
1d 23h
Korean StarCraft League
2 days
Afreeca Starleague
2 days
RSL Revival
2 days
Serral vs SHIN
herO vs Solar
Online Event
3 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs ByuN
Rogue vs Lambo
[ Show More ]
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-21
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.