That said, I barely use turrets at all but if I was going to get an upgrade I would certainly get +2 armor over high sec tracking because when you have a big ball of mutas attacking a turret and your scvs are repairing it can survive WAY better. Having 1 turret that can cover a larger range doesnt help once the game gets to 3+ bases because the muta ball is just way too large to be handled by one turret anyway.
[D] TvZ High Sec Auto Tracking - Page 2
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statikg
Canada930 Posts
That said, I barely use turrets at all but if I was going to get an upgrade I would certainly get +2 armor over high sec tracking because when you have a big ball of mutas attacking a turret and your scvs are repairing it can survive WAY better. Having 1 turret that can cover a larger range doesnt help once the game gets to 3+ bases because the muta ball is just way too large to be handled by one turret anyway. | ||
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Xxazn4lyfe51xX
United States976 Posts
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whoopingchow
United States293 Posts
That said, if you're planning to harass the Zerg, like MMA does, then you won't have as many units in your base to defend. This is as opposed to mech play, where it's a much more turtling style, and you have units closer to defend. If you're going bio and constantly moving out, then it makes sense to upgrade range and/or building armor to buy time for reinforcing marines to come. If you're going mech and it's still relatively early in the game, then chance are, you'll have Thors close to your base, or you can spare leaving a Thor behind each mineral line because you're turtling. | ||
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MHT
Sweden1026 Posts
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scarper65
1560 Posts
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acrimoneyius
United States983 Posts
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Telcontar
United Kingdom16710 Posts
If you're going biomech, then turret range is not really needed. Marines are more than enough to fend mutas off. In the lategame however, if you have spare gas & finished your infantry upgrades, it might be worthwhile getting just to help defend your faraway bases. | ||
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nface
106 Posts
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Cibron
Sweden253 Posts
I like to build 3 turrets per mineral line once I see the muta blob get really big like 12+. I've never actually taken the time to build a third ebay to get the building upgrades but I've always wanted to try the armor upgrade... | ||
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secretary bird
447 Posts
If I go mech or if he goes heavy muta and I finished 2/2 upgrades I often get this upgrade or building armor. If you go mech you have the engi bay time and can build less turrets if you have it so why not ,100 gas isnt that much he will often fly into range of 1 thor and 2 turrets with this upgrade and lose some mutas and the confidence to try again. Even getting both this and building armor can pay for itself if he commits with mutas not expecting your turrets to do anything. Basically you need any defense against mutas you can get because if he just rapes your eco while you move out with slow ass mech you re in a bad spot. However I do think the building armor helps more often because its very versatile compared to hi-sec auto tracking, you still need the same number of turrets to cover everything though and the extra 50/50 resources usually keep me from getting it until late in the game. | ||
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Thonku
8 Posts
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GGPope
Australia367 Posts
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Atreides
United States2393 Posts
its great and you aren't using engi bay anyway. When you move out with your thors you kind of have to throw down a TON of turrets. If building marines.... get after done with 3-3 I guess. I mean you might as well, but I would never have an engibay upgrading that before attack-armor. Other stuff people don't mention is that it also buffs the planetary fortress which is useful too. Building armor also not a bad upgrade. You just don't have the luxury of getting these early when playing standard marine tank. | ||
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Grapefruit
Germany439 Posts
What's really important, and what many players (even in the masters league) forget is to build more and more turrets according to the Muta numbers. While 2 turrets in each mineral line are very safe around the 11-13 minute mark, they can very easily be picked of later on. So either leave a Thor behind or constantly build more turrets. | ||
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RoboBob
United States798 Posts
In TvZ its a critical upgrade for Turrets vs Mutas. Normally it takes 6 turrets to double cover an entire mineral line, 2 gasses, and CC vs Mutas. Hi-Sec cuts it down to just 4. So the upgrade pays for itself if you make it to 3 bases. In TvT its a critical upgrade for PFs vs Thors and unsieged Tanks. Normally Thors and unsieged Tanks outrange the PF by 1, however with Hi Sec the PF will be able to return fire. In TvP its a critical upgrade for Turrets vs Warp Prisms. Normally a Warp Prism without speed can directly cross over single turret and survive. However, a single turret with Hi-Sec will kill it. There are plenty of pros who get Hi-Sec. ESC-Goody gets Hi-Sec pretty every single game because he goes pure mech in pretty much every matchup. IM's Terrans such as MVP, Yoda, and Happy get Hi Sec very early on in TvZs against fast Spires. I would not be surprised to see it become more common, much like how Slayers Terrans popularized fast Blue Flame in TvT. However if you're going bio or even biomech then I agree that the infantry upgrades are much more important. As good as Hi-Sec and Building Armor are, if you are already upgrading infantry you probably don't want to devote even more gas to extra upgrades. And because bio is so mineral heavy, you also don't want to add on an extra ebay purely for building upgrades. Besides, bio and bio mech are so mobile that you don't need turrets that much. | ||
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Mr_Kyo
United States269 Posts
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love.less
United Kingdom293 Posts
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Atreides
United States2393 Posts
[B]In TvT its a critical upgrade for PFs vs Thors and unsieged Tanks. Normally Thors and unsieged Tanks outrange the PF by 1, however with Hi Sec the PF will be able to return fire. In TvP its a critical upgrade for Turrets vs Warp Prisms. Normally a Warp Prism without speed can directly cross over single turret and survive. However, a single turret with Hi-Sec will kill it It also lets your PF hit bio/stalkers that are otherwise safe behind mineral line. | ||
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Plexa
Aotearoa39261 Posts
On October 07 2011 13:14 CatNzHat wrote: I honestly can't think of a scenario where I would want this upgrade over building armour. I ran the math on it for nazgul a while back, since it seems like a logical upgrade for a Mech Terran to get, and it drastically increases the durability of turrets/depos vs muta (and terran buildings in general vs lings).1. ur wrong 2. still wrong 3. yep, wrong again Hi-sec auto tracking is an extremely cost effective upgrade, 1 turret is 100 minz + the mining time lost from 1 scv, efficient turret placement vs mutas is all about zoning them out, and when you're trying to defend a fast third against heavy muta ling play, it is much more efficient to get less turrets and upgrade their range, the more turrets you trade throughout the game the more it will pay back. On some maps it's hard to cover your production with only 1 group of turrets, with the upgrade it will pay for itself quickly. The armor upgrade is worth it as well once the mutas start coming in and repeatedly sniping turrets as it eliminates the bounce dmg Hi-Sec auto tracking is also useful for PFs and preventing units from camping behind the minerals on one maps. | ||
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Tenks
United States3104 Posts
With that said I wouldn't get either until my marines are 3/3. | ||
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