• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:01
CEST 22:01
KST 05:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Gypsy to Korea ASL21 General Discussion How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2057 users

[D] TvZ High Sec Auto Tracking - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
statikg
Profile Joined May 2010
Canada930 Posts
October 07 2011 05:10 GMT
#21
Fine maybe use never was a bit definitive.

That said, I barely use turrets at all but if I was going to get an upgrade I would certainly get +2 armor over high sec tracking because when you have a big ball of mutas attacking a turret and your scvs are repairing it can survive WAY better. Having 1 turret that can cover a larger range doesnt help once the game gets to 3+ bases because the muta ball is just way too large to be handled by one turret anyway.
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
October 07 2011 06:47 GMT
#22
If you're going to get an E-Bay upgrade other than infantry weapons, I would go with building armor (Assuming you're dealing with mutas here). High Sec is good when you have turrets and PF's, but if you're just trying to deflect mutas, I think that armor is better. It drastically reduces the bounce splash from mutas and keeps your turrets alive longer <-- more time stalled for your marines.
whoopingchow
Profile Joined June 2011
United States293 Posts
October 07 2011 07:15 GMT
#23
The reason why +1 is gotten is because marines last longer against lings and blings (in one unit test thread, it was demonstrated that 16 marines die to 32 lings with +1 weapons, but survived with +1 armor), and blings don't one-shot marines (that's why you see pros sometimes get combat shield before stim).

That said, if you're planning to harass the Zerg, like MMA does, then you won't have as many units in your base to defend. This is as opposed to mech play, where it's a much more turtling style, and you have units closer to defend. If you're going bio and constantly moving out, then it makes sense to upgrade range and/or building armor to buy time for reinforcing marines to come. If you're going mech and it's still relatively early in the game, then chance are, you'll have Thors close to your base, or you can spare leaving a Thor behind each mineral line because you're turtling.
MHT
Profile Joined August 2010
Sweden1026 Posts
October 07 2011 07:32 GMT
#24
I think you should get it if your going mech since the ebay wont be used for anything else other than to build turrets anyways. If going bio-mech its probably better to focus on infantry upgrades. As mentioned MVP did this in his games and well that's pretty much all the confirmation you'll need I guess.
scarper65
Profile Blog Joined January 2011
1560 Posts
October 07 2011 07:34 GMT
#25
This upgrade is completely viable when going mech. I copied IMMvp's mech tvz build, in which he gets the upgrade. It completely shuts down any mutalisk harass and will often kill most of the mutalisks if the zerg is not careful
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
October 07 2011 07:53 GMT
#26
The only time I'd really value this upgrade is in TvT when I'm mech and he's bio.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-10-07 08:03:23
October 07 2011 08:02 GMT
#27
If you're going pure mech, and only have thors to fend off mutalist harassment, it's a very nice upgrade to get. It's tough to know when you'll need it though since a proportion of zergs stop producing mutas all together when they see mass thor. If you scout that the zerg is massing mutas though, I suggest getting it and the building armour upgrade as you take your 3rd and you're spread out more. Remember, mech is very immobile and thors are slow as hell. You need a good amount of turrets up to negate heavy damage. Also, remember to pepper turrets around all your expansions even if the zerg did stop muta production. They could easily switch back in the lategame to deny your 4th+.

If you're going biomech, then turret range is not really needed. Marines are more than enough to fend mutas off. In the lategame however, if you have spare gas & finished your infantry upgrades, it might be worthwhile getting just to help defend your faraway bases.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
nface
Profile Joined June 2011
106 Posts
Last Edited: 2011-10-07 08:20:06
October 07 2011 08:19 GMT
#28
its also increasing range of planetary fortress, so its very useful indeed against both zerg and protoss
Cibron
Profile Joined March 2010
Sweden253 Posts
October 07 2011 08:21 GMT
#29
If I'm not mistaken Thorzain built a third Ebay near his third in the tal darim game against DRG? Can't possibly imagine why he would do it unless it was for those building upgrades. That game was very muta intense so to speak...

I like to build 3 turrets per mineral line once I see the muta blob get really big like 12+. I've never actually taken the time to build a third ebay to get the building upgrades but I've always wanted to try the armor upgrade...
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
secretary bird
Profile Joined September 2011
447 Posts
Last Edited: 2011-10-07 14:44:25
October 07 2011 09:04 GMT
#30
I have seen pros get it with mech, other than that not so much. I wouldnt copy pros in every detail though if you know you cant defend mutas as well as MVP does its a viable option imo.

If I go mech or if he goes heavy muta and I finished 2/2 upgrades I often get this upgrade or building armor. If you go mech you have the engi bay time and can build less turrets if you have it so why not ,100 gas isnt that much he will often fly into range of 1 thor and 2 turrets with this upgrade and lose some mutas and the confidence to try again. Even getting both this and building armor can pay for itself if he commits with mutas not expecting your turrets to do anything. Basically you need any defense against mutas you can get because if he just rapes your eco while you move out with slow ass mech you re in a bad spot.

However I do think the building armor helps more often because its very versatile compared to hi-sec auto tracking, you still need the same number of turrets to cover everything though and the extra 50/50 resources usually keep me from getting it until late in the game.
Thonku
Profile Joined September 2010
8 Posts
October 07 2011 09:21 GMT
#31
I am surprised noboby mentioned ravens. The range and building armor upgrades are making these auto-turrets quite sick and raven play against zerg is completely viable. That's another style in which you absolutely want these upgrades.
GGPope
Profile Joined February 2011
Australia367 Posts
October 07 2011 09:59 GMT
#32
It's a good upgrade to get if you're going mech because the turrets mean a lot more since you can't often get to the mutas in time.
Atreides
Profile Joined October 2010
United States2393 Posts
Last Edited: 2011-10-07 10:19:48
October 07 2011 10:19 GMT
#33
Pretty much what others have said, If mechingi
its great and you aren't using engi bay anyway. When you move out with your thors you kind of have to throw down a TON of turrets. If building marines.... get after done with 3-3 I guess. I mean you might as well, but I would never have an engibay upgrading that before attack-armor. Other stuff people don't mention is that it also buffs the planetary fortress which is useful too. Building armor also not a bad upgrade. You just don't have the luxury of getting these early when playing standard marine tank.
Grapefruit
Profile Joined November 2010
Germany439 Posts
October 07 2011 10:38 GMT
#34
The upgrade really isn't that important, at least not compared to unit upgrades, you always want these first.

What's really important, and what many players (even in the masters league) forget is to build more and more turrets according to the Muta numbers. While 2 turrets in each mineral line are very safe around the 11-13 minute mark, they can very easily be picked of later on. So either leave a Thor behind or constantly build more turrets.
Starcraft 2 is funny, everybody picks the race, which he considers to be the weakest. ¯\_(ツ)_/¯
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2011-10-07 13:32:40
October 07 2011 13:21 GMT
#35
Hi-Sec is imperative when going mech because of its immobility. You gotta have an ebay for turrets and you won't be getting bio upgrades, so losing ebay tech time isn't a problem (although its really short research time anyway). The +1 range increases turret coverage by like 30%.

In TvZ its a critical upgrade for Turrets vs Mutas. Normally it takes 6 turrets to double cover an entire mineral line, 2 gasses, and CC vs Mutas. Hi-Sec cuts it down to just 4. So the upgrade pays for itself if you make it to 3 bases.

In TvT its a critical upgrade for PFs vs Thors and unsieged Tanks. Normally Thors and unsieged Tanks outrange the PF by 1, however with Hi Sec the PF will be able to return fire.

In TvP its a critical upgrade for Turrets vs Warp Prisms. Normally a Warp Prism without speed can directly cross over single turret and survive. However, a single turret with Hi-Sec will kill it.

There are plenty of pros who get Hi-Sec. ESC-Goody gets Hi-Sec pretty every single game because he goes pure mech in pretty much every matchup. IM's Terrans such as MVP, Yoda, and Happy get Hi Sec very early on in TvZs against fast Spires. I would not be surprised to see it become more common, much like how Slayers Terrans popularized fast Blue Flame in TvT.

However if you're going bio or even biomech then I agree that the infantry upgrades are much more important. As good as Hi-Sec and Building Armor are, if you are already upgrading infantry you probably don't want to devote even more gas to extra upgrades. And because bio is so mineral heavy, you also don't want to add on an extra ebay purely for building upgrades. Besides, bio and bio mech are so mobile that you don't need turrets that much.
Mr_Kyo
Profile Joined November 2010
United States269 Posts
October 07 2011 14:06 GMT
#36
I would say its not worth it, unless 100/100 is nothing to you (maxed). If you want any engin-bay upgrade, it would be the armor. +2 armor turrets will keep them alive a little longer so that marines or thors can come and help. Even then, probably not worth it before 3 bases.
love.less
Profile Joined May 2010
United Kingdom293 Posts
October 07 2011 14:17 GMT
#37
If your going for a slow push/turtle style mech its as much a no brainer as seige mode is. Mutas can absolutey ruin your day when your meching regardless of how many thors youve got you need a ton of turrets and anything that makes them stronger is obviously a good thing.
Atreides
Profile Joined October 2010
United States2393 Posts
October 07 2011 14:20 GMT
#38
[B]In TvT its a critical upgrade for PFs vs Thors and unsieged Tanks. Normally Thors and unsieged Tanks outrange the PF by 1, however with Hi Sec the PF will be able to return fire.

In TvP its a critical upgrade for Turrets vs Warp Prisms. Normally a Warp Prism without speed can directly cross over single turret and survive. However, a single turret with Hi-Sec will kill it


It also lets your PF hit bio/stalkers that are otherwise safe behind mineral line.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-10-07 14:24:14
October 07 2011 14:22 GMT
#39
On October 07 2011 13:14 CatNzHat wrote:
Show nested quote +
On October 07 2011 09:23 statikg wrote:
Right time to get upgrade: never
2: no
3: dont get it

1: depends on number of mutas and how many marines/thors you have and your basic strategy for muta defense and the number of muats your facing

I usually put up 1-2 at my main if he has a few mutas and you need to add more randmoly around the base to protect addons adn depots and stuff if he gets a bigger flock and you arent going mech.

I usually put up 3-4 if he has a decent flock at my far expansions

Best way to defend from mutas - do tons of drops that keep him too busy to harass you.


1. ur wrong
2. still wrong
3. yep, wrong again

Hi-sec auto tracking is an extremely cost effective upgrade, 1 turret is 100 minz + the mining time lost from 1 scv, efficient turret placement vs mutas is all about zoning them out, and when you're trying to defend a fast third against heavy muta ling play, it is much more efficient to get less turrets and upgrade their range, the more turrets you trade throughout the game the more it will pay back.

On some maps it's hard to cover your production with only 1 group of turrets, with the upgrade it will pay for itself quickly. The armor upgrade is worth it as well once the mutas start coming in and repeatedly sniping turrets as it eliminates the bounce dmg





Hi-Sec auto tracking is also useful for PFs and preventing units from camping behind the minerals on one maps.
I honestly can't think of a scenario where I would want this upgrade over building armour. I ran the math on it for nazgul a while back, since it seems like a logical upgrade for a Mech Terran to get, and it drastically increases the durability of turrets/depos vs muta (and terran buildings in general vs lings).
Administrator~ Spirit will set you free ~
Tenks
Profile Joined April 2010
United States3104 Posts
October 07 2011 14:37 GMT
#40
I'm not sure if this is being discussed but I don't see how +1 range would yield better results than getting +2 armor. Mutas do low damage fairly quickly so armor really helps.


With that said I wouldn't get either until my marines are 3/3.
Wat
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 168
ProTech135
Hui .99
gerald23 39
StarCraft: Brood War
Calm 4269
Mini 943
Horang2 590
EffOrt 449
firebathero 301
BeSt 213
Soulkey 152
actioN 144
Dewaltoss 97
hero 36
[ Show more ]
Backho 35
910 18
Sexy 14
IntoTheRainbow 6
Dota 2
monkeys_forever137
capcasts67
Counter-Strike
fl0m1327
byalli630
minikerr4
Heroes of the Storm
Liquid`Hasu473
MindelVK8
Other Games
gofns9987
summit1g9123
Grubby2966
FrodaN2024
Beastyqt839
RotterdaM405
ToD193
ArmadaUGS168
Fuzer 155
C9.Mang0142
Trikslyr47
ZombieGrub19
Organizations
StarCraft 2
angryscii 8
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 38
• HerbMon 21
• RayReign 14
• sM.Zik 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV872
• lizZardDota292
Other Games
• imaqtpie1043
• Shiphtur164
Upcoming Events
Replay Cast
3h 59m
RSL Revival
13h 59m
Maru vs MaxPax
BSL
22h 59m
RSL Revival
1d 10h
Cure vs Rogue
uThermal 2v2 Circuit
1d 17h
BSL
1d 22h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.