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Zerg aggression - DRG's 7 Roach pressure ZvT - Page 3

Forum Index > StarCraft 2 Strategy
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scph
Profile Joined June 2010
Korea (South)262 Posts
October 03 2011 20:08 GMT
#41
On October 03 2011 11:01 Ironsights wrote:
A roach rush against a terran seems to me (a plat terran player) somewhat risky. That is not to say it is without its uses. As you say, roaches cripple hellion openings, set you up to handle mech, and can provide you with a decent early game contain.

Here's the problems as I see it: You cripple hellion openings and can outright win against FE builds, but against a 2-3 rax bio opener, you are done. You are well equiped to handle mech via a roach opener, but less able to harass a defended terran and less able to handle upgraded bio. Your roach opening gives you a contain, but at the cost of your tech.

All in all this makes (in my opinion anyway) the roach rush against terran a gamble. It will either pay off very well or cost you the game.

If I may reference a recent TvZ I played (will post a replay once I get home if I can find it) where I opened with a 3 rax marine with shield timing push. My goal with the build is super fast shields, fast marine production, into an attack while adding two more rax for more army and expanding.

Having scouted the zerg, I set my SCv to patrol in his natural hoping to spot the expand and delay it. When he hadn't expanded by the time I had all three rax completed, I went in for a look to see what he was up to. Found the roach warren and ran home. Bunker by my wall, managed to get 1 marauder out and in that bunker, held the push with nearly no losses. Now I have an army, a spare OC, and a zerg outside my wall that is behind on tech and can't come in. Use my 5 rax (adding one more tech lab) to pump marauders and marines, got the stim and shells, threw out two medivacs and pushed. Rolled the roaches and slings, tore through the spines and killed the zerg just as mutalisks were popping, which my marines ate up redily enough.

All rambling aside, I suppose my post is trying to answer your question thus: Roach openings are good against FE or Hellion openings, may overrun a Starport opening, but will lose pretty hard to bio openings.
Keeping in mind these are the observations of a Plat Terran...hope it helps.


I think most people here already know not to do this against multi rax openers. You 're kind of stating the obvious. Given the fact that higher level games usually dont have multi rax with gas openers, this build is not risky. If a zerg plays this blindly, it's no wonder you are playing them in *plat* level
chlindell
Profile Joined June 2011
Sweden68 Posts
October 03 2011 20:35 GMT
#42
Watch Blade's stream, he usually opens ZvT with roaches and transitions into muta/ling/bling. It's basically the Sheth/MrBitter opening with some slight variations depending on scouting. I was using it before as well but had some problems transitioning out of it, watching his stream and replays helped a lot with that.

http://www.twitch.tv/blade55555

@dementrio - Blade usually makes 6 roaches, pressures with 4 while leaving 2 behind for defence. Seems to work well.
Ironsights
Profile Joined January 2011
United States196 Posts
Last Edited: 2011-10-04 10:42:38
October 04 2011 10:42 GMT
#43
On October 03 2011 11:56 SwitchAUS wrote:
Show nested quote +
On October 03 2011 11:01 Ironsights wrote:
A roach rush against a terran seems to me (a plat terran player) somewhat risky. That is not to say it is without its uses. As you say, roaches cripple hellion openings, set you up to handle mech, and can provide you with a decent early game contain.

Here's the problems as I see it: You cripple hellion openings and can outright win against FE builds, but against a 2-3 rax bio opener, you are done. You are well equiped to handle mech via a roach opener, but less able to harass a defended terran and less able to handle upgraded bio. Your roach opening gives you a contain, but at the cost of your tech.



This is what I would be most concerned about as a zerg, but at the same time, I rarely see bio play anymore, so I think it's a fairly calculated risk. Especially given the number of hellion openers that terran have been using of late.


I tend to use bio very heavily against Zerg these days. It is doing pretty well for me, perhaps because it is so out of fashion. 2rax (one reactor one tech) for a fast stim drop while having enough marines left over for a bunker. Expand during the drop, more rax, rinse and repeat. I win games I don't think I should, just because of the constant pressure. Mix in the FG nerf, and it seems super viable, at least at my level of play.

And at (scph) You are right, I suppose I am stating the obvious. However, since the OP asked what builds the roach pressure would work against and which ones it wouldn't, I felt like my answer was laudible. And thanks for emphasising the idea that I am in platinum. I pointed that out twice in my post so no one would mistake my opinions for those of a "high calibur" player, and having you reinforce that idea is comforting. I'm all warm and fuzy now, thanks
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
babysimba
Profile Joined November 2010
10466 Posts
October 04 2011 11:31 GMT
#44
On October 04 2011 03:51 Oboeman wrote:
Show nested quote +
This build is supposed to be a reaction to fact build. Notice how DRG only start to drone scout recently, when he started using this build. You need to scout early because you will need to leave drones in gas.

The weird thing is that he doesn't get any info with his scouting drone. He always pokes up the ramp and immediately goes home. Basically the scout gives him the location, and tells him if there is one or two barracks at the top of the ramp (and I don't think he checks for hidden rax either). he never looks for gas.

so if the decision has to be made at that point, he doesn't have much information yet.


Timing of rax or first marine can tell you gas first or rax first. You can roughly guess whether its 1 rax or 2 raxes based on how the enemy control his first few units. I assume most terrans don't go siege expand anymore. 1 gas usually means reaper expand or some form of hellion opener. When you see reapers, you are still mining gas for speed, so there's still time to change your build. Not sure about about 1 rax expand though, but if this build is meant for shorter rush distances, i doubt 1 rax cc can hold off the push completely without any damage. This build is pretty good against fast starport builds too. Worse case scenario, use the gas for fast upgrades? Whenever i chose to use this build based on what i infer, it usually works for me most of the time. The only time it won't work is when terran choose to build more marines before planting their cc down, but you can delay their expansion timing since they have not moved down the ramp yet.
fierypower
Profile Joined June 2010
Singapore10 Posts
October 04 2011 14:44 GMT
#45
I find that most terrans who open hellion will get a tech lab on their rax once they land the factory on the reactor, so once the hellions see the roaches moving out, there will be marauders out when your roaches hit his base. You would have wasted resources on roaches while terran just makes rauders and does a standard game with you behind on drone.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
October 04 2011 14:58 GMT
#46
The Zergs who beat me, are agressive with their ling and outmicro my hellions. As a Terran its never a good trade when he is sending lings at each hellion 2 at a time, you just take to much damage. I feel dealing with a speed first is 10x harder than dealing with any 15 hatch/roach rush. Regardless of what opening I do reaper/hellion, I'll always have a bunker up at my nat by the time you get there and then any normal terran will go into siege mode or fast drops. But this is 1 rax/gas/cc or 1rax1fact cc.

TLDR: if you can handle it, speed first > roach rush
ponyo.848
JoeKer
Profile Joined May 2011
United States9 Posts
October 04 2011 15:08 GMT
#47
I'll try it.
I'll think of one give me a minute.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
Last Edited: 2011-10-04 15:16:51
October 04 2011 15:15 GMT
#48
On October 04 2011 23:58 Ponyo wrote:
The Zergs who beat me, are agressive with their ling and outmicro my hellions. As a Terran its never a good trade when he is sending lings at each hellion 2 at a time, you just take to much damage. I feel dealing with a speed first is 10x harder than dealing with any 15 hatch/roach rush. Regardless of what opening I do reaper/hellion, I'll always have a bunker up at my nat by the time you get there and then any normal terran will go into siege mode or fast drops. But this is 1 rax/gas/cc or 1rax1fact cc.

TLDR: if you can handle it, speed first > roach rush


This, and honestly its generally easier than your average ZvZ ling/bane wars so most zergs are pretty decent at controlling it if they choose to
thane
Profile Blog Joined August 2010
United States407 Posts
October 04 2011 15:18 GMT
#49
This is interesting I may have to try it out once I can ladder again.
Roynalf
Profile Joined August 2011
Finland886 Posts
October 04 2011 16:17 GMT
#50
if I remember it right, DRG did this on shakuras and only attacked with 7 roaches and expanded behind it, he was able to do lots of damage in terran base.
(V) (;,,;) (V) Woopwoopwoopwoop
Trealador
Profile Joined August 2011
United States207 Posts
October 04 2011 16:32 GMT
#51
I did this exact build months ago. Allows you to drone up really hard while they shit their pants with 7 roaches to deny an expansion or force mistakes/units.
Like a man.
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