On October 03 2011 11:01 Ironsights wrote:
A roach rush against a terran seems to me (a plat terran player) somewhat risky. That is not to say it is without its uses. As you say, roaches cripple hellion openings, set you up to handle mech, and can provide you with a decent early game contain.
Here's the problems as I see it: You cripple hellion openings and can outright win against FE builds, but against a 2-3 rax bio opener, you are done. You are well equiped to handle mech via a roach opener, but less able to harass a defended terran and less able to handle upgraded bio. Your roach opening gives you a contain, but at the cost of your tech.
All in all this makes (in my opinion anyway) the roach rush against terran a gamble. It will either pay off very well or cost you the game.
If I may reference a recent TvZ I played (will post a replay once I get home if I can find it) where I opened with a 3 rax marine with shield timing push. My goal with the build is super fast shields, fast marine production, into an attack while adding two more rax for more army and expanding.
Having scouted the zerg, I set my SCv to patrol in his natural hoping to spot the expand and delay it. When he hadn't expanded by the time I had all three rax completed, I went in for a look to see what he was up to. Found the roach warren and ran home. Bunker by my wall, managed to get 1 marauder out and in that bunker, held the push with nearly no losses. Now I have an army, a spare OC, and a zerg outside my wall that is behind on tech and can't come in. Use my 5 rax (adding one more tech lab) to pump marauders and marines, got the stim and shells, threw out two medivacs and pushed. Rolled the roaches and slings, tore through the spines and killed the zerg just as mutalisks were popping, which my marines ate up redily enough.
All rambling aside, I suppose my post is trying to answer your question thus: Roach openings are good against FE or Hellion openings, may overrun a Starport opening, but will lose pretty hard to bio openings.
Keeping in mind these are the observations of a Plat Terran...hope it helps.
A roach rush against a terran seems to me (a plat terran player) somewhat risky. That is not to say it is without its uses. As you say, roaches cripple hellion openings, set you up to handle mech, and can provide you with a decent early game contain.
Here's the problems as I see it: You cripple hellion openings and can outright win against FE builds, but against a 2-3 rax bio opener, you are done. You are well equiped to handle mech via a roach opener, but less able to harass a defended terran and less able to handle upgraded bio. Your roach opening gives you a contain, but at the cost of your tech.
All in all this makes (in my opinion anyway) the roach rush against terran a gamble. It will either pay off very well or cost you the game.
If I may reference a recent TvZ I played (will post a replay once I get home if I can find it) where I opened with a 3 rax marine with shield timing push. My goal with the build is super fast shields, fast marine production, into an attack while adding two more rax for more army and expanding.
Having scouted the zerg, I set my SCv to patrol in his natural hoping to spot the expand and delay it. When he hadn't expanded by the time I had all three rax completed, I went in for a look to see what he was up to. Found the roach warren and ran home. Bunker by my wall, managed to get 1 marauder out and in that bunker, held the push with nearly no losses. Now I have an army, a spare OC, and a zerg outside my wall that is behind on tech and can't come in. Use my 5 rax (adding one more tech lab) to pump marauders and marines, got the stim and shells, threw out two medivacs and pushed. Rolled the roaches and slings, tore through the spines and killed the zerg just as mutalisks were popping, which my marines ate up redily enough.
All rambling aside, I suppose my post is trying to answer your question thus: Roach openings are good against FE or Hellion openings, may overrun a Starport opening, but will lose pretty hard to bio openings.
Keeping in mind these are the observations of a Plat Terran...hope it helps.
I think most people here already know not to do this against multi rax openers. You 're kind of stating the obvious. Given the fact that higher level games usually dont have multi rax with gas openers, this build is not risky. If a zerg plays this blindly, it's no wonder you are playing them in *plat* level