On September 28 2011 15:09 Vlare wrote:
you press f.
Then make a zillion IT.
Like before.
you press f.
Then make a zillion IT.
Like before.
do you mean if you want to lose to Terran or if you want to lose to Protoss?
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Big J
Austria16289 Posts
On September 28 2011 15:09 Vlare wrote: you press f. Then make a zillion IT. Like before. do you mean if you want to lose to Terran or if you want to lose to Protoss? | ||
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Dison92
Denmark142 Posts
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Stipulation
United States587 Posts
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TxT
Norway7 Posts
On September 28 2011 13:31 darkscream wrote: Infestors are basically there for two things now, fungal to setup a baneling drop, and IT dumps for harass. Fungal +baneling is just gross. In ZvP If you cut back on infestors, get a couple corruptors, and use fungal + corruption+ banelings to destroy the colossi deathball in lieu of mass neural parasite which I think a lot of us used before. The way I look at Infestors now is that they are a lot like siege tanks that only hit units. Try to put them up above where you're going to fight so you can rain down a few fungals. Use overlord vision to huck ITs over cliffs into peoples mains or fungal mineral lines. The infestation pit is still the gateway to Hive, so try to think of ways to incorporate them to support Ultralisks or Broodlords. Throwing ITs at tanks from LG to HG is fun! :D | ||
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Zath.erin
Canada429 Posts
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MrBitter
United States2940 Posts
On September 28 2011 12:07 E.H Eager wrote: Artosis mentioned on his stream that zergs should try to use the infestor as if it weren't patched. They will find it works pretty much the same way, and is still really powerful, but they will just have to tweak their play in certain situations. o.O lol Neural on big, expensive units is obviously a lot worse with the range nerf. It takes 1-2 more fungals to kill any Protoss unit now. Its a huge change to the ZvP matchup. I don't think its a bad one, though. Fungal is still great for setting up baneling drops, and still plays an invaluable support role in supplementing Broods. I also think infested terrans are a great tool, and have been having quite a bit of fun when using them to break into expansions. | ||
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crocodile
United States615 Posts
This actually sucks for me when I play terran because im not seeing zergs who play ling-infestor anymore, and that style was extremely easy to abuse. Play infestors like before. They're really not much different. Unless you're actually massing infestors like destiny does, you wont see a noticeable change. | ||
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HyperLink
Canada172 Posts
I would much rather have the old fungal back. If we had the old fungal back we could Baneling bomb easier to deal with deathballs (rather than rely on the DPS from the spell itself), stall pushes more easily, punish players who use a single control group for a whole army and more importantly I believe Neural can also be reverted. I don't see how the range on neural was ever a problem up to this point and I don't even bother researching it anymore to be honest. | ||
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Kal_rA
United States2925 Posts
On September 28 2011 11:29 wDDelete wrote: I always thought of fungal to be OP. I mean its plague + Ensnare on stim. I don't get the reasoning behind the stun if someone can explain that to me, I would appreciate it. Thx The beauty of starcraft is OP vs OP ![]() BW: z - Darkswarm/consume + Lurkers, t- irradiate or 3-3 mech, p - psi strom SC2: z - fungal, t - mules+marines+marauders (lol) or ghost snipe, p - protoss deathball? The fun is to see who can use their op units the fastest! If you split your mariens correctly and have proper tank support, you dont need to worry about the OP stun when fungaled haha ![]() | ||
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Ragnarok87
United States55 Posts
On September 29 2011 02:29 HyperLink wrote: ...I would much rather have the old fungal back. If we had the old fungal back we could Baneling bomb easier to deal with deathballs (rather than rely on the DPS from the spell itself), stall pushes more easily, punish players who use a single control group for a whole army and more importantly I believe Neural can also be reverted. I don't see how the range on neural was ever a problem up to this point and I don't even bother researching it anymore to be honest. I agree completely. I went from using NP to counter terran mech and colossi, to using them for expansion harass and army support. They're still a strong unit and I know they are trying to make things as balanced as possible, but the win-rate in ZvT before patch 1.4 was almost 40/60 and ZvP wasn't much better (43/57 i think). Wonder how it's changed now? Battle.net balance as of 9/13/11 | ||
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RockIronrod
Australia1369 Posts
What I have a problem with is the NP nerf that I think was wholly unneeded and makes Collosi much too powerful. | ||
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E.H Eager
United States227 Posts
On September 29 2011 01:43 MrBitter wrote: Show nested quote + On September 28 2011 12:07 E.H Eager wrote: Artosis mentioned on his stream that zergs should try to use the infestor as if it weren't patched. They will find it works pretty much the same way, and is still really powerful, but they will just have to tweak their play in certain situations. o.O lol Neural on big, expensive units is obviously a lot worse with the range nerf. It takes 1-2 more fungals to kill any Protoss unit now. Its a huge change to the ZvP matchup. I don't think its a bad one, though. Fungal is still great for setting up baneling drops, and still plays an invaluable support role in supplementing Broods. I also think infested terrans are a great tool, and have been having quite a bit of fun when using them to break into expansions. This is true. What I mainly meant was that the infestor is still a great unit, but you cannot just rely on it as the backbone of your army; you need to use it to make the rest of you army work. I totally agree with what you are saying, and all the things that you mentioned were things people did pre-patch. The only major change is that you can't rely on infestors to take on collosi. | ||
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ChoiBoi
United States130 Posts
burrow and spawn infested terran in multiple spots/bases while moving in with your army. Either your army's toast, but their economy's toast, or they're toast AND their economy's toast. :D | ||
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docvoc
United States5491 Posts
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Velexe
Australia71 Posts
that said, recently i did start using infestors more, but that's probably from watching destiny videos. also i quite like neural against mech, since i can go in with roaches, and then take out alot of their damaging units, like the thors or the tanks | ||
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KannedTuna
United States38 Posts
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NoScary
United States151 Posts
You should be using them the way they SHOULD have been made for in the first place; efficient support spell casters, NOT the only gas unit you make because they're so strong they effectively counter every single unit in the game. Make less of them and use your gas for other units.[/QUOTE Posts like this are infuriating. Even more so then posts about posts that are infuriating. | ||
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