• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:01
CET 09:01
KST 17:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced11[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1147 users

[G] PvZ Gateway Forge - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 Next All
Trusty
Profile Joined July 2010
New Zealand520 Posts
Last Edited: 2011-09-28 21:46:53
September 28 2011 21:46 GMT
#101
On September 29 2011 06:12 Crow! wrote:
The Spine + Queen block is map specific - if the natural isn't right next to the ramp the Spines either don't cover the mineral side of the Hatchery so you just kill it anyway, or they don't cover the ramp and you kill the Queen who gets cornered without creep behind her. Heck, even on the better maps you can still sac a couple Zealots to kill the Queen on the ramp even with the spines poking you, but that's a gamble - if he was already going for extra Queens anyway this doesn't kill larva and so isn't worth it (unless maybe if you're planning on Stargate play).

I actually haven't had trouble vs Spines on Shattered Temple before - check your replay again to see if you could have wrapped around to the back safely. Right now Shakuras Plateau is the only map I have mentally flagged as a place where Spines have to actually be respected, but it could be that I just just haven't encountered Spines placed both properly and punctually on some other maps yet.

Still, even when you do get shut down with static defenses, at least you know his resources didn't go into mobile units just yet so you can delay cannons up in favor of teching for more mobile defenses faster, which saves you money.


Let me go out on a limb here and suggest trying out a Carrier follow-up to the Stargate play if they "answer" it with Hydras. Hydras actually suck against Carriers really bad until Infestors are out to keep the Carriers from microing, and they still only succeed in trading evenly in that case only if there aren't Zealots heading toward them - and with this build we probably have a bunch more Zealots than usual for that purpose anyway!

If their answer to the Stargate wasn't Hydras, having your Colossi delayed isn't that problematic anyway.


I generally don't go after queens as he can micro away, I will try seeing if I can [H] in a mineral line. I do agree that shakuras is really good for spines, but I FFE anyway that map.

With respect to Carrier follow up, I will do some yabot on it, but I feel I won't have enough carriers (2 minutes to build 1 carrier) in time to deal with 10-15 hydralisks and either zerglings/roaches.

Also, another risk with Stargate, is you are promoting him to drone up behind spines/queens, because he knows you can't kill him (voids are horrible vs multiple queens). But this is usually always the case anyway with SG openings, not to mention you've invested in +1 ground attack, and your army now has air units...
Micks
Profile Joined September 2011
Philippines32 Posts
September 28 2011 21:47 GMT
#102
I'd post the replays I got from yesterday once I get home. Still at work pretending I'm busy XD
Micks
Profile Joined September 2011
Philippines32 Posts
September 28 2011 21:49 GMT
#103
@Trusty:

That Carrier choice is interesting. Do you think it's possible to hide that tech from him until you get around 2 or so and pressure with just a gateway mix? Probably means skipping Voids altogether.
Trusty
Profile Joined July 2010
New Zealand520 Posts
September 28 2011 22:11 GMT
#104
On September 29 2011 06:49 Micks wrote:
@Trusty:

That Carrier choice is interesting. Do you think it's possible to hide that tech from him until you get around 2 or so and pressure with just a gateway mix? Probably means skipping Voids altogether.


Yes but it would be map specific, and you're wide open to hydra all-ins. You need 1 voidray, it's the deterrent for aggression, and to deny OL scouting etc etc.
Micks
Profile Joined September 2011
Philippines32 Posts
September 28 2011 22:50 GMT
#105
Now that you say it, I think a Hydra play would probably hold this aggression coupled with a couple of spines for the 1st zealot push. Since if your opponent skips Roach and counters the Zealots with Hydras instead, that Immortal play would be negated due to Hydras being light. Are there any indications from Z base if you can only scout their main (since not having obs yet) that would tell you they're going Hydras? Because usually if I see a couple of spines, I'd usually read it as a muta play.

I'll probably check that out later.
Trusty
Profile Joined July 2010
New Zealand520 Posts
September 29 2011 00:43 GMT
#106
On September 29 2011 07:50 Micks wrote:
Now that you say it, I think a Hydra play would probably hold this aggression coupled with a couple of spines for the 1st zealot push. Since if your opponent skips Roach and counters the Zealots with Hydras instead, that Immortal play would be negated due to Hydras being light. Are there any indications from Z base if you can only scout their main (since not having obs yet) that would tell you they're going Hydras? Because usually if I see a couple of spines, I'd usually read it as a muta play.

I'll probably check that out later.


Don't ever blindly make immortals. He can't have hydra's out in time to stop your 4 zealots.

If you don't see any roaches with your zealots, don't make an immortal - get an obs or warp prism to see what he's doing.
Micks
Profile Joined September 2011
Philippines32 Posts
September 29 2011 01:27 GMT
#107
I stop making Immortals if I don't see Roach and see static defense. That makes me read my opponent as going Muta based play. I stop Immortal production by then since I know that they would be useless.

I guess I wasn't clear on my earlier post. What I meant was that, Collos would be too late to deal with a Hydra aggression and we know that gateway units just melt to Hydras. There's no alternate option for us during this time except for an Immortal which is kind of useless against them.

Are there indications that lets you assume that he's going Hydras instead of Mutas? Obs would be too late to see this for you to be able to prepare enough for it. And you don't have access yet to Collos or Archons. Aside from turtling at best with gateway units, I'd like to get a read of this play coming.
Trusty
Profile Joined July 2010
New Zealand520 Posts
Last Edited: 2011-09-29 02:16:03
September 29 2011 02:15 GMT
#108
I think the key difference is: I dont build an Immortal at all, unless I see a roach.

My first unit is a warp prism or an observer for scouting. If I see roaches then I have the option to cancel the WP/Obs to get an immortal.

If there is no roach, I can get into his base while the lair is morphing (or even before it starts).
Micks
Profile Joined September 2011
Philippines32 Posts
September 29 2011 02:44 GMT
#109
Getting in is risky because you could lose your entire army just trying to do it. I rarely engage his front without Immortals to deal with spines fast. And it's almost a 100% spines would be there if he's doing either mutas or hydras.
Trusty
Profile Joined July 2010
New Zealand520 Posts
Last Edited: 2011-09-29 02:49:55
September 29 2011 02:48 GMT
#110
On September 29 2011 11:44 Micks wrote:
Getting in is risky because you could lose your entire army just trying to do it. I rarely engage his front without Immortals to deal with spines fast. And it's almost a 100% spines would be there if he's doing either mutas or hydras.


Getting in with the observer.... not my army.

You sound like you go for a blind immortal pressure to follow up your 4 zealots, I tend to secure my expansion, quickly scout and react. (Not saying which is correct). Will upload reps in a few hours
Trusty
Profile Joined July 2010
New Zealand520 Posts
September 29 2011 05:39 GMT
#111
Some Reps (Robo):
PvZ Trusty
PvZ Trusty 2
PvZ Trusty 3

ins(out)side
Profile Blog Joined August 2011
220 Posts
September 29 2011 05:45 GMT
#112
I just have to say again, that this kind of build innovating is EXACTLY what Protoss needs at this point. It should be the duty of all Protoss players to experiment with this build in their respective leagues and help contribute their 2 cents to hammer out the details and perfect what has been started here.

Many thanks to the OP as well as all the masters level players helping refine the build. I will be experimenting on my own as well but since I'm only a Platinum scrub at this point most of what I have to contribute won't exactly be game-changing....unless it is. =)
00Visor
Profile Blog Joined February 2011
4337 Posts
Last Edited: 2011-09-29 14:37:23
September 29 2011 14:26 GMT
#113
On September 29 2011 14:39 Trusty wrote:
Some Reps (Robo):
PvZ Trusty
PvZ Trusty 2
PvZ Trusty 3



I hope you don't mind if I write your beginning build order down: (Pylons throughout, chrono Nexus 2x)
9 Pylon -> Scout
13 Gate
15 Assimilator
17 Forge
18 Zealot
~22 start +1 when forge finishes, chrono 3x
22 Zealot
25 Zealot (chrono)
26 Core
29 Zealot (chrono) -> move out with 4 Zealots, +1 should finish shortly after
33 Warpgate + Robo
33 Zealot
35 Pylon (low ground)
- you may throw down a 2nd assimilator around this time
36 Gate
- Cannon on low ground around this time or delay if you feel safe
37 Immortal when Robo finishes (chrono) - if we scouted Roaches, else obs or warp prism
~42 Nexus
(vs. roaches: proceed to warp in some sentries and zealots, move out with 2 immortals, get observer)

The build order seems to fit really nice. How about using the forge and upgrading +1 armor so that it finishes right before the 2nd attack? (you started it after the 2nd attack)



TolEranceNA
Profile Joined April 2011
Canada434 Posts
September 29 2011 14:54 GMT
#114
One major problem i see is your lack of gateways to apply mid game pressure, and your tech is somewhat delayed. So i really don't see this working to a zerg knows what you are doing.... However feel free to correct me.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
Vamp
Profile Joined June 2008
United Kingdom184 Posts
September 29 2011 15:15 GMT
#115
It is nice but obviously delays your tech.

Gotta remember this is not technically a game winning build, mearly a different start.
`';..;'` http://www.facebook.com/Vamp.Sc2
00Visor
Profile Blog Joined February 2011
4337 Posts
September 29 2011 15:18 GMT
#116
On September 29 2011 23:54 TolEranceNA wrote:
One major problem i see is your lack of gateways to apply mid game pressure, and your tech is somewhat delayed. So i really don't see this working to a zerg knows what you are doing.... However feel free to correct me.


I don`t see how the tech is delayed compared to other openings like 3gate FE or Forge FE.
We are on one gateways for quite some time but since we have a forge we could build cannons for defence. Most Zergs go roach, so we can then apply pressure with Immortals + Gateway units.
Ballistixz
Profile Joined January 2010
United States1269 Posts
September 29 2011 15:48 GMT
#117
ive played against this build before. pretty much all u need is 2-3 spines and some lings and u will be fine against any early zealot pressure, and if it gets to be too much u can always bring both ur queens down to help defend without ever teching to roaches or speedlings. some maps u can even make a nice little wall with spines and evo chambers.


most zergs for w/e reason skip spine crawlers. theres no reason not to build spines. with enough spines u can honestly go pure drones and defend with slow lings only and a queen or 2. i usually make a 3rd queen after my natural is up for creep spread anyway. and beleive it or not but queens do decent DPS. supported by slow lings and spines ur relativly safe and free to drone up.
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
September 29 2011 16:13 GMT
#118
Why would you not go roaches vs this... As a Zerg you should expect a Zealot Cannon Rush or +1 Timing anyways. It's easy and countering this would be simple. Make 4-5 roaches (low economy or not, you'll be on even footing at worst, ahead probably) and have 4-5 lings in the back just to go in the mineral line or delay cannons for the roach counter attack.
Crow!
Profile Joined September 2011
United States150 Posts
September 29 2011 17:28 GMT
#119
Thanks for the replays, Trusty! I'm linking to them in the OP.

@Comment regarding not chasing queens: 90% of the time I agree with you, however, if the Queen is on the ramp she doesn't have Creep behind her and so won't be able to micro, so killing the Queen is at least an option there. Whether or not it's a smart option is another question and obviously situational.


@Ballistixz: while Spines are inexpensive larva-wise, spending that many minerals early enough to have enough Spines done in time to cover both the ramp and the back of your base when the Zealots arrive isn't trivial. It's doable, and on some maps it's easier than others, but the Protoss can just walk away knowing he's safe to power hard, putting him no worse than even with you when you hit the midgame and it comes time to expand.

@kineSiS: yeah, that's the basic Zerg strategy of most of my games that don't turn into free wins. I find I can hold, and it's not a terrible position for either player.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2011-09-29 17:53:46
September 29 2011 17:36 GMT
#120
while Spines are inexpensive larva-wise, spending that many minerals early enough to have enough Spines done in time to cover both the ramp and the back of your base when the Zealots arrive isn't trivial. It's doable, and on some maps it's easier than others, but the Protoss can just walk away knowing he's safe to power hard, putting him no worse than even with you when you hit the midgame and it comes time to expand.


doesnt matter. all u need is at the very least 2 spines if ur doing slow lings and 1 spine +3-4 roaches and no more then that. i agree that roaches are a better alternative tho then lings for zealots. as for the problem of it not getting done in time then its just a matter of building a spine in ur main as soon as ur pool is done and walking it down to ur nat once the creep is up. expensive yes it is that early in the game, but u will be safe to drone once all the defenses are ready to deal with the lots.

if the toss walks a way then zerg can just drone up and get a 3rd if he wants. no reason not to do it. zerg does not need to over react/over comit to this kind of pressure and the toss knows he doesnt need to over commit to the push.

u have to realize that toss will be still on 1 gate and no warp gate tech for awhile. there is no reason not to get a fast 3rd while he is trying to get his eco going.

as long as u have 3-4 roaches or even 5 roaches toss WILL NOT try to go for the kill with only 1 gate ways worth of zealots. this means that u spent only spent at most 6 larva (5 roaches +1 spine or u can skip the spine altogether if ur getting that many roaches really) and ur free to drone as much as u want.
Prev 1 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft666
StarCraft: Brood War
Larva 468
Zeus 260
JulyZerg 11
IntoTheRainbow 5
Dota 2
XaKoH 737
NeuroSwarm182
Other Games
summit1g15184
Happy210
Mew2King37
Organizations
Other Games
gamesdonequick1036
Dota 2
PGL Dota 2 - Main Stream340
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH234
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1907
Other Games
• Shiphtur202
Upcoming Events
Sparkling Tuna Cup
2h
NightMare vs YoungYakov
Krystianer vs Classic
ByuN vs Shameless
SKillous vs Percival
WardiTV Korean Royale
4h
Zoun vs SHIN
TBD vs Reynor
TBD vs herO
Solar vs TBD
BSL 21
12h
Hawk vs Kyrie
spx vs Cross
Replay Cast
16h
Wardi Open
1d 4h
Monday Night Weeklies
1d 9h
StarCraft2.fi
1d 9h
Replay Cast
1d 16h
Wardi Open
2 days
StarCraft2.fi
2 days
[ Show More ]
PiGosaur Monday
2 days
Wardi Open
3 days
StarCraft2.fi
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
6 days
SC Evo League
6 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.