• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:42
CEST 04:42
KST 11:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?68Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [Personal Project Share] Terran Defense v0.60 BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5309 users

[G] Darkgrid Layout - Page 24

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 22 23 24 25 26 31 Next All
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 15 2012 18:27 GMT
#461
On May 16 2012 01:37 UpooPoo wrote:
I use stop when microing stalkers cause I don't have the micro to maintain a perfect concave while running away. Hitting stop gets me maybe an extra shot or two because the stalkers that are out of the arc come back to shoot instead of staying where they are and doing nothing if they were on hold. Same thing with marines, hydras, colossus, etc.

Also, I would say my default action when I want things to hold still is to use stop because then the AI helps units run away or attack when given the opportunity. When I absolutely want things to hold still (worker wall, keep DTs from getting up ramp, etc) I will use hold position. Otherwise it's always stop.


This is definitely the kind of stuff I'm looking for. The advantage of hold is that a small portion of your army doesn't get aggro'd and run into siege tank fire, etc etc. So, per game, are there more situations where you want the units you aren't paying attention to to be aggro'd or not to be aggro'd, that is the question.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 15 2012 19:03 GMT
#462
On May 16 2012 03:27 JaKaTaK wrote:
Show nested quote +
On May 16 2012 01:37 UpooPoo wrote:
I use stop when microing stalkers cause I don't have the micro to maintain a perfect concave while running away. Hitting stop gets me maybe an extra shot or two because the stalkers that are out of the arc come back to shoot instead of staying where they are and doing nothing if they were on hold. Same thing with marines, hydras, colossus, etc.

Also, I would say my default action when I want things to hold still is to use stop because then the AI helps units run away or attack when given the opportunity. When I absolutely want things to hold still (worker wall, keep DTs from getting up ramp, etc) I will use hold position. Otherwise it's always stop.


This is definitely the kind of stuff I'm looking for. The advantage of hold is that a small portion of your army doesn't get aggro'd and run into siege tank fire, etc etc. So, per game, are there more situations where you want the units you aren't paying attention to to be aggro'd or not to be aggro'd, that is the question.


So, in this new layout you guys are creating, are you specifying exactly how armies should be organized into various control groups and specifically which keys activate those groups ? I get that impression from the detail you're hoping to get, which is well beyond simply determining that both 'Stop' and 'Hold Position" are necessary. If the control group composition is 'hard-wired' into the layout, does that lend itself too much into a particular style of play which would hurt the overall ability to use the layout for other styles ?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 15 2012 19:31 GMT
#463
On May 16 2012 04:03 Kaitlin wrote:
Show nested quote +
On May 16 2012 03:27 JaKaTaK wrote:
On May 16 2012 01:37 UpooPoo wrote:
I use stop when microing stalkers cause I don't have the micro to maintain a perfect concave while running away. Hitting stop gets me maybe an extra shot or two because the stalkers that are out of the arc come back to shoot instead of staying where they are and doing nothing if they were on hold. Same thing with marines, hydras, colossus, etc.

Also, I would say my default action when I want things to hold still is to use stop because then the AI helps units run away or attack when given the opportunity. When I absolutely want things to hold still (worker wall, keep DTs from getting up ramp, etc) I will use hold position. Otherwise it's always stop.


This is definitely the kind of stuff I'm looking for. The advantage of hold is that a small portion of your army doesn't get aggro'd and run into siege tank fire, etc etc. So, per game, are there more situations where you want the units you aren't paying attention to to be aggro'd or not to be aggro'd, that is the question.


So, in this new layout you guys are creating, are you specifying exactly how armies should be organized into various control groups and specifically which keys activate those groups ? I get that impression from the detail you're hoping to get, which is well beyond simply determining that both 'Stop' and 'Hold Position" are necessary. If the control group composition is 'hard-wired' into the layout, does that lend itself too much into a particular style of play which would hurt the overall ability to use the layout for other styles ?


Absolutely not. This will be a fairly flexible layout in regards to how you use your control groups. We will obviously be suggesting the way we think it is most efficient to use, but the 10 Control Groups will be as easy to press as possible in balance with the abilities being as easy to press as possible. (2+2 left/right split like JaKaTaK Righty). Using different Control Groups for different functions than we believe to be most efficient is super easy to do.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Sennin
Profile Joined July 2011
Belgium50 Posts
May 15 2012 19:40 GMT
#464
Any release date on this new layout? It seems really interesting if the two of you are so excited about it.
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 15 2012 21:58 GMT
#465
On May 16 2012 04:40 Sennin wrote:
Any release date on this new layout? It seems really interesting if the two of you are so excited about it.


An announcement is planned. Negotiations with iNcontroL to announce exactly when are currently being negotiated...
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
May 15 2012 22:10 GMT
#466
I'd like to announce that we've formed a council to discuss when to announce the announcement.

We thought it would be this week. May still be, but we're working of more analyses. Programming takes time.
Sennin
Profile Joined July 2011
Belgium50 Posts
Last Edited: 2012-05-15 22:16:00
May 15 2012 22:15 GMT
#467
Did you just do an announcement of the announcement of the announcement?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 15 2012 23:59 GMT
#468
I'd like to further announce that we've just announced the announcement of the announcement and will be working around the clock until we can make said announcement. We just jumped from 750ish to 2192 pro tournament replays being compiled for data in order to make this setup as efficient as we can make it. We're not going to release a beta test version if there are things we already know we want to change, but just haven't got to yet. When the changes that remain require testing to decide, the beta will be released. Understand that Voltaire is writing programs so that we can have the best tools to get this layout as excellent as possible. We really appreciate all of your interest and patience. See you soon :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
May 16 2012 00:34 GMT
#469
Can someone tell me how could I self-modify only specific keys?

For example, I would like my space button to be for selecting High Templars in group and comma button for Zealots.

Thanks in advance.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 16 2012 00:40 GMT
#470
All you have to do is make your changes in-game :D just download Darkgrid and put it in its proper place. Then load up the game, go to options>hotkeys and make the changes you want :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
Crugio
Profile Blog Joined April 2011
Australia45 Posts
May 16 2012 01:24 GMT
#471
Waiting for this announcement.
I'm in a world of hurt!
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
May 16 2012 01:55 GMT
#472
On May 16 2012 09:40 JaKaTaK wrote:
All you have to do is make your changes in-game :D just download Darkgrid and put it in its proper place. Then load up the game, go to options>hotkeys and make the changes you want :D


Can't I do it without Darkgrid? I mean I don't want Darkgrid settings - only to change these two hotkeys and that's it.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
May 16 2012 02:04 GMT
#473
You can modify the hotkeys for any layout in the hotkeys section of the menu. In order to "select templar in a group", you need to assign all the templar to a seperate control group when setting your main army control group. It's not automatic, you have to do it manually.
Natespank
Profile Joined November 2011
Canada449 Posts
May 16 2012 02:11 GMT
#474
What's your backgrounds, Jaka and Foxy? You both seem pretty hardcore about keyboard efficiency. Seems almost like you've studied it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
May 16 2012 04:41 GMT
#475
On May 16 2012 11:11 Natespank wrote:
What's your backgrounds, Jaka and Foxy? You both seem pretty hardcore about keyboard efficiency. Seems almost like you've studied it.


I'll let Foxy speak for himself of course. I studied music in college. I majored in voice, but I played a lot of guitar before that, and still do, took a swing at piano, drums and a few other instruments as well. Really I'm just an efficiency enthusiast and a puzzle solver. Grew up gaming in a style my friend calls "min-maxing" Spent hours figuring out the perfect GF setup for 3 characters in Final Fantasy VIII, grinding out a 30 hour save file that starts you will all the cards and items you need to get 300 of the highest level magics as soon as you get the refine ability so that I could play through the game without any grinding. Worked on making the highest DPS D&D 3.5 character instead of actually role playing. That kind of stuff. As soon as I saw LiquidNonY talk about using F and D for phoenix harass I realized there was a new puzzle to solve and cracked into it as soon as I could. I love doing this kind of stuff and I'm excited that this time more people than just me will be able to benefit from what we're trying to do. :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
Last Edited: 2012-05-16 05:25:22
May 16 2012 05:07 GMT
#476
On May 16 2012 11:04 FoxyMayhem wrote:
You can modify the hotkeys for any layout in the hotkeys section of the menu. In order to "select templar in a group", you need to assign all the templar to a seperate control group when setting your main army control group. It's not automatic, you have to do it manually.


thx
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-05-16 07:34:03
May 16 2012 07:31 GMT
#477
My parents let me take a ton of stuff apart as a kid, and I'd usually sit up watching NOVA on PBS every night. I always love asking "why" and "how" (a trait from my mother). When you ask those questions, you begin to see the thoughts of designers -- their goals, criteria, priorities, sacrifices, like you're designing it with them. This lead to imitation, and eventually "can I do better".

The answer turned out to be "yes" often enough to keep it fun, and if a try failed there was only 2 possible outcomes: 1) learn even more design from why it performs worse, or 2) see what a stellar design the original was and take notes. As far as those questions are concerned, both outcomes are success.

I had severe wrist problems, and I liked Starcraft 2, but the issues really limited my play. It's funny, because when LiquidNonY mentioned putting control groups on F and D, it broke my mind out of the broodwar control scheme box. And just like JaK, I started finding ways to improve the design. I researched ergonomics, alternative keyboard layouts, and Scrooge McDuck'ed into the puzzle.

So yeah, huge thanks to NonY!
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 16 2012 08:38 GMT
#478
When did NonY make that comment about D & F ?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-05-16 14:29:36
May 16 2012 14:27 GMT
#479
On May 16 2012 17:38 Kaitlin wrote:
When did NonY make that comment about D & F ?


On State of the Game. The patch to customize keys hit in january of 2011 so it had to be after that, but there are a whole lot of episodes of SotG, I tried to find it one time, but to no avail. I would really like to know which episode it is so I can watch it again :D Someone find it and report back here!!!

EDIT: The patch to customize hotkeys hit on the PTR before january! So it may be slightly before Jan 2011!
Commentatorhttps://www.youtube.com/JaKaTaKtv
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 16 2012 17:46 GMT
#480
On May 16 2012 23:27 JaKaTaK wrote:
Show nested quote +
On May 16 2012 17:38 Kaitlin wrote:
When did NonY make that comment about D & F ?


On State of the Game. The patch to customize keys hit in january of 2011 so it had to be after that, but there are a whole lot of episodes of SotG, I tried to find it one time, but to no avail. I would really like to know which episode it is so I can watch it again :D Someone find it and report back here!!!

EDIT: The patch to customize hotkeys hit on the PTR before january! So it may be slightly before Jan 2011!


... and here I thought I was the first to completely change the hotkeys lol... Although I don't know how extensively he changed his
Prev 1 22 23 24 25 26 31 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
01:00
ISSL Weekly #3
EnkiAlexander 68
Liquipedia
Replay Cast
00:00
Enki Epic Series #10
Rogue vs Cure
Liquipedia
The PiG Daily
22:35
GSTL Replay Cast
BASILISK vs Onsyde Gaming
PiGStarcraft519
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft519
RuFF_SC2 134
EnDerr 1
StarCraft: Brood War
Hyuk 50
NaDa 22
Dota 2
NeuroSwarm169
League of Legends
Doublelift4118
Counter-Strike
taco 574
minikerr59
Super Smash Bros
hungrybox633
Mew2King74
Other Games
summit1g6018
JimRising 656
WinterStarcraft341
C9.Mang0303
Maynarde220
insan1a99
ViBE65
Organizations
Other Games
gamesdonequick1476
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra735
Upcoming Events
Big Brain Bouts
7h 18m
Garitos vs ArT
Lambo vs Percival
TriGGeR vs ByuN
Sparkling Tuna Cup
1d 7h
OSC
1d 9h
Shopify Rebellion Sundays
1d 12h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 13h
OSC
1d 21h
Afreeca Starleague
2 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
2 days
Afreeca Starleague
3 days
Leta vs ggaemo
Jaedong vs Queen
GSL
3 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
4 days
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
Escore
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.