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I've started to use this hotkey layout three weeks ago and i don't play alot (mayb 40games played). Now i'm at the point i can start focusing on the game again instead of thinking what buttons to press.
I must say that i don't feel comfortable yet using the cams, i bluntly forget to use them. I still find it hard to get the control groups properly in my system, especially when things go late game. But even with this handicap I can already see that i control my units better then i used to (only had two control groups for army with non-darkgrid). My Infestors are actually not running to their deaths anymore!
I often accidently add units to my hatcheries, making it very hard to get the macro that i desire because units take precedence over buildings when using them in a control group. This is bothering me most.
During the switching process i really felt that this hotkey would be much better when getting used to. In the first week i wanted to give up and changed back to the default layout. But i immediatly made so many mistakes and kept using darkgrid hotkeys. I already felt it was more intiuative to use. So after a mere 4 games i decided to keep going with darkgrid.
What i want to say is that the learning curve is high and when you begin its quite annoying that you can't perform like you know you could before. But keep in mind that you will come out stronger then ever! I want to tell everyone to stick with it when you change even if things look depressing at the start.
Thanks for this great layout. I think i will start playing league again in 2 or so more weeks.
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Sorry to bother again, but if anyone have darkgrid or a customized version of it for "azerty" keyboards , it would be great if you can share it!
Thanks in advance!
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On February 28 2012 01:41 MalditoKyo wrote: Sorry to bother again, but if anyone have darkgrid or a customized version of it for "azerty" keyboards , it would be great if you can share it!
Thanks in advance!
I don't think it's made yet, if you make one you should totally share it here though! It's just a matter of copying the hotkey setup using key positioning rather than the keys themselves.
On February 27 2012 22:17 Khainer wrote: I've started to use this hotkey layout three weeks ago and i don't play alot (mayb 40games played). Now i'm at the point i can start focusing on the game again instead of thinking what buttons to press.
I must say that i don't feel comfortable yet using the cams, i bluntly forget to use them. I still find it hard to get the control groups properly in my system, especially when things go late game. But even with this handicap I can already see that i control my units better then i used to (only had two control groups for army with non-darkgrid). My Infestors are actually not running to their deaths anymore!
I often accidently add units to my hatcheries, making it very hard to get the macro that i desire because units take precedence over buildings when using them in a control group. This is bothering me most.
During the switching process i really felt that this hotkey would be much better when getting used to. In the first week i wanted to give up and changed back to the default layout. But i immediatly made so many mistakes and kept using darkgrid hotkeys. I already felt it was more intiuative to use. So after a mere 4 games i decided to keep going with darkgrid.
What i want to say is that the learning curve is high and when you begin its quite annoying that you can't perform like you know you could before. But keep in mind that you will come out stronger then ever! I want to tell everyone to stick with it when you change even if things look depressing at the start.
Thanks for this great layout. I think i will start playing league again in 2 or so more weeks.
Wait, you're zerg? Injects are the best thing about this setup man! select queens -> press e -> hold alt+shift and spam qwdfas+clicks! It's so fast =]
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hmmm, I didn't say it in my previous post but i do use injects but not like you told it. I use the basecam button ('B'), it does feel a little bit odd though, i will try this method =) I should have watched all the (zerg related) video's :p
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Russian Federation88 Posts
I like your approach. Will try to adapt it. Thank you for great work! Keep going! ♥
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Due to life getting very busy, I will not be actively supporting this layout at this time. However, if someone wants to do a 1.3.1 update with the best suggestions here, I'll be happy to put it in the OP, just PM me if you do.
Lot's of love guys, thanks for the support. Hopefully I'll be back at it around HOTS time.
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I used to play Ultima Online, and I came up with what I found to be the most ergonomic and accessible layout.
I would bind most of my keys to the right side of the keyboard, 7890-, UIOP, HJKL;, nm,., and then my thumb could have easy access to ALT, CTRL, SHIFT for modifiers. This method works pretty well because instead of having a wall on the left side of the kryboard, you just have tons of options for your pinky.
Feel free to use it, just credit HunterEX with the idea.
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Thanks for making sure we've had that idea, but I've already thought of it and it's been previously recommended by someone else in the thread, so don't be surprise if I don't have an attributions section.
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I just wanted to pop in here and say that I really do love this hotkey setup. Been using it for close to a month now and I really like the feel of it.
My first time trying it I was confused, things didn't make sense and I was quick to go back to my normal setup. Thankfully I forced myself to keep trying it little by little, and after a couple hours of messing with it I decided I should just take the plunge and force myself to stick with it and learn the darn'd thing. After a couple of days using it when my muscles were finally starting to learn the new routine a little I was amazed at how fluid and natural it felt building things, my left hand felt a lot more relaxed as it had to move so much less than before. Now as I'm getting more and more used to the setup I can't imagine going back.
There's a few things that still bug me, but they are mostly just my own misclicks (adding a worker to production, or production to unit hotgroups) as well as things that are just so ingrained in me from years of RTS games (hitting A for attack, you have no idea how glad I am that units attack when you issues patrol commands or I'd have lost alot of games to this). The one thing that does bug me a little, though it's fairly minor, is that W is both your worker hotkey and the stop command making it pretty easy to accidentally stop you scout worker or worse stopping all your workers mining (I had to stop my spam boxing of my workers to avoid this tragic misclick). Obviously its something that good motor control will prevent, but I'm wondering why did you choose W other than Q or E (besides the obvious, "W"orker)?
Still, great work on coming up with this system, definitely speeds up your actions and helps promote using all the hotkeys wonderfully. Thanks for the effort.
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In your Terran-Master-Interview with SirRaven he mentions that he put attack-move on [W]ar. I think I might have found a reasoning why you may want to change that in the original setup as well.
If you have attack-move on [Q], you are supposed to use the pinky for it. However, if you want to queue an attack-move (after a normal right-click, say), you would have to use the pinky for [Shift] while [Shift]+[Q]-ing, causing disorientation (using ring-finger for [Q] instead of pinky in that particular case, but not usually).
Just my 2-cents though. I hope I am not too much of a nit-picker, but I think this whole idea was born out of nit-picking, right?
Otherwise I think this is a great idea and project! Keep going! 
€dit: Plus, putting attack instead of stop on [W] might resolve Tictock's issue.
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Hi FoxyMayhem
This keyboard layout looks amazing.
I am planning to try to learn it, and i have just printed the images (the printer friendly color versions), but they still look rather horrible on paper because of the resolution of the images.
You don't have a PDF/SVG version of the images that i can use instead?
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Hi Calvin. I've uploaded the Inkscape SVG file to the skydrive (where you go to download the layouts). I don't have the time so set it all up correctly for high res renders, but now you can! Please put a link to the images after you render the high res versions, even if it's only for your race.
Hi Ticktock and asdir, I'll keep that in mind. Spamming W just sort of felt good for workers, and it was easier to remember. Aside from that, the only other reason it's on W is to share the finger load: your index and middle do a lot of selection and ability use, and your pinkie handles modifiers, so it would be good to put a common task on the ring to balance the load.
I think putting attack on W is a good plan. When I have time to make the next update, I will integrate that.
Keep nitpicking, guys! (And thanks for saying how much it's helped/you love it, it's great to hear that.)
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Couldn't find the answer somewhere in this thread, so here goes:
With this layout, am I supposed to handle my groups on R and V both with the index finger or is it R with the middle and V with the index finger?
If the second, wouldn't that mean there are three different hand positions for this layout? One where I have my thumb on space and the others on QWEF, a second where I have thumb on alt and others on QWD while pinky free for shift and a third where I have my hand even more tilted so that index and middle can reach R and V at the same time.
Don't get me wrong, I know what feels better for me. I am just wondering about the concept.
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On March 16 2012 19:15 asdir wrote: Couldn't find the answer somewhere in this thread, so here goes:
With this layout, am I supposed to handle my groups on R and V both with the index finger or is it R with the middle and V with the index finger?
If the second, wouldn't that mean there are three different hand positions for this layout? One where I have my thumb on space and the others on QWEF, a second where I have thumb on alt and others on QWD while pinky free for shift and a third where I have my hand even more tilted so that index and middle can reach R and V at the same time.
Don't get me wrong, I know what feels better for me. I am just wondering about the concept. I use index for both R and V, that's how you do it with touch typing so it makes perfect sense... why would you ever want to press them at the same time?
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I thought that the success with multi-pronged-attacks SirRaven described in the vid (I believe) might come from being able to switch between groups quickly because he had one finger for each group. But that probably was just me and my weird over-thinking.
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On March 16 2012 19:58 asdir wrote:I thought that the success with multi-pronged-attacks SirRaven described in the vid (I believe) might come from being able to switch between groups quickly because he had one finger for each group. But that probably was just me and my weird over-thinking.  No worries, when you're used to it, jumping between R and V with your index finger is extremely fast since you're not moving your hand and only jumping over one key. Add in a G control group and you can do a multipronged attack while dropping in the back
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Thanks for this thread. I will not switch to darkgrid however it gave me loads of great idea on how to improve my standard setup. I have been playing sc2 since the beta and feels silly to change hotkeys at this point, setting me back mechanically.
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