• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:13
CEST 07:13
KST 14:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Man Bnet can't even load profile now, WTF an AI researcher's take on the ladder bot Bot on ladder Syncronization issues and can't find games New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7368 users

[G] Darkgrid Layout - Page 19

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 17 18 19 20 21 31 Next All
Khainer
Profile Joined May 2011
Netherlands54 Posts
February 27 2012 13:17 GMT
#361
I've started to use this hotkey layout three weeks ago and i don't play alot (mayb 40games played).
Now i'm at the point i can start focusing on the game again instead of thinking what buttons to press.

I must say that i don't feel comfortable yet using the cams, i bluntly forget to use them.
I still find it hard to get the control groups properly in my system, especially when things go late game. But even with this handicap I can already see that i control my units better then i used to (only had two control groups for army with non-darkgrid). My Infestors are actually not running to their deaths anymore!

I often accidently add units to my hatcheries, making it very hard to get the macro that i desire because units take precedence over buildings when using them in a control group. This is bothering me most.

During the switching process i really felt that this hotkey would be much better when getting used to.
In the first week i wanted to give up and changed back to the default layout. But i immediatly made so many mistakes and kept using darkgrid hotkeys. I already felt it was more intiuative to use. So after a mere 4 games i decided to keep going with darkgrid.

What i want to say is that the learning curve is high and when you begin its quite annoying that you can't perform like you know you could before. But keep in mind that you will come out stronger then ever!
I want to tell everyone to stick with it when you change even if things look depressing at the start.

Thanks for this great layout. I think i will start playing league again in 2 or so more weeks.
"Move or be moved" -Spawn
MalditoKyo
Profile Joined October 2010
France76 Posts
February 27 2012 16:41 GMT
#362
Sorry to bother again, but if anyone have darkgrid or a customized version of it for "azerty" keyboards , it would be great if you can share it!

Thanks in advance!
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-02-28 00:40:23
February 28 2012 00:38 GMT
#363
On February 28 2012 01:41 MalditoKyo wrote:
Sorry to bother again, but if anyone have darkgrid or a customized version of it for "azerty" keyboards , it would be great if you can share it!

Thanks in advance!


I don't think it's made yet, if you make one you should totally share it here though! It's just a matter of copying the hotkey setup using key positioning rather than the keys themselves.

On February 27 2012 22:17 Khainer wrote:
I've started to use this hotkey layout three weeks ago and i don't play alot (mayb 40games played).
Now i'm at the point i can start focusing on the game again instead of thinking what buttons to press.

I must say that i don't feel comfortable yet using the cams, i bluntly forget to use them.
I still find it hard to get the control groups properly in my system, especially when things go late game. But even with this handicap I can already see that i control my units better then i used to (only had two control groups for army with non-darkgrid). My Infestors are actually not running to their deaths anymore!

I often accidently add units to my hatcheries, making it very hard to get the macro that i desire because units take precedence over buildings when using them in a control group. This is bothering me most.

During the switching process i really felt that this hotkey would be much better when getting used to.
In the first week i wanted to give up and changed back to the default layout. But i immediatly made so many mistakes and kept using darkgrid hotkeys. I already felt it was more intiuative to use. So after a mere 4 games i decided to keep going with darkgrid.

What i want to say is that the learning curve is high and when you begin its quite annoying that you can't perform like you know you could before. But keep in mind that you will come out stronger then ever!
I want to tell everyone to stick with it when you change even if things look depressing at the start.

Thanks for this great layout. I think i will start playing league again in 2 or so more weeks.


Wait, you're zerg?
Injects are the best thing about this setup man! select queens -> press e -> hold alt+shift and spam qwdfas+clicks!
It's so fast =]
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Khainer
Profile Joined May 2011
Netherlands54 Posts
Last Edited: 2012-02-28 09:03:37
February 28 2012 08:47 GMT
#364
hmmm, I didn't say it in my previous post but i do use injects but not like you told it.
I use the basecam button ('B'), it does feel a little bit odd though, i will try this method =)
I should have watched all the (zerg related) video's :p
"Move or be moved" -Spawn
ru.meta
Profile Joined November 2010
Russian Federation88 Posts
March 01 2012 15:28 GMT
#365
I like your approach. Will try to adapt it. Thank you for great work! Keep going! ♥
sc2drill.com
Sennin
Profile Joined July 2011
Belgium50 Posts
Last Edited: 2012-03-04 15:33:39
March 04 2012 15:26 GMT
#366
On February 28 2012 01:41 MalditoKyo wrote:
Sorry to bother again, but if anyone have darkgrid or a customized version of it for "azerty" keyboards , it would be great if you can share it!

Thanks in advance!

Hi, I have an AZERTY keyboard. I've manually redone it by just going in the hotkyes and switch the following things:
- Q with A
- W with Z
- ~ with ²

That's about it.

Download, these are the mouse enabled versions though.
Zerg (Azerty)
http://www.4shared.com/file/SlemJzjh/Darkgrid_1-3b_Z.html?
Protoss and Terran (Azerty)
http://www.4shared.com/file/8sp4vyKZ/Darkgrid_1-3b_T_and_P__1_.html?
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
March 07 2012 17:41 GMT
#367
Due to life getting very busy, I will not be actively supporting this layout at this time. However, if someone wants to do a 1.3.1 update with the best suggestions here, I'll be happy to put it in the OP, just PM me if you do.

Lot's of love guys, thanks for the support. Hopefully I'll be back at it around HOTS time.
Ichi_
Profile Joined March 2011
France81 Posts
March 08 2012 16:29 GMT
#368
On March 05 2012 00:26 Sennin wrote:
Show nested quote +
On February 28 2012 01:41 MalditoKyo wrote:
Sorry to bother again, but if anyone have darkgrid or a customized version of it for "azerty" keyboards , it would be great if you can share it!

Thanks in advance!

Hi, I have an AZERTY keyboard. I've manually redone it by just going in the hotkyes and switch the following things:
- Q with A
- W with Z
- ~ with ²

That's about it.

Download, these are the mouse enabled versions though.
Zerg (Azerty)
http://www.4shared.com/file/SlemJzjh/Darkgrid_1-3b_Z.html?
Protoss and Terran (Azerty)
http://www.4shared.com/file/8sp4vyKZ/Darkgrid_1-3b_T_and_P__1_.html?


Thx man
asdir
Profile Joined June 2011
Germany39 Posts
Last Edited: 2012-03-12 16:18:21
March 12 2012 16:15 GMT
#369
HunterEX
Profile Joined March 2012
United States4 Posts
March 12 2012 20:16 GMT
#370
I used to play Ultima Online, and I came up with what I found to be the most ergonomic and accessible layout.

I would bind most of my keys to the right side of the keyboard, 7890-, UIOP, HJKL;, nm,., and then my thumb could have easy access to ALT, CTRL, SHIFT for modifiers. This method works pretty well because instead of having a wall on the left side of the kryboard, you just have tons of options for your pinky.

Feel free to use it, just credit HunterEX with the idea.
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-03-13 06:24:53
March 13 2012 06:18 GMT
#371
Thanks for making sure we've had that idea, but I've already thought of it and it's been previously recommended by someone else in the thread, so don't be surprise if I don't have an attributions section.
Tictock
Profile Blog Joined September 2010
United States6052 Posts
March 13 2012 07:53 GMT
#372
I just wanted to pop in here and say that I really do love this hotkey setup. Been using it for close to a month now and I really like the feel of it.

My first time trying it I was confused, things didn't make sense and I was quick to go back to my normal setup. Thankfully I forced myself to keep trying it little by little, and after a couple hours of messing with it I decided I should just take the plunge and force myself to stick with it and learn the darn'd thing. After a couple of days using it when my muscles were finally starting to learn the new routine a little I was amazed at how fluid and natural it felt building things, my left hand felt a lot more relaxed as it had to move so much less than before. Now as I'm getting more and more used to the setup I can't imagine going back.

There's a few things that still bug me, but they are mostly just my own misclicks (adding a worker to production, or production to unit hotgroups) as well as things that are just so ingrained in me from years of RTS games (hitting A for attack, you have no idea how glad I am that units attack when you issues patrol commands or I'd have lost alot of games to this). The one thing that does bug me a little, though it's fairly minor, is that W is both your worker hotkey and the stop command making it pretty easy to accidentally stop you scout worker or worse stopping all your workers mining (I had to stop my spam boxing of my workers to avoid this tragic misclick). Obviously its something that good motor control will prevent, but I'm wondering why did you choose W other than Q or E (besides the obvious, "W"orker)?

Still, great work on coming up with this system, definitely speeds up your actions and helps promote using all the hotkeys wonderfully. Thanks for the effort.
I can take that responsibility.
asdir
Profile Joined June 2011
Germany39 Posts
Last Edited: 2012-03-13 10:42:22
March 13 2012 09:18 GMT
#373
In your Terran-Master-Interview with SirRaven he mentions that he put attack-move on [W]ar. I think I might have found a reasoning why you may want to change that in the original setup as well.

If you have attack-move on [Q], you are supposed to use the pinky for it. However, if you want to queue an attack-move (after a normal right-click, say), you would have to use the pinky for [Shift] while [Shift]+[Q]-ing, causing disorientation (using ring-finger for [Q] instead of pinky in that particular case, but not usually).

Just my 2-cents though. I hope I am not too much of a nit-picker, but I think this whole idea was born out of nit-picking, right?

Otherwise I think this is a great idea and project! Keep going!

€dit: Plus, putting attack instead of stop on [W] might resolve Tictock's issue.
Calvin[Deck]
Profile Joined November 2010
Denmark88 Posts
March 13 2012 13:34 GMT
#374
Hi FoxyMayhem

This keyboard layout looks amazing.

I am planning to try to learn it, and i have just printed the images (the printer friendly color versions), but they still look rather horrible on paper because of the resolution of the images.

You don't have a PDF/SVG version of the images that i can use instead?
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
Last Edited: 2012-03-13 18:03:37
March 13 2012 17:49 GMT
#375
Hi Calvin. I've uploaded the Inkscape SVG file to the skydrive (where you go to download the layouts). I don't have the time so set it all up correctly for high res renders, but now you can! Please put a link to the images after you render the high res versions, even if it's only for your race.

Hi Ticktock and asdir, I'll keep that in mind. Spamming W just sort of felt good for workers, and it was easier to remember. Aside from that, the only other reason it's on W is to share the finger load: your index and middle do a lot of selection and ability use, and your pinkie handles modifiers, so it would be good to put a common task on the ring to balance the load.

I think putting attack on W is a good plan. When I have time to make the next update, I will integrate that.

Keep nitpicking, guys! (And thanks for saying how much it's helped/you love it, it's great to hear that.)
asdir
Profile Joined June 2011
Germany39 Posts
March 16 2012 10:15 GMT
#376
Couldn't find the answer somewhere in this thread, so here goes:

With this layout, am I supposed to handle my groups on R and V both with the index finger or is it R with the middle and V with the index finger?

If the second, wouldn't that mean there are three different hand positions for this layout? One where I have my thumb on space and the others on QWEF, a second where I have thumb on alt and others on QWD while pinky free for shift and a third where I have my hand even more tilted so that index and middle can reach R and V at the same time.

Don't get me wrong, I know what feels better for me. I am just wondering about the concept.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 16 2012 10:31 GMT
#377
On March 16 2012 19:15 asdir wrote:
Couldn't find the answer somewhere in this thread, so here goes:

With this layout, am I supposed to handle my groups on R and V both with the index finger or is it R with the middle and V with the index finger?

If the second, wouldn't that mean there are three different hand positions for this layout? One where I have my thumb on space and the others on QWEF, a second where I have thumb on alt and others on QWD while pinky free for shift and a third where I have my hand even more tilted so that index and middle can reach R and V at the same time.

Don't get me wrong, I know what feels better for me. I am just wondering about the concept.

I use index for both R and V, that's how you do it with touch typing so it makes perfect sense... why would you ever want to press them at the same time?
asdir
Profile Joined June 2011
Germany39 Posts
March 16 2012 10:58 GMT
#378
I thought that the success with multi-pronged-attacks SirRaven described in the vid (I believe) might come from being able to switch between groups quickly because he had one finger for each group. But that probably was just me and my weird over-thinking.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 16 2012 11:32 GMT
#379
On March 16 2012 19:58 asdir wrote:
I thought that the success with multi-pronged-attacks SirRaven described in the vid (I believe) might come from being able to switch between groups quickly because he had one finger for each group. But that probably was just me and my weird over-thinking.

No worries, when you're used to it, jumping between R and V with your index finger is extremely fast since you're not moving your hand and only jumping over one key. Add in a G control group and you can do a multipronged attack while dropping in the back
ShaneFeit
Profile Joined August 2011
92 Posts
March 16 2012 18:36 GMT
#380
Thanks for this thread. I will not switch to darkgrid however it gave me loads of great idea on how to improve my standard setup. I have been playing sc2 since the beta and feels silly to change hotkeys at this point, setting me back mechanically.
Prev 1 17 18 19 20 21 31 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
ISSL Monthly #1 - Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft685
StarCraft: Brood War
Larva 333
sSak 58
Dota 2
NeuroSwarm195
Other Games
summit1g11160
JimRising 623
C9.Mang0348
PiGStarcraft287
XaKoH 186
Mew2King70
Organizations
Other Games
gamesdonequick1155
[ Show 14 non-featured ]
StarCraft 2
• practicex 29
• Adnapsc2 4
• Letter143
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2134
League of Legends
• Rush969
• Stunt401
Upcoming Events
GSL
5h 47m
AI Arena Tournament
11h 47m
Replay Cast
18h 47m
GSL
1d 5h
Shopify Rebellion Sundays
1d 9h
Spirit vs Mixu
BSL
1d 13h
Ret vs TerrOr
Replay Cast
1d 18h
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.