• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:29
CEST 21:29
KST 04:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202540Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up How to leave Master league - bug fix?
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
How do you go up to people? How do the new Battle.net ranks translate? Nobody gona talk about this year crazy qualifiers? Help, I can't log into staredit.net BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine US Politics Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 549 users

The Starcraft Pyramid - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 11 Next All
alyselol
Profile Joined December 2010
100 Posts
September 25 2011 12:59 GMT
#141
the pic is like superrrrrr small. any way to bump it up in size just a bit?
other than that, awesome read: )
Monkeyballs25
Profile Joined October 2010
531 Posts
September 25 2011 13:20 GMT
#142
On September 12 2011 16:05 Salivanth wrote:
I also love the idea of using this to analyse a replay. In fact, I feel this is where it is most suitable. You lost. Why?
Did your opponent get an economy better than you? If he did, why bother looking further.
Did he produce more stuff, relative to the amount of money he had? If he did, fix that first.
Did you just not know what to do, despite having the mechanics? Learn what to do for next time.
Did you fail to know what he was even doing in the first place? Work on scouting better, so you can see it coming next time.
Could you have countered him by using your army better? Prepare your army that way next time.



I use the pyramid for exactly the same thing. 90% of my losses still boil down to having less workers than my opponent or building up massive excess resources and not turning it into an army fast enough. Day9 covered it in one of his early newbie tuesdays too. He says don't worry too much about unit counters or micro when your opponent just plain had a bigger army and would have won anyway. Saves a lot of time.
xlava
Profile Blog Joined March 2011
United States676 Posts
September 25 2011 22:20 GMT
#143
I think this should be pinned tbh. It should be the bible for all sub masters players and will hopefully eliminate a lot of low level whine about balance If people read it of course.
skatbone
Profile Joined August 2010
United States1005 Posts
September 25 2011 22:47 GMT
#144
On August 18 2011 06:00 Roblin wrote:
Show nested quote +
On August 18 2011 05:27 1Lamb1Rice wrote:
This may have been mentioned by someone else, but what about the aspect of mind games and trickery? Suddenly playing optimal and efficient doesn't pay off 100% especially if someone is going to purposefully not play optimal to trick you.

is this a serious post?
day[9] answered a very similar question on his daily, he said: if it looks like your opponent is doing X, but is actually sacrificing efficiency for the element of surprise in doing Y instead of X, then he just did a really shitty Y and you can in 90% of the cases just kill him because you have a better build/gameplan.


Well, as a teacher irl, I find models like these to be helpful so long as they aren't taken to be an actual reflection of reality. Rather they are useful guides that have to be viewed as flexible to the extent that people learn and improve in different fashions and at divergent rates. Thanks to the OP for this tool.

Regarding trickery and Roblin's comment: Day[9]'s answer on his daily doesn't account for those builds that don't sacrifice eco for the sake of trickery. A large portion of this game involves denial of information. Hence, the "information" portion of the pyramid designates a skill that is always relative to your opponents efforts to deny that skill.

Playing toss at a lowly diamond level, I struggle with the similarity of many Terran openings. Distinguishing 1 tax FE from fine-SCV all in is difficult even when I am actively seeking information. Given that I am not masters yet, I think trickery can often be overcome, at this level, with better economy and macro. HOWEVER, one of the difficulties with the PvT MU is the that, as P, I have to make a lot of educated guesses in the early game. If I guess wrong (due to the Terran's trickery/denial of scouting), I run the risk of losing.

Secondly, in regard to the OP, you write "Obviously, only one player can have map control." I don't see map control as static. To me, it is more obvious that map control is in flux. And often, one player has ground control while another has air. This happens when the T with more vikings sits over the starports of the T with the larger ground army. The latter T can hold the Xel Nagas with tanks, but his advance is retarded by the air superiority of the former.
Mercurial#1193
Ingebrigtsen
Profile Blog Joined December 2010
Norway343 Posts
September 29 2011 15:09 GMT
#145
Maslov, we meet again...
"These animals should be rewarded for not being people... I hate people"
KuRiCobbY
Profile Joined September 2011
37 Posts
September 29 2011 15:13 GMT
#146
I'm only mid-diamond but I pretty much agree with the pyramid. Right now I feel like I got a solid grasp on everything below it but I still struggle with my control. I lose a lot of games that I shouldn't because I get caught unsieged, don't spread my units properly, don't land EMP's or simply don't have my army correctly positioned at all times.
Yaki
Profile Joined April 2011
France4234 Posts
September 29 2011 15:40 GMT
#147
Pretty good post nice job.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 29 2011 16:30 GMT
#148
that picture is so so wrong... my macro is horrible despite facing off vs GM time to time on NA sever.

my old roomate got from bronze to #1 gold just by learning how to use hotkeys even though he has never play RTS/blizzard game before.

Also the resolution is horrible.
Im daed. Follow me @TL_NB
Sporadic44
Profile Blog Joined January 2011
United States533 Posts
September 29 2011 16:34 GMT
#149
I think your section on timings could use some work. More specifically where it says that it must be planned before the game. Of course you plan things before the game starts, but that is meta-game; not timings. If your opponent doesn't do exactly what you expect at exactly the time you planned, before the game even started, then the only attack that time is on is your own.

Furthermore, timings occur can occur throughout the mid-game and in the late game as well. But It's all semantics anyway. I get the idea you're trying to convey but it comes off as confusing at first. I think the second half of that section better defines the concept of a timing.

Opportunities to perform a timing attack arise through the present situation in a game. For example if I scout a greedy protoss expansion after I drop my roach warren and natural expansion, I now have the choice of grabbing ling speed and busting a roach ling timing. A late game example would be having say, chitonist(sp?lol) plating, +3 melee/carapace, and adrenal glands all finishing as my ultras pop from their eggs and i'm at 200/200. That can still be considered a timing attack because i'm lining up factors within the game in time. The reason caster's dont say, "omg its the perfect ultra/upgrade timing attack!" is because there's already so much going on, itd be redundant to call that a timing attack. Nevertheless the all the rules of timing still apply regardless of early/mid/late game labels.

Moving from the idea of timing attacks you can speak more generally about proper use of time within a game as a rhythm. In fact i'd consider rhythm to be a better word for the timing section of the pyramid. Because performing "timings" is essentially just syncing things up to your liking. It feels more smooth than erratically navigating the map trying to get things done. Instead of doing things on a whim there is a calculated beat to your play. You larva inject, and then you creep spread, make some more overlords, then more units, send in a scout. As your larva pops youre already back at the hatch injecting more, back to the tumors now, we'll need more overlords so we make more, then units. scout ling shows hes expanding to a third, so we begin massing roaches as we snag +2/2, roach speed, burrow, and a fourth base. We make a bunch of roaches till those upgrades finish and then push. All the while larva injects, creep spread, overlords, are incorporated to our cadence.

TL:DR: You could expand upon the timings section, OP. And I feel the first part of the section is erroneous and not really applicable to the idea of timing.

http://wiki.teamliquid.net/starcraft2/Timing_Attack



"Opportunities multiply as they are seized."
Nutro
Profile Joined August 2010
26 Posts
September 29 2011 16:43 GMT
#150
Any links to a bigger pic?
CCitrus
Profile Joined July 2011
Canada164 Posts
September 29 2011 17:06 GMT
#151
Great job OP. There's criticism being made, but overall you've got some wonderful work. As xlava said, this will really help correct mid-level play by identifying problems in play.

Something that a lot of players (myself included) do is focus entirely on one section of the pyramid. When I began SC2 I powered to diamond with cheesy 4-gate/2-gate play, focusing on micro. Once I realized the limitation of 4gates I began to do 2gate+robo timing pushes, again focusing on builds and timings. If my push failed, I invariably lost to good macro.

Now, having abandoned cheesy pushes I've stagnated at high/mid plat play, and you're completely right, my army placement and control is losing me games. Your pyramid is valuable in identifying problem areas.
zdragon
Profile Joined January 2003
United States150 Posts
Last Edited: 2011-09-29 17:16:20
September 29 2011 17:15 GMT
#152
Can you explain this though: if you aren't a GM player, how do you know what it takes to become a GM player?

Wouldn't it behoove you to get to that level first before passing judgment on what the mindset and priorities are at that level?
Monkeyballs25
Profile Joined October 2010
531 Posts
September 29 2011 17:21 GMT
#153
On September 30 2011 01:30 NB wrote:
that picture is so so wrong... my macro is horrible despite facing off vs GM time to time on NA sever.

my old roomate got from bronze to #1 gold just by learning how to use hotkeys even though he has never play RTS/blizzard game before..

I think it was pointed out that you don't have to learn the things in sequence. Hell, I regularly see players with awesome stutter step micro and the like. But they only have half the units that a better macro player would have at that point.
If you improve something at the top of the pyramid it'll help you win games, but it doesn't make the stuff under it more effective, for the most part. Whereas improving something at the bottom improves everything above it. Your micro is twice as effective if you have twice the units. If your micro gets twice as good, your production and economy will be unchanged. Unless you're microing workers away from harassment or something
xlava
Profile Blog Joined March 2011
United States676 Posts
September 29 2011 18:35 GMT
#154
On September 30 2011 01:30 NB wrote:
that picture is so so wrong... my macro is horrible despite facing off vs GM time to time on NA sever.

my old roomate got from bronze to #1 gold just by learning how to use hotkeys even though he has never play RTS/blizzard game before.

Also the resolution is horrible.


...

The pyramid references to standard play. I'm sure MKP's macro wasn't anywhere near the macro of other players when he first started in the GSL because his micro was that good.

Don't bash this post just because you consider yourself and your friend outliers. Its a correct in depth analysis and very informative for new players.
adius
Profile Joined May 2007
United States249 Posts
Last Edited: 2011-09-29 19:31:31
September 29 2011 19:27 GMT
#155
On September 30 2011 01:30 NB wrote:
that picture is so so wrong... my macro is horrible despite facing off vs GM time to time on NA sever.

my old roomate got from bronze to #1 gold just by learning how to use hotkeys even though he has never play RTS/blizzard game before.

Also the resolution is horrible.


Being #1 in your sub-masters division means that you spent your bonus pool without getting promoted, so you've probably reached a temporary plateau in your development. It doesn't actually reflect anything about being better than most players in that league.

Anyway you guys just need to look at your replays. The number and magnitude of your screwups is the only worthwhile measure of your level of play, looking at any of the numbers or shiny badges that the battlenet ladder throws at you is just going to be misleading.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
September 29 2011 20:07 GMT
#156
When you click on the pyramid it doesn't take you to the full sized image, I think something messed up there with the linking of the image... as the one I see embedded into the page is very blurry.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Gheorgio
Profile Joined January 2011
Canada6 Posts
September 29 2011 20:22 GMT
#157
This is exactly what I've been looking for to help my gameplay. It helps to have a well defined system to break down my game, and rebuild it one part at a time.

Not sure if I'll end up agreeing with the heirarchy, but I don't think that is important to me. Great post!
Goin' back where there's nowhere to stay.
noodlesinsoup
Profile Joined October 2010
United States106 Posts
Last Edited: 2011-09-29 22:19:30
September 29 2011 21:45 GMT
#158
It looks like the OP's image hosting is messed up at the moment but I had saved the pyramid image beforehand. I re-uploaded it and posted it below, hopefully the OP can be updated shortly as well.

+ Show Spoiler +
[image loading]


EDIT: The OP has been updated :D
Sequence
Profile Joined June 2010
7 Posts
September 29 2011 23:23 GMT
#159
I just wanted to stop in and say thank you for this. I've used this as a general guide that has helped me stay structured on what I need to focus on as I advance. Since first seeing this guide I've gone from Silver to 750ish pt Plat.

Anyway. Huge help and a big TY from me!
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2011-09-30 01:43:01
September 30 2011 00:34 GMT
#160
It really doesn't work this way. Even pro-gamers need to work on their economy and production management, which is why some players are considered "really good macro players" and some aren't.

Conversely, a low level player will benefit heavily from good micro. A player with perfect macro who loses all of his colossi to vikings every time, or all of his mutas to thors every time, due to bad micro, will not get to high master level.

The same goes for every single aspect listed there.

Also, something entirely neglected in this, is mechanics/game control, e.g. hotkeys, screen save positions, mouse control, etc. Those things are EXTREMELY fundamental. I found it irritating to read "It is having – and keeping – the correct hotkeys during the action (don’t forget to use them!)." in the master league section. If you are forgetting to use your hotkeys, you should be in bronze, because you lack basic control of the game itself.

You can't paint a painting if you can't move your hand the way you want to do it.

Edit: and I realize that you probably have considered these things yourself, but I think you underestimate the truth to it. A player below Diamond does not necessarily lack macro. Some very low level players seriously macro like grand masters. Their problems are other things, like micro, decision making, etc. Also, mechanics are just, incredibly important. I'm master league and still trying to get a hang of the game controls a little bit better. I use all 10 control groups every game, and 3 screen save positions, but I could do even better. I think this aspect is woefully neglected by basically everyone, especially pros.
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti's All Random #2
RotterdaM1273
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1238
IndyStarCraft 209
UpATreeSC 123
MindelVK 79
StarCraft: Brood War
Calm 3815
Shuttle 1032
ggaemo 421
Soulkey 390
Larva 289
Mini 288
BeSt 258
firebathero 228
Mong 135
TY 116
[ Show more ]
Jaeyun 32
IntoTheRainbow 11
Dota 2
qojqva4372
capcasts95
League of Legends
Reynor78
Counter-Strike
fl0m2333
Stewie2K917
Foxcn229
byalli43
Super Smash Bros
Mew2King67
Heroes of the Storm
Liquid`Hasu528
Other Games
Grubby3917
Beastyqt648
KnowMe290
Trikslyr84
Pyrionflax63
ZombieGrub22
Sick1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• kabyraGe 254
• LUISG 23
• davetesta21
• Reevou 6
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix7
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21821
League of Legends
• Nemesis6011
• TFBlade519
Other Games
• imaqtpie1936
• WagamamaTV398
• Shiphtur343
Upcoming Events
OSC
4h 31m
WardiTV Summer Champion…
15h 31m
WardiTV Summer Champion…
19h 31m
PiGosaur Monday
1d 4h
WardiTV Summer Champion…
1d 15h
Stormgate Nexus
1d 18h
uThermal 2v2 Circuit
1d 20h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
3 days
[ Show More ]
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Wardi Open
6 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.