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The Terran Help Me Thread - Page 52

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 24 2011 00:32 GMT
#1021
On October 24 2011 09:04 zmansman17 wrote:
Show nested quote +
On October 24 2011 02:53 Qikz wrote:
Hey, High Plat/Diamond terran here.

I am seriously at my wits end against protoss. What's the best opening against protoss and how exactly am I supposed to handle the midgame? I used to win every single TvP, had a break and now I'm back I just can't win. I've lost every single TvP I've played for the past 3 weeks or so and it's so annoying.

I seem to outupgrade the protoss, but I always lose the engagements. I was in a game the other day, I was on 3-3 on 3 base against a protoss on 1-1 with 3 base with a bunch of collosus and even though I had a lot of vikings he just rolled through my army. I guessed it was my EMP's were not good enough, but it's been a horrible circle of either losing late game to zealot archon or losing to gateway/collosus. x.x


Dear Fellow Terran

I know how you feel. This may help:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=277724#9


Thanks a lot, should help me tommorow when I get a chance to use it. :D
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SteemdRIce
Profile Blog Joined December 2010
Australia44 Posts
October 24 2011 05:11 GMT
#1022
Hey, I played a TvZ recently and while I won I felt that I could have done so in a much more convincing fashion. I'm gold level on the Korean server, no idea what the equivilent is on NA, but here are the issues I identified in my own play, and would appreciate some critique

1. I had my 2 engineering bays up for a while and didn't do anything with them, espcially the second one that I built specifically for upgrades and didn't upgrade with it.
2. I didn't rally my SCVs to minerals off my 3rd and 4th CC
3. I didn't build a tech lab on my 2nd factory for ages, and that meant that tank production was slower than it should have been
4. Didn't micro marines properly against banelings
5. When I did my first push, I did it before getting vision of the high ground.

Here is the replay, thanks ^_^ http://drop.sc/46823
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
October 24 2011 06:28 GMT
#1023
Anybody else having a real hard time with Z at master level as of late?

Was my best MU by far, but ever since last GSL season Z"s seemed to have picked up on alot of things like macro hatches, gasless builds, roach aggression, pure muta/ling. 2 rax seems so much weaker with that new 5 second timings, alot of Z's are droning alot extra in the begining and if they see your going hellions, they are so good at completely nullifying that now.

Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
spiksel
Profile Joined April 2010
Netherlands97 Posts
October 24 2011 09:27 GMT
#1024
Hi there, against an Z, do you really need to make hellions to kill the drones at first?
VoO
Profile Blog Joined June 2011
Germany278 Posts
October 24 2011 09:42 GMT
#1025
Diamond here. Suddenly my winrate vs. Protoss dropped from 60% to 20%, I don't know what to do...

It seems every Protoss just plays one base, Immortal bust (too strong), Voidray all-in (okay) or DT cheese (okay). If they have two bases, they do fucking nothing until deathball or a 2 colossus timing. I can't drop since they always keep their army at the base...

Can't post a replay because I'm so fucking angry that a 80 APM player wins with a-click against me that I have to flame.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
October 24 2011 10:05 GMT
#1026
On October 24 2011 18:42 corvaleur wrote:
Diamond here. Suddenly my winrate vs. Protoss dropped from 60% to 20%, I don't know what to do...

It seems every Protoss just plays one base, Immortal bust (too strong), Voidray all-in (okay) or DT cheese (okay). If they have two bases, they do fucking nothing until deathball or a 2 colossus timing. I can't drop since they always keep their army at the base...

Can't post a replay because I'm so fucking angry that a 80 APM player wins with a-click against me that I have to flame.

If he turtles: Expand! Get ahead ! Threaten drops, he can't be everywhere. Have a medivac on the nat, one on the main, and attack the front. He'll be forced to split. If he engages head on, retreat. If his whole army leaves, poke, snipe nexus, whatever. Spread him thin!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
aLmosTeu
Profile Joined June 2011
Germany101 Posts
Last Edited: 2011-10-24 15:27:48
October 24 2011 15:26 GMT
#1027
high silver (lol this sounds so stupid :D) Terran here, alot of people told me i play like Gold/Platinum, but i dont get up because i loose alot of TvT's, its my weakest matchup. I got teached by Blazinghand (i love you man <3), he teached me an awesome tvt build order, starting off with a hellion drop then move into viking & tank production, but i always get crashed by tanks. I really hate those tanks vs tanks wars. I dont know, i always loose, what do you guys do in that kinda situations to win? would be amazing to get some tips from you terrans out there
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 24 2011 16:46 GMT
#1028
Blazinghand's Replay Analysis
Alright guys here's deal: post a replay of you losing to something in this thread, along with your own analysis, and I'll make a 10-15 minute coaching video in which I go over your replay, along with some written notes. On deck today is Gavatron, Seeker, and KenDM.





On October 21 2011 09:14 Gavatron wrote:
Hello fellow Terrans and Blazing Hand in particular,

I am a Diamond League player who's having difficulties fighting Protoss. Here is a replay of my latest loss. I hope you can help.

http://drop.sc/46111




Hi Gavatron,
I took a look at your replay and made an analysis VoD:

Stream VoD Link (twitch.tv): http://www.twitch.tv/blazinghand/b/298214847
Embedded Video Link (youtube):
+ Show Spoiler +
http://www.youtube.com/watch?v=IvlO9XxKK8I

Some non-comprehensive written notes:
Question: why do we get medivacs? Answer: 2 reasons: one, the medi. two, the vac
medivacs both heal and drop.
the dropping is how you get a third base
dropping: if you drop a base and it isn't there, feel free to pick up and go somewhere else
dropping the main is also acceptable
vikings vs colossi-- you lhim get off several volleys of colossus fire before you killed anything with your vikings
Fighting Zealots with bio- stutter stepping and/or kiting: it's improtant to stutter step your bio against zealots to reduce zealot dps
in final battle, same problems apply: vikings not engaging during fight, no stutter step.
things that lost you this game: unit control, and 4th base. I think you needed more drops for map control





On October 24 2011 01:34 KenDM wrote:
Dear everyone, could you help me out? I scouted the 4Gate in time. So I threw up some Bunkers, although 1 didn't finish in time, it shouldn't have set me back that much? What should I have done?

http://drop.sc/46619



Hi KenDM,
I took a look at your replay and made an analysis VoD:

Stream VoD Link (twitch.tv): http://www.twitch.tv/blazinghand/b/298214993
Embedded Video Link (youtube):
+ Show Spoiler +

Some non-comprehensive written notes:
anti-4gate TvP
you had your various mistakes but i thinkt he problem is you didn't repair the bunker
repairing the bunker costs you minerals, but lets you hold basically any gateway all-in.
all the other mistakes didn't lose you the game-- not repairing the bunker did.





On October 18 2011 Seeker wrote:
I want to try divergin myself away from 1/1/1. I know it's a very good strategy against protoss..... but I want to play legit.

In the past 2 games I've recently had.... I went 1rax FE......

Let's just say.... 4gate raped me both times....

I don't get it.... it's like the minute I move out to build bunkers, they attack with 4 zeals/stalkers and it eliminates me right then and there.

How can I possibly overcome the 4gate?



Hi Seeker,
I took a look at your replay and made an analysis VoD:

Stream VoD Link (twitch.tv): http://www.twitch.tv/blazinghand/b/298215069
Embedded Video Link (youtube):
+ Show Spoiler +

Some non-comprehensive written notes:
you scouted the 4 gate, but you had some problems:
only 2 marines at 5:30
flying CC out vs 4gate
not enough repairing scvs, only 1 high bunker
your 2nd gas was too early






Hope this helps. I think I've caught up with everyone who's posted a replay this week. Don't worry, SteemdRice, I'll get to you in the next round of videos-- I made these yesterday before you posted but it takes some time for the server to process them. Keep on getting better, fellow Terrans!

<3
When you stare into the iCCup, the iCCup stares back.
TL+ Member
KenDM
Profile Joined June 2011
Netherlands206 Posts
Last Edited: 2011-10-24 17:27:05
October 24 2011 17:11 GMT
#1029
Thanks for the analysis BH. I had a question on the same match-up. Is it wise to have conc shells, or should I get shields instead? Also, will shields increase Marauder armor? Otherwise, should I get stim? (I won't have medivacs out for a long time against a 4Gate).

Another question, how viable is quick Hellion against Toss? Or a red flame Hellion drop?
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
October 24 2011 18:11 GMT
#1030
On October 25 2011 02:11 KenDM wrote:
Thanks for the analysis BH. I had a question on the same match-up. Is it wise to have conc shells, or should I get shields instead? Also, will shields increase Marauder armor? Otherwise, should I get stim? (I won't have medivacs out for a long time against a 4Gate).

Another question, how viable is quick Hellion against Toss? Or a red flame Hellion drop?


It depends how many marauders you're making. If you're making a lot of early marauders, like, more than 2 or so early on, then concussive shells is useful for aggression. Usually, getting shields and stim is what people do because they have a lot of marines.

Shields do not increase the health or armor of marauders.

A few early Hellions against protoss are okay, but you'll still need to make plenty of marines and bunkers, since hellions aren't very good against stalkers. Some builds with a quick factory rush out 1 hellion for scouting and minor harass. A red flame hellion drop is ok, but make sure you expand reasonably quickly, and have a bunker so you can fight stalkers.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
zmansman17
Profile Joined March 2011
United States2567 Posts
Last Edited: 2011-10-24 18:15:44
October 24 2011 18:15 GMT
#1031
On October 25 2011 02:11 KenDM wrote:
Thanks for the analysis BH. I had a question on the same match-up. Is it wise to have conc shells, or should I get shields instead? Also, will shields increase Marauder armor? Otherwise, should I get stim? (I won't have medivacs out for a long time against a 4Gate).

Another question, how viable is quick Hellion against Toss? Or a red flame Hellion drop?


Stim is probably the best response, even if you won't have it by the time they attack. I generally don't get conc shells right away unless I am planning a rush-based play with mard/marine off 2 rax before the onset of 4 wg
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Sianos
Profile Joined April 2011
580 Posts
October 24 2011 18:26 GMT
#1032
It Depends on your Strategyand/or Build Order.

If you want to get agressive concussive shell and stim are good Upgrades to strenghen your attack. But if you play defensive and with a lot of marines, the combat shield is the better upgrade.

Don´t get your upgrades just because they are good, you have to use them to the best when you get them. If you have stim, do a attack. You don´t have to commit to that attack if your opponent has already a good defense. You just don´t want stim that early while sitting in your base. So if you plan on getting a faster expantion than your opponent and a faster 3rd Combat Shields and Bunkers are the better options to defend.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
October 24 2011 20:42 GMT
#1033
On October 24 2011 15:28 XXXSmOke wrote:
Anybody else having a real hard time with Z at master level as of late?

Was my best MU by far, but ever since last GSL season Z"s seemed to have picked up on alot of things like macro hatches, gasless builds, roach aggression, pure muta/ling. 2 rax seems so much weaker with that new 5 second timings, alot of Z's are droning alot extra in the begining and if they see your going hellions, they are so good at completely nullifying that now.


Definitely not alone there. Not so much the macro hatches, or roach aggression, or even the muta ling play.. It's the god damn fast upgrade lings, and ling masse. What stops every terran all in? Lings lol.


These new stephano clones are fuckin 2/2 when I just finished 1/1 and try to push out, thinking 2 base vs 2 base I got this.

I completely stopped 2 raxing, almost completely. It doesn't work. Drones alone kill it. They even fucking hatch at 15, and can pool at 16-18 and still be safe, just by pure drone pulls. You have to pull too many scvs and if you fail, you're done for. I do a double reactor marine hellion medic elevator. Very similar to slayers timing, sans blue flame, and I get 2 medics. It's about 10-14 marines, 4 hellions, and 2 medics that's about the only thing I have any luck with lately.

Hellions have and always will be easy to stop. They only abuse bad/greedy zergs. 2 queens, 2 spines, and a evo at the ramp and hellions have to do TOO much or have TOO many to do any kind of real damage. They are, at best now, zone control and semi creep spread stopping.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
Last Edited: 2011-10-25 01:27:47
October 25 2011 01:25 GMT
#1034
On October 25 2011 05:42 iAmJeffReY wrote:
Show nested quote +
On October 24 2011 15:28 XXXSmOke wrote:
Anybody else having a real hard time with Z at master level as of late?

Was my best MU by far, but ever since last GSL season Z"s seemed to have picked up on alot of things like macro hatches, gasless builds, roach aggression, pure muta/ling. 2 rax seems so much weaker with that new 5 second timings, alot of Z's are droning alot extra in the begining and if they see your going hellions, they are so good at completely nullifying that now.


Definitely not alone there. Not so much the macro hatches, or roach aggression, or even the muta ling play.. It's the god damn fast upgrade lings, and ling masse. What stops every terran all in? Lings lol.


These new stephano clones are fuckin 2/2 when I just finished 1/1 and try to push out, thinking 2 base vs 2 base I got this.

I completely stopped 2 raxing, almost completely. It doesn't work. Drones alone kill it. They even fucking hatch at 15, and can pool at 16-18 and still be safe, just by pure drone pulls. You have to pull too many scvs and if you fail, you're done for. I do a double reactor marine hellion medic elevator. Very similar to slayers timing, sans blue flame, and I get 2 medics. It's about 10-14 marines, 4 hellions, and 2 medics that's about the only thing I have any luck with lately.

Hellions have and always will be easy to stop. They only abuse bad/greedy zergs. 2 queens, 2 spines, and a evo at the ramp and hellions have to do TOO much or have TOO many to do any kind of real damage. They are, at best now, zone control and semi creep spread stopping.


Yes! hahah good to know im not alone.

The first time i faced a pure Zergling/Muta i was seriously dumbfounded. The guy crushed my push like it was nothing. Theres no worse feeling in TvZ than when your first push miserably fails. You are almost sure to suffer a slow agonizing rape, unless you get some lucky drops.


Agree on the 2 rax.... R.I.P.

One thing I do want to try is MKP's doub eng bay vs Idra at MLG orlando game 3 on Shak. He got extremely fast ups and his units were just so fucking boss and durable.

Or it might finally be time to bring out the mech TvZ's again. I love my rine/tank tho

On top of all this my TvP is still shit, Its been like all summer and fall with a 15% winrate in that MU I just cant fucking do it


Hard days for Terran

Oh and I meant to PM you a long ass time ago Jeff, but you and I used to really like the 3 fact opener in TvP and I got to thank the creator LZ himself in person for both of us!!! to bad that really doesnt work now with hell nerf/immort buff.

Really Hard days

HoTs plz. I want my battle hellions now
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
halpimcat
Profile Joined September 2011
215 Posts
October 25 2011 02:18 GMT
#1035
Hi all, some more questions in the tvp matchup (makes me a sad cat)

It seems as if lately the quick double starport with reactor isn't as popular anymore, with most Toss players favoring less exclusively Colossus-heavy play from a few months ago to now, a more gateway and balanced deathball (no one really sings "double robo" anymore). A lot of Terrans are favoring getting extra barracks and pumping air units off of one starport. Is there a certain time when the double starport becomes a necessity? Basically how safe is 1 starport vs X colossus and when is it not enough?
IMOrchid
Profile Joined September 2011
Canada9 Posts
October 25 2011 03:56 GMT
#1036
Hey guys,

I think at this point I'm fairly good against Zerg. However, I've been having a lot of trouble with pushing and transitioning into late game, and I need help both; first of all, when is the appropriate time to push? Past the 10 minute mark, usually the creep spread is crazy and I'm crazy to try pushing because they can see it so early. I know I force units, but that doesn't seem to do enough. What can I do other than useless drops? (By useless, I mean mutas lolol)

In terms of transitioning, when should I start making ghosts? In the last TvZ game I played, I started making them around 25 minutes and I got creamed lol. So many BLs and Infestors :'(
Gavatron
Profile Joined October 2011
Canada13 Posts
October 25 2011 04:08 GMT
#1037
On October 25 2011 01:46 Blazinghand wrote:



Show nested quote +
On October 21 2011 09:14 Gavatron wrote:
Hello fellow Terrans and Blazing Hand in particular,

I am a Diamond League player who's having difficulties fighting Protoss. Here is a replay of my latest loss. I hope you can help.

http://drop.sc/46111




Hi Gavatron,
I took a look at your replay and made an analysis VoD:

Stream VoD Link (twitch.tv): http://www.twitch.tv/blazinghand/b/298214847
Embedded Video Link (youtube):
+ Show Spoiler +
http://www.youtube.com/watch?v=IvlO9XxKK8I
http://www.youtube.com/watch?v=xY347D-a0I4

Some non-comprehensive written notes:
Question: why do we get medivacs? Answer: 2 reasons: one, the medi. two, the vac
medivacs both heal and drop.
the dropping is how you get a third base
dropping: if you drop a base and it isn't there, feel free to pick up and go somewhere else
dropping the main is also acceptable
vikings vs colossi-- you lhim get off several volleys of colossus fire before you killed anything with your vikings
Fighting Zealots with bio- stutter stepping and/or kiting: it's improtant to stutter step your bio against zealots to reduce zealot dps
in final battle, same problems apply: vikings not engaging during fight, no stutter step.
things that lost you this game: unit control, and 4th base. I think you needed more drops for map control



Hey blazinghand,

Thanks alot for making the analysis I really appreciated it. Sorry I didn't include many details in the original post I was in a hurry and was feeling lazy.

You gave good advice given that you zero background information. I think another reason I didn't write much was that I couldn't point to one particular reason that I lost the game but now that you've pointed out my army control issue and lack of drops I feel a little reassured that I can have something to specific to work on to improve my play as I was really feeling stuck in a rut playing against protoss.

That was good advice about warpgate arriving at 7:00 I didn't know that. I also thought my bunker rush was a decent move and I think my main mistakes were the ones you pointed out.

I find it tricky to manage all the units in my army when it gets later in Protoss matches. I think I end up focusing on controlling my vikings and ghosts and have trouble also stutter stepping my infantry. I find that kind of micro easier against Zerg but I get a little overwhelmed against Protoss. There's so much stuff to do in the battle!

I wish I could get better at multitasking which would help me be able to drop more confidently. I've done it other matches but I didn't manage it in this one. I think it's good advice to have drop threats to keep the Protoss on their toes.

Your right about the 4th base being slow and it was funny when I lifted the wrong command center I didn't realize I did that I must have been really panicking.

Thanks again for the reply. With your help I'm off to battle more evil protoss.

Gavatron




ComBro1
Profile Joined March 2011
80 Posts
October 25 2011 23:18 GMT
#1038
Hey blazinghand, I am a high diamond player and could use some advice. In this recent TvT, I played against my korean friend and went marine tank, as he went mech. It is pretty obvious where I lost any reasonable shot of winning ( at 15 minutes), but I was wondering if there was anything more subtle you could find, like any macro problems or decision making that could be improved.

Thanks,
Combro

http://www.sc2replayed.com/replay-videos/14652
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
October 26 2011 07:03 GMT
#1039
im going to be very blunt about what I need help with: TvZ. I can win a fucking TvZ game to save my life. ever. And none of my friends want to help. They just say the same shit. I just dont know what to do. I was top 8 in plat earlier and then I played 5 zergs and lost too all of them. If nobody can help, its w/e. Im just sick of playing against zerg right now.
ok
Grndr101
Profile Joined March 2011
Belgium125 Posts
October 26 2011 07:34 GMT
#1040
Hello everyone.

So I'm pretty much struggling tvp, and hearing Destiny troll about how terrans never use certain units got me to play around with the raven and hunter seeker missile in the unit terster.

I got an army for t of 10 ravens, 5 vikings and the rest MMM. (both armies were about 120 supply, which seemed appropriate)
For the protoss I went for a shitton of chargelots, a little less stalkers, 4 colossi and 5 archons(I figured I better take archons instead of templar since it would be harder to simmulate storm and feedback micro).

Anyway what I'm trying to say is 10 HSM can decimate a protoss deathball and the reaction time it would take for the protoss to split before the HSM's hit is pretty thin(i know speculation). After the HSM MMMV cleaned up the rest.

Now I KNOW this doesn't mean anything, but HSM seems like a good alternative to emp. And because of the gas cost (and since you're not spending your gas anyway in tvp), it would seem much better than MMMGV, leaving more minerals for MM and rax.

tl;dr
Has anyone tried HSM play in tvp? Do you actually have the time to set up a good raven contingent in a usual game?
Would love some replays or BO's. I will probably test this out on my own, but I'd love to not have to start from scratch.
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