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The Terran Help Me Thread - Page 44

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 03 2011 05:06 GMT
#861
Hi I'm a mainly zerg player, but I wish to learn T (and P, but.... eh)

What's some stable baseline openings I can use for TvT currently?
Twitter: @zhurai | Site: http://zhurai.com
alwaid
Profile Joined October 2010
United States96 Posts
October 03 2011 06:37 GMT
#862
I keep losing to protoss 4gates! I know, it's embarassing to admit, but it's true. Is there a sort of standard anti 4gate thing to do that I'm just missing?
MonDeW
Profile Joined June 2011
Denmark369 Posts
October 03 2011 06:49 GMT
#863
On October 03 2011 15:37 alwaid wrote:
I keep losing to protoss 4gates! I know, it's embarassing to admit, but it's true. Is there a sort of standard anti 4gate thing to do that I'm just missing?


As day[9] often states, your build has to blind counter 4gate, or else it's a shitty build. You can't just go an anti 4gate build, what you can do is that you can build bunkers and bring some scv's, and micro.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
October 03 2011 07:26 GMT
#864
On October 03 2011 03:21 MonDeW wrote:
What is the best way to counter HT's if you are in a very squeezed spot (lets say you are defending your natural). It's very difficult to get some money emp's out

If its a storm all in scout it and make like 5-6 bunkers so storm doesn't work. Youre not really describing a scenario though... Normally if you can't emp you're dead tho lol tt
@KawaiiRiceLighT
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
October 03 2011 07:28 GMT
#865
On October 03 2011 15:37 alwaid wrote:
I keep losing to protoss 4gates! I know, it's embarassing to admit, but it's true. Is there a sort of standard anti 4gate thing to do that I'm just missing?

Scout their exp, make a bunker, leave a unit outside your base for more reaction time to pull scvs for repair once you see it coming
@KawaiiRiceLighT
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
October 03 2011 07:37 GMT
#866
On October 01 2011 18:30 Scila wrote:
Just wanted to get people's thoughts on how the patch affected things. I'm high masters atm. Seems like any sort of bunker pressure vs Z is absolutely crap, and 2 rax is completely dead. 2 rax pressure vs Toss feels very weak too. Even if they 1gate FE their 2 other gates finish as you attack them with 5 marines and a marauder and they have more units. Is FEing the only good way to go now? Does anyone know of any decent TvZ/ TvP builds after patch, besides reactor hellion FE?

The rax nerf was targeting 11-11 rushes, of course its weaker. 2 rax never did damage vs good protoss for me even pre patch. There are a lot of cheesy things to.do vs Zerg but I'm not too comfortable allining protoss at all. Reaper expo is fine vs z too
@KawaiiRiceLighT
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2011-10-03 11:02:21
October 03 2011 11:01 GMT
#867
wrong topic woops

EDIT: but can someone please give me a good TvT build.... or.... something please thanks ~_~
Twitter: @zhurai | Site: http://zhurai.com
Hellbourne
Profile Joined January 2011
Germany63 Posts
October 03 2011 11:22 GMT
#868
On October 03 2011 20:01 zhurai wrote:
wrong topic woops

EDIT: but can someone please give me a good TvT build.... or.... something please thanks ~_~


Well, what kind of build do you want to play? A FE? Early pressure? Early harassment? An all-in? Choose what you want to play and we can give you some ideas.
I will... never be a memory.
Kuijan
Profile Joined July 2011
Germany8 Posts
October 03 2011 11:56 GMT
#869
I have a replay against a protoss and i would really like to hear somethoughts on it. I went 2 Rax FE and even after watching the replay again i feel i played decent, yet i got crushed. He went colossi -i killed them without them doing any dmg, he went high templar -i killed them without them doing any storms or even real dmg. In the end he killed me with just stalker/zealots/immortals. He was 2/2 on upgrades i was 3/1 and yet it felt like i was doing literally no dmg at all.

Here's the replay: http://drop.sc/40188
Noocta
Profile Joined June 2010
France12578 Posts
Last Edited: 2011-10-03 14:44:20
October 03 2011 14:43 GMT
#870
Just a general question.. How do you deal with being behind in upgrades in TvZ ?
I feel like the zerglings are way too potent when they out upgrade marines in my tank marine attacks. And if i stay defensive while catching up, the zerg develop way too much to handle it. :/

To clarify, they get quicker upgrades and delay Muta, and when on spire tech, they get just as many muta it need to deflect drops with massive upgraded zergling baneling if i attack with my whole army.
" I'm not gonna fight you. I'm gonna kick your ass ! "
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 03 2011 23:40 GMT
#871
On October 03 2011 20:22 Hellbourne wrote:
Show nested quote +
On October 03 2011 20:01 zhurai wrote:
wrong topic woops

EDIT: but can someone please give me a good TvT build.... or.... something please thanks ~_~


Well, what kind of build do you want to play? A FE? Early pressure? Early harassment? An all-in? Choose what you want to play and we can give you some ideas.

Macro, preferably an opening that I can go either bio mech or mech
something around FE/early pressure I guess?
Twitter: @zhurai | Site: http://zhurai.com
KenDM
Profile Joined June 2011
Netherlands206 Posts
October 04 2011 12:39 GMT
#872
On October 04 2011 08:40 zhurai wrote:
Show nested quote +
On October 03 2011 20:22 Hellbourne wrote:
On October 03 2011 20:01 zhurai wrote:
wrong topic woops

EDIT: but can someone please give me a good TvT build.... or.... something please thanks ~_~


Well, what kind of build do you want to play? A FE? Early pressure? Early harassment? An all-in? Choose what you want to play and we can give you some ideas.

Macro, preferably an opening that I can go either bio mech or mech
something around FE/early pressure I guess?


A very promoted build in this thread is the 2Rax, 3Bunkers FE by synystr.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=185963

Another fun opener with early pressure which Zergs hate, but also T's of course, is a Hellion opener.

http://wiki.teamliquid.net/starcraft2/Iechoic's_2fac_2port_TvT

Or a variety with an expo:

http://wiki.teamliquid.net/starcraft2/Blue_Flame_Expand_(vs._Terran)

Early pressure I personally hate as a Terran is a reaper rush:

http://wiki.teamliquid.net/starcraft2/3_Reaper_Rush_(vs_Terran)

Naeroon
Profile Joined April 2011
Canada166 Posts
October 04 2011 14:38 GMT
#873
Hey all!

I'm a silver league Terran who is having lots of trouble in TvT. My last five TvTs, 4 of them were 1 base all-ins (but that's beside the point)

The issue I am having is using a solid, stable build against terran. I am trying to use mech, as I find it interesting and because I've only used mainly bio against all races, however my build is absolute shite. I basically threw it together myself and I just keep having way too many resources when I can't spend them, and not enough when I do need them.

Basically my question is this: Where can I learn about a solid mech build? I cant seem to find any good replays, I guess I dont know where to look but I just dont have any that I can dissect and try to re-assemble myself. I kicked a hole in my wall last night over my 7 game losing streak, so any help would be greatly appreciated
cojosc2
Profile Blog Joined January 2011
United States87 Posts
October 04 2011 14:54 GMT
#874
On October 04 2011 23:38 Naeroon wrote:
Hey all!

I'm a silver league Terran who is having lots of trouble in TvT. My last five TvTs, 4 of them were 1 base all-ins (but that's beside the point)

The issue I am having is using a solid, stable build against terran. I am trying to use mech, as I find it interesting and because I've only used mainly bio against all races, however my build is absolute shite. I basically threw it together myself and I just keep having way too many resources when I can't spend them, and not enough when I do need them.

Basically my question is this: Where can I learn about a solid mech build? I cant seem to find any good replays, I guess I dont know where to look but I just dont have any that I can dissect and try to re-assemble myself. I kicked a hole in my wall last night over my 7 game losing streak, so any help would be greatly appreciated


http://sc2rep.com/replays/(T)coLdrewbie_vs_(T)EGDeMusliM__sc2rep_com_20110915/13527

This is a game where Drewbie goes mech using a very macro oriented build. What I like about this game is that he doesn't use any crazy drops or banshee harass, he just attacks straight on making it very doable for people in lower leagues. Even though blue flame was nerfed I find the build still pretty good. I hope this helps you.
ToyOmnibus
Profile Joined August 2011
Zimbabwe139 Posts
October 04 2011 14:59 GMT
#875
Huh, this thread is so much better then the zerg and protoss copies, the people here are far nicer and way more helpful. Keep it going guys we are learning heaps.
"His Excellency President for Life, Field Marshal Al Hadji Doctor Idi Amin, VC, DSO, MC, Lord of All the Beasts of the Earth and Fishes of the Sea, and Conqueror of the British Empire in Africa in General and Uganda in Particular."
whoopingchow
Profile Joined June 2011
United States293 Posts
October 04 2011 16:20 GMT
#876
On October 04 2011 23:59 ToyOmnibus wrote:
Huh, this thread is so much better then the zerg and protoss copies, the people here are far nicer and way more helpful. Keep it going guys we are learning heaps.


Blazinghand's infinite wisdom certainly doesn't hurt....:D

So earlier in the thread, it was pointed out that if a Zerg didn't have an expo down by 4:00, it's usually an all-in of some sort. What about Protoss? Also, I was matched up against a player who did a "high-economy baneling bust", where he lay down a 14-pool, 14-hatch, and then proceeded to just try to baneling bust me. I lost eventually, but I'm just wondering: how could this be scouted (disclaimer: he told me he was going to cheese, so I probably lasted longer than I should have, but I still lost)? I can upload a replay when I get off work if there's confusion.
cojosc2
Profile Blog Joined January 2011
United States87 Posts
Last Edited: 2011-10-04 16:32:13
October 04 2011 16:29 GMT
#877
On October 04 2011 23:59 ToyOmnibus wrote:

Blazinghand's infinite wisdom certainly doesn't hurt....:D

So earlier in the thread, it was pointed out that if a Zerg didn't have an expo down by 4:00, it's usually an all-in of some sort. What about Protoss? Also, I was matched up against a player who did a "high-economy baneling bust", where he lay down a 14-pool, 14-hatch, and then proceeded to just try to baneling bust me. I lost eventually, but I'm just wondering: how could this be scouted (disclaimer: he told me he was going to cheese, so I probably lasted longer than I should have, but I still lost)? I can upload a replay when I get off work if there's confusion.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=262125

This guide has some pretty good timings when to scout and when to expect things. If I see now expo at around 5-6 I usually bunker up and expect a 4 gate or some other craziness (but I'm only plat so you don't HAVE to listen to me.) I hope this helps.

To scout the baneling bust I would control all Xel'Naga towers and maybe even keep a marine outside of his base to see when the army is moving. Or you can do the very common opener where you get rax refiner orbital factor reactor then swap to get 2 -4 hellions out and keep them outside his base, kill creep tumors, control xel'naga towers etc. After the reactor you get an expo btw.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 04 2011 16:34 GMT
#878
On October 05 2011 01:20 whoopingchow wrote:
Show nested quote +
On October 04 2011 23:59 ToyOmnibus wrote:
Huh, this thread is so much better then the zerg and protoss copies, the people here are far nicer and way more helpful. Keep it going guys we are learning heaps.


Blazinghand's infinite wisdom certainly doesn't hurt....:D

So earlier in the thread, it was pointed out that if a Zerg didn't have an expo down by 4:00, it's usually an all-in of some sort. What about Protoss? Also, I was matched up against a player who did a "high-economy baneling bust", where he lay down a 14-pool, 14-hatch, and then proceeded to just try to baneling bust me. I lost eventually, but I'm just wondering: how could this be scouted (disclaimer: he told me he was going to cheese, so I probably lasted longer than I should have, but I still lost)? I can upload a replay when I get off work if there's confusion.


If you are going a reactor hellion expand you should be able to tell something is off by your hellions poking. Without knowing your opening it's a bit hard to tell what you should be doing.
tjhan
Profile Joined March 2011
90 Posts
October 04 2011 16:50 GMT
#879
I'm having real trouble with the marine tank push. I play random at a high plat low diamond level but used to main Terran. Now I can do the basic micro right, like shift queuing slow tank pushes, multi drops etc. But when it's the super battle time, ie when you know he's coming with a mass of lings, blings and muta, I end up just pressing T, running my marines back and praying that somehow the AI tanks luck out and kill all the banelings.

It's more down to good macro / luck that I manage to win engagements. I use the Darglein's micro trainer quite a bit but that doesn't really help that much cos I can't get past level 7 or so on this exact scenario and that's even when I know stuff are coming in advance and don't have to macro.

So to cut a long story short,

1) What is the sequence of actions you take?

2) Do you hotkey everything on one group?

3) When you focus fire banelings with tanks, do you do it for each tank individually or do you use the control group/subgroup for tanks and shift right click each clump of banelings?

4) How on earth can one have enough apm to spread marines AND focus fire?
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
October 04 2011 17:03 GMT
#880
On October 05 2011 01:50 tjhan wrote:
I'm having real trouble with the marine tank push. I play random at a high plat low diamond level but used to main Terran. Now I can do the basic micro right, like shift queuing slow tank pushes, multi drops etc. But when it's the super battle time, ie when you know he's coming with a mass of lings, blings and muta, I end up just pressing T, running my marines back and praying that somehow the AI tanks luck out and kill all the banelings.

It's more down to good macro / luck that I manage to win engagements. I use the Darglein's micro trainer quite a bit but that doesn't really help that much cos I can't get past level 7 or so on this exact scenario and that's even when I know stuff are coming in advance and don't have to macro.

So to cut a long story short,

1) What is the sequence of actions you take?

2) Do you hotkey everything on one group?

3) When you focus fire banelings with tanks, do you do it for each tank individually or do you use the control group/subgroup for tanks and shift right click each clump of banelings?

4) How on earth can one have enough apm to spread marines AND focus fire?

What I find often is if I know where the zerg army is, engagements go much smoother because I have time to prepare a bit, and get quick/pre sieges on tanks and spreads on marines. This involves active map awareness (scanning, controlling towers, stimming in individual marines, etc).

Trying to recreate my muscle memory, I think my order in battles is something like the following:
1. Siege tanks
2. Stim and retreat marines to avoid getting surrounded by lings
3. Focus tanks on banelings by shift clicking groups of banes (you don't have to select individual tanks because tanks do not overkill, so just select all of them and they will do the rest)
4. Spread marines in a big ole' arc

Having a separate hotkey for tanks is nice, but you can do without it by control clicking on a tank to select all of them. I am pretty sure there are high level players that do things both ways.
more weight
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