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The Terran Help Me Thread - Page 409

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
TempestMaker
Profile Joined November 2010
Canada37 Posts
December 09 2012 07:12 GMT
#8161
Can't believe I'm asking this, but what's the best response to a proxy hatch built in your base, scouted while it's building. (In my particular example it was a third hatchery before pool and went down while my CC-first rax was building.) I'm guessing you want to attack it with SCVs since it's bad if speedlings start coming out of it, but not sure how many to pull and whether to start attacking it right away or wait until it finishes (in case he just cancels). I'm guessing the former since I'm still in good shape with a cancel...
crbox
Profile Joined August 2010
Canada1180 Posts
December 09 2012 07:27 GMT
#8162
On December 09 2012 16:12 TempestMaker wrote:
Can't believe I'm asking this, but what's the best response to a proxy hatch built in your base, scouted while it's building. (In my particular example it was a third hatchery before pool and went down while my CC-first rax was building.) I'm guessing you want to attack it with SCVs since it's bad if speedlings start coming out of it, but not sure how many to pull and whether to start attacking it right away or wait until it finishes (in case he just cancels). I'm guessing the former since I'm still in good shape with a cancel...


I don't think he's gonna have speed if he proxy hatches any time soon.
(hence I don't think you should attack with scvs)

You said he did 3 hatch before pool and 3rd hatch in your base? this hatch is gonna finish and he's gonna have one larvae there. One ling and a queen can easily be dealt with. I would rally my nat cc to my main, wall off so if he does frontal attack your safe, build a bunker near the proxy hatch and just wait to see what comes out.

If it's not a 3hatch before pool (which makes 0 sense) it's probably roaches, so i'd make standard 2 rax after cc first or maybe 3 (assuming u cc first) but second rax a bit far away, make a tech lab and pump marauders, and bunkers.
TempestMaker
Profile Joined November 2010
Canada37 Posts
December 09 2012 07:54 GMT
#8163
On December 09 2012 16:27 crbox wrote:
Show nested quote +
On December 09 2012 16:12 TempestMaker wrote:
Can't believe I'm asking this, but what's the best response to a proxy hatch built in your base, scouted while it's building. (In my particular example it was a third hatchery before pool and went down while my CC-first rax was building.) I'm guessing you want to attack it with SCVs since it's bad if speedlings start coming out of it, but not sure how many to pull and whether to start attacking it right away or wait until it finishes (in case he just cancels). I'm guessing the former since I'm still in good shape with a cancel...


I don't think he's gonna have speed if he proxy hatches any time soon.
(hence I don't think you should attack with scvs)

You said he did 3 hatch before pool and 3rd hatch in your base? this hatch is gonna finish and he's gonna have one larvae there. One ling and a queen can easily be dealt with. I would rally my nat cc to my main, wall off so if he does frontal attack your safe, build a bunker near the proxy hatch and just wait to see what comes out.

If it's not a 3hatch before pool (which makes 0 sense) it's probably roaches, so i'd make standard 2 rax after cc first or maybe 3 (assuming u cc first) but second rax a bit far away, make a tech lab and pump marauders, and bunkers.


Good points, thanks. In my case it actually was queen (inject), then roaches. I reacted terrrribly though, so my particular example isn't worth much. There probably shouldn't have been time for that if I'd reacted properly to kill it.
FireFlyInTheSky
Profile Joined December 2012
2 Posts
December 09 2012 15:07 GMT
#8164
On December 07 2012 16:26 TheDwf wrote:
Show nested quote +
On December 07 2012 11:04 Jer99 wrote:
c. Supply depots at the extremities of your base for that extra bit of vision, with 2 bunkers protecting your natural. Don't be afraid to pull scvs to kill off the warp prism units

Pulling SCVs against Warp Prism 4g is a do or die, not a “don't be afraid” thing. It's an absolute imperative, you'd better pull 20+ SCVs if you want to survive [assuming 1 rax FE → 3 rax].

Show nested quote +
On December 07 2012 11:04 Jer99 wrote:
d. Scouting that 2nd gas is extremely important to know if its a 3 gate stargate build.

He's talking about the 1 gas variant which gets one VR and only Zealots.

Show nested quote +
On December 07 2012 11:04 Jer99 wrote:
On a side note, what i don't see any terran player do at all is build a barracks for scouting.

And for good reasons, it just kills your build order—not to mention that if you scout standard play, you just managed to end up behind for nothing.


Thanks for the replies guys. If I manage to scout the proxy robo in time or know warp prism 4 gate is coming, is it recommended that I float my nat CC to the main and instead defend on the high ground?

geokilla
Profile Joined May 2011
Canada8240 Posts
December 09 2012 17:38 GMT
#8165
How do I beat a TvT where my opponent goes BC-tanks-bio with a small group of vikings? I tried marine tank with vikings but no luck. I then tried a base trade where I had Vikings-Marines-Thors but got completely owned as well when he decided to return home and kick me in the butt.
crbox
Profile Joined August 2010
Canada1180 Posts
December 09 2012 17:47 GMT
#8166
On December 10 2012 02:38 geokilla wrote:
How do I beat a TvT where my opponent goes BC-tanks-bio with a small group of vikings? I tried marine tank with vikings but no luck. I then tried a base trade where I had Vikings-Marines-Thors but got completely owned as well when he decided to return home and kick me in the butt.


The question isn't really how to beat that composition, but how did he get there. Basically you are both doing the same thing (marine tank) but he adds battlecruiser. How does he have such a superior income that he can produce those. I'm assuming he either got a big lead early on and toyed with you or you could've crushed him way before battlecruisers because he didn't have anything on the ground at that moment. Try to look into the replay and identify the timing where you could've beat him.
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
Last Edited: 2012-12-09 17:51:55
December 09 2012 17:50 GMT
#8167
Is there a guide on how to marine/tank push in TvZ? I notice I get caught unseiged quite a bit, or I seige too early. Are there any general rules I should be following when

a) I'm travelling to a base

b )attacking a zerg expo?

EDIT: I'm gold btw.
I'm a noob
crbox
Profile Joined August 2010
Canada1180 Posts
December 09 2012 18:09 GMT
#8168
On December 10 2012 02:50 awwnuts07 wrote:
Is there a guide on how to marine/tank push in TvZ? I notice I get caught unseiged quite a bit, or I seige too early. Are there any general rules I should be following when

a) I'm travelling to a base

b )attacking a zerg expo?

EDIT: I'm gold btw.


Leapfrog your tanks and try to spread your units. You don't want to clump up. It's all about zoning the zerg and forcing an engagement where you are comfortable and already set up. You don't want to get caught unsieged. Stim a marine in front (shift +click to and then ctrl+whateverarmyhotkeyyouuse) or scan to see what's ahead. Positioning is really important with terran ^.^

Gl ~
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
December 09 2012 18:19 GMT
#8169
On December 10 2012 02:38 geokilla wrote:
How do I beat a TvT where my opponent goes BC-tanks-bio with a small group of vikings? I tried marine tank with vikings but no luck. I then tried a base trade where I had Vikings-Marines-Thors but got completely owned as well when he decided to return home and kick me in the butt.


ravens+vikings+a ground army

PDDs allow your vikings to kill his air, and then you can use superior vision due to air control to push back his ground army and then turn into the aggressor.
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
Last Edited: 2012-12-09 18:26:31
December 09 2012 18:26 GMT
#8170
On December 10 2012 03:09 crbox wrote:
Show nested quote +
On December 10 2012 02:50 awwnuts07 wrote:
Is there a guide on how to marine/tank push in TvZ? I notice I get caught unseiged quite a bit, or I seige too early. Are there any general rules I should be following when

a) I'm travelling to a base

b )attacking a zerg expo?

EDIT: I'm gold btw.


Leapfrog your tanks and try to spread your units. You don't want to clump up. It's all about zoning the zerg and forcing an engagement where you are comfortable and already set up. You don't want to get caught unsieged. Stim a marine in front (shift +click to and then ctrl+whateverarmyhotkeyyouuse) or scan to see what's ahead. Positioning is really important with terran ^.^

Gl ~


As a general rule, I want to seige just outside of creep right?
I'm a noob
Whatson
Profile Blog Joined January 2012
United States5356 Posts
December 09 2012 18:33 GMT
#8171
On December 10 2012 03:26 awwnuts07 wrote:
Show nested quote +
On December 10 2012 03:09 crbox wrote:
On December 10 2012 02:50 awwnuts07 wrote:
Is there a guide on how to marine/tank push in TvZ? I notice I get caught unseiged quite a bit, or I seige too early. Are there any general rules I should be following when

a) I'm travelling to a base

b )attacking a zerg expo?

EDIT: I'm gold btw.


Leapfrog your tanks and try to spread your units. You don't want to clump up. It's all about zoning the zerg and forcing an engagement where you are comfortable and already set up. You don't want to get caught unsieged. Stim a marine in front (shift +click to and then ctrl+whateverarmyhotkeyyouuse) or scan to see what's ahead. Positioning is really important with terran ^.^

Gl ~


As a general rule, I want to seige just outside of creep right?

Yes, the original idea was to set up a siege tank line, and if zerg didn't engage soon, you kept on rallying reinforcements and added bunkers/turrets and pushed your way across the map.
¯\_(シ)_/¯
washikie
Profile Joined February 2011
United States752 Posts
December 09 2012 21:25 GMT
#8172
I've been thinking allot about incorporating ravens more into my tvz since they removed the seeker research, do you have any advice on when i should start transitioning into ravens, and if i do this do i have to play passive or can i be aggressive during the transition. Does going raven negatively impact a 2-2 timing push against zerg? I would also like to know in general what you think of incorporating ravens into late game tvz.
"when life gives Hero lemons he makes carriers" -Artosis
saaaa
Profile Joined November 2010
Germany419 Posts
December 09 2012 23:54 GMT
#8173
On December 10 2012 06:25 washikie wrote:
I've been thinking allot about incorporating ravens more into my tvz since they removed the seeker research, do you have any advice on when i should start transitioning into ravens, and if i do this do i have to play passive or can i be aggressive during the transition. Does going raven negatively impact a 2-2 timing push against zerg? I would also like to know in general what you think of incorporating ravens into late game tvz.


throw down additional starports at around the 16 minute mark and begin to build ravens i like to have 4 starports in total
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 09 2012 23:58 GMT
#8174
On December 10 2012 06:25 washikie wrote:
I've been thinking allot about incorporating ravens more into my tvz since they removed the seeker research, do you have any advice on when i should start transitioning into ravens, and if i do this do i have to play passive or can i be aggressive during the transition. Does going raven negatively impact a 2-2 timing push against zerg? I would also like to know in general what you think of incorporating ravens into late game tvz.


Well, when Flash played Zenio in the SPL EGTL vs KT match, he used a normal hellion banshee opener, but instead of cloak and a 2nd banshee, he opted to go for a Raven. This is good for, in my opinion, at least two reasons. One, you will save a ridiculous amount of energy for mules that normally would have been used on scans. Secondly, as Flash showed, if your opponent gets complacent with his army, then you can move in with the Raven and drop Seeker Missile on top of his banelings, killing a nice number and using up only energy.
GARcher
Profile Joined October 2012
Canada294 Posts
Last Edited: 2012-12-10 01:36:19
December 10 2012 01:17 GMT
#8175
On December 09 2012 16:12 TempestMaker wrote:
Can't believe I'm asking this, but what's the best response to a proxy hatch built in your base, scouted while it's building. (In my particular example it was a third hatchery before pool and went down while my CC-first rax was building.) I'm guessing you want to attack it with SCVs since it's bad if speedlings start coming out of it, but not sure how many to pull and whether to start attacking it right away or wait until it finishes (in case he just cancels). I'm guessing the former since I'm still in good shape with a cancel...


Don't pull SCVs. An SCV mines at 40 minerals per minute. You are going to have to pull at least 5 to have a chance at killing it before it finishes. That's a lot of minerals you are losing out on while he can just cancel and get his money back. Just rally your marines right in front of the hatch (to they point they are touching) so that if he does decide to cancel, his drone gets shot by your marines. Even if the hatch manages to finish before your marines kill it, he's not going to be able to do anything with 1 larva that early on. If he's going for a proxy hatch, he is either a bad cheeser (you'll beat him) or he's hoping you'd overreact and pull all your SCVs (retard magnet).

On December 09 2012 13:44 ETisME wrote:
can someone tell me how to remember how/when to save energy for scan?
I kept on mule-ing whenever I look back in my base because of my queen inject habit (my main was zerg) and whenever I can, I just keep muleing, the only time I can afford to scan is when I forgot to mule and have energy left over

The only scan I really do is the mid game scan for tech and also if I am engaging the army on cliff.
This problem is HUGE in TvZ because sometimes I just don't have energy to scan to kill off creeps fast enough with my push

Around when you hit 50 SCVs and have a third orbital ready (assuming you are playing hellion banshee fast third cc). Use one orbital exclusively for scans. Or you can get an early raven (not really recommended because of gas costs that early).
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
December 10 2012 04:47 GMT
#8176
I don't know how to deal with drone harass at the beginning of the game, i get so frustrated because i feel like i am helpless and under the mercy of the zerg. http://drop.sc/283231
kwark_uk: @father_sc learn to play maybe?
TempestMaker
Profile Joined November 2010
Canada37 Posts
Last Edited: 2012-12-10 08:33:09
December 10 2012 08:29 GMT
#8177
On December 10 2012 13:47 9-BiT wrote:
I don't know how to deal with drone harass at the beginning of the game, i get so frustrated because i feel like i am helpless and under the mercy of the zerg. http://drop.sc/283231


Watched the replay. Don't run away from the drone. As soon as it goes to attack your worker, halt the building and attack it back, while pulling a second worker to attack it and force it away. Resume building as soon as you can without letting him kill an scv. Worker battles only take a few seconds, so your rax (or CC) isn't delayed by much. Alternatively, if you see it bee-lining for your building rax, you can pull an scvs to attack it preemptively so you don't have to halt. If it keeps trying to kill your builder while you attack it with the second worker, halt building and double-up attacking him. (In platinum I find he's often not expecting that and you can kill the drone. Then keep building with the healthy SCV and send the other one back to the mineral line.)

If you start a CC on the low ground before your marine is out when there's a drone sitting right there, you can pretty much guarantee he's going to attack it, so you'll need to have a second worker down there to fight it off. (Ideally that one's your scout, so you're wasting as little mining time as possible.)

I'm just high plat, but that works fine for me, and is roughly the advice I've seen from higher level players as well.

Edit: Also, I'd suggest not rage-quitting from losing one SCV to worker harass...
Pyrox
Profile Joined November 2012
Netherlands5 Posts
December 10 2012 10:59 GMT
#8178
Hi TL!,

I just wanted to ask a quick question, the "standard" play of terran for me is becomming, heavily macro orienteded. Which I dont mind, but to switch up my routine more, I need some good 1 base aggression (NOT all-in) in to macro. Most build I see rely on 1 rax cc or cc first. Also Im getting cheesed alot in ladder so frustrating when I go cc first or 1 rax cc.

thanks in advance!
BBLN
Profile Joined October 2012
16 Posts
December 10 2012 12:12 GMT
#8179
Hi,

Does anyone knows how exactly Polt's TvZ build goes? (the one from Day9 Daily #529)
I am really waiting for a guide, I searched here and on reddit but no ones talks about it.

Thanks in advance!
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 10 2012 16:35 GMT
#8180
On December 10 2012 19:59 Pyrox wrote:
Hi TL!,

I just wanted to ask a quick question, the "standard" play of terran for me is becomming, heavily macro orienteded. Which I dont mind, but to switch up my routine more, I need some good 1 base aggression (NOT all-in) in to macro. Most build I see rely on 1 rax cc or cc first. Also Im getting cheesed alot in ladder so frustrating when I go cc first or 1 rax cc.

thanks in advance!


Well, in TvZ one base aggression isn't really a thing. However, in TvP and even more so TvT, you're in luck. For TvP, you can open cloaked banshees, reapers, or a hellion drop, or marine hellion drop, or even hellion banshee if you think you can do enough damage, before expanding and transitioning into a normal game. For TvT, everything for TvP as well as proxy marauder, reactor hellion, and a few others I can't remember off the top of my head
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