• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:52
CEST 16:52
KST 23:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)6Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!38Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles3
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Which box art did your first copy of StarCraft 1 have? BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! XUN appreciation thread
Tourneys
Escore Tournament - Season 3 [ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8430 users

The Terran Help Me Thread - Page 401

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 399 400 401 402 403 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Windz03
Profile Joined October 2011
Malaysia10 Posts
Last Edited: 2012-11-21 15:29:53
November 21 2012 15:29 GMT
#8001

On November 20 2012 18:33 BuffloBEAST wrote:
How's it going everyone? I have been playing a lot of ladder recently and noticed that whenever my opponent in a TvP proxy gateways me, I lose even when I scout it. It seems that making a wall in around my workers is just no good on some maps as the zealots can find a small crack to get in. What is the easiest, most efficient way to shut this strategy down? If anyone knows of a replay where a professional holds it off that would probably be the most beneficial learning method.



If proxy gate is in base, just pull 4-5 scvs and take the gateway(not pylon because he can just throw up another one or two) and continue with 1 rax into whatever, have an scv follow the probe around to keep damaging it. If you scout it outside, just wall off with barracks and depot, and be prepared to repair (have your scv scout and see if the toss takes a gas and cyber at his base, this will let you know if you need a bunker or not). You can try to follow up with additional racks and hope to counter as his units will be late, but a good toss would cancel his gateway and build it straight in his base after he sees the proxy failed. It is easier to just continue with the 1 racks expand and have a bunker to defend, if defended properly you should have a slight lead.
Windz03
Profile Joined October 2011
Malaysia10 Posts
Last Edited: 2012-11-21 15:32:36
November 21 2012 15:31 GMT
#8002

On November 20 2012 18:33 BuffloBEAST wrote:
How's it going everyone? I have been playing a lot of ladder recently and noticed that whenever my opponent in a TvP proxy gateways me, I lose even when I scout it. It seems that making a wall in around my workers is just no good on some maps as the zealots can find a small crack to get in. What is the easiest, most efficient way to shut this strategy down? If anyone knows of a replay where a professional holds it off that would probably be the most beneficial learning method.


If proxy gate is in base, just pull 4-5 scvs and take the gateway(not pylon because he can just throw up another one or two) and continue with 1 rax into whatever, have an scv follow the probe around to keep damaging it. If you scout it outside, just wall off with barracks and depot, and be prepared to repair (have your scv scout and see if the toss takes a gas and cyber at his base, this will let you know if you need a bunker or not). You can try to follow up with additional racks and hope to counter as his units will be late, but a good toss would cancel his gateway and build it straight in his base after he sees the proxy failed. It is easier to just continue with the 1 racks expand and have a bunker to defend, if defended properly you should have a slight lead.

Umm. sorry about two posts. New at this.
Hero1
Profile Joined December 2010
135 Posts
November 21 2012 17:11 GMT
#8003

On November 20 2012 18:33 BuffloBEAST wrote:
How's it going everyone? I have been playing a lot of ladder recently and noticed that whenever my opponent in a TvP proxy gateways me, I lose even when I scout it. It seems that making a wall in around my workers is just no good on some maps as the zealots can find a small crack to get in. What is the easiest, most efficient way to shut this strategy down? If anyone knows of a replay where a professional holds it off that would probably be the most beneficial learning method.


I've been playing around with this and I suggest 4 SCVs per gate (assuming you attack it shortly after being started) since 5 SCVs will kill it shortly after it's finished and you want him to decide whether or not he'll try to chrono a zealot. If you attack with too much, he'll just cancel very cheaply whereas you lost a lot of mining time. Basically you want him to start the zealot but kill the gate before it's finished. Just play around with this. Maybe you can even start with 3 and add 2 if he starts the zeal.
For the rest see the other posters. Walling your minerals doesn't help too much. It's obviously tough to hold if not scouted/scouted too late and you have no wall. Try a-move a bunch of SCVs onto the zeals and kite around (not away!) with your marines so they can't be attacked. Sometimes you can set your SCVs on hold position in narrow passages, messing up the zeals KI since it won't attack passive SCVs by default.
MonDeW
Profile Joined June 2011
Denmark369 Posts
November 21 2012 17:32 GMT
#8004
Hey guys! I've really had a lot of trouble lately against mech in TvT, and i really don't know how to go against it if they just build a pretty decent turret ring, i feel like i cant engage them because tanks are so good in large numbers, and hellions buffer a lot of damage, so i generally try to expand pretty aggressively, but that just doesn't seem to work either.

I lose the majority of the time against mech, help!
Sianos
Profile Joined April 2011
580 Posts
November 21 2012 19:27 GMT
#8005
On November 22 2012 02:32 MonDeW wrote:
Hey guys! I've really had a lot of trouble lately against mech in TvT, and i really don't know how to go against it if they just build a pretty decent turret ring, i feel like i cant engage them because tanks are so good in large numbers, and hellions buffer a lot of damage, so i generally try to expand pretty aggressively, but that just doesn't seem to work either.

I lose the majority of the time against mech, help!


1st: Expand more aggressive than him
2nd: Deny his expansions as long as possible or force trades every time he wants to expand

If he expands really fast, then it means that either he has a weak defense in his main or a small army. You have to capitalize on those mistakes and use either tanks on your own to contain or a lot of marauders to decimate his army little by little. You have to keep in mind, that you can max out a lot faster while going either bio or marine-tank and you have to use your income advantage to prevent him from getting a critical number of tanks and a good position on the map. A good example of bio vs. mech should be illusion vs fenix game 3 in WCS. Illusion showed an amazing bio play on daybreak against a turtleing fenix. Spreading your units before engaging and attacking from multiple angles is key and almost always will demolish approaching mech armies. You can´t play the passive game against mech, since you´ll give him the time he needs to build up his massive and stronger army.
Hero1
Profile Joined December 2010
135 Posts
November 21 2012 20:06 GMT
#8006
On November 22 2012 04:27 Sianos wrote:
If he expands really fast, then it means that either he has a weak defense in his main or a small army. You have to capitalize on those mistakes and use either tanks on your own to contain or a lot of marauders to decimate his army little by little. You have to keep in mind, that you can max out a lot faster while going either bio or marine-tank and you have to use your income advantage to prevent him from getting a critical number of tanks and a good position on the map. A good example of bio vs. mech should be illusion vs fenix game 3 in WCS. Illusion showed an amazing bio play on daybreak against a turtleing fenix. Spreading your units before engaging and attacking from multiple angles is key and almost always will demolish approaching mech armies. You can´t play the passive game against mech, since you´ll give him the time he needs to build up his massive and stronger army.


I have the same problem so I hope noone minds if I hijack his question
Crushing someone you described is the easier mech version. I'm having trouble vs the really defensive ones. Recently I played someone who easily spend 800 mins in turrets + sensor tower and would perma scan my army if I was in his range. No chance of being sneaky or dropping his main so he could easily leapfrog forward and take his 3rd, later his 4th.
Sure, I always had 2-3 bases more and was producing units way faster but at some point I have to trade my bio and usually get crushed so hard that he can roll to my outer bases undefended and siege up there. Unless I don't have the map covered in raxes, it's just not enough time to remax.
Should I've transitioned to BCs faster and maybe just waste small squads so I can free up supply for vikings/bcs?
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2012-11-23 00:22:27
November 23 2012 00:20 GMT
#8007
Hi everyone! 1st post don't be angry when i screw it up

Ive just started playing starcraft for a couple of weeks, Ive read alot on this forum and watch utube vids, but terrans and me doenst work well yet. Ive lost every ranking match till now with terrans (protos works well tho).

Matches go like metioned below :

1. I do the MMM-opening, because its safe and transition in easier
2. I sometimes even take my expansion.
3. I'm toast when the 1st wave comes every time.

Seems im have problems defending my base. My question is, how as a terran do i establish a good defence, which doesnt cost to much resources against zerg and protos? (p.s. walling in isnt the problem)

Thanks in advance,

govie
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Hero1
Profile Joined December 2010
135 Posts
November 23 2012 11:07 GMT
#8008
On November 23 2012 09:20 govie wrote:
Hi everyone! 1st post don't be angry when i screw it up

Ive just started playing starcraft for a couple of weeks, Ive read alot on this forum and watch utube vids, but terrans and me doenst work well yet. Ive lost every ranking match till now with terrans (protos works well tho).

Matches go like metioned below :

1. I do the MMM-opening, because its safe and transition in easier
2. I sometimes even take my expansion.
3. I'm toast when the 1st wave comes every time.

Seems im have problems defending my base. My question is, how as a terran do i establish a good defence, which doesnt cost to much resources against zerg and protos? (p.s. walling in isnt the problem)

Thanks in advance,

govie


Your question is too general. The most important thing is scouting your opponent and if he doesn't fast expand (gasless) as well, you generally wanna have at least one bunker. If he goes allin, I'd increase this amount to three bunkers (depending on the specific kind of allin ofc) and be ready to pull workers to repair ASAP. It's always micro intensive but it gets easier once you get used to it.
You can also wallin your bunkers with a depot wall so zealots and lings have less attack area. But don't do this on maps where you have no ramp like daybreak because ranged units will kill your depots and you can't do much about it.
GARcher
Profile Joined October 2012
Canada294 Posts
November 23 2012 15:53 GMT
#8009
On November 23 2012 09:20 govie wrote:
Hi everyone! 1st post don't be angry when i screw it up

Ive just started playing starcraft for a couple of weeks, Ive read alot on this forum and watch utube vids, but terrans and me doenst work well yet. Ive lost every ranking match till now with terrans (protos works well tho).

Matches go like metioned below :

1. I do the MMM-opening, because its safe and transition in easier
2. I sometimes even take my expansion.
3. I'm toast when the 1st wave comes every time.

Seems im have problems defending my base. My question is, how as a terran do i establish a good defence, which doesnt cost to much resources against zerg and protos? (p.s. walling in isnt the problem)

Thanks in advance,

govie


Terran is a hard race to play. If you feel that you've been having more success with Protoss, go with Protoss. If you do decide to stick with Terran then here are some things you are doing wrong from what you said.

They are listed in order of importance.

1. You should ALWAYS take expansions. Go look up the build order for 1 rax expand and always use that until your macro is good. A good series of videos to watch would be FilterSC's videos on youtube. Work on macro to get 50 SCVs by 10 minutes.

2. Don't worry about variations in playstyles and transitions until you are able to hit 50 SCVs by 10 (in game) minutes.

3. If you are toast when the opponent attacks with his first wave that means your macro is lacking. Your economy is behind and you aren't producing enough units.

4. Defense doesn't do shit if you don't have an army. MACRO MACRO MACRO!

Lastly, if you die to some sort of unexpected cheese, don't rage. Just look over the replay and see what you did wrong and what you could have done/scouted to prevent that.
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2012-11-24 15:26:39
November 23 2012 16:44 GMT
#8010
Hero & garcher thx!

I'll do the homework you guys gave me:

1. Ive tried the 2 rax expand, but my micro in battles still lacks skill to defend that early pressure. I'll test the 1 rax expansion, with 50 SCV's in 10 minutes. Maybe this strategy suits me better.
2. I wont forget the rule when an opponent with gas in the beginning needs bunkers to defend.

practise makes perfect

UPDATE
I won my first game with 1rax FE

Ofc. my opponent wasnt that good either, /care I watched my replay for once and it helped alot. In next matches in the first 6 minutes i need to :

1. spend resources (rax and CC);
2. Idle workers need to do something;
3. scan opponents base for a banshee build around 5/6 minutes (as in bronze league, i see alot of all in air, banshees or medivac);


Thx peeps


The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2012-11-23 18:05:23
November 23 2012 17:37 GMT
#8011
Edit:
I will make my post more concised, what is the first build to-go when i want to learn Terran?(whichever match up) I used to be low/mid master zerg. OP provides few openers/builds to choose, but what would be the build to go and bust my head up first until i get it right?
Stork[gm]
Persh
Profile Joined February 2012
Estonia108 Posts
November 23 2012 19:51 GMT
#8012
On November 24 2012 02:37 bgx wrote:
Edit:
I will make my post more concised, what is the first build to-go when i want to learn Terran?(whichever match up) I used to be low/mid master zerg. OP provides few openers/builds to choose, but what would be the build to go and bust my head up first until i get it right?


Most recommend 1rax FE in every matchup
skyafterrain
Profile Joined November 2010
Thailand22 Posts
November 24 2012 02:54 GMT
#8013
Hi everyone

Are there any pressure but can transition out well build for TvP?.
I am so boring in 1 Rax FE/+1/ 2 Medivacs 10 min timing attack and every protoss seems to predict and prepare for that very well, or are there any solid build rather than this timing. I want to be a solid/macro player so I avoid all in-ing.

Thanks guys.
There is nothing either right or wrong but thinking makes it so
GARcher
Profile Joined October 2012
Canada294 Posts
Last Edited: 2012-11-24 03:07:43
November 24 2012 03:07 GMT
#8014
On November 24 2012 11:54 skyafterrain wrote:
Hi everyone

Are there any pressure but can transition out well build for TvP?.
I am so boring in 1 Rax FE/+1/ 2 Medivacs 10 min timing attack and every protoss seems to predict and prepare for that very well, or are there any solid build rather than this timing. I want to be a solid/macro player so I avoid all in-ing.

Thanks guys.


2 rax pressure
1 rax FE is standard against protoss
ZvZ is like a shitty apartment: Roaches and Fungal Growth everywhere.
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
November 24 2012 04:44 GMT
#8015
On November 24 2012 11:54 skyafterrain wrote:
Hi everyone

Are there any pressure but can transition out well build for TvP?.
I am so boring in 1 Rax FE/+1/ 2 Medivacs 10 min timing attack and every protoss seems to predict and prepare for that very well, or are there any solid build rather than this timing. I want to be a solid/macro player so I avoid all in-ing.

Thanks guys.


Marauder expand or 2 rax reactor first work well on most maps and don't put you too far behind if you don't do significant damage, reactor hellion (with or without drops) transitions well too but relies more on doing damage. You can also do 1 rax fe into cloak banshee which leaves you vulnerable to gate timings but is a really fun style.
In Somnis Veritas
PanzerPony
Profile Joined April 2011
85 Posts
November 24 2012 12:53 GMT
#8016
How can I prevent the protoss from using warp prism and sentry from force-fielding my ramp and then killing my main while my whole army in the natural? I am talking about protoss going for an all-in (usually immortal-sentry), which prompts me to build a bunch of bunkers in the natural and concentrate all of my marines there.

Should I try to build one of the bunkers near the ramp on the high ground?

If he does succeed in blocking ramp and warping in units, do I automatically lose or is there anything I can do?

For reference, I am currently going for cc first then 4 rax marines if I expect an all-in.

Thanks!
eeChiama
Profile Blog Joined April 2012
Argentina96 Posts
November 24 2012 13:10 GMT
#8017
Hihi,
I decided to switch from toss (master) to terran (struggling in low diamond!) this last week, T is just too much fun!
I need some help with my openings, I wasn't able to find solid info.

TvT: I'm doing 1 Rax Expo into 1-1-1. I insta put a tech lab on the factory and start vikings once the starport is done. However, I just don't have enough units to stop 1 base tank pushes and honestly would like and easier time against marine/hellion elevator. When are you supposed get the addons? Maybe getting hellions before the tech lab could help.
I have heard some talk about 1 rax cc rax being pretty standard, but more solid opening. Any tip on this? A BO or replay maybe?

TvZ I'm doing 1 rax cc --> hellion banshee + cc 2bays.
Is this really the standard? I feel it's a little too greedy and I have way too few units to defend the third. Lately everyone is doing 14 cc into 2rax, maybe I should try that?

Also, how do you defend early pools while 1 rax cc'ing ? Walling in seems obvious, but while doing 17cc on the lowground I just can't hold . I feel that you need to know it's coming, which takes me to the next question.

Usual scout timings on 4player and 2 player maps? I'm doing 14-scout on TvP, same for TvT.

Thank you fellow terrans! Much love for TL.


proud owner of the TL mousepad
Sianos
Profile Joined April 2011
580 Posts
Last Edited: 2012-11-24 15:10:31
November 24 2012 15:10 GMT
#8018
This should help you with your problems, since there are all videos about defending 1 base attacks.

As for TvZ: Yes hellion banshee is standard. You can hold off any early pressure with some micro. In case of allins, you´ll loose some scvs but it´s important that your units stay alive as long as possible. Your 3rd CC should help you recover from losses. To take your 3rd you need to wall of it as soon as possible with depots. You´ll usually have 1 tank a few bio units and 1 or 2 medivacs. Here is a game from me against a friend of mine who likes to do mass ling attacks on the 3rd and i defend it off easily.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
November 24 2012 16:10 GMT
#8019
Okay folks, I have a replay. I lose any time zerg makes roaches, at any point in the game. THis is a FFA where the other two immediately leave but it typified SO many games that I have asked for help with in this thread

http://drop.sc/278294

I know I played bad, I was up until 2am playing team games and the damn kids got me up at 6:30 so this was sloppy, and I get so tilted by early roaches that I don't commit to doing anything and have horrible macro.

CC first on Antiga, he scouts me first, I scout gas at 3:45 and no third a little while later so I suspect a bust or mutas. Before I can do anything about it, a handful of roaches show up at my natural so I cancel my starport to get a good surround on my bunker and not die. He then just camps out of range of the bunker so I can't land at my natural for a looong time.

Even though he could have transitioned into a ling style at that point, I blindly go almost pure marauder with some tank and medivac support because I struggle so much against roaches.

I should not have suicided my hellions, I should have just been patient and waited for a medivac and camped at likely fourth bases. I should not have floated a billion gas, I usually mech and the marauder transition didn't go smoothly. I also shouldn't have hotkeyed my third CC when floating it away to ninja expo because I called it back to my base more than once changing rally points. (Again, I can't tell you how much roaches fluster me.)

He attacks with a bunch of roaches with infested terran support up the ramp into my depot wall backed by tanks, marauders, and medivacs and just rapes me. (!) I definitely lost this due to macro, but I will continue to lose to it until I am confident in what to do.

If I commit to a banshee to scout, I could just lose to secondary, later bust, if I commit to marauder, he could go ling muta or ling infestor since he has only committed 150 to the roach warren and am in the dark until he starts making units. When I go mech like normal the roaches deny my third base until I have 6 tanks and 2 thors with which to secure it, by that time the game is over. So I start to do all of them at once and float eleventy billion resources not deciding what to do and lose even harder.

Please help. The guy said he doesn't know how to help me because he doesn't lose to Terran...
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
Last Edited: 2012-11-24 16:32:36
November 24 2012 16:14 GMT
#8020
PS, (@Sianos) Mr. Llama should have lost to the ling bane bust (that was late) and the roach rush. I did not find those helpful.


@7:30 he has 2 hellions and 3 marines vs 8 roaches. He could focus fire the depot wall and its GG.


@7:20 (when I usually get bane busted) he had 3 barracks (floating in the air,) 6 marines and a naked bunker not protected by anything. If he had been going the standard hellion banshee, like in the roach video, he definitely would have died. It normally hits at 7:20 because that is before you can possibly have siege mode if you go for a fast tank after FE.
Prev 1 399 400 401 402 403 460 Next
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #261
EmpressLilyy39
Liquipedia
GSL
11:00
2026 GSTL: Main Stage Day 4
IntoTheiNu 1261
CranKy Ducklings SOOP212
Rex30
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Maru 88
BRAT_OK 57
SHIN 55
Rex 30
herO (SOOP) 29
Zoun (SOOP) 25
Trap 18
StarCraft: Brood War
Britney 43108
Shuttle 3252
Bisu 2646
EffOrt 653
BeSt 507
Light 499
Horang2 459
Mini 440
Larva 364
Soulkey 307
[ Show more ]
Rush 247
Snow 246
Stork 199
Hyuk 156
Dewaltoss 100
Sea.KH 93
Zeus 78
Leta 78
Mind 63
Pusan 60
ToSsGirL 39
soO 32
Barracks 28
Sexy 23
NotJumperer 21
Terrorterran 20
Shine 20
Aegong 19
Hm[arnc] 18
Sacsri 16
zelot 12
SilentControl 11
ajuk12(nOOB) 11
Rock 11
sorry 11
Dota 2
Gorgc5904
qojqva3127
Dendi1682
syndereN1131
Other Games
singsing1634
hiko1010
B2W.Neo742
Lowko254
OGKoka 141
RotterdaM126
Pyrionflax118
ArmadaUGS74
Mew2King59
QueenE37
Trikslyr9
Organizations
Other Games
BasetradeTV28
[ Show 11 non-featured ]
StarCraft 2
• mYiSmile111
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3457
• TFBlade786
Upcoming Events
PiGosaur Cup
9h 8m
Kung Fu Cup
20h 8m
Replay Cast
1d 9h
The PondCast
1d 19h
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
OSC
4 days
Afreeca Starleague
5 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
5 days
[ Show More ]
Afreeca Starleague
6 days
Leta vs ggaemo
Jaedong vs Queen
GSL
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Acropolis #5
Acropolis #5 - TRS
Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.