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+ Show Spoiler +On November 25 2012 01:10 U_G_L_Y wrote:Okay folks, I have a replay. I lose any time zerg makes roaches, at any point in the game. THis is a FFA where the other two immediately leave but it typified SO many games that I have asked for help with in this thread http://drop.sc/278294I know I played bad, I was up until 2am playing team games and the damn kids got me up at 6:30 so this was sloppy, and I get so tilted by early roaches that I don't commit to doing anything and have horrible macro. CC first on Antiga, he scouts me first, I scout gas at 3:45 and no third a little while later so I suspect a bust or mutas. Before I can do anything about it, a handful of roaches show up at my natural so I cancel my starport to get a good surround on my bunker and not die. He then just camps out of range of the bunker so I can't land at my natural for a looong time. Even though he could have transitioned into a ling style at that point, I blindly go almost pure marauder with some tank and medivac support because I struggle so much against roaches. I should not have suicided my hellions, I should have just been patient and waited for a medivac and camped at likely fourth bases. I should not have floated a billion gas, I usually mech and the marauder transition didn't go smoothly. I also shouldn't have hotkeyed my third CC when floating it away to ninja expo because I called it back to my base more than once changing rally points. (Again, I can't tell you how much roaches fluster me.) He attacks with a bunch of roaches with infested terran support up the ramp into my depot wall backed by tanks, marauders, and medivacs and just rapes me. (!) I definitely lost this due to macro, but I will continue to lose to it until I am confident in what to do. If I commit to a banshee to scout, I could just lose to secondary, later bust, if I commit to marauder, he could go ling muta or ling infestor since he has only committed 150 to the roach warren and am in the dark until he starts making units. When I go mech like normal the roaches deny my third base until I have 6 tanks and 2 thors with which to secure it, by that time the game is over. So I start to do all of them at once and float eleventy billion resources not deciding what to do and lose even harder. Please help. The guy said he doesn't know how to help me because he doesn't lose to Terran... This was just a case of, like you said, getting out-macroed, but you also basically lost with his first push. At 6 minutes, you scout 6 roaches and no 3rd. Why would you go for a 3rd CC, if you had thrown down bunkers or more rax you would have held much easier. Also, if you watch all pro games where a Terran sees no 3rd by 6, they won't go for hellion-banshee, they'll make tanks first, which even unsieged are a hell of a lot better than hellions. See Violet vs MMA IEM Kiev.
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Lol, cause I was floating money and didn't know what to spend it on. =p The guy told me after the game that he usually does a lot more damage or outright wins and my initial defense was good
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On November 25 2012 02:11 U_G_L_Y wrote: Lol, cause I was floating money and didn't know what to spend it on. =p The guy told me after the game that he usually does a lot more damage or outright wins and my initial defense was good
I'm just saying it could be a lot better. But go ahead and believe that defense is good, maybe that's why you fail vs roaches? And when in doubt, scan.
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lol if that was a good defense I'd hate to see what a bad one is Can you just tell me why you would go for a 3rd CC and hellions off of 2 marines and a bunker when you saw roaches and no 3rd by 6 minutes?
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whats a good marine/tank/marauder build nowadays?
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Q: If I SEE roaches close positions on Antiga, would I be able to complete another bunker or barracks? It seemed to me that either I was going to hold it or I wasn't, at that point. If I start a barracks immediately, I have ONE marine in about 2 minutes from now... I didn't have the production to fill more than one bunker at that time so I guess I figured I had to hold and catch back up with the extra CC
But I see your point, it is better than nothing. He (my opponent) said it was good, I didn't.
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On November 22 2012 02:11 Hero1 wrote: I've been playing around with this and I suggest 4 SCVs per gate (assuming you attack it shortly after being started) since 5 SCVs will kill it shortly after it's finished and you want him to decide whether or not he'll try to chrono a zealot. If you attack with too much, he'll just cancel very cheaply whereas you lost a lot of mining time. Basically you want him to start the zealot but kill the gate before it's finished. Just play around with this. Maybe you can even start with 3 and add 2 if he starts the zeal. I would not recommend doing that. It takes something like 5 SCVs pulled as soon as possible to kill the Gateway before the Zealot appears, and you will have to pull a SCV from time to time to attack the Probe, so you will end up giving too much economy if there is only one Gateway (not to mention the possibility to fail to destroy the Gateway in time); if there are two, pulling 10 SCVs is out of question.
On November 22 2012 05:06 Hero1 wrote:I have the same problem so I hope noone minds if I hijack his question Crushing someone you described is the easier mech version. I'm having trouble vs the really defensive ones. Recently I played someone who easily spend 800 mins in turrets + sensor tower and would perma scan my army if I was in his range. No chance of being sneaky or dropping his main so he could easily leapfrog forward and take his 3rd, later his 4th. Sure, I always had 2-3 bases more and was producing units way faster but at some point I have to trade my bio and usually get crushed so hard that he can roll to my outer bases undefended and siege up there. Unless I don't have the map covered in raxes, it's just not enough time to remax. Should I've transitioned to BCs faster and maybe just waste small squads so I can free up supply for vikings/bcs? Yes, if for any reason you don't have any opportunity to trade with a mech player while going bio, you have to prepare an air transition. If he doesn't have Thors, you can first make some Banshees along with a superior Viking count to delay his first push, then you add BCs as Thors can deal with your Banshees.
On November 24 2012 02:37 bgx wrote: Edit: I will make my post more concised, what is the first build to-go when i want to learn Terran?(whichever match up) I used to be low/mid master zerg. OP provides few openers/builds to choose, but what would be the build to go and bust my head up first until i get it right? Since 1 rax FE with various follow-ups works in all match-ups, I suppose you should do this.
On November 24 2012 11:54 skyafterrain wrote: Hi everyone
Are there any pressure but can transition out well build for TvP?. I am so boring in 1 Rax FE/+1/ 2 Medivacs 10 min timing attack and every protoss seems to predict and prepare for that very well, or are there any solid build rather than this timing. I want to be a solid/macro player so I avoid all in-ing.
Thanks guys. Gasless 3 rax expand Reactor first 2 rax expand Marine/Hellion elevator expand Cloak Banshee expand Marauder/Hellion expand Reactor Hellion expand ...
On November 24 2012 21:53 PanzerPony wrote: How can I prevent the protoss from using warp prism and sentry from force-fielding my ramp and then killing my main while my whole army in the natural? I am talking about protoss going for an all-in (usually immortal-sentry), which prompts me to build a bunch of bunkers in the natural and concentrate all of my marines there.
Should I try to build one of the bunkers near the ramp on the high ground?
If he does succeed in blocking ramp and warping in units, do I automatically lose or is there anything I can do?
For reference, I am currently going for cc first then 4 rax marines if I expect an all-in.
Thanks! Well, you can probably try to lift your Barracks and land them on your natural, but you probably lost anyway if he manages to settle in your main while your Medivacs are nowhere close. You need Depots near the edges of your base so you can see Warp Prisms from afar and quickly react; maybe a Bunker near your production if this is something you face a lot.
On November 24 2012 22:10 eeChiama wrote: TvT: I'm doing 1 Rax Expo into 1-1-1. I insta put a tech lab on the factory and start vikings once the starport is done. However, I just don't have enough units to stop 1 base tank pushes and honestly would like and easier time against marine/hellion elevator. When are you supposed get the addons? Barracks → 3 or 4 Marines (depending on your gas timing) → Reactor Factory → Tech Lab → Tank
Against gas first Marines/Hellions elevators you will have an awkward moment while your Tank is being produced, so move away your SCVs or have a Bunker at the likely drop location so he has to waste some time bypassing this defence.
As long as you start Siege as soon as possible and constantly produce Marines/Tanks/Vikings you should not have any problem defending 1-base Tank pushes unless he proxies a flying Barracks and the Factory and surprises you.
On November 24 2012 22:10 eeChiama wrote:Also, how do you defend early pools while 1 rax cc'ing ? Walling in seems obvious, but while doing 17cc on the lowground I just can't hold . Against 10 pool you cancel your CC on low ground, wall and expand inbase. Against 14 pool pulling some SCVs to shield Marines should do.
On November 25 2012 01:10 U_G_L_Y wrote:Okay folks, I have a replay. I lose any time zerg makes roaches, at any point in the game. THis is a FFA where the other two immediately leave but it typified SO many games that I have asked for help with in this thread http://drop.sc/278294I know I played bad, I was up until 2am playing team games and the damn kids got me up at 6:30 so this was sloppy, and I get so tilted by early roaches that I don't commit to doing anything and have horrible macro. CC first on Antiga, he scouts me first, I scout gas at 3:45 and no third a little while later so I suspect a bust or mutas. Before I can do anything about it, a handful of roaches show up at my natural so I cancel my starport to get a good surround on my bunker and not die. He then just camps out of range of the bunker so I can't land at my natural for a looong time. Even though he could have transitioned into a ling style at that point, I blindly go almost pure marauder with some tank and medivac support because I struggle so much against roaches. I should not have suicided my hellions, I should have just been patient and waited for a medivac and camped at likely fourth bases. I should not have floated a billion gas, I usually mech and the marauder transition didn't go smoothly. I also shouldn't have hotkeyed my third CC when floating it away to ninja expo because I called it back to my base more than once changing rally points. (Again, I can't tell you how much roaches fluster me.) He attacks with a bunch of roaches with infested terran support up the ramp into my depot wall backed by tanks, marauders, and medivacs and just rapes me. (!) I definitely lost this due to macro, but I will continue to lose to it until I am confident in what to do. If I commit to a banshee to scout, I could just lose to secondary, later bust, if I commit to marauder, he could go ling muta or ling infestor since he has only committed 150 to the roach warren and am in the dark until he starts making units. When I go mech like normal the roaches deny my third base until I have 6 tanks and 2 thors with which to secure it, by that time the game is over. So I start to do all of them at once and float eleventy billion resources not deciding what to do and lose even harder. Please help. The guy said he doesn't know how to help me because he doesn't lose to Terran... - Your build order is not good. When going CC first you don't take both gases at 17 supply, especially with such an early scout. Take only one gas at 17 supply. - You don't need to build your second Depot that early. Morph both CCs first and build a Bunker instead. - Never build your Starport in your natural!
OK, at this point the follow-up does not really matter since you're not doing the proper build order anyway. Try this instead:
14 CC 16 Barracks 17 Refinery 20 Marine 20 OC 20 OC 20 Bunker 20 Factory 21 Marine 23 Refinery 24 Reactor on Barracks, swap with Factory once complete 25 Supply Depot 29 Starport 31 Tech Lab on Barracks, swap with Starport once done, start Banshee then Cloak, lift Barracks and resume Marine production to fill the Bunker
One of the drawbacks of the CC first variation precisely lies in the fact you have only 2 Marines in the Bunker (initially) while the Banshee is being produced; besides, your first Hellions are slightly delayed, so your defence will be weaker than the 1 rax FE variation (which gets 3 Marines and can counter with the first 4 Hellions against some Roaches builds). Still, after the attack is cleared, you have the possibility to counter-attack and deal damage in return with Hellions and Cloak Banshees. Besides, Banshees allow you to scout his follow-up so you can react accordingly.
On November 25 2012 08:33 aviator116 wrote: I'm just saying it could be a lot better. But go ahead and believe that defense is good, maybe that's why you fail vs roaches? And when in doubt, scan. Early scans are no good.
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What's the most reliable way to punish a zerg who goes double hatch before pool? I've noticed a fair bit of this in high plat/low diamond and have basically just been sticking with my mech build and hitting the generally unprotected third with fast hellions and banshees. That said, I figure when you know zerg is doing this, which you generally do with your scv scout due to late pool timing, there must be a good way to just go kill him, right? Often this would come with a bunch of spines at the front, so I could see a marine/scv all-in being problematic, but maybe I'm wrong? Is there enough time to rush to medivacs or tanks before the extra econ kicks in?
I'm using MVP's mech build, usually with CC first, so I will generally have the CC started when I scout this. Should I cancel it? (I would only want to do that if it really should be a guaranteed win.) Thanks!
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On November 25 2012 16:47 TempestMaker wrote: What's the most reliable way to punish a zerg who goes double hatch before pool? I've noticed a fair bit of this in high plat/low diamond and have basically just been sticking with my mech build and hitting the generally unprotected third with fast hellions and banshees. That said, I figure when you know zerg is doing this, which you generally do with your scv scout due to late pool timing, there must be a good way to just go kill him, right? Often this would come with a bunch of spines at the front, so I could see a marine/scv all-in being problematic, but maybe I'm wrong? Is there enough time to rush to medivacs or tanks before the extra econ kicks in?
I'm using MVP's mech build, usually with CC first, so I will generally have the CC started when I scout this. Should I cancel it? (I would only want to do that if it really should be a guaranteed win.) Thanks!
With a 1 rax fe you can build a bunker at their 3rd and try to move your first marine over there. However with a cc first your barracks will be to late to start a bunker (I think), so the proper reaction to it would be to start your 3rd cc before factory, since you don´t have to fear any early aggression. This also goes for 1 rax fe as a follow up to your bunker pressure.
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On November 25 2012 01:53 aviator116 wrote:+ Show Spoiler +On November 25 2012 01:10 U_G_L_Y wrote:Okay folks, I have a replay. I lose any time zerg makes roaches, at any point in the game. THis is a FFA where the other two immediately leave but it typified SO many games that I have asked for help with in this thread http://drop.sc/278294I know I played bad, I was up until 2am playing team games and the damn kids got me up at 6:30 so this was sloppy, and I get so tilted by early roaches that I don't commit to doing anything and have horrible macro. CC first on Antiga, he scouts me first, I scout gas at 3:45 and no third a little while later so I suspect a bust or mutas. Before I can do anything about it, a handful of roaches show up at my natural so I cancel my starport to get a good surround on my bunker and not die. He then just camps out of range of the bunker so I can't land at my natural for a looong time. Even though he could have transitioned into a ling style at that point, I blindly go almost pure marauder with some tank and medivac support because I struggle so much against roaches. I should not have suicided my hellions, I should have just been patient and waited for a medivac and camped at likely fourth bases. I should not have floated a billion gas, I usually mech and the marauder transition didn't go smoothly. I also shouldn't have hotkeyed my third CC when floating it away to ninja expo because I called it back to my base more than once changing rally points. (Again, I can't tell you how much roaches fluster me.) He attacks with a bunch of roaches with infested terran support up the ramp into my depot wall backed by tanks, marauders, and medivacs and just rapes me. (!) I definitely lost this due to macro, but I will continue to lose to it until I am confident in what to do. If I commit to a banshee to scout, I could just lose to secondary, later bust, if I commit to marauder, he could go ling muta or ling infestor since he has only committed 150 to the roach warren and am in the dark until he starts making units. When I go mech like normal the roaches deny my third base until I have 6 tanks and 2 thors with which to secure it, by that time the game is over. So I start to do all of them at once and float eleventy billion resources not deciding what to do and lose even harder. Please help. The guy said he doesn't know how to help me because he doesn't lose to Terran... This was just a case of, like you said, getting out-macroed, but you also basically lost with his first push. At 6 minutes, you scout 6 roaches and no 3rd. Why would you go for a 3rd CC, if you had thrown down bunkers or more rax you would have held much easier. Also, if you watch all pro games where a Terran sees no 3rd by 6, they won't go for hellion-banshee, they'll make tanks first, which even unsieged are a hell of a lot better than hellions. See Violet vs MMA IEM Kiev.
VS a ling/bane allin you don't want to skip tanks - hellions will be able to save you + by the time it hits you, you'll have probably 1 tank and seige not even completed. Also no 3rd by 6min could be speedling + double evo chamber before expo or something and in this case you really don't want to play overly defensive - you can punish them relying on speedlings for defense + hellions will let you secure your own 3rd.
Just follow open standard hellion/banshee and ask for help from there.
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On November 25 2012 01:10 U_G_L_Y wrote:Okay folks, I have a replay. I lose any time zerg makes roaches, at any point in the game. THis is a FFA where the other two immediately leave but it typified SO many games that I have asked for help with in this thread http://drop.sc/278294I know I played bad, I was up until 2am playing team games and the damn kids got me up at 6:30 so this was sloppy, and I get so tilted by early roaches that I don't commit to doing anything and have horrible macro. CC first on Antiga, he scouts me first, I scout gas at 3:45 and no third a little while later so I suspect a bust or mutas. Before I can do anything about it, a handful of roaches show up at my natural so I cancel my starport to get a good surround on my bunker and not die. He then just camps out of range of the bunker so I can't land at my natural for a looong time. Even though he could have transitioned into a ling style at that point, I blindly go almost pure marauder with some tank and medivac support because I struggle so much against roaches. I should not have suicided my hellions, I should have just been patient and waited for a medivac and camped at likely fourth bases. I should not have floated a billion gas, I usually mech and the marauder transition didn't go smoothly. I also shouldn't have hotkeyed my third CC when floating it away to ninja expo because I called it back to my base more than once changing rally points. (Again, I can't tell you how much roaches fluster me.) He attacks with a bunch of roaches with infested terran support up the ramp into my depot wall backed by tanks, marauders, and medivacs and just rapes me. (!) I definitely lost this due to macro, but I will continue to lose to it until I am confident in what to do. If I commit to a banshee to scout, I could just lose to secondary, later bust, if I commit to marauder, he could go ling muta or ling infestor since he has only committed 150 to the roach warren and am in the dark until he starts making units. When I go mech like normal the roaches deny my third base until I have 6 tanks and 2 thors with which to secure it, by that time the game is over. So I start to do all of them at once and float eleventy billion resources not deciding what to do and lose even harder. Please help. The guy said he doesn't know how to help me because he doesn't lose to Terran... Here's a game where he goes roach open, into roach infestor off 3 bases with some slings thrown in.
http://drop.sc/278550 vs a 700 pt barcode zerg on daybreak. The key for roach infestor is tanks, you must have tanks. I was playing pure bio + bf hellions, and it just wasn't working, so I finally had to switch into heavy tank play. vs an 850 pt zerg that I believe does a roach opening as well on cloud kingdom http://drop.sc/278551
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On November 25 2012 20:14 teamamerica wrote:Show nested quote +On November 25 2012 01:53 aviator116 wrote:+ Show Spoiler +On November 25 2012 01:10 U_G_L_Y wrote:Okay folks, I have a replay. I lose any time zerg makes roaches, at any point in the game. THis is a FFA where the other two immediately leave but it typified SO many games that I have asked for help with in this thread http://drop.sc/278294I know I played bad, I was up until 2am playing team games and the damn kids got me up at 6:30 so this was sloppy, and I get so tilted by early roaches that I don't commit to doing anything and have horrible macro. CC first on Antiga, he scouts me first, I scout gas at 3:45 and no third a little while later so I suspect a bust or mutas. Before I can do anything about it, a handful of roaches show up at my natural so I cancel my starport to get a good surround on my bunker and not die. He then just camps out of range of the bunker so I can't land at my natural for a looong time. Even though he could have transitioned into a ling style at that point, I blindly go almost pure marauder with some tank and medivac support because I struggle so much against roaches. I should not have suicided my hellions, I should have just been patient and waited for a medivac and camped at likely fourth bases. I should not have floated a billion gas, I usually mech and the marauder transition didn't go smoothly. I also shouldn't have hotkeyed my third CC when floating it away to ninja expo because I called it back to my base more than once changing rally points. (Again, I can't tell you how much roaches fluster me.) He attacks with a bunch of roaches with infested terran support up the ramp into my depot wall backed by tanks, marauders, and medivacs and just rapes me. (!) I definitely lost this due to macro, but I will continue to lose to it until I am confident in what to do. If I commit to a banshee to scout, I could just lose to secondary, later bust, if I commit to marauder, he could go ling muta or ling infestor since he has only committed 150 to the roach warren and am in the dark until he starts making units. When I go mech like normal the roaches deny my third base until I have 6 tanks and 2 thors with which to secure it, by that time the game is over. So I start to do all of them at once and float eleventy billion resources not deciding what to do and lose even harder. Please help. The guy said he doesn't know how to help me because he doesn't lose to Terran... This was just a case of, like you said, getting out-macroed, but you also basically lost with his first push. At 6 minutes, you scout 6 roaches and no 3rd. Why would you go for a 3rd CC, if you had thrown down bunkers or more rax you would have held much easier. Also, if you watch all pro games where a Terran sees no 3rd by 6, they won't go for hellion-banshee, they'll make tanks first, which even unsieged are a hell of a lot better than hellions. See Violet vs MMA IEM Kiev. VS a ling/bane allin you don't want to skip tanks - hellions will be able to save you + by the time it hits you, you'll have probably 1 tank and seige not even completed. Also no 3rd by 6min could be speedling + double evo chamber before expo or something and in this case you really don't want to play overly defensive - you can punish them relying on speedlings for defense + hellions will let you secure your own 3rd. Just follow open standard hellion/banshee and ask for help from there. He's talking about a ling roach push lol it's not some baneling all-in, practically guaranteed damage against somebody going 3cc blindly off of 2 marines. And he SAW roaches, so your advice is off-point and moot.
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can a high dia+ terran somebody please give me the B/O for 2 rax into bio/tank
User was warned for this post
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On November 25 2012 16:47 TempestMaker wrote: What's the most reliable way to punish a zerg who goes double hatch before pool? With CC first there is none.
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How do I engage a Toss ball with collossi? I mean, do I just target collossi with vikings and let them get shot by stalkers while I kite the zealots, or am I supposed to kite with the vikings as well?
I keep losing won games because of bad engagements..
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In Hots, what's a good mech opening against Toss? I feel like with the Mothership core and stalker, it's really hard to hold the early pressure with 1rax FE. Widow mine doesn't do anything because the MsC has detection now. Is 2 rax marauder shell FE a good way to open?
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On November 26 2012 01:29 TheDwf wrote:Show nested quote +On November 25 2012 16:47 TempestMaker wrote: What's the most reliable way to punish a zerg who goes double hatch before pool? With CC first there is none.
i think with a 2 rax follow up its possible to get a bunker up at third with 3-4 scv....usually the zerg saves the hatch but they are not cost effective doing so....then u follow u with a cloak banshee and some hellions xD
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On November 26 2012 01:04 Whatson wrote:Show nested quote +On November 25 2012 20:14 teamamerica wrote:On November 25 2012 01:53 aviator116 wrote:+ Show Spoiler +On November 25 2012 01:10 U_G_L_Y wrote:Okay folks, I have a replay. I lose any time zerg makes roaches, at any point in the game. THis is a FFA where the other two immediately leave but it typified SO many games that I have asked for help with in this thread http://drop.sc/278294I know I played bad, I was up until 2am playing team games and the damn kids got me up at 6:30 so this was sloppy, and I get so tilted by early roaches that I don't commit to doing anything and have horrible macro. CC first on Antiga, he scouts me first, I scout gas at 3:45 and no third a little while later so I suspect a bust or mutas. Before I can do anything about it, a handful of roaches show up at my natural so I cancel my starport to get a good surround on my bunker and not die. He then just camps out of range of the bunker so I can't land at my natural for a looong time. Even though he could have transitioned into a ling style at that point, I blindly go almost pure marauder with some tank and medivac support because I struggle so much against roaches. I should not have suicided my hellions, I should have just been patient and waited for a medivac and camped at likely fourth bases. I should not have floated a billion gas, I usually mech and the marauder transition didn't go smoothly. I also shouldn't have hotkeyed my third CC when floating it away to ninja expo because I called it back to my base more than once changing rally points. (Again, I can't tell you how much roaches fluster me.) He attacks with a bunch of roaches with infested terran support up the ramp into my depot wall backed by tanks, marauders, and medivacs and just rapes me. (!) I definitely lost this due to macro, but I will continue to lose to it until I am confident in what to do. If I commit to a banshee to scout, I could just lose to secondary, later bust, if I commit to marauder, he could go ling muta or ling infestor since he has only committed 150 to the roach warren and am in the dark until he starts making units. When I go mech like normal the roaches deny my third base until I have 6 tanks and 2 thors with which to secure it, by that time the game is over. So I start to do all of them at once and float eleventy billion resources not deciding what to do and lose even harder. Please help. The guy said he doesn't know how to help me because he doesn't lose to Terran... This was just a case of, like you said, getting out-macroed, but you also basically lost with his first push. At 6 minutes, you scout 6 roaches and no 3rd. Why would you go for a 3rd CC, if you had thrown down bunkers or more rax you would have held much easier. Also, if you watch all pro games where a Terran sees no 3rd by 6, they won't go for hellion-banshee, they'll make tanks first, which even unsieged are a hell of a lot better than hellions. See Violet vs MMA IEM Kiev. VS a ling/bane allin you don't want to skip tanks - hellions will be able to save you + by the time it hits you, you'll have probably 1 tank and seige not even completed. Also no 3rd by 6min could be speedling + double evo chamber before expo or something and in this case you really don't want to play overly defensive - you can punish them relying on speedlings for defense + hellions will let you secure your own 3rd. Just follow open standard hellion/banshee and ask for help from there. He's talking about a ling roach push lol it's not some baneling all-in, practically guaranteed damage against somebody going 3cc blindly off of 2 marines. And he SAW roaches, so your advice is off-point and moot.
No - he said blindly go for tanks not matter what without scouting if you see no 3rd by 6 minutes. Why come in and just make negative comments lol?
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When I 1 rax fe vz Z, is it wrong to take both gas before second depot?
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EDIT: yeah I'm pretty sure I'm getting trolled, or we're thinking about totally different things And negative comments are actually some of the best ways to get somebody to improve. No bullshit or fluff, just what you can fix and why.
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