• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:56
CET 01:56
KST 09:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1469 users

The Terran Help Me Thread - Page 383

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 381 382 383 384 385 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
ThatKai
Profile Joined October 2012
England1 Post
October 21 2012 11:39 GMT
#7641
How helpful would it be for Terran to try to go into triple/quad-triple Starports late game vs Zerg?

Say maybe open exactly as MVP did, but late game pump out lots of Vikings/Ravens on maybe 1 reactor 2 Tech Lab?

In my head this seems good, thoughts?
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 21 2012 11:50 GMT
#7642
Sup terrans, I've been looking round liquipedia but can't really find a build except for hellion/banshee that puts early pressure on zerg, is there one which isn't as mechanically difficult as hellion/banshee?

Second, after a 1 rax FE what is the general follow up versus zerg? I still go marine/medivac which vs zerg is of course pretty stupid without MarineKing micro.
11/5/14 CATACLYSM | The South West's worst Falco main
Tactical
Profile Joined January 2011
United States77 Posts
Last Edited: 2012-10-21 12:18:28
October 21 2012 12:05 GMT
#7643
On October 21 2012 18:38 Immutant wrote:
Hi, I don't usually play TvT but I've been forcing myself not to instant quit this few days. I notice that this usually happens in my matchups.
Me -> Go heavy mech/bio with lots of tanks -> Kills their units and most of their army -> SUDDENLY 3-6 BCs show up and kill my mech army. Thors feel useless vs BCs and my vikings die too fast to their BC/vikings too. What is the way you are supposed to play vs Sky Terran? How do you prepare?
How many vikings for 1 BC?
Should I kite my vikings vs the BCs? I've been only amoving the vikings (with them on top of my army) with bad results. But I am too afraid to move them away from my main army (leaving the thors and siege tanks exposed?).


If you're playing against a pure bio/marine tank player, you should expect a fairly quick sky terran transition around the 19-22 minute mark. Your best bet is just to be diligent in your scouting. Know when he drops his additional starports, and drop a few extra of your own. You should already have air superiority due to your own vikings/upgrades, don't let him take it from you. Grab a raven or two, when you force an engagement, or your opponent commits to one, drop a pdd or two to tank his vikings, and target his bc's with your own. Adding a couple bc's to your army can't really hurt either, but I personally don't add bc's until my air 2/2 or 3/3 is done, as bc's are still pretty fragile against 3/3 marines. Keep a thor, or a couple of them in your army as well to target his vikings so you can keep your air superiority. Vikings out-range, and are faster than bc's, so yes, once the pdd's wear off, you should try to kite them.



On October 21 2012 20:39 ThatKai wrote:
How helpful would it be for Terran to try to go into triple/quad-triple Starports late game vs Zerg?

Say maybe open exactly as MVP did, but late game pump out lots of Vikings/Ravens on maybe 1 reactor 2 Tech Lab?

In my head this seems good, thoughts?


In theory yes, it's a good idea, but if you're going to commit to sky terran, you need to have several planetary walls to prevent ling runby's/counter attacks. As once you have a massive air army, the zerg can just remax on pure ground right after you handle his brood lords/corrupters, and then you have quite a bit of useless supply. BC's aren't really a good investment, as their dps is pretty low and doesn't scale that well. 1-2 is okay to tank, but I think banshee/raven/viking should be your primary units. Banshees scale really well with ugprades and in higher numbers. Ravens have pdd and HSM which is really good as well if you have the extra energy, and vikings to defend them. Also mass hellion runby's as a mineral dump is good to try too. just be really careful not to let your units get fungaled to death or you're kind of fucked. It gets pretty micro intensive to keep them alive, but if you do it right, it's really powerful and hard to deal with.



On October 21 2012 20:50 Targe wrote:
Sup terrans, I've been looking round liquipedia but can't really find a build except for hellion/banshee that puts early pressure on zerg, is there one which isn't as mechanically difficult as hellion/banshee?

Second, after a 1 rax FE what is the general follow up versus zerg? I still go marine/medivac which vs zerg is of course pretty stupid without MarineKing micro.


The most common openers I see on ladder, and on pro streams lately, is that hellion/banshee opener, and a 1 rax fe or cc first, 3cc build into reactor hellion/marine/marauder stim/combat shield/+1 push around 9:30 which is really powerful, and "most" games I get a free hatchery with it. Send me a PM if you want the build order, or a replay. Or theres that build MVP did against Life in the GSL Code S championship series, great games btw, should definitely check them out.

He opens 1 rax FE or cc first into reactor hellion, but adds a second factory, and gets blue flame, he harrasses with his first 4, and then pushes when bf completes and he has 11-12 hellions. I've had pretty good success with that on ladder so far and it's pretty safe, cause you can jsut make a seige tank if you have to. The build order is on the page before this one.
Bwall
Profile Joined July 2011
Sweden145 Posts
October 21 2012 12:10 GMT
#7644
On October 21 2012 20:50 Targe wrote:
Sup terrans, I've been looking round liquipedia but can't really find a build except for hellion/banshee that puts early pressure on zerg, is there one which isn't as mechanically difficult as hellion/banshee?

Second, after a 1 rax FE what is the general follow up versus zerg? I still go marine/medivac which vs zerg is of course pretty stupid without MarineKing micro.


Hellion-banshee is your best bet, other pressure builds require more infrastructure and thereby delay your 3rd cc+upgrades, which means you need to do damage.

When you're saying you want something mechanically easier I assume you're in on of the lower leagues, which means you don't have to have godlike mechanics to benefit from hellion-banshee. The best thing about hellion-banshee is how well you can defend your greed with it, and you don't HAVE to do damage, especially not if he stays on 2 bases. Just having banshees on the field will force him to build spores, and he has to be afraid of hellion run-bys. You can just sit your hellions+banshees at the watchtower, and poke a little now and then. Make sure you get a 3rd cc around 8 minutes(+/-1 minute) and double upgrades(e-bays/armories, you can transition into either mech or marine-tank) after the 3rd cc. If he doesn't have a third started at 7-7:30~ scan his main and watch out for a muta rush.

If you're still not convinced, check out some 1 rax fe-> reactor hellion -> 3rax timing.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
October 21 2012 12:47 GMT
#7645
On October 21 2012 21:10 Bwall wrote:
Show nested quote +
On October 21 2012 20:50 Targe wrote:
Sup terrans, I've been looking round liquipedia but can't really find a build except for hellion/banshee that puts early pressure on zerg, is there one which isn't as mechanically difficult as hellion/banshee?

Second, after a 1 rax FE what is the general follow up versus zerg? I still go marine/medivac which vs zerg is of course pretty stupid without MarineKing micro.


Hellion-banshee is your best bet, other pressure builds require more infrastructure and thereby delay your 3rd cc+upgrades, which means you need to do damage.

When you're saying you want something mechanically easier I assume you're in on of the lower leagues, which means you don't have to have godlike mechanics to benefit from hellion-banshee. The best thing about hellion-banshee is how well you can defend your greed with it, and you don't HAVE to do damage, especially not if he stays on 2 bases. Just having banshees on the field will force him to build spores, and he has to be afraid of hellion run-bys. You can just sit your hellions+banshees at the watchtower, and poke a little now and then. Make sure you get a 3rd cc around 8 minutes(+/-1 minute) and double upgrades(e-bays/armories, you can transition into either mech or marine-tank) after the 3rd cc. If he doesn't have a third started at 7-7:30~ scan his main and watch out for a muta rush.

If you're still not convinced, check out some 1 rax fe-> reactor hellion -> 3rax timing.


You got it right about lower leagues, I'm mid plat mechanics level, I am capable of managing both building units and microing, but when it comes to expanding etc. I can't manage both the banshees and placing the CCs.
The way you've put hellion banshee makes more sense now, I was struggling to get major amounts of drone kills which I was thinking you had to do to pay for the banshees etc. I'll take a look at it again, 8:00 is quite an early third compared to what I usually take so hopefully I'll now be able to stay on par with the Zerg economy!

Thanks for the advice!


The most common openers I see on ladder, and on pro streams lately, is that hellion/banshee opener, and a 1 rax fe or cc first, 3cc build into reactor hellion/marine/marauder stim/combat shield/+1 push around 9:30 which is really powerful, and "most" games I get a free hatchery with it. Send me a PM if you want the build order, or a replay. Or theres that build MVP did against Life in the GSL Code S championship series, great games btw, should definitely check them out.

He opens 1 rax FE or cc first into reactor hellion, but adds a second factory, and gets blue flame, he harrasses with his first 4, and then pushes when bf completes and he has 11-12 hellions. I've had pretty good success with that on ladder so far and it's pretty safe, cause you can jsut make a seige tank if you have to. The build order is on the page before this one.


I need to watch those GSL games, I was reading the LR thread and was refreshing constantly!
Mvp's build sounds quite good but I'm unsure about the two facts straight up as I like to have lots of marines with some tank support, not lots of tanks with some marines for support!

I PM'ed you about the BO

Thanks!
11/5/14 CATACLYSM | The South West's worst Falco main
saaaa
Profile Joined November 2010
Germany419 Posts
October 21 2012 13:09 GMT
#7646
i always cc first against zerg nowadays i have a question about it..

what do you think about deny a fast 3rd base of the zerg with a pre bunker+marine. is it worth it?
or should i just rally my scv to his 3rd if i scout no gas and maybe throw down a ebay if he try to place the hatchery?

the bunker+marine is 100 minerals extra in the early game which delays my factory or scv production.

Tactical
Profile Joined January 2011
United States77 Posts
October 21 2012 13:33 GMT
#7647
On October 21 2012 22:09 saaaa wrote:
i always cc first against zerg nowadays i have a question about it..

what do you think about deny a fast 3rd base of the zerg with a pre bunker+marine. is it worth it?
or should i just rally my scv to his 3rd if i scout no gas and maybe throw down a ebay if he try to place the hatchery?

the bunker+marine is 100 minerals extra in the early game which delays my factory or scv production.



A bunker+marine at the third is a pretty bad investment, unless you're applying pressure with it at the natural. Because they can just take their third at another location. It sets you back the 100 for the bunker (you can salvage but it still delays your other production), and the 50 for the marine, and the mining time of the scv. You'd be better off just scouting with your scv, and patrolling your scv at the third to deny it going down for a few seconds extra before moving it to a tower or back to your base. With 1 marine in the bunker, at most, you gain a few seconds for the drone to move elsewhere, and maybe a 2-3 lings if the zerg tries to kill it. Same thing with ebay, they can just take another base until they have a few lings to kill it. Or they could go for a 2 base all-in since they know you intentionally slightly delayed your stuff after going cc first.
Effets
Profile Joined February 2012
27 Posts
October 21 2012 13:38 GMT
#7648
Hihi
i play terran for few weeks and i'm high plat atm but since 2 or 3 months i've so many lag issues when i come to the late game (200 vs 200) in all the matchs-ups, but especially vs toss.
That's a fat problem for me cause i really like playing late game style and i'm not used to play cheesy/all-in but i'll have to until theses lag problems are solved.

So i come here, i few builds to finish the game in early / mid on all the matchs-ups with links if possible. I checked liquipedia but i'm not really convinced

thanks !

User was warned for this post
Bojas
Profile Joined December 2010
Netherlands2397 Posts
October 21 2012 14:01 GMT
#7649
On October 21 2012 22:38 Effets wrote:
Hihi
i play terran for few weeks and i'm high plat atm but since 2 or 3 months i've so many lag issues when i come to the late game (200 vs 200) in all the matchs-ups, but especially vs toss.
That's a fat problem for me cause i really like playing late game style and i'm not used to play cheesy/all-in but i'll have to until theses lag problems are solved.

So i come here, i few builds to finish the game in early / mid on all the matchs-ups with links if possible. I checked liquipedia but i'm not really convinced

thanks !

Read the OP.


+ Show Spoiler +
What are the best allins versus each race?

- Hide Spoiler -
TvP:

1) Proxy factory starport with 3 hellion drop into marine/tank/banshee (Taeja/Finale, TSL Ro8 KR qualifier,Antiga.
2)gas rax hellion/marauder + scvs (MarineKing vs Killer, MLG Raleigh, Antiga)

TvT: This heavily depends on how they open, but allins will either open rax gas or gas rax will try to do damage with either banshee or marine/hellion elevator, and usually transition into marine/tank/banshee off 1 base.

1) rax gas cloak banshee into marine/tank/banshee. MVP vs Polt, GSTL, Dual Sight.

2) Gas rax fact reactor port hellion elevator into banshee (all buildings proxied near main). Alive vs Binski, MLG Raleigh, Daybreak.

TvZ: 11/11, either proxy or forward. Pull 5-7 scvs (3 for a more economic variation). Keen vs Life, TSL Semis, Ohana.

GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
October 21 2012 15:34 GMT
#7650
Hey guys I was wondering if you could help me.
I really like the Marauder/hellion timings from Polt and was wondering if someone has the BO for them.
There are I think 2 different ones. One with Marauder/Hellion/Marin +1 CS stim and with a 3rd a little bit later (I think 9-9:30)
And one where he goes pumps 3 Marauders at a time with hellions.
For reference in Nasl versus DRG he has done the timings and in the Ironsquid open qualifier versus Livezerg but generally he does it often.
If someone has the BOs and could post them here or PM me It would be much aprecciated.

Thank you for reading
GumBa
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
Immutant
Profile Joined November 2010
Singapore201 Posts
Last Edited: 2012-10-21 15:40:35
October 21 2012 15:38 GMT
#7651
On October 21 2012 19:58 Malhavoc wrote:
If you have a better economy and you scout in time, switching to sky terran too may be a good option, but in general, against BC, microed vikings together with an handful of Ravens for PDD are excellent. Really, some vikings will still die against the BC's cannons, cause you can't micro against them, but just get enough of them. PDD are great cause BCs are slow and once they commit to an attack they can't just turn around and flee.

If BCs are still unupgraded, however, and without tank support, 3/3 marines alone will just shred them.

On October 21 2012 21:05 Tactical wrote:
If you're playing against a pure bio/marine tank player, you should expect a fairly quick sky terran transition around the 19-22 minute mark. Your best bet is just to be diligent in your scouting. Know when he drops his additional starports, and drop a few extra of your own. You should already have air superiority due to your own vikings/upgrades, don't let him take it from you. Grab a raven or two, when you force an engagement, or your opponent commits to one, drop a pdd or two to tank his vikings, and target his bc's with your own. Adding a couple bc's to your army can't really hurt either, but I personally don't add bc's until my air 2/2 or 3/3 is done, as bc's are still pretty fragile against 3/3 marines. Keep a thor, or a couple of them in your army as well to target his vikings so you can keep your air superiority. Vikings out-range, and are faster than bc's, so yes, once the pdd's wear off, you should try to kite them.

Thanks for the response guys. My problem is that I am usually short of gas, with lots of minerals (that may be due to me not getting gas at my 3rd for a long period of time)....
In TvP and TvZ, you don't really need much gas, as the bulk of your force is in marines (I go bio) and I find that I can easily get medivacs/upgrades/ghosts even with 4 gas only.
nereme
Profile Joined July 2012
United Kingdom32 Posts
October 21 2012 20:21 GMT
#7652
Hi guys.

I saw supernova do a 3 OC build that had a standard 3 rax reactor star pot with medivacs hitting at around 11 mins. with +1 and stim on the way and finished respectively

Does anyone know what the BO is (i didnt get a chance to see it)

Cheers
http://sc2ranks.com/eu/2511690/Nereme
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
October 21 2012 20:23 GMT
#7653
On October 22 2012 05:21 nereme wrote:
Hi guys.

I saw supernova do a 3 OC build that had a standard 3 rax reactor star pot with medivacs hitting at around 11 mins. with +1 and stim on the way and finished respectively

Does anyone know what the BO is (i didnt get a chance to see it)

Cheers


Is this TvP?
nereme
Profile Joined July 2012
United Kingdom32 Posts
October 22 2012 08:47 GMT
#7654
Yes it is TvP
http://sc2ranks.com/eu/2511690/Nereme
Effets
Profile Joined February 2012
27 Posts
October 22 2012 10:00 GMT
#7655
On October 21 2012 23:01 Bojas wrote:
Show nested quote +
On October 21 2012 22:38 Effets wrote:
Hihi
i play terran for few weeks and i'm high plat atm but since 2 or 3 months i've so many lag issues when i come to the late game (200 vs 200) in all the matchs-ups, but especially vs toss.
That's a fat problem for me cause i really like playing late game style and i'm not used to play cheesy/all-in but i'll have to until theses lag problems are solved.

So i come here, i few builds to finish the game in early / mid on all the matchs-ups with links if possible. I checked liquipedia but i'm not really convinced

thanks !

Read the OP.


+ Show Spoiler +
What are the best allins versus each race?

- Hide Spoiler -
TvP:

1) Proxy factory starport with 3 hellion drop into marine/tank/banshee (Taeja/Finale, TSL Ro8 KR qualifier,Antiga.
2)gas rax hellion/marauder + scvs (MarineKing vs Killer, MLG Raleigh, Antiga)

TvT: This heavily depends on how they open, but allins will either open rax gas or gas rax will try to do damage with either banshee or marine/hellion elevator, and usually transition into marine/tank/banshee off 1 base.

1) rax gas cloak banshee into marine/tank/banshee. MVP vs Polt, GSTL, Dual Sight.

2) Gas rax fact reactor port hellion elevator into banshee (all buildings proxied near main). Alive vs Binski, MLG Raleigh, Daybreak.

TvZ: 11/11, either proxy or forward. Pull 5-7 scvs (3 for a more economic variation). Keen vs Life, TSL Semis, Ohana.



Yea i saw this thanks... but i'll explain more cause i don't think you understood me well.

I juste wanna avoid the late (ultra late) game 200/200, that doesn't mean that i only want to finish the game on 1base in less than 5min...
Some timings push / all-in can destroy ennemies when i'm on 2 or 3 bases, that's what i search the most !
brofestor
Profile Joined October 2012
Singapore101 Posts
October 22 2012 10:27 GMT
#7656
well for tvp a properly executed 1-1-1 can still net you a high winrate, at least for ur level.
saaaa
Profile Joined November 2010
Germany419 Posts
October 22 2012 10:49 GMT
#7657
i have some troubles with the marine+hellion+medivac drop in TvT lately - i lost nearly every game against it because if i hold it with scv pull i suffer to much damage

i open up with no gas fe into reactor hellion and then depending on scan/scouting raven or banshee with cloak

How can i hold this push properly? I just saw the gsl and hack lost like 20 SCV against it.

brofestor
Profile Joined October 2012
Singapore101 Posts
Last Edited: 2012-10-22 10:55:38
October 22 2012 10:54 GMT
#7658
difficult to defend with 1raxfe...more scouting (knowing when the push is coming) plus anticipating the direction of the drop (which can be map dependent) shld be key here

remb you have the earlier cc which is your econ advantage...if you can defend with minimal losses you will be ahead.
DwindleFlip
Profile Joined April 2011
United States32 Posts
October 22 2012 12:02 GMT
#7659
killing a ton of drones does not hurt zerg anymore. It still ends up in late game, brood, infestor, corruptor. what the hell do you to stop this?

I had a 200 max army, most of it vikings with upgrades, and all of it gets fungaled. I build the correct counter right? So why did it just die all to fungal so easily? I did split, g ranted only in 2, and one group got hit... the other did not.. they all got destroyed. I dont think i made a dent in his corruptor count.

Terran has no answer for this composition.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
October 22 2012 12:09 GMT
#7660
On October 22 2012 21:02 DwindleFlip wrote:
killing a ton of drones does not hurt zerg anymore. It still ends up in late game, brood, infestor, corruptor. what the hell do you to stop this?

I had a 200 max army, most of it vikings with upgrades, and all of it gets fungaled. I build the correct counter right? So why did it just die all to fungal so easily? I did split, g ranted only in 2, and one group got hit... the other did not.. they all got destroyed. I dont think i made a dent in his corruptor count.

Terran has no answer for this composition.


While it is extremely hard, you basically just need to play better. I don't think any of us can comment but in theory, you need to play this very tight chess game of tanks being in range of the infestors, and your vikings trying to get a shot off on broodlords

What has worked for me, is not engaging the broodlords until I'm absolutely certain that I can take them and/or infestors/lings/blings are gone from under them. If you keep up with medivacs, you can start dropping all over the map. Broodlords are stupidly slow and you can exploit that by doing multiple doom drops at multiple locations (aka at the main, at the 3rd) and then use a few units to snipe a few other bases. He HAS to defend or else he'll be all-in with the push. And you don't ever base trade with a Terran IMO.
Prev 1 381 382 383 384 385 460 Next
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
CranKy Ducklings126
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft469
ProTech118
RuFF_SC2 95
StarCraft: Brood War
Shuttle 653
Artosis 580
Sexy 49
NaDa 30
Noble 25
Counter-Strike
taco 443
Super Smash Bros
Mew2King71
AZ_Axe62
Heroes of the Storm
Grubby2833
Other Games
summit1g13269
shahzam506
C9.Mang0179
Maynarde122
ViBE89
fpsfer 1
Organizations
Other Games
gamesdonequick781
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 80
• HeavenSC 24
• davetesta5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21087
League of Legends
• imaqtpie2587
Other Games
• Scarra615
Upcoming Events
The PondCast
9h 4m
RSL Revival
9h 4m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
11h 4m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
11h 4m
PiGosaur Monday
1d
RSL Revival
1d 9h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 11h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.