• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:50
CEST 13:50
KST 20:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? BW General Discussion ASL21 General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1515 users

The Terran Help Me Thread - Page 312

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 310 311 312 313 314 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Paria
Profile Joined February 2012
France19 Posts
July 25 2012 13:59 GMT
#6221
I got a problem against TvT going 1/1/1 with fast siege.
Is it easliy countered with a 1 rax expand ? My micro is really bad, and when the oppoment comes with his first siege, He has almost as many marines as I do, + a siege tank behind. So I try to turtle, but he slowly gets his tanks forward, and then I lose.

When should I try to attack him, before he sieges ? This timing is really annoying, because my tanks are pretty delayed with my usual build (Thorzain's one), and I just autolose against 1/1/1.
Willba
Profile Joined June 2011
United Kingdom209 Posts
Last Edited: 2012-07-25 14:13:19
July 25 2012 14:12 GMT
#6222
On July 25 2012 10:56 dynwar7 wrote:
I really appreciate the advice given so far people.

So, there is absolutely no top korean player/any high level player who goes bio vs marine tank and win?

I think even with 1 replay will convince me

Hmm...I just love bio, I need a way to make it work. Does ANYBODY here in TL have replays? Any replays welcome.

I did see a Chinese player going full bio (MMM) beating MarineKing (!!!) who was using marine tank though


Polt goes bio TvT fairly often, I think there are a few vods around too.

He did it in GSL vs TOP awhile ago, i'm pretty sure there are other series where he's done it.



najo
Profile Joined August 2011
United States75 Posts
July 25 2012 14:29 GMT
#6223
On July 25 2012 22:59 Paria wrote:
I got a problem against TvT going 1/1/1 with fast siege.
Is it easliy countered with a 1 rax expand ? My micro is really bad, and when the oppoment comes with his first siege, He has almost as many marines as I do, + a siege tank behind. So I try to turtle, but he slowly gets his tanks forward, and then I lose.

When should I try to attack him, before he sieges ? This timing is really annoying, because my tanks are pretty delayed with my usual build (Thorzain's one), and I just autolose against 1/1/1.




When I do a 1 rax expand, I get combat shields first. If you scout some kind of 1/1/1 with fast siege you will have to try and delay him. What I do is usually patrol an scv or marine outside of my front to see him coming and pull workers and attack him. Usually if he isn't sieged yet you can kill everything he has. Just remember even if you lose some workers you will still be even or ahead.
Account252508
Profile Joined February 2012
3454 Posts
Last Edited: 2012-07-25 14:58:47
July 25 2012 14:58 GMT
#6224
--- Nuked ---
Paria
Profile Joined February 2012
France19 Posts
July 25 2012 15:02 GMT
#6225
And what macro-oriented opening would be good against this kind of all in ?
najo
Profile Joined August 2011
United States75 Posts
July 25 2012 15:20 GMT
#6226
I think you can also go 1 rax fe into double gas and then proceed to get your factory and starport out. You will have slightly less units and your siege will be delayed slightly but with some bunker repairs and time you should be safe enough to not lose much.
halpimcat
Profile Joined September 2011
215 Posts
July 25 2012 15:26 GMT
#6227
Anyone recommend me a good TvT build?

I like using builds that give me an offensive edge while also being economically sound. This means a strong midgame timing that will either crush armies or harass. I use Bomber's build in my TvP matchups and utilize a marine/hellion/medivac push against zerg around the time their third is about to go up. I've been using Thorzain's marine/medivac push in my TvT for the past couple months, but the push isn't nearly as effective as it used to be. Terrans are getting tanks faster and not skimping on units, not being as greedy. I'm safe against most builds, but I can't really attack anything. Any builds out there that have slipped my radar? Preferably on 2 base.
Oomps
Profile Joined August 2011
9 Posts
July 25 2012 15:29 GMT
#6228
hello people of tl!
I have started to play again after a long break and I have a really hard time vs toss. The earlie game i can handle and the mid aswell. The problem I have is vs tosses who go colousses inte HT and attack around 20ish. When this happens i usually have around 5 raxes and 2 starports. Usually we are the same on uppgrades, or i am little ahead. Is the right way to go for some ghost to emp the HT and some vikings to kill the colousses, or do i go for mass medivacs and vikings and skip the ghosts. I would also love some tip on what structures to have around the 20 minute mark, what is the right "compostion" of structures?

I'm am mid plat in rank ^^
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2012-07-25 15:34:53
July 25 2012 15:29 GMT
#6229
On July 26 2012 00:20 najo wrote:
I think you can also go 1 rax fe into double gas and then proceed to get your factory and starport out. You will have slightly less units and your siege will be delayed slightly but with some bunker repairs and time you should be safe enough to not lose much.


Problem is that by doing this you become super vulnerable to other things that hit you before you get siege mode out (drops, bio timings, banshees etc.) since you have a very small army and rely on getting siege mode out before the timings hit you.
Romanes eunt domus
Broesl
Profile Joined February 2011
Austria75 Posts
July 25 2012 16:01 GMT
#6230
On July 26 2012 00:29 BobMcJohnson wrote:
Show nested quote +
On July 26 2012 00:20 najo wrote:
I think you can also go 1 rax fe into double gas and then proceed to get your factory and starport out. You will have slightly less units and your siege will be delayed slightly but with some bunker repairs and time you should be safe enough to not lose much.


Problem is that by doing this you become super vulnerable to other things that hit you before you get siege mode out (drops, bio timings, banshees etc.) since you have a very small army and rely on getting siege mode out before the timings hit you.


Banshees are fine since you have starport tech ready, against any kind of 1base drop play (hellion/marine or hellion/reaper) a tank is amazing, you dont need siege mode for that, just micro a little, repair and youre more than fine. And a bio timing is for once almost never seen (unless youre colHeart ...) and then it is either really late cause of stim, ergo u have siege mode, or its pretty weak early on, which a repaired bunker and a tank mode tank handle fine. Its definetely the safer 1rax expand version but you lack aggressive potential until you have a marine count that can support your tanks out on the map.

If u wanna do this just go 16 marine,oc 17 cc 17 gas,gas 17 depot that way you get your tech out super early after the expo.
gavinashun
Profile Joined October 2010
101 Posts
Last Edited: 2012-07-25 16:59:52
July 25 2012 16:59 GMT
#6231
Yeah, this ^^ is what I noticed in a couple recent Polt games. 1 rax FE --> 2 gas --> 1 rax (vs. the usual 2 additional, as you'll have less minerals due to the fast double gas) --> quick stim and quick factory/siege tanks and quick starport/viking.

This version of the 1 rax FE gives you more gas sooner and so you can get a very early stim (or combat shields - polt gets stim first) and a very early siege tank (early relative to other 1 rax FE). The siege tank is critical because it is gets out so much faster and is good for drops/hellions, and of course the 1/1/1 tank push.

I don't really think you have to worry about early early bio as a bunker will make you pretty safe to that.

Banshee, you will have a faster viking than usual so it's probably safe to that as well.

2-3 early reapers might be annoying since you'll have a lower early marine count, but not sure if this is a problem or not.

But yeah, check out Polt vs. TOP, and I can't remember, some other recent Polt games, where he was doing this pretty regularly. Really think this might be a safer way to 1 Rax FE.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
July 25 2012 18:00 GMT
#6232
On July 26 2012 01:59 gavinashun wrote:
Yeah, this ^^ is what I noticed in a couple recent Polt games. 1 rax FE --> 2 gas --> 1 rax (vs. the usual 2 additional, as you'll have less minerals due to the fast double gas) --> quick stim and quick factory/siege tanks and quick starport/viking.

This version of the 1 rax FE gives you more gas sooner and so you can get a very early stim (or combat shields - polt gets stim first) and a very early siege tank (early relative to other 1 rax FE). The siege tank is critical because it is gets out so much faster and is good for drops/hellions, and of course the 1/1/1 tank push.

I don't really think you have to worry about early early bio as a bunker will make you pretty safe to that.

Banshee, you will have a faster viking than usual so it's probably safe to that as well.

2-3 early reapers might be annoying since you'll have a lower early marine count, but not sure if this is a problem or not.

But yeah, check out Polt vs. TOP, and I can't remember, some other recent Polt games, where he was doing this pretty regularly. Really think this might be a safer way to 1 Rax FE.


I am doing this at the moment and it is really strong. It is very safe and can have a nice timing push when you get 2 tanks out and a medivac. Polt also uses this against keen I think.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 25 2012 18:11 GMT
#6233
On July 26 2012 01:59 gavinashun wrote:
Yeah, this ^^ is what I noticed in a couple recent Polt games. 1 rax FE --> 2 gas --> 1 rax (vs. the usual 2 additional, as you'll have less minerals due to the fast double gas) --> quick stim and quick factory/siege tanks and quick starport/viking.

This version of the 1 rax FE gives you more gas sooner and so you can get a very early stim (or combat shields - polt gets stim first) and a very early siege tank (early relative to other 1 rax FE). The siege tank is critical because it is gets out so much faster and is good for drops/hellions, and of course the 1/1/1 tank push.

I don't really think you have to worry about early early bio as a bunker will make you pretty safe to that.

Banshee, you will have a faster viking than usual so it's probably safe to that as well.

2-3 early reapers might be annoying since you'll have a lower early marine count, but not sure if this is a problem or not.

But yeah, check out Polt vs. TOP, and I can't remember, some other recent Polt games, where he was doing this pretty regularly. Really think this might be a safer way to 1 Rax FE.


The biggest problem is 1-1-1 all-in openings, such as the speed reaper/hellion/medivac timing, the marine/hellion/medivac timing, and the 2 tank marine/tank push, all of which come at about 7:00. In this case, EVERYTHING revolves around keeping that tank alive and maybe even abandoning mining at your natural. Honestly, I prefer marine openings in that they are a lot safer overall...1-1-1 builds have some really glaring weaknesses, so you have to be really on top of your early-game reads.
StrategyAllyssa Grey <3<3
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
July 25 2012 18:17 GMT
#6234
On July 26 2012 03:11 SC2John wrote:
Show nested quote +
On July 26 2012 01:59 gavinashun wrote:
Yeah, this ^^ is what I noticed in a couple recent Polt games. 1 rax FE --> 2 gas --> 1 rax (vs. the usual 2 additional, as you'll have less minerals due to the fast double gas) --> quick stim and quick factory/siege tanks and quick starport/viking.

This version of the 1 rax FE gives you more gas sooner and so you can get a very early stim (or combat shields - polt gets stim first) and a very early siege tank (early relative to other 1 rax FE). The siege tank is critical because it is gets out so much faster and is good for drops/hellions, and of course the 1/1/1 tank push.

I don't really think you have to worry about early early bio as a bunker will make you pretty safe to that.

Banshee, you will have a faster viking than usual so it's probably safe to that as well.

2-3 early reapers might be annoying since you'll have a lower early marine count, but not sure if this is a problem or not.

But yeah, check out Polt vs. TOP, and I can't remember, some other recent Polt games, where he was doing this pretty regularly. Really think this might be a safer way to 1 Rax FE.


The biggest problem is 1-1-1 all-in openings, such as the speed reaper/hellion/medivac timing, the marine/hellion/medivac timing, and the 2 tank marine/tank push, all of which come at about 7:00. In this case, EVERYTHING revolves around keeping that tank alive and maybe even abandoning mining at your natural. Honestly, I prefer marine openings in that they are a lot safer overall...1-1-1 builds have some really glaring weaknesses, so you have to be really on top of your early-game reads.


With good micro you can defend against those builds , even unscouted, but it can be hard.
Wardi
Profile Blog Joined November 2011
England898 Posts
July 25 2012 18:25 GMT
#6235
On July 26 2012 00:29 Oomps wrote:
hello people of tl!
I have started to play again after a long break and I have a really hard time vs toss. The earlie game i can handle and the mid aswell. The problem I have is vs tosses who go colousses inte HT and attack around 20ish. When this happens i usually have around 5 raxes and 2 starports. Usually we are the same on uppgrades, or i am little ahead. Is the right way to go for some ghost to emp the HT and some vikings to kill the colousses, or do i go for mass medivacs and vikings and skip the ghosts. I would also love some tip on what structures to have around the 20 minute mark, what is the right "compostion" of structures?

I'm am mid plat in rank ^^


Getting into lategame vs Toss is difficult especially if you don't do a lot of economic damage early on. You should be looking to do a strong stim timing push around 10 minutes after a 1 rax FE with a third base behind it. Usually it is not a problem dealing with a Protoss who has only Collossi or only High Templar, it is when they start getting both that the engagements become difficult.

In general a standard Protoss composition will half 3-4 Collossi, a lot of zealots and a handful of HTs and Archons. This means at 200/200 you want 12-16 Vikings (remember to get +Ship Weapon Upgrades), 6-10 Ghosts, 6-8 Medivacs and the remainder a good mix of marine and marauder. Marines are more squishy but deal higher damage where as Marauders will survive longer under Storm etc but do less damage. Having the right mixture is important because you do not want your whole army to be dead in two storms, but you will also be wanting to do too little DPS with Marauder only. It sounds as though this is a bit complex for the level you are at though.

At 20 minutes you should have your 4th base going up as your main will be running dry (if you got up to that 70 SCV count). You can start sacking some SCVs and replacing them with orbital commands for more mules. You should have about 15 or more Barracks which you have added on throughout the game with more tech labs than reactors and also you will want two reactored starports so you can reproduce vikings quickly. Being able to remax quickly is important so you will definitely have trouble if you are only on 5 Barracks (this is about 2 base level of production).

Hope this helps, let me know if there are more points you want me to go into with more detail.
CommentatorOwner of WardiTV. Streamer, caster & event organizer. / / www.wardi.tv
Paria
Profile Joined February 2012
France19 Posts
Last Edited: 2012-07-25 22:52:01
July 25 2012 22:51 GMT
#6236
On July 26 2012 03:00 kollin wrote:
Show nested quote +
On July 26 2012 01:59 gavinashun wrote:
Yeah, this ^^ is what I noticed in a couple recent Polt games. 1 rax FE --> 2 gas --> 1 rax (vs. the usual 2 additional, as you'll have less minerals due to the fast double gas) --> quick stim and quick factory/siege tanks and quick starport/viking.

This version of the 1 rax FE gives you more gas sooner and so you can get a very early stim (or combat shields - polt gets stim first) and a very early siege tank (early relative to other 1 rax FE). The siege tank is critical because it is gets out so much faster and is good for drops/hellions, and of course the 1/1/1 tank push.

I don't really think you have to worry about early early bio as a bunker will make you pretty safe to that.

Banshee, you will have a faster viking than usual so it's probably safe to that as well.

2-3 early reapers might be annoying since you'll have a lower early marine count, but not sure if this is a problem or not.

But yeah, check out Polt vs. TOP, and I can't remember, some other recent Polt games, where he was doing this pretty regularly. Really think this might be a safer way to 1 Rax FE.


I am doing this at the moment and it is really strong. It is very safe and can have a nice timing push when you get 2 tanks out and a medivac. Polt also uses this against keen I think.


Does someone happen to have the timiing precisions of this build ? I'd like to test it.

Thanks
stichtom
Profile Joined March 2011
Italy695 Posts
July 25 2012 22:56 GMT
#6237
Is possible to beat Mech going Marine\Tank?
Favourite player: IM.MVP ~ Favorite league: IPL
yoigen
Profile Joined September 2010
Germany369 Posts
July 25 2012 23:03 GMT
#6238
[B]On July 26 2012 03:25 Wardi wrote:
In general a standard Protoss composition will half 3-4 Collossi, a lot of zealots and a handful of HTs and Archons. This means at 200/200 you want 12-16 Vikings (remember to get +Ship Weapon Upgrades), 6-10 Ghosts, 6-8 Medivacs and the remainder a good mix of marine and marauder..


That is way too few ghosts. You want atleast 15 with cloak. You can never emp the whole army and have enough energy to snipe/emp ALL high templar. Ghosts also destroy zealots very easily.
Today I didn't even have to use my AK, I gotta say it was a good day.
BuffloBEAST
Profile Joined April 2011
United States5 Posts
July 26 2012 05:41 GMT
#6239
Hey all, I received some great info last time I posted here, figured why not try again? So my question is how do you beat a zerg who takes his third immediately after his natural? I've tried early marine pushes and they all get denied as queens and lings pop out. I feel like I should be able to stomp someone who does this, but I really have no idea how. Any tips?
Blazinghand *
Profile Blog Joined December 2010
United States25559 Posts
July 26 2012 06:12 GMT
#6240
On July 26 2012 07:56 stichtom wrote:
Is possible to beat Mech going Marine\Tank?


Typically, you'll need to incorporate Marauders, which are modestly effective against all mech units. Marines die to splash, and with both hellions and tanks it's hard to be effective with them. Marine/Marauder/Tank or Marauder/Tank is how biomech should be played vs full mech. Take advantage of the fact that his only units that are good vs marauders (tanks) are immobile and can't defend drops easily.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Prev 1 310 311 312 313 314 460 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#85
IntoTheiNu 1091
WardiTV425
OGKoka 258
Rex92
Liquipedia
Afreeca Starleague
10:00
Ro8 Match 3
Jaedong vs Light
Afreeca ASL 24968
StarCastTV_EN665
Liquipedia
Replay Cast
09:00
WardiTV Mondays #80
CranKy Ducklings100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko388
OGKoka 258
Rex 92
StarCraft: Brood War
Calm 20453
Bisu 10162
Sea 7115
BeSt 1929
EffOrt 1176
Soulkey 969
Soma 791
Pusan 585
Zeus 419
Hyun 246
[ Show more ]
hero 205
Larva 136
ToSsGirL 118
PianO 111
Killer 110
ggaemo 95
Backho 76
Sharp 69
Barracks 46
JulyZerg 35
Sexy 33
Hm[arnc] 28
soO 24
Sacsri 23
Icarus 19
Terrorterran 19
GoRush 18
IntoTheRainbow 13
ajuk12(nOOB) 11
Noble 7
Dota 2
monkeys_forever177
XcaliburYe99
ODPixel93
canceldota34
Counter-Strike
byalli460
x6flipin426
allub252
Super Smash Bros
hungrybox1191
Mew2King11
Other Games
singsing1926
B2W.Neo943
Livibee26
Organizations
StarCraft: Brood War
UltimateBattle 307
Dota 2
PGL Dota 2 - Main Stream50
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 34
• CranKy Ducklings SOOP34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV344
League of Legends
• TFBlade669
Upcoming Events
Monday Night Weeklies
4h 10m
Replay Cast
12h 10m
Sparkling Tuna Cup
22h 10m
Afreeca Starleague
22h 10m
Snow vs Flash
WardiTV Invitational
23h 10m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 21h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.