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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
On March 13 2012 06:14 Cosmology wrote:Show nested quote +On March 13 2012 05:06 iAmJeffReY wrote:On March 13 2012 03:57 Cosmology wrote:On March 13 2012 02:18 zezamer wrote:On March 13 2012 01:58 Cosmology wrote: How standard would you consider that, is that what most pros do?
Koreans usually 1-1-1 then expand. Foreigners use fast expands much more. What's a good 1-1-1 build that's not overly gimmicky and pretty reliable for TvT? I'd say a reactor marine -> hellion -> raven expand. You get 2 gasses, total. 2 marines, reactor, then make marines, and hellions. After 1st hellion, make a tech lab, swap with port, make a raven, after raven swap factory onto tech lab, make tank + siege + 2 more rax, and land starport and make 2 vikings. Voila! Safe vs cloakshee, and most all ins. You even set yourself up for a 1 raven, 2 viking, marine + hellion + 2-3 tank timing push. PDD vs marauders, or auto turrets and siege pressure. It's probably like 12 rax 13 gas 16 OC 18/19 factory, 19 refinery kinda opening. So while raven is making should I make a reactor on the factory, and also do I just keep the reactor on the rax? and when do I start the starport? factory finishes, i make a hellion and a starport then once 1 hellion is done throw a tech lab on there? Here, let me find a replay of me doing this build. It's been a while, it's probably from last patch on KR. I got tired of all the cloakshee/banshee BS on KR, so I perfected the raven expand.
http://drop.sc/130668
There ya go.
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On March 13 2012 06:05 TheTomato wrote:Show nested quote +On March 12 2012 23:51 phoenixfeather95 wrote:Hi guys, Top 8 Dia terran here, Can someone PLEASE watch and analyse these two replays for me? I'm really at a loss TT Antiga: HereThe only mistake that I'm aware of is the fact I didn't keep up with upgrades on the Antiga game. <-- this guy went DT into expand Shakuras: HereOn the Shakuras game... I don't know what I did wrong... except maybe i should macro better? Also maybe ghosts are needed? He didn't storm that much though, so not really needed I think. <-- normal game Thanks,  PS both are TvPs I watched the second game. 1.) You just let him take his 3rd uncontested while you had a pretty sizable army in the middle. You need to be more aggressive in TvP than you are. Keep trading or droping with his army. Don't just let him build up. Keep the pressure on. You were way too passive. 2.) If your not getting vikings for early colossus you need ghosts instead at some point. Ghosts are always good. Always work a couple in as soon as you can. EMP is essential for taking out shields. Protoss units have a lot of HP. If you had some EMPs I guarantee he wouldn't have rolled you in the last fight.
:O I didn't know I was too passive, I just tried continually dropping and never forced a fight because I'm afraid of storms... But I did snipe his third while I dropped. Thanks!
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On March 13 2012 07:38 phoenixfeather95 wrote:Show nested quote +On March 13 2012 06:05 TheTomato wrote:On March 12 2012 23:51 phoenixfeather95 wrote:Hi guys, Top 8 Dia terran here, Can someone PLEASE watch and analyse these two replays for me? I'm really at a loss TT Antiga: HereThe only mistake that I'm aware of is the fact I didn't keep up with upgrades on the Antiga game. <-- this guy went DT into expand Shakuras: HereOn the Shakuras game... I don't know what I did wrong... except maybe i should macro better? Also maybe ghosts are needed? He didn't storm that much though, so not really needed I think. <-- normal game Thanks,  PS both are TvPs I watched the second game. 1.) You just let him take his 3rd uncontested while you had a pretty sizable army in the middle. You need to be more aggressive in TvP than you are. Keep trading or droping with his army. Don't just let him build up. Keep the pressure on. You were way too passive. 2.) If your not getting vikings for early colossus you need ghosts instead at some point. Ghosts are always good. Always work a couple in as soon as you can. EMP is essential for taking out shields. Protoss units have a lot of HP. If you had some EMPs I guarantee he wouldn't have rolled you in the last fight. :O I didn't know I was too passive, I just tried continually dropping and never forced a fight because I'm afraid of storms... But I did snipe his third while I dropped. Thanks! 
If you drop you need to have the threat of you army for them to work. At about 11:30 your eco started kicking in and you should have went into shark mode. That's when he started his third, which was really vulnerable. Run around and threaten his front and try to delay any open expansions. You can trade all day as long as you keep your medivacs alive, aim for the gas units which will delay his tech since he has to make more. Keep him on 2 base as long as possible . On Shakuras its a bit harder for the toss to take his third, so exploit that. You can pressure his third then drop his Nat or go for the forges which help a lot. Just don't' sit there and let him tech and take bases. You don't really get much stronger as the game progresses but he does thanks to the roflstomp T3 units he has.
Your macro start slipping at the end too
I'll watch the other too, you links are backwards I think. I watched the one on Shakuras.
EDIT: As for the Antiga one, you let the DT's delay a bit too much. Your expand was late and he was just ahead on everything.
But he was super greedy so you still had a chance. When you moved out at around 14:30 you kinda hesitated when you should have just bee lined it for the third. I would have broke the back of the third and then dropped his forges when he responded while taking my third, backing off if it looked bad.
As for the fight at his base, don't just walk up to his door and let him see everything and then give him time to prepare. And as for the fight, you didn't really stutter step back enough. You always want to for 2 reasons. 1 Zealots are melee and you want to take less damage from them (obvious) 2 You will take a lot less damage from the colossus. Stim bio is fast but fragile. If you kite the zealots AND the colossus you will take less damage and be in a better position after the meat shield zealots die. THEN you can move in too kill the colossus.
After that his colossus lived for the most part and he had way more income. It was over then. Held off and your attack and was a base ahead.
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Why does nobody (that I've seen) use cloaked banshees in conjunction with missile turrets for base defense in TvP a la Brood War ZvP?
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okay so i still cant get past round 10 of marine split challenge, i gota be doing something wrong
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Hey Guys, My question is regarding the bunker pressure in TvZ against 15 hatch. Pretty much every zerg does this (I'm diamond level btw.) on ladder so I've decided to do this every single time. I don't wanna do the allin version, just 1 SCV and 2 marines then transition to reactor hellion.
I want to do the first alternative of this.
I've read on liquipedia that I have to place the bunker before the hatch goes up. i don't know the timings yet so I have a few questions
- So I'll scout with the depot building SCV. Question : if I scout the Zerg last, where do I put the bunker ? (I assume that the hatchery is up by this time)
- If zerg sends a drone scout it can be in my base before I complete the wall with the 16 depot, how do I deal with this drone ? Do I use the first marine or SCVs ?
- How do I know that I did enough damage ?
- Whats the ideal zerg response to this strategy ?
- Do I build 2 or 3 marines before placing the reactor ?
I guess if they kill the building SCV then I'll wait until then I'll wait until the very last moment and cancel the bunker.
- Any other micro tips for this ?
Thanks for the help
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Should be 2 marines -> reactor. If you 12/12, or 11/11, or not all in 12/13 rax then you scout on ~14 supply, and check close air on 11 on most maps (shattered/meta) and 13 on others (shakuras)
It's all about forcing lings, and delaying mining at the expo as you get yours up and make a few hellions to deny the third.
- If zerg sends a drone scout it can be in my base before I complete the wall with the 16 depot, how do I deal with this drone ? Do I use the first marine or SCVs ?
Forget it. It has no purpose, and will only take your gas, at best. You don't need it.
- Whats the ideal zerg response to this strategy ?
Overpulling drones, deny the bunker, and return to mining. Let queen and lings clean up marine + scv.
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hey man doods!
so here's the sitch. My TvZ playstyle is mass marine (dont laugh until i started running into this build i was at a 75% win rate vs zerg). 1 rax expand into 5 rax + reactors and a quick third. I have good splits and all that blah blah blah but now a days it seems every zerg and their grandma is going for this stephano style. aka drone to 40ish. Make a shit ton of lings. take map, take third, get infestors, profit. We're basically even on upgrades all game, i'm just finding it very very hard to trade cost effectively vs that comp. Clump up = death by fungal. Spread out = death by 10000000000000000 lings.
At kinda high masters (840 points at the time of this post) it just feels like unless their control is terribad that I need to make some serious changes to my play style or find some way to deal with this.
so i come here to you much wiser terran brothers for advice! I could post replays if you want (but im not entirely sure how..)
What should i do?
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On March 14 2012 06:38 Akamu wrote: hey man doods!
so here's the sitch. My TvZ playstyle is mass marine (dont laugh until i started running into this build i was at a 75% win rate vs zerg). 1 rax expand into 5 rax + reactors and a quick third. I have good splits and all that blah blah blah but now a days it seems every zerg and their grandma is going for this stephano style. aka drone to 40ish. Make a shit ton of lings. take map, take third, get infestors, profit. We're basically even on upgrades all game, i'm just finding it very very hard to trade cost effectively vs that comp. Clump up = death by fungal. Spread out = death by 10000000000000000 lings.
At kinda high masters (840 points at the time of this post) it just feels like unless their control is terribad that I need to make some serious changes to my play style or find some way to deal with this.
so i come here to you much wiser terran brothers for advice! I could post replays if you want (but im not entirely sure how..)
What should i do?
You know the answer, and you don't want to accept it. Tanks. Tanks. Tanks. Fast +1 on them, and just tanks, tanks, tanks. Placement of tanks, tanks, tanks. Keeping upgrades on par, tanks tanks tanks.
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On March 14 2012 06:40 iAmJeffReY wrote:Show nested quote +On March 14 2012 06:38 Akamu wrote: hey man doods!
so here's the sitch. My TvZ playstyle is mass marine (dont laugh until i started running into this build i was at a 75% win rate vs zerg). 1 rax expand into 5 rax + reactors and a quick third. I have good splits and all that blah blah blah but now a days it seems every zerg and their grandma is going for this stephano style. aka drone to 40ish. Make a shit ton of lings. take map, take third, get infestors, profit. We're basically even on upgrades all game, i'm just finding it very very hard to trade cost effectively vs that comp. Clump up = death by fungal. Spread out = death by 10000000000000000 lings.
At kinda high masters (840 points at the time of this post) it just feels like unless their control is terribad that I need to make some serious changes to my play style or find some way to deal with this.
so i come here to you much wiser terran brothers for advice! I could post replays if you want (but im not entirely sure how..)
What should i do?
You know the answer, and you don't want to accept it. Tanks. Tanks. Tanks. Fast +1 on them, and just tanks, tanks, tanks. Placement of tanks, tanks, tanks. Keeping upgrades on par, tanks tanks tanks.
gah i know. I just don't want to know. I don't use tanks in any match up! grrrr. When i tried to theory craft it out myself i thought maybe ghosts could make it work... but tanks are probs my best and only option. God that makes me a sad panda.
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On March 14 2012 08:36 Akamu wrote:Show nested quote +On March 14 2012 06:40 iAmJeffReY wrote:On March 14 2012 06:38 Akamu wrote: hey man doods!
so here's the sitch. My TvZ playstyle is mass marine (dont laugh until i started running into this build i was at a 75% win rate vs zerg). 1 rax expand into 5 rax + reactors and a quick third. I have good splits and all that blah blah blah but now a days it seems every zerg and their grandma is going for this stephano style. aka drone to 40ish. Make a shit ton of lings. take map, take third, get infestors, profit. We're basically even on upgrades all game, i'm just finding it very very hard to trade cost effectively vs that comp. Clump up = death by fungal. Spread out = death by 10000000000000000 lings.
At kinda high masters (840 points at the time of this post) it just feels like unless their control is terribad that I need to make some serious changes to my play style or find some way to deal with this.
so i come here to you much wiser terran brothers for advice! I could post replays if you want (but im not entirely sure how..)
What should i do?
You know the answer, and you don't want to accept it. Tanks. Tanks. Tanks. Fast +1 on them, and just tanks, tanks, tanks. Placement of tanks, tanks, tanks. Keeping upgrades on par, tanks tanks tanks. gah i know. I just don't want to know. I don't use tanks in any match up! grrrr. When i tried to theory craft it out myself i thought maybe ghosts could make it work... but tanks are probs my best and only option. God that makes me a sad panda. I mean besides random 2 fac 1 rax blueflame/siege timing, reaper/hellion, hellion/banshee, marine/hellion stim timing with great micro...theres no way around not tanking vs stephano style.
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Hey guys, I'm a diamond protoss looking to switch to terran. What kind of builds/strategies should I look into as starter builds? I used to be #1 Diamond (Back in the beta when there was no master/gm) Toss, but I've recently started playing again and want to switch :D. Thanks a ton.
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On March 13 2012 00:09 KiddCabbage wrote: First TL post, huzzah.
So, I've recently switched races to Terran. I'm not a high-level player, having peaked in Gold. However, I'm improving.
With my recent switch to Terran, I'm of course having a lot of questions, but doing my best to answer them watching streams. However, I am having a really tough time figuring out siege tanks.
I can get an alright macro going for a marine/tank composition, but how to use tanks is beyond me right now. Especially when used offensively. I can use tanks alright if I want to turtle, but whenever I leave my base with the tanks, I have a really hard time engaging with them. It seems like every time I engage, by the time the tanks go into siege mode, they are for the most part dead, despite what I try to do with my marines to buy them time.
This is especially an issue for me in TvT when the opponent has tanks of their own. They just have a way better grasp on how to use tanks against me than I do them.
Any tips for tanks? watch day9's thing on thorzain's tvt. most useful thing ive ever watched. basically, you have to make a tank line out in the battlefield early, and advance it as far as possible, constantly scouting the opponents army. Then, assuming you have air control, you can pick off tanks by moving your tank so it is just within range of your opponents tank, but not within sight range. Then you can spot with vikings to kill opponents tanks, and they can't retaliate. If you don't have vikings you can save scans. Basically, you want to very slowly push forward where you can, and slowly move your line up. Definitely watch the Day9 thing.
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Blazinghand
United States25550 Posts
On March 14 2012 08:36 Akamu wrote:Show nested quote +On March 14 2012 06:40 iAmJeffReY wrote:On March 14 2012 06:38 Akamu wrote: hey man doods!
so here's the sitch. My TvZ playstyle is mass marine (dont laugh until i started running into this build i was at a 75% win rate vs zerg). 1 rax expand into 5 rax + reactors and a quick third. I have good splits and all that blah blah blah but now a days it seems every zerg and their grandma is going for this stephano style. aka drone to 40ish. Make a shit ton of lings. take map, take third, get infestors, profit. We're basically even on upgrades all game, i'm just finding it very very hard to trade cost effectively vs that comp. Clump up = death by fungal. Spread out = death by 10000000000000000 lings.
At kinda high masters (840 points at the time of this post) it just feels like unless their control is terribad that I need to make some serious changes to my play style or find some way to deal with this.
so i come here to you much wiser terran brothers for advice! I could post replays if you want (but im not entirely sure how..)
What should i do?
You know the answer, and you don't want to accept it. Tanks. Tanks. Tanks. Fast +1 on them, and just tanks, tanks, tanks. Placement of tanks, tanks, tanks. Keeping upgrades on par, tanks tanks tanks. gah i know. I just don't want to know. I don't use tanks in any match up! grrrr. When i tried to theory craft it out myself i thought maybe ghosts could make it work... but tanks are probs my best and only option. God that makes me a sad panda.
You don't really need THAT many tanks, but basically TvZ works like this:
Pre Broodlord Tech: Marines > Everything except Banelings and Infestors Tanks > Banelings and Infestors
The purpose of the tanks is to fight the units that counter Marines. The rest is up to Marines, so keep up with them on upgrades. You need that quick +1 on tanks to 1-shot zerglings that have any level of carapace upgrades.
In small numbers, marines alone can fight banelings, but honestly without sieged up tanks it's enormously difficult.
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On March 14 2012 18:18 Blazinghand wrote:Show nested quote +On March 14 2012 08:36 Akamu wrote:On March 14 2012 06:40 iAmJeffReY wrote:On March 14 2012 06:38 Akamu wrote: hey man doods!
so here's the sitch. My TvZ playstyle is mass marine (dont laugh until i started running into this build i was at a 75% win rate vs zerg). 1 rax expand into 5 rax + reactors and a quick third. I have good splits and all that blah blah blah but now a days it seems every zerg and their grandma is going for this stephano style. aka drone to 40ish. Make a shit ton of lings. take map, take third, get infestors, profit. We're basically even on upgrades all game, i'm just finding it very very hard to trade cost effectively vs that comp. Clump up = death by fungal. Spread out = death by 10000000000000000 lings.
At kinda high masters (840 points at the time of this post) it just feels like unless their control is terribad that I need to make some serious changes to my play style or find some way to deal with this.
so i come here to you much wiser terran brothers for advice! I could post replays if you want (but im not entirely sure how..)
What should i do?
You know the answer, and you don't want to accept it. Tanks. Tanks. Tanks. Fast +1 on them, and just tanks, tanks, tanks. Placement of tanks, tanks, tanks. Keeping upgrades on par, tanks tanks tanks. gah i know. I just don't want to know. I don't use tanks in any match up! grrrr. When i tried to theory craft it out myself i thought maybe ghosts could make it work... but tanks are probs my best and only option. God that makes me a sad panda. You don't really need THAT many tanks, but basically TvZ works like this: Pre Broodlord Tech: Marines > Everything except Banelings and Infestors Tanks > Banelings and Infestors The purpose of the tanks is to fight the units that counter Marines. The rest is up to Marines, so keep up with them on upgrades. You need that quick +1 on tanks to 1-shot zerglings that have any level of carapace upgrades. In small numbers, marines alone can fight banelings, but honestly without sieged up tanks it's enormously difficult.
I disagree. You have to have tanks against stephano style, and a lot of them. Fast upgraded lings can be at 2/2 by 13 min, and they will clean up marines tank pushes with just lings alone, at times. You need tanks, with +1, and many of them to take down heavy ling numbers.
Most don't even get banes, favoring fast upgrades and just ling infestor.
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Blazinghand
United States25550 Posts
On March 14 2012 18:51 iAmJeffReY wrote:Show nested quote +On March 14 2012 18:18 Blazinghand wrote:On March 14 2012 08:36 Akamu wrote:On March 14 2012 06:40 iAmJeffReY wrote:On March 14 2012 06:38 Akamu wrote: hey man doods!
so here's the sitch. My TvZ playstyle is mass marine (dont laugh until i started running into this build i was at a 75% win rate vs zerg). 1 rax expand into 5 rax + reactors and a quick third. I have good splits and all that blah blah blah but now a days it seems every zerg and their grandma is going for this stephano style. aka drone to 40ish. Make a shit ton of lings. take map, take third, get infestors, profit. We're basically even on upgrades all game, i'm just finding it very very hard to trade cost effectively vs that comp. Clump up = death by fungal. Spread out = death by 10000000000000000 lings.
At kinda high masters (840 points at the time of this post) it just feels like unless their control is terribad that I need to make some serious changes to my play style or find some way to deal with this.
so i come here to you much wiser terran brothers for advice! I could post replays if you want (but im not entirely sure how..)
What should i do?
You know the answer, and you don't want to accept it. Tanks. Tanks. Tanks. Fast +1 on them, and just tanks, tanks, tanks. Placement of tanks, tanks, tanks. Keeping upgrades on par, tanks tanks tanks. gah i know. I just don't want to know. I don't use tanks in any match up! grrrr. When i tried to theory craft it out myself i thought maybe ghosts could make it work... but tanks are probs my best and only option. God that makes me a sad panda. You don't really need THAT many tanks, but basically TvZ works like this: Pre Broodlord Tech: Marines > Everything except Banelings and Infestors Tanks > Banelings and Infestors The purpose of the tanks is to fight the units that counter Marines. The rest is up to Marines, so keep up with them on upgrades. You need that quick +1 on tanks to 1-shot zerglings that have any level of carapace upgrades. In small numbers, marines alone can fight banelings, but honestly without sieged up tanks it's enormously difficult. I disagree. You have to have tanks against stephano style, and a lot of them. Fast upgraded lings can be at 2/2 by 13 min, and they will clean up marines tank pushes with just lings alone, at times. You need tanks, with +1, and many of them to take down heavy ling numbers. Most don't even get banes, favoring fast upgrades and just ling infestor.
Actually, against double upgrade ling-heavy play you shouldn't make tanks at all-- you only need them to fight infestors. You should be relying on walls, drops, and double-upgraded marines to trade effectively with his lings. Tanks will of course be necessary once there are banelings and infestors. Before then, though, I think tanks will only hurt you and slow down your pushes, drops, and prods. Spend the extra gas from early tanks on quicker drops and double upgrades of your own, and expand quickly and safely abusing the walling mechanic. Double upgrades aren't so scary when you do them yourself.
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Hey guys would like some help with this one. In this replay I went with the 1/1/1 build and of course failed. What I'm thinking is that my tanks should have been able to tear through his MMM but they were out of position when the fight started. Other than that I can't think of any thing else.
http://replayfu.com/download/PGM03d
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Blazinghand
United States25550 Posts
On March 14 2012 20:02 Blazinghand wrote:Show nested quote +On March 14 2012 18:51 iAmJeffReY wrote:On March 14 2012 18:18 Blazinghand wrote:On March 14 2012 08:36 Akamu wrote:On March 14 2012 06:40 iAmJeffReY wrote:On March 14 2012 06:38 Akamu wrote: hey man doods!
so here's the sitch. My TvZ playstyle is mass marine (dont laugh until i started running into this build i was at a 75% win rate vs zerg). 1 rax expand into 5 rax + reactors and a quick third. I have good splits and all that blah blah blah but now a days it seems every zerg and their grandma is going for this stephano style. aka drone to 40ish. Make a shit ton of lings. take map, take third, get infestors, profit. We're basically even on upgrades all game, i'm just finding it very very hard to trade cost effectively vs that comp. Clump up = death by fungal. Spread out = death by 10000000000000000 lings.
At kinda high masters (840 points at the time of this post) it just feels like unless their control is terribad that I need to make some serious changes to my play style or find some way to deal with this.
so i come here to you much wiser terran brothers for advice! I could post replays if you want (but im not entirely sure how..)
What should i do?
You know the answer, and you don't want to accept it. Tanks. Tanks. Tanks. Fast +1 on them, and just tanks, tanks, tanks. Placement of tanks, tanks, tanks. Keeping upgrades on par, tanks tanks tanks. gah i know. I just don't want to know. I don't use tanks in any match up! grrrr. When i tried to theory craft it out myself i thought maybe ghosts could make it work... but tanks are probs my best and only option. God that makes me a sad panda. You don't really need THAT many tanks, but basically TvZ works like this: Pre Broodlord Tech: Marines > Everything except Banelings and Infestors Tanks > Banelings and Infestors The purpose of the tanks is to fight the units that counter Marines. The rest is up to Marines, so keep up with them on upgrades. You need that quick +1 on tanks to 1-shot zerglings that have any level of carapace upgrades. In small numbers, marines alone can fight banelings, but honestly without sieged up tanks it's enormously difficult. I disagree. You have to have tanks against stephano style, and a lot of them. Fast upgraded lings can be at 2/2 by 13 min, and they will clean up marines tank pushes with just lings alone, at times. You need tanks, with +1, and many of them to take down heavy ling numbers. Most don't even get banes, favoring fast upgrades and just ling infestor. Actually, against double upgrade ling-heavy play you shouldn't make tanks at all-- you only need them to fight infestors. You should be relying on walls, drops, and double-upgraded marines to trade effectively with his lings. Tanks will of course be necessary once there are banelings and infestors. Before then, though, I think tanks will only hurt you and slow down your pushes, drops, and prods. Spend the extra gas from early tanks on quicker drops and double upgrades of your own, and expand quickly and safely abusing the walling mechanic. Double upgrades aren't so scary when you do them yourself.
Off hand I don't have any replays against this style, but here's one of Jinro fighting it. He successfully enters the midgame using lots of marines, delayed tanks, and double upgrades. You can pretty clearly see that against mass speedlings, there's no way to be aggressive with slow-moving tanks, and with double ups, marines and drops, even as zerg transitions into infestors and banes you can still make do until tanks get out. This was before the ghost nerf, but the early/mid game of TvZ hasn't been meaningfully affected by that.
http://drop.sc/106909
In any case, if it's good enough for Jinro it's good enough for me. I really think Tanks are not the answer to a mobile army like lings.
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On March 13 2012 08:59 Odds wrote: Why does nobody (that I've seen) use cloaked banshees in conjunction with missile turrets for base defense in TvP a la Brood War ZvP?
I guess you mean kill obs with vikings or whatever since you can spot them with your turrets and then just fend him off with your cloakshees? Sounds AWESOME on paper.. but in reality I think the turrets are easy targets to pick of with colossi.. however if he is going colossi you are actually in quite a good spot, since you are going air. Hmm... this got really interesting really fast. I personally been trying to transition into full air (with maybe a couple ghosts) vs P in the midgame. With this new idea I suddenly got even more eager to make it work. Thanks for sharing the idea!
EDIT: Of course you should have ravens aswell.
Cheers Dan
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On March 13 2012 00:42 KiddCabbage wrote: Thanks for the responses about the tanks, guys. I admit my leapfrogging could be better. I have to get better at judging the speed of doing so - I feel that whenever I try, I either overextend or I don't spread enough. At least that gives me solid ground to work on.
However, I'm still at a loss for pressing toward armies with tanks or colossi. Whenever I try to leapfrog against armies with other long-range units, I end up losing the forward group of tanks. Sometimes, the rear group of tanks will get off a few shots, but nothing that will cause serious damage. It's like when I deal with other tank/colossi armies, I get stuck and can't press forward: or they overwhelm the forward group of tanks and back off before the rear group of tanks can do any serious damage. Tanks are useless tvp, don't ever use them other than 1/2base allins.
You aren't gonna push tanks into other tanks. In TvT the game is about outmaneuvering - go around him, drop an expo, take more bases, split up your army. TvT is a highly tactical matchup where a player can overcome a unit disadvantage by doing things like drops, using tanks to defend key positions, counterattacks, and killing expansions. You can also use vikings for sight to push up your tanks - tanks have farther attack range than sight range - but you rarely see this in marine/tank/medivac pro level tvt, because medivacs are far more flexible for tactics. However a lot of low level TvT devolves into tanks pushing up against eachother because neither player has sufficient multitask to do other things properly.
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