The Terran Help Me Thread - Page 174
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
Cosmology
Canada360 Posts
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halpimcat
215 Posts
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Odds
Canada1188 Posts
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TG Manny
United States325 Posts
On March 10 2012 17:25 Odds wrote: If zerg has 0/0 or 0/1 at 10 minutes and few to no roaches, should I prepare my butt for mass mutas or is there something else funky he can do? He is taking a really greedy third with ling/bling/muta coming at you to stay secure. Mutas cost a lot of gas and so do the amount of banelings it requires to kill a marine tank medivac push. Expect quicker infestor brood if they secure their base earlier. | ||
Killmouse
Austria5700 Posts
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Bojas
Netherlands2397 Posts
On March 10 2012 20:00 Killmouse wrote: It's essential to see it coming. Move your marines out on the map and attack into his army with an as big of a concave as possible. Usually if they do such a push and I catch them in the middle of the map I crush it. If they manage to siege up at your natural then pull scvs and pray IMO. But that is the only moment I've lost against it so I am not completely sure.so how do u guys deal with tank sieged marine viking 1 base , when u open with 1 rax expand into 3 rax stim reactor fast medi? | ||
saaaa
Germany419 Posts
On March 09 2012 07:55 saaaa wrote: What do you guys think about a 2 rax (maybe 11/11) on maps where you can build a wall with 3 bunker and after this transition into mech? maybe double hellion+cloak banshee or dircectly thor+bf hellion i meant TvZ and just the 2 Rax on maps like CloudKingdom and Shakura's Plateau because you can easily build a wall of bunkers at their natural. anyone? What are the advantages and disadvantages of this style? | ||
Blazinghand
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United States25550 Posts
On March 10 2012 20:42 saaaa wrote: anyone? What are the advantages and disadvantages of this style? In TvZ I think that the 11/11 2 rax 3 bunker rush is very strong on maps like Shak, Cloud King where you can do this rush. You're basically guaranteed a free hatchery if you can start all the bunkers. From there I personally prefer a transition into marine/tank just because you've already invested into 2 rax, but a mech transition should work fine too if you take down his hatchery-- he'll very weak. If you want to go for full mech, I think opening with a reactor hellion FE would probably transition more smoothly since you'll be getting hellions anyways. | ||
KenDM
Netherlands206 Posts
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PinheadXXXXXX
United States897 Posts
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KenDM
Netherlands206 Posts
http://drop.sc/129386 | ||
Noocta
France12578 Posts
On March 11 2012 03:54 PinheadXXXXXX wrote: what time do mutas normally hit? 11 min ish. | ||
Cosmology
Canada360 Posts
Can anyone give me a step by step for manual marine splitting? I just switched to terran and I can't even get past lvl 10 of the marine split challenge, do you select them and just randomly move command them somewhere or do you have to shift queue an attack move after the move command? | ||
yoona2012
Denmark196 Posts
On March 11 2012 04:25 Cosmology wrote: Did everyone miss my question? Here it is again. Can anyone give me a step by step for manual marine splitting? I just switched to terran and I can't even get past lvl 10 of the marine split challenge, do you select them and just randomly move command them somewhere or do you have to shift queue an attack move after the move command? Step 1) Select all marines Step 2) When banelings are spotted, stim and move in opposite direction Step 3) Split 3 even chunks in 3 directions away from the banelings, leave 1-2 marines unselected to take the first baneling hit Step 4) Continously split the chunks into smaller chunks in directions away from other marines. Search Youtube for marinesplit tutorials if you still have problems reaching at least level 20. | ||
Andreas
Norway214 Posts
On March 11 2012 04:25 Cosmology wrote: Did everyone miss my question? Here it is again. Can anyone give me a step by step for manual marine splitting? I just switched to terran and I can't even get past lvl 10 of the marine split challenge, do you select them and just randomly move command them somewhere or do you have to shift queue an attack move after the move command? In the marine split challenge map, select small portions and move command them into different directions. In real situations there will be times when you can select all your marines and a-move to make sure that the ones out of reach of the banelings are allowed to attack, and then resume splitting the ones closest to the banelings. | ||
Bagi
Germany6799 Posts
On March 11 2012 04:25 Cosmology wrote: Did everyone miss my question? Here it is again. Can anyone give me a step by step for manual marine splitting? I just switched to terran and I can't even get past lvl 10 of the marine split challenge, do you select them and just randomly move command them somewhere or do you have to shift queue an attack move after the move command? I just box smaller groups of marines and then send them to a location away from the others with a right-click. I think anything more complicated is just making things more difficult in most situations. The challenge is just being fast enough to split them in time. Once you get faster, you can start boxing fewer marines at a time. | ||
Jaegeru
United Kingdom676 Posts
On March 11 2012 04:25 Cosmology wrote: Did everyone miss my question? Here it is again. Can anyone give me a step by step for manual marine splitting? I just switched to terran and I can't even get past lvl 10 of the marine split challenge, do you select them and just randomly move command them somewhere or do you have to shift queue an attack move after the move command? Stim your marines and run in the opposite direction then splitting off small groups of marines in different directions on move command. In real matches hotkey your tanks and marines on separate groups and focus fire banes with tanks as it makes it so much easier. Search for marine tank challenge in custom games and try that instead of marine split challenge. | ||
iAmJeffReY
United States4262 Posts
You want, in the end, a big concave around where he's rolling with banelings, then you pull back the sections the banelings are going to to continue moving around in an arc/concave. | ||
Odds
Canada1188 Posts
I have marine/tank, I'm splitting marines, I'm focusing tanks on the banelings, but it doesn't matter because he can just make 1000000000000000000 more zerglings for 200 minerals. | ||
Fencar
United States2694 Posts
On March 11 2012 09:14 Odds wrote: Perhaps you aren't putting enough pressure on the Z? Maybe you're not macroing well enough? We'd need a replay to be sure.What the fuck are you supposed to do lategame against zerg? All he has to do is build ling/baneling/muta ->> HURRRRRRRRRR RIGHT CLICK and there is fucking nothing you can do except die I have marine/tank, I'm splitting marines, I'm focusing tanks on the banelings, but it doesn't matter because he can just make 1000000000000000000 more zerglings for 200 minerals. Also, it's a very good idea to kill him before Hive tech so he can't get his infestor/broodlord/zergling deathball. Though, it sounds more like you have a macro problem/timing problem. | ||
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