• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:46
CEST 03:46
KST 10:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash7[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple1Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Weekly Cups (March 23-29): herO takes triple Aligulac acquired by REPLAYMAN.com/Stego Research What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11133 users

The Terran Help Me Thread - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
luzu
Profile Joined August 2010
Netherlands5 Posts
September 02 2011 09:31 GMT
#321
Hello , i have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?

Help would be really appreciated
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 02 2011 09:40 GMT
#322
I feel like the 1gas 1-1-1 gets your expansion pretty late, I've been doing more or less what Demuslim does - 15 gas -> cc->factory->second gas->starport and then go from there.

Check out Demuslim's stream for examples
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
Last Edited: 2011-09-02 10:46:41
September 02 2011 10:45 GMT
#323
On September 02 2011 18:18 deeshoo wrote:
Show nested quote +
On September 01 2011 14:37 Blazinghand wrote:
On August 31 2011 06:55 Numy wrote:
On August 30 2011 09:36 Blazinghand wrote:
+ Show Spoiler +
A 1-gas 1/1/1 4 red flame hellion drop expo is what I do in TvT, and it works pretty well.


Find that a bit coin flippy. Dunno, I like to just get blue flames and banshee/viking out with expo going while being defensive. Feels safer


It would be coin-flippy if I were rushing for blue flame hellions and drops on 1 base-- but I think that the safest TvT that doesn't have to all-in is probably a 1-gas 1-1-1 into expo.

Taking a 2nd gas before expo means your CC will be delayed a pretty large amount, so that's out of the question-- but a 1-1-1 like this lets you get the tech necessary to defend whatever harass your opponent does, and the scouting information necessarily to defend whatever all-in, and by not taking a 2nd gas, you trade the opportunity for cloak banshees, or blue flame drop, for an expo that keeps you in the game economically.

This guy DID note that he wanted a safe build. This is only coin-flippy insofar as if you lose your drop you're bonerized pretty hard. On the other hand, the drop is as much a scouting mechanism as it is a harass (4 red flame hellions won't deal that much damage). Assuming you're conservative with your committal, you can roast a marine and an scv or 2 and get out, ideally not losing any of your units, but getting a good scout off.

For someone who's struggling in TvT, this gives you access to quick hellions and viking tech for dealing with classic harasses, as well as the ability to begin tank production fairly easily when the time comes.


Blazinghand, interesting opener. Mind sharing a replay so I can just get a glimpse into your decision making as to what and how much to pick off? I've been having similar troubles with getting into the mid/late game in TvT, since at my current level (diamond), everybody and their mom just does a 1base timing attack until I die, or opens cloaked banshee.

http://drop.sc/31201

Here's a replay in which I won using 1/1/1 against some poorly executed reaper 1-base garbage.

Here's an overview of a replay in which I won using this 1/1/1 against a much faster expo.
http://www.twitch.tv/blazinghand/b/294064550
Here is said replay: http://drop.sc/31200

As a general rule you need to scout aggressively with this build and respond appropriately.




On September 02 2011 18:40 Maxie wrote:
I feel like the 1gas 1-1-1 gets your expansion pretty late, I've been doing more or less what Demuslim does - 15 gas -> cc->factory->second gas->starport and then go from there.

Check out Demuslim's stream for examples


That's something I would do if I were as skilled as demuslim, and i'll certainly think about working on that play style. As it stands, I'm okay somewhat delaying my expo in order to have those vital tech structures out earlier.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Maxie
Profile Joined August 2010
Sweden2653 Posts
Last Edited: 2011-09-02 11:22:11
September 02 2011 11:08 GMT
#324



That's something I would do if I were as skilled as demuslim, and i'll certainly think about working on that play style. As it stands, I'm okay somewhat delaying my expo in order to have those vital tech structures out earlier.


It's a valid point, the 15gas exp can be somewhat risky, as I've noticed - generally a bunker at the ramp is enough, but the timing can be quite tight (i.e just got your viking out when a banshee reaches your base).

I've also had some trouble against a 3 tank marine/tank push, but there I think the issue was that I stayed on hellion production for too long when I should've transitioned into siege tanks way earlier (also scouted it too late).

In general I really like the opening though... I'll use the 1gas 1-1-1 "expansion" build some more and see how I like it after a decent number of games. I'm a bit curious, though, what units/upgrades do you get before the expansion, generally?

Hellions and blue flame, only hellions, siege tank,a viking, etc? Just wondering since the amount of minerals and gas is very limited at that point, and I'd like to be safe but still get the expansion as fast as possible.

Edit: just doing some very basic testing vs computer:

15 gas expand:

cc @ 3:46
factory @ 4:03

13 gas 1 gas only 1-1-1 before expand:

-factory @ 3:25
-cc @ 5:07
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 02 2011 15:13 GMT
#325
Usually, at the time I expand I have 7-8ish marines, 3-4 hellions and a medivac? I'm not 100% sure because I just expo when i have banked 400 minerals, which happens naturally when producing out of these unaddonned facilities.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 02 2011 15:38 GMT
#326
Well, I got my answer - you're not getting any addons before the cc.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 02 2011 16:09 GMT
#327
On September 03 2011 00:38 Maxie wrote:
Well, I got my answer - you're not getting any addons before the cc.

Yeah, there's no way you have the gas to support any addons, except maybe a non-cloak banshee. That's why it's a 4 hellion drop with red flame-- red flame is all you got, and that medivac (and the tech it took to get medivacs and hellions) is most of your gas. You don't take a 2nd gas, which lets you have a larger mineral income necessary to expand.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Wrathsc2
Profile Joined March 2011
United States2025 Posts
September 03 2011 02:33 GMT
#328
Hi again,

So i am now having trouble with protoss players doing heavy gateway immortal pushes around the 9 minute mark. It will be right before i have medvacs. I usually do the 1 rax fe or 2 rax. However 2 rax early pressure dies to this sort of thing. And the only way i can hold it off is if i have 3 bunkers with repair. So my question is, when i scan and see 5+ gates with robo should i just delay my medvacs and get more rax to hold. I just never know how many ammounts of units i need to defend and how much i should tech up (upgrades/medvacs). Thanks!
A marine walks into a bar and asks, "Wheres the counter?"
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-09-03 02:53:01
September 03 2011 02:47 GMT
#329
On September 03 2011 11:33 radiantshadow92 wrote:
Hi again,

So i am now having trouble with protoss players doing heavy gateway immortal pushes around the 9 minute mark. It will be right before i have medvacs. I usually do the 1 rax fe or 2 rax. However 2 rax early pressure dies to this sort of thing. And the only way i can hold it off is if i have 3 bunkers with repair. So my question is, when i scan and see 5+ gates with robo should i just delay my medvacs and get more rax to hold. I just never know how many ammounts of units i need to defend and how much i should tech up (upgrades/medvacs). Thanks!


Marines with stim/shield destroy gateway units/immortals. Unless the forcefields are really good.

You should try a more aggressive strategy:

Gasless expand into a 3-4rax ghost push, Only bio upgrade: stim. be marine heavy and when 1st ghost pops out you push. (this should hit well before 9minutes)
Make sure you don't wait too long to build factory while pushing, not sure of the exact timing though. When your ghost push hits he might have a colossus out, in which case you can pull back and expand again while going vikings (maybe even 2nd starport vikings)
-A tip to hold protoss aggression is to have your scvs repairing on the "otherside" of the bunker. That way protoss can't forcefield scvs away. If they do then their zealots won't be able to attack it

Edit: to get a better idea of what i'm talking about you should watch MLG raleigh TvP games. A lot of them include bio ghost pressure.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Noocta
Profile Joined June 2010
France12578 Posts
September 03 2011 03:27 GMT
#330
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 03 2011 03:38 GMT
#331
Are there better ways to get post wall off scouting in TvT apart from a scan or a reaper?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
deeshoo
Profile Blog Joined October 2010
United States319 Posts
September 03 2011 03:56 GMT
#332
On September 03 2011 12:38 lorkac wrote:
Are there better ways to get post wall off scouting in TvT apart from a scan or a reaper?


Float a building, fly a viking, do a drop, poke his front to see what comes to shoo you away
gl hf :D
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 03 2011 08:34 GMT
#333
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
September 03 2011 09:10 GMT
#334
On September 03 2011 12:27 Noocta wrote:
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?

The trick is, while you wait for blue flame and your medivac, be active with your first hellion or two, taking xel nagas and seeing if he pushes out. Have your medivac pick up the hellions in your base, then rendez-vous with your other dudes on the (controlled-by-you) map and ferry them into his base.

If you see a tank push coming, if you think you can harass and keep him at home, do it. If he's already on his way and won't turn around, swap your factory and your starport and make a banshee. Use your hellions to kill his marines, or at least reduce them to small numbers, so your banshee can force his push to retreat. This will buy you time to transition to whatever you'd like.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
luzu
Profile Joined August 2010
Netherlands5 Posts
September 03 2011 12:04 GMT
#335
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-09-03 12:18:05
September 03 2011 12:16 GMT
#336
On September 03 2011 17:34 Maxie wrote:
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?


Don't really pay attention to what casters are saying. It's more for entertainment than actual advice. I'd say the safest option is the one you outlined. Getting medivacs just after you start you +1 and stim going. If you go fast medivacs that's also quite nice as you can buy yourself a lot of time to get extra production or even sneak in a very fast third. You don't have to do damage when going fast medivacs or extra raxes before medivacs.

On September 03 2011 21:04 luzu wrote:
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?


There is no "build order" that beats "a whole gameplan" like that. I suggest opening a help thread with replays. No simple answer will help you out.
Clonze
Profile Joined October 2009
Canada281 Posts
September 03 2011 14:00 GMT
#337
On September 03 2011 21:04 luzu wrote:
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?


HT+Colosus is a really late game army, i'm 100% sure that you made a ton of mistakes before the game reached this point. Sometimes you should look back on what you did and correct mistakes rather than look at the present and say, "How do i fix it so I don't lose a late game fight"

But a good composition against zealot/archon/ht+colosus is:
Marine(70% marine)/Marauder(30%)/ghost/medivac/viking
At this stage of the game you should probably be at least 2-2 with bio, if not 3-3. You should also have air weapons at +1attack

The way you should think of it is this.
If protoss has colosus you want more marauders, if protoss has a lot of zealot/archon you want more marines. unfortunately if they have a lot of zealot/archon with some splashes of Storming hightemplar, you're going to have to land some good EMPs to keep your marines alive.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-09-03 14:14:44
September 03 2011 14:10 GMT
#338
On September 03 2011 17:34 Maxie wrote:
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?


I feel like theres 2 ways to play 1rax (gasless FE)

(obviously you play differently if you see the protoss doing something "all-in" or weird)

1) stim/+1weapons into reactor medivacs. When doing this version you should be out on the map with your main army (your army will crush his at this point if you have a good concave), if you scout a 3rd send 4 marauders to kill it while containing the protoss and building a 3rd base in your main.

2) Ghost/stim pressure. This was used a lot during mlg raleigh and its currently my favorite TvP build.
Basically ghost pressure while teching to starport and fall back for a 3rd if the pressure wasnt working out.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Clonze
Profile Joined October 2009
Canada281 Posts
September 03 2011 14:29 GMT
#339
On September 03 2011 12:27 Noocta wrote:
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?


Make a bunker. then go for cloak banshees after the medivac finshes or get your tanks out faster.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
PoopLord
Profile Joined May 2010
537 Posts
September 03 2011 17:24 GMT
#340
Does anybody have a safe mech TvT build that lets you get up a semi-quick expo so I can practice macro game?
Prev 1 15 16 17 18 19 460 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #19
CranKy Ducklings91
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft439
RuFF_SC2 148
Ketroc 42
StarCraft: Brood War
GuemChi 5091
Artosis 659
Shine 29
Terrorterran 9
Bale 8
Dota 2
monkeys_forever899
NeuroSwarm64
League of Legends
JimRising 740
Counter-Strike
taco 505
Super Smash Bros
C9.Mang0388
Other Games
summit1g13058
Day[9].tv536
Maynarde90
Trikslyr57
Organizations
Other Games
gamesdonequick926
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 85
• davetesta15
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4629
Counter-Strike
• Scarra963
Other Games
• Day9tv536
Upcoming Events
Sparkling Tuna Cup
8h 14m
Afreeca Starleague
8h 14m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
22h 14m
Replay Cast
1d 7h
Afreeca Starleague
1d 8h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 22h
The PondCast
2 days
OSC
2 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
[ Show More ]
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.