• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:05
CET 12:05
KST 20:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL S3 Round of 16 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1679 users

The Terran Help Me Thread - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
luzu
Profile Joined August 2010
Netherlands5 Posts
September 02 2011 09:31 GMT
#321
Hello , i have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?

Help would be really appreciated
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 02 2011 09:40 GMT
#322
I feel like the 1gas 1-1-1 gets your expansion pretty late, I've been doing more or less what Demuslim does - 15 gas -> cc->factory->second gas->starport and then go from there.

Check out Demuslim's stream for examples
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2011-09-02 10:46:41
September 02 2011 10:45 GMT
#323
On September 02 2011 18:18 deeshoo wrote:
Show nested quote +
On September 01 2011 14:37 Blazinghand wrote:
On August 31 2011 06:55 Numy wrote:
On August 30 2011 09:36 Blazinghand wrote:
+ Show Spoiler +
A 1-gas 1/1/1 4 red flame hellion drop expo is what I do in TvT, and it works pretty well.


Find that a bit coin flippy. Dunno, I like to just get blue flames and banshee/viking out with expo going while being defensive. Feels safer


It would be coin-flippy if I were rushing for blue flame hellions and drops on 1 base-- but I think that the safest TvT that doesn't have to all-in is probably a 1-gas 1-1-1 into expo.

Taking a 2nd gas before expo means your CC will be delayed a pretty large amount, so that's out of the question-- but a 1-1-1 like this lets you get the tech necessary to defend whatever harass your opponent does, and the scouting information necessarily to defend whatever all-in, and by not taking a 2nd gas, you trade the opportunity for cloak banshees, or blue flame drop, for an expo that keeps you in the game economically.

This guy DID note that he wanted a safe build. This is only coin-flippy insofar as if you lose your drop you're bonerized pretty hard. On the other hand, the drop is as much a scouting mechanism as it is a harass (4 red flame hellions won't deal that much damage). Assuming you're conservative with your committal, you can roast a marine and an scv or 2 and get out, ideally not losing any of your units, but getting a good scout off.

For someone who's struggling in TvT, this gives you access to quick hellions and viking tech for dealing with classic harasses, as well as the ability to begin tank production fairly easily when the time comes.


Blazinghand, interesting opener. Mind sharing a replay so I can just get a glimpse into your decision making as to what and how much to pick off? I've been having similar troubles with getting into the mid/late game in TvT, since at my current level (diamond), everybody and their mom just does a 1base timing attack until I die, or opens cloaked banshee.

http://drop.sc/31201

Here's a replay in which I won using 1/1/1 against some poorly executed reaper 1-base garbage.

Here's an overview of a replay in which I won using this 1/1/1 against a much faster expo.
http://www.twitch.tv/blazinghand/b/294064550
Here is said replay: http://drop.sc/31200

As a general rule you need to scout aggressively with this build and respond appropriately.




On September 02 2011 18:40 Maxie wrote:
I feel like the 1gas 1-1-1 gets your expansion pretty late, I've been doing more or less what Demuslim does - 15 gas -> cc->factory->second gas->starport and then go from there.

Check out Demuslim's stream for examples


That's something I would do if I were as skilled as demuslim, and i'll certainly think about working on that play style. As it stands, I'm okay somewhat delaying my expo in order to have those vital tech structures out earlier.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Maxie
Profile Joined August 2010
Sweden2653 Posts
Last Edited: 2011-09-02 11:22:11
September 02 2011 11:08 GMT
#324



That's something I would do if I were as skilled as demuslim, and i'll certainly think about working on that play style. As it stands, I'm okay somewhat delaying my expo in order to have those vital tech structures out earlier.


It's a valid point, the 15gas exp can be somewhat risky, as I've noticed - generally a bunker at the ramp is enough, but the timing can be quite tight (i.e just got your viking out when a banshee reaches your base).

I've also had some trouble against a 3 tank marine/tank push, but there I think the issue was that I stayed on hellion production for too long when I should've transitioned into siege tanks way earlier (also scouted it too late).

In general I really like the opening though... I'll use the 1gas 1-1-1 "expansion" build some more and see how I like it after a decent number of games. I'm a bit curious, though, what units/upgrades do you get before the expansion, generally?

Hellions and blue flame, only hellions, siege tank,a viking, etc? Just wondering since the amount of minerals and gas is very limited at that point, and I'd like to be safe but still get the expansion as fast as possible.

Edit: just doing some very basic testing vs computer:

15 gas expand:

cc @ 3:46
factory @ 4:03

13 gas 1 gas only 1-1-1 before expand:

-factory @ 3:25
-cc @ 5:07
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
September 02 2011 15:13 GMT
#325
Usually, at the time I expand I have 7-8ish marines, 3-4 hellions and a medivac? I'm not 100% sure because I just expo when i have banked 400 minerals, which happens naturally when producing out of these unaddonned facilities.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 02 2011 15:38 GMT
#326
Well, I got my answer - you're not getting any addons before the cc.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
September 02 2011 16:09 GMT
#327
On September 03 2011 00:38 Maxie wrote:
Well, I got my answer - you're not getting any addons before the cc.

Yeah, there's no way you have the gas to support any addons, except maybe a non-cloak banshee. That's why it's a 4 hellion drop with red flame-- red flame is all you got, and that medivac (and the tech it took to get medivacs and hellions) is most of your gas. You don't take a 2nd gas, which lets you have a larger mineral income necessary to expand.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Wrathsc2
Profile Joined March 2011
United States2025 Posts
September 03 2011 02:33 GMT
#328
Hi again,

So i am now having trouble with protoss players doing heavy gateway immortal pushes around the 9 minute mark. It will be right before i have medvacs. I usually do the 1 rax fe or 2 rax. However 2 rax early pressure dies to this sort of thing. And the only way i can hold it off is if i have 3 bunkers with repair. So my question is, when i scan and see 5+ gates with robo should i just delay my medvacs and get more rax to hold. I just never know how many ammounts of units i need to defend and how much i should tech up (upgrades/medvacs). Thanks!
A marine walks into a bar and asks, "Wheres the counter?"
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-09-03 02:53:01
September 03 2011 02:47 GMT
#329
On September 03 2011 11:33 radiantshadow92 wrote:
Hi again,

So i am now having trouble with protoss players doing heavy gateway immortal pushes around the 9 minute mark. It will be right before i have medvacs. I usually do the 1 rax fe or 2 rax. However 2 rax early pressure dies to this sort of thing. And the only way i can hold it off is if i have 3 bunkers with repair. So my question is, when i scan and see 5+ gates with robo should i just delay my medvacs and get more rax to hold. I just never know how many ammounts of units i need to defend and how much i should tech up (upgrades/medvacs). Thanks!


Marines with stim/shield destroy gateway units/immortals. Unless the forcefields are really good.

You should try a more aggressive strategy:

Gasless expand into a 3-4rax ghost push, Only bio upgrade: stim. be marine heavy and when 1st ghost pops out you push. (this should hit well before 9minutes)
Make sure you don't wait too long to build factory while pushing, not sure of the exact timing though. When your ghost push hits he might have a colossus out, in which case you can pull back and expand again while going vikings (maybe even 2nd starport vikings)
-A tip to hold protoss aggression is to have your scvs repairing on the "otherside" of the bunker. That way protoss can't forcefield scvs away. If they do then their zealots won't be able to attack it

Edit: to get a better idea of what i'm talking about you should watch MLG raleigh TvP games. A lot of them include bio ghost pressure.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Noocta
Profile Joined June 2010
France12578 Posts
September 03 2011 03:27 GMT
#330
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 03 2011 03:38 GMT
#331
Are there better ways to get post wall off scouting in TvT apart from a scan or a reaper?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
deeshoo
Profile Blog Joined October 2010
United States319 Posts
September 03 2011 03:56 GMT
#332
On September 03 2011 12:38 lorkac wrote:
Are there better ways to get post wall off scouting in TvT apart from a scan or a reaper?


Float a building, fly a viking, do a drop, poke his front to see what comes to shoo you away
gl hf :D
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 03 2011 08:34 GMT
#333
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
September 03 2011 09:10 GMT
#334
On September 03 2011 12:27 Noocta wrote:
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?

The trick is, while you wait for blue flame and your medivac, be active with your first hellion or two, taking xel nagas and seeing if he pushes out. Have your medivac pick up the hellions in your base, then rendez-vous with your other dudes on the (controlled-by-you) map and ferry them into his base.

If you see a tank push coming, if you think you can harass and keep him at home, do it. If he's already on his way and won't turn around, swap your factory and your starport and make a banshee. Use your hellions to kill his marines, or at least reduce them to small numbers, so your banshee can force his push to retreat. This will buy you time to transition to whatever you'd like.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
luzu
Profile Joined August 2010
Netherlands5 Posts
September 03 2011 12:04 GMT
#335
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-09-03 12:18:05
September 03 2011 12:16 GMT
#336
On September 03 2011 17:34 Maxie wrote:
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?


Don't really pay attention to what casters are saying. It's more for entertainment than actual advice. I'd say the safest option is the one you outlined. Getting medivacs just after you start you +1 and stim going. If you go fast medivacs that's also quite nice as you can buy yourself a lot of time to get extra production or even sneak in a very fast third. You don't have to do damage when going fast medivacs or extra raxes before medivacs.

On September 03 2011 21:04 luzu wrote:
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?


There is no "build order" that beats "a whole gameplan" like that. I suggest opening a help thread with replays. No simple answer will help you out.
Clonze
Profile Joined October 2009
Canada281 Posts
September 03 2011 14:00 GMT
#337
On September 03 2011 21:04 luzu wrote:
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?


HT+Colosus is a really late game army, i'm 100% sure that you made a ton of mistakes before the game reached this point. Sometimes you should look back on what you did and correct mistakes rather than look at the present and say, "How do i fix it so I don't lose a late game fight"

But a good composition against zealot/archon/ht+colosus is:
Marine(70% marine)/Marauder(30%)/ghost/medivac/viking
At this stage of the game you should probably be at least 2-2 with bio, if not 3-3. You should also have air weapons at +1attack

The way you should think of it is this.
If protoss has colosus you want more marauders, if protoss has a lot of zealot/archon you want more marines. unfortunately if they have a lot of zealot/archon with some splashes of Storming hightemplar, you're going to have to land some good EMPs to keep your marines alive.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-09-03 14:14:44
September 03 2011 14:10 GMT
#338
On September 03 2011 17:34 Maxie wrote:
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?


I feel like theres 2 ways to play 1rax (gasless FE)

(obviously you play differently if you see the protoss doing something "all-in" or weird)

1) stim/+1weapons into reactor medivacs. When doing this version you should be out on the map with your main army (your army will crush his at this point if you have a good concave), if you scout a 3rd send 4 marauders to kill it while containing the protoss and building a 3rd base in your main.

2) Ghost/stim pressure. This was used a lot during mlg raleigh and its currently my favorite TvP build.
Basically ghost pressure while teching to starport and fall back for a 3rd if the pressure wasnt working out.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Clonze
Profile Joined October 2009
Canada281 Posts
September 03 2011 14:29 GMT
#339
On September 03 2011 12:27 Noocta wrote:
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?


Make a bunker. then go for cloak banshees after the medivac finshes or get your tanks out faster.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
PoopLord
Profile Joined May 2010
537 Posts
September 03 2011 17:24 GMT
#340
Does anybody have a safe mech TvT build that lets you get up a semi-quick expo so I can practice macro game?
Prev 1 15 16 17 18 19 460 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group A
MaxPax vs BunnyLIVE!
Solar vs TBD
Zoun vs TBD
Crank 1021
Tasteless447
ComeBackTV 399
IndyStarCraft 93
Rex86
3DClanTV 38
Liquipedia
The PondCast
10:00
Episode 71
CranKy Ducklings36
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1021
Tasteless 447
SortOf 153
IndyStarCraft 93
Rex 86
StarCraft: Brood War
Rain 5344
Calm 4994
Bisu 2173
Sea 1865
Horang2 1125
Free 613
Flash 609
Pusan 469
Leta 175
Last 156
[ Show more ]
Rush 104
JulyZerg 79
sSak 72
ToSsGirL 62
ZerO 62
Barracks 50
Backho 49
hero 47
Aegong 44
Yoon 28
NaDa 21
ajuk12(nOOB) 10
Terrorterran 6
Icarus 1
Dota 2
BananaSlamJamma249
XcaliburYe194
League of Legends
Reynor80
Counter-Strike
olofmeister818
shoxiejesuss335
zeus296
x6flipin128
Other Games
summit1g14867
crisheroes311
B2W.Neo161
ZerO(Twitch)1
Organizations
Other Games
gamesdonequick519
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen43
League of Legends
• Stunt637
Upcoming Events
Kung Fu Cup
56m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
56m
PiGosaur Monday
13h 56m
RSL Revival
22h 56m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d
herO vs TBD
CranKy Ducklings
1d 22h
RSL Revival
1d 22h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
[ Show More ]
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.