• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:37
CEST 10:37
KST 17:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall11HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL78
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces Hiatus From ASL [ASL19] Finals Recap: Standing Tall BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
2025 ACS Season 2 Qualifier [Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 633 users

The Terran Help Me Thread - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
luzu
Profile Joined August 2010
Netherlands5 Posts
September 02 2011 09:31 GMT
#321
Hello , i have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?

Help would be really appreciated
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 02 2011 09:40 GMT
#322
I feel like the 1gas 1-1-1 gets your expansion pretty late, I've been doing more or less what Demuslim does - 15 gas -> cc->factory->second gas->starport and then go from there.

Check out Demuslim's stream for examples
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
Last Edited: 2011-09-02 10:46:41
September 02 2011 10:45 GMT
#323
On September 02 2011 18:18 deeshoo wrote:
Show nested quote +
On September 01 2011 14:37 Blazinghand wrote:
On August 31 2011 06:55 Numy wrote:
On August 30 2011 09:36 Blazinghand wrote:
+ Show Spoiler +
A 1-gas 1/1/1 4 red flame hellion drop expo is what I do in TvT, and it works pretty well.


Find that a bit coin flippy. Dunno, I like to just get blue flames and banshee/viking out with expo going while being defensive. Feels safer


It would be coin-flippy if I were rushing for blue flame hellions and drops on 1 base-- but I think that the safest TvT that doesn't have to all-in is probably a 1-gas 1-1-1 into expo.

Taking a 2nd gas before expo means your CC will be delayed a pretty large amount, so that's out of the question-- but a 1-1-1 like this lets you get the tech necessary to defend whatever harass your opponent does, and the scouting information necessarily to defend whatever all-in, and by not taking a 2nd gas, you trade the opportunity for cloak banshees, or blue flame drop, for an expo that keeps you in the game economically.

This guy DID note that he wanted a safe build. This is only coin-flippy insofar as if you lose your drop you're bonerized pretty hard. On the other hand, the drop is as much a scouting mechanism as it is a harass (4 red flame hellions won't deal that much damage). Assuming you're conservative with your committal, you can roast a marine and an scv or 2 and get out, ideally not losing any of your units, but getting a good scout off.

For someone who's struggling in TvT, this gives you access to quick hellions and viking tech for dealing with classic harasses, as well as the ability to begin tank production fairly easily when the time comes.


Blazinghand, interesting opener. Mind sharing a replay so I can just get a glimpse into your decision making as to what and how much to pick off? I've been having similar troubles with getting into the mid/late game in TvT, since at my current level (diamond), everybody and their mom just does a 1base timing attack until I die, or opens cloaked banshee.

http://drop.sc/31201

Here's a replay in which I won using 1/1/1 against some poorly executed reaper 1-base garbage.

Here's an overview of a replay in which I won using this 1/1/1 against a much faster expo.
http://www.twitch.tv/blazinghand/b/294064550
Here is said replay: http://drop.sc/31200

As a general rule you need to scout aggressively with this build and respond appropriately.




On September 02 2011 18:40 Maxie wrote:
I feel like the 1gas 1-1-1 gets your expansion pretty late, I've been doing more or less what Demuslim does - 15 gas -> cc->factory->second gas->starport and then go from there.

Check out Demuslim's stream for examples


That's something I would do if I were as skilled as demuslim, and i'll certainly think about working on that play style. As it stands, I'm okay somewhat delaying my expo in order to have those vital tech structures out earlier.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Maxie
Profile Joined August 2010
Sweden2653 Posts
Last Edited: 2011-09-02 11:22:11
September 02 2011 11:08 GMT
#324



That's something I would do if I were as skilled as demuslim, and i'll certainly think about working on that play style. As it stands, I'm okay somewhat delaying my expo in order to have those vital tech structures out earlier.


It's a valid point, the 15gas exp can be somewhat risky, as I've noticed - generally a bunker at the ramp is enough, but the timing can be quite tight (i.e just got your viking out when a banshee reaches your base).

I've also had some trouble against a 3 tank marine/tank push, but there I think the issue was that I stayed on hellion production for too long when I should've transitioned into siege tanks way earlier (also scouted it too late).

In general I really like the opening though... I'll use the 1gas 1-1-1 "expansion" build some more and see how I like it after a decent number of games. I'm a bit curious, though, what units/upgrades do you get before the expansion, generally?

Hellions and blue flame, only hellions, siege tank,a viking, etc? Just wondering since the amount of minerals and gas is very limited at that point, and I'd like to be safe but still get the expansion as fast as possible.

Edit: just doing some very basic testing vs computer:

15 gas expand:

cc @ 3:46
factory @ 4:03

13 gas 1 gas only 1-1-1 before expand:

-factory @ 3:25
-cc @ 5:07
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
September 02 2011 15:13 GMT
#325
Usually, at the time I expand I have 7-8ish marines, 3-4 hellions and a medivac? I'm not 100% sure because I just expo when i have banked 400 minerals, which happens naturally when producing out of these unaddonned facilities.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 02 2011 15:38 GMT
#326
Well, I got my answer - you're not getting any addons before the cc.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
September 02 2011 16:09 GMT
#327
On September 03 2011 00:38 Maxie wrote:
Well, I got my answer - you're not getting any addons before the cc.

Yeah, there's no way you have the gas to support any addons, except maybe a non-cloak banshee. That's why it's a 4 hellion drop with red flame-- red flame is all you got, and that medivac (and the tech it took to get medivacs and hellions) is most of your gas. You don't take a 2nd gas, which lets you have a larger mineral income necessary to expand.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Wrathsc2
Profile Joined March 2011
United States2025 Posts
September 03 2011 02:33 GMT
#328
Hi again,

So i am now having trouble with protoss players doing heavy gateway immortal pushes around the 9 minute mark. It will be right before i have medvacs. I usually do the 1 rax fe or 2 rax. However 2 rax early pressure dies to this sort of thing. And the only way i can hold it off is if i have 3 bunkers with repair. So my question is, when i scan and see 5+ gates with robo should i just delay my medvacs and get more rax to hold. I just never know how many ammounts of units i need to defend and how much i should tech up (upgrades/medvacs). Thanks!
A marine walks into a bar and asks, "Wheres the counter?"
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-09-03 02:53:01
September 03 2011 02:47 GMT
#329
On September 03 2011 11:33 radiantshadow92 wrote:
Hi again,

So i am now having trouble with protoss players doing heavy gateway immortal pushes around the 9 minute mark. It will be right before i have medvacs. I usually do the 1 rax fe or 2 rax. However 2 rax early pressure dies to this sort of thing. And the only way i can hold it off is if i have 3 bunkers with repair. So my question is, when i scan and see 5+ gates with robo should i just delay my medvacs and get more rax to hold. I just never know how many ammounts of units i need to defend and how much i should tech up (upgrades/medvacs). Thanks!


Marines with stim/shield destroy gateway units/immortals. Unless the forcefields are really good.

You should try a more aggressive strategy:

Gasless expand into a 3-4rax ghost push, Only bio upgrade: stim. be marine heavy and when 1st ghost pops out you push. (this should hit well before 9minutes)
Make sure you don't wait too long to build factory while pushing, not sure of the exact timing though. When your ghost push hits he might have a colossus out, in which case you can pull back and expand again while going vikings (maybe even 2nd starport vikings)
-A tip to hold protoss aggression is to have your scvs repairing on the "otherside" of the bunker. That way protoss can't forcefield scvs away. If they do then their zealots won't be able to attack it

Edit: to get a better idea of what i'm talking about you should watch MLG raleigh TvP games. A lot of them include bio ghost pressure.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Noocta
Profile Joined June 2010
France12578 Posts
September 03 2011 03:27 GMT
#330
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 03 2011 03:38 GMT
#331
Are there better ways to get post wall off scouting in TvT apart from a scan or a reaper?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
deeshoo
Profile Blog Joined October 2010
United States319 Posts
September 03 2011 03:56 GMT
#332
On September 03 2011 12:38 lorkac wrote:
Are there better ways to get post wall off scouting in TvT apart from a scan or a reaper?


Float a building, fly a viking, do a drop, poke his front to see what comes to shoo you away
gl hf :D
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 03 2011 08:34 GMT
#333
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
September 03 2011 09:10 GMT
#334
On September 03 2011 12:27 Noocta wrote:
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?

The trick is, while you wait for blue flame and your medivac, be active with your first hellion or two, taking xel nagas and seeing if he pushes out. Have your medivac pick up the hellions in your base, then rendez-vous with your other dudes on the (controlled-by-you) map and ferry them into his base.

If you see a tank push coming, if you think you can harass and keep him at home, do it. If he's already on his way and won't turn around, swap your factory and your starport and make a banshee. Use your hellions to kill his marines, or at least reduce them to small numbers, so your banshee can force his push to retreat. This will buy you time to transition to whatever you'd like.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
luzu
Profile Joined August 2010
Netherlands5 Posts
September 03 2011 12:04 GMT
#335
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-09-03 12:18:05
September 03 2011 12:16 GMT
#336
On September 03 2011 17:34 Maxie wrote:
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?


Don't really pay attention to what casters are saying. It's more for entertainment than actual advice. I'd say the safest option is the one you outlined. Getting medivacs just after you start you +1 and stim going. If you go fast medivacs that's also quite nice as you can buy yourself a lot of time to get extra production or even sneak in a very fast third. You don't have to do damage when going fast medivacs or extra raxes before medivacs.

On September 03 2011 21:04 luzu wrote:
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?


There is no "build order" that beats "a whole gameplan" like that. I suggest opening a help thread with replays. No simple answer will help you out.
Clonze
Profile Joined October 2009
Canada281 Posts
September 03 2011 14:00 GMT
#337
On September 03 2011 21:04 luzu wrote:
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?


HT+Colosus is a really late game army, i'm 100% sure that you made a ton of mistakes before the game reached this point. Sometimes you should look back on what you did and correct mistakes rather than look at the present and say, "How do i fix it so I don't lose a late game fight"

But a good composition against zealot/archon/ht+colosus is:
Marine(70% marine)/Marauder(30%)/ghost/medivac/viking
At this stage of the game you should probably be at least 2-2 with bio, if not 3-3. You should also have air weapons at +1attack

The way you should think of it is this.
If protoss has colosus you want more marauders, if protoss has a lot of zealot/archon you want more marines. unfortunately if they have a lot of zealot/archon with some splashes of Storming hightemplar, you're going to have to land some good EMPs to keep your marines alive.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-09-03 14:14:44
September 03 2011 14:10 GMT
#338
On September 03 2011 17:34 Maxie wrote:
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?


I feel like theres 2 ways to play 1rax (gasless FE)

(obviously you play differently if you see the protoss doing something "all-in" or weird)

1) stim/+1weapons into reactor medivacs. When doing this version you should be out on the map with your main army (your army will crush his at this point if you have a good concave), if you scout a 3rd send 4 marauders to kill it while containing the protoss and building a 3rd base in your main.

2) Ghost/stim pressure. This was used a lot during mlg raleigh and its currently my favorite TvP build.
Basically ghost pressure while teching to starport and fall back for a 3rd if the pressure wasnt working out.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Clonze
Profile Joined October 2009
Canada281 Posts
September 03 2011 14:29 GMT
#339
On September 03 2011 12:27 Noocta wrote:
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?


Make a bunker. then go for cloak banshees after the medivac finshes or get your tanks out faster.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
PoopLord
Profile Joined May 2010
537 Posts
September 03 2011 17:24 GMT
#340
Does anybody have a safe mech TvT build that lets you get up a semi-quick expo so I can practice macro game?
Prev 1 15 16 17 18 19 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 179
StarCraft: Brood War
Sea 19355
PianO 1126
Larva 622
Leta 546
Shinee 96
Sacsri 34
Sharp 31
Noble 19
Stormgate
NightEnD24
Dota 2
ODPixel805
XaKoH 448
XcaliburYe332
League of Legends
JimRising 620
Counter-Strike
Stewie2K1545
Super Smash Bros
Westballz25
Heroes of the Storm
Khaldor272
Other Games
tarik_tv14507
shahzam447
SortOf144
Pyrionflax48
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH383
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2146
League of Legends
• Jankos2548
Upcoming Events
Sparkling Tuna Cup
1h 23m
RSL Revival
1h 23m
Classic vs Clem
FEL
6h 23m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
9h 23m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 2h
Replay Cast
2 days
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.