• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:14
CET 06:14
KST 14:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
[Mixed-Gender CK] Rush+4 vs Best+4 New Worlds Star League [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8107 users

The Terran Help Me Thread - Page 17

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 15 16 17 18 19 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
luzu
Profile Joined August 2010
Netherlands5 Posts
September 02 2011 09:31 GMT
#321
Hello , i have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?

Help would be really appreciated
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 02 2011 09:40 GMT
#322
I feel like the 1gas 1-1-1 gets your expansion pretty late, I've been doing more or less what Demuslim does - 15 gas -> cc->factory->second gas->starport and then go from there.

Check out Demuslim's stream for examples
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
Last Edited: 2011-09-02 10:46:41
September 02 2011 10:45 GMT
#323
On September 02 2011 18:18 deeshoo wrote:
Show nested quote +
On September 01 2011 14:37 Blazinghand wrote:
On August 31 2011 06:55 Numy wrote:
On August 30 2011 09:36 Blazinghand wrote:
+ Show Spoiler +
A 1-gas 1/1/1 4 red flame hellion drop expo is what I do in TvT, and it works pretty well.


Find that a bit coin flippy. Dunno, I like to just get blue flames and banshee/viking out with expo going while being defensive. Feels safer


It would be coin-flippy if I were rushing for blue flame hellions and drops on 1 base-- but I think that the safest TvT that doesn't have to all-in is probably a 1-gas 1-1-1 into expo.

Taking a 2nd gas before expo means your CC will be delayed a pretty large amount, so that's out of the question-- but a 1-1-1 like this lets you get the tech necessary to defend whatever harass your opponent does, and the scouting information necessarily to defend whatever all-in, and by not taking a 2nd gas, you trade the opportunity for cloak banshees, or blue flame drop, for an expo that keeps you in the game economically.

This guy DID note that he wanted a safe build. This is only coin-flippy insofar as if you lose your drop you're bonerized pretty hard. On the other hand, the drop is as much a scouting mechanism as it is a harass (4 red flame hellions won't deal that much damage). Assuming you're conservative with your committal, you can roast a marine and an scv or 2 and get out, ideally not losing any of your units, but getting a good scout off.

For someone who's struggling in TvT, this gives you access to quick hellions and viking tech for dealing with classic harasses, as well as the ability to begin tank production fairly easily when the time comes.


Blazinghand, interesting opener. Mind sharing a replay so I can just get a glimpse into your decision making as to what and how much to pick off? I've been having similar troubles with getting into the mid/late game in TvT, since at my current level (diamond), everybody and their mom just does a 1base timing attack until I die, or opens cloaked banshee.

http://drop.sc/31201

Here's a replay in which I won using 1/1/1 against some poorly executed reaper 1-base garbage.

Here's an overview of a replay in which I won using this 1/1/1 against a much faster expo.
http://www.twitch.tv/blazinghand/b/294064550
Here is said replay: http://drop.sc/31200

As a general rule you need to scout aggressively with this build and respond appropriately.




On September 02 2011 18:40 Maxie wrote:
I feel like the 1gas 1-1-1 gets your expansion pretty late, I've been doing more or less what Demuslim does - 15 gas -> cc->factory->second gas->starport and then go from there.

Check out Demuslim's stream for examples


That's something I would do if I were as skilled as demuslim, and i'll certainly think about working on that play style. As it stands, I'm okay somewhat delaying my expo in order to have those vital tech structures out earlier.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Maxie
Profile Joined August 2010
Sweden2653 Posts
Last Edited: 2011-09-02 11:22:11
September 02 2011 11:08 GMT
#324



That's something I would do if I were as skilled as demuslim, and i'll certainly think about working on that play style. As it stands, I'm okay somewhat delaying my expo in order to have those vital tech structures out earlier.


It's a valid point, the 15gas exp can be somewhat risky, as I've noticed - generally a bunker at the ramp is enough, but the timing can be quite tight (i.e just got your viking out when a banshee reaches your base).

I've also had some trouble against a 3 tank marine/tank push, but there I think the issue was that I stayed on hellion production for too long when I should've transitioned into siege tanks way earlier (also scouted it too late).

In general I really like the opening though... I'll use the 1gas 1-1-1 "expansion" build some more and see how I like it after a decent number of games. I'm a bit curious, though, what units/upgrades do you get before the expansion, generally?

Hellions and blue flame, only hellions, siege tank,a viking, etc? Just wondering since the amount of minerals and gas is very limited at that point, and I'd like to be safe but still get the expansion as fast as possible.

Edit: just doing some very basic testing vs computer:

15 gas expand:

cc @ 3:46
factory @ 4:03

13 gas 1 gas only 1-1-1 before expand:

-factory @ 3:25
-cc @ 5:07
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
September 02 2011 15:13 GMT
#325
Usually, at the time I expand I have 7-8ish marines, 3-4 hellions and a medivac? I'm not 100% sure because I just expo when i have banked 400 minerals, which happens naturally when producing out of these unaddonned facilities.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 02 2011 15:38 GMT
#326
Well, I got my answer - you're not getting any addons before the cc.
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
September 02 2011 16:09 GMT
#327
On September 03 2011 00:38 Maxie wrote:
Well, I got my answer - you're not getting any addons before the cc.

Yeah, there's no way you have the gas to support any addons, except maybe a non-cloak banshee. That's why it's a 4 hellion drop with red flame-- red flame is all you got, and that medivac (and the tech it took to get medivacs and hellions) is most of your gas. You don't take a 2nd gas, which lets you have a larger mineral income necessary to expand.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Wrathsc2
Profile Joined March 2011
United States2025 Posts
September 03 2011 02:33 GMT
#328
Hi again,

So i am now having trouble with protoss players doing heavy gateway immortal pushes around the 9 minute mark. It will be right before i have medvacs. I usually do the 1 rax fe or 2 rax. However 2 rax early pressure dies to this sort of thing. And the only way i can hold it off is if i have 3 bunkers with repair. So my question is, when i scan and see 5+ gates with robo should i just delay my medvacs and get more rax to hold. I just never know how many ammounts of units i need to defend and how much i should tech up (upgrades/medvacs). Thanks!
A marine walks into a bar and asks, "Wheres the counter?"
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-09-03 02:53:01
September 03 2011 02:47 GMT
#329
On September 03 2011 11:33 radiantshadow92 wrote:
Hi again,

So i am now having trouble with protoss players doing heavy gateway immortal pushes around the 9 minute mark. It will be right before i have medvacs. I usually do the 1 rax fe or 2 rax. However 2 rax early pressure dies to this sort of thing. And the only way i can hold it off is if i have 3 bunkers with repair. So my question is, when i scan and see 5+ gates with robo should i just delay my medvacs and get more rax to hold. I just never know how many ammounts of units i need to defend and how much i should tech up (upgrades/medvacs). Thanks!


Marines with stim/shield destroy gateway units/immortals. Unless the forcefields are really good.

You should try a more aggressive strategy:

Gasless expand into a 3-4rax ghost push, Only bio upgrade: stim. be marine heavy and when 1st ghost pops out you push. (this should hit well before 9minutes)
Make sure you don't wait too long to build factory while pushing, not sure of the exact timing though. When your ghost push hits he might have a colossus out, in which case you can pull back and expand again while going vikings (maybe even 2nd starport vikings)
-A tip to hold protoss aggression is to have your scvs repairing on the "otherside" of the bunker. That way protoss can't forcefield scvs away. If they do then their zealots won't be able to attack it

Edit: to get a better idea of what i'm talking about you should watch MLG raleigh TvP games. A lot of them include bio ghost pressure.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Noocta
Profile Joined June 2010
France12578 Posts
September 03 2011 03:27 GMT
#330
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?
" I'm not gonna fight you. I'm gonna kick your ass ! "
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 03 2011 03:38 GMT
#331
Are there better ways to get post wall off scouting in TvT apart from a scan or a reaper?
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
deeshoo
Profile Blog Joined October 2010
United States319 Posts
September 03 2011 03:56 GMT
#332
On September 03 2011 12:38 lorkac wrote:
Are there better ways to get post wall off scouting in TvT apart from a scan or a reaper?


Float a building, fly a viking, do a drop, poke his front to see what comes to shoo you away
gl hf :D
Maxie
Profile Joined August 2010
Sweden2653 Posts
September 03 2011 08:34 GMT
#333
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
September 03 2011 09:10 GMT
#334
On September 03 2011 12:27 Noocta wrote:
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?

The trick is, while you wait for blue flame and your medivac, be active with your first hellion or two, taking xel nagas and seeing if he pushes out. Have your medivac pick up the hellions in your base, then rendez-vous with your other dudes on the (controlled-by-you) map and ferry them into his base.

If you see a tank push coming, if you think you can harass and keep him at home, do it. If he's already on his way and won't turn around, swap your factory and your starport and make a banshee. Use your hellions to kill his marines, or at least reduce them to small numbers, so your banshee can force his push to retreat. This will buy you time to transition to whatever you'd like.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
luzu
Profile Joined August 2010
Netherlands5 Posts
September 03 2011 12:04 GMT
#335
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-09-03 12:18:05
September 03 2011 12:16 GMT
#336
On September 03 2011 17:34 Maxie wrote:
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?


Don't really pay attention to what casters are saying. It's more for entertainment than actual advice. I'd say the safest option is the one you outlined. Getting medivacs just after you start you +1 and stim going. If you go fast medivacs that's also quite nice as you can buy yourself a lot of time to get extra production or even sneak in a very fast third. You don't have to do damage when going fast medivacs or extra raxes before medivacs.

On September 03 2011 21:04 luzu wrote:
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?


There is no "build order" that beats "a whole gameplan" like that. I suggest opening a help thread with replays. No simple answer will help you out.
Clonze
Profile Joined October 2009
Canada281 Posts
September 03 2011 14:00 GMT
#337
On September 03 2011 21:04 luzu wrote:
Hello , lately I have been struggling with the TvP matchup, where the protoss goes for Zealot/Archon/Ht in the midgame and in the lategame Zealot/archon/HT + Colosus.
My standard opening is 1 rax expand into MMM-G, by any direct attack my army gets demolished. Even if i Emped 80% of the HT's and archon army, I still get demolished while studderstepping. Is there a specific buildorder needed to beat this combo?


HT+Colosus is a really late game army, i'm 100% sure that you made a ton of mistakes before the game reached this point. Sometimes you should look back on what you did and correct mistakes rather than look at the present and say, "How do i fix it so I don't lose a late game fight"

But a good composition against zealot/archon/ht+colosus is:
Marine(70% marine)/Marauder(30%)/ghost/medivac/viking
At this stage of the game you should probably be at least 2-2 with bio, if not 3-3. You should also have air weapons at +1attack

The way you should think of it is this.
If protoss has colosus you want more marauders, if protoss has a lot of zealot/archon you want more marines. unfortunately if they have a lot of zealot/archon with some splashes of Storming hightemplar, you're going to have to land some good EMPs to keep your marines alive.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Clonze
Profile Joined October 2009
Canada281 Posts
Last Edited: 2011-09-03 14:14:44
September 03 2011 14:10 GMT
#338
On September 03 2011 17:34 Maxie wrote:
Opinions on the different followups to a 1 rax FE in TvP? I find that while in TvZ my main build order is 99% planned up to 10 minutes, I end up doing very different things from game to game once the expansion is up - sometimes I go for upgrades, sometimes faster medivacs or more raxes, etc.

My question would be: what would be the safest followup? IIRC casters tend to mention when a player goes for extra raxes (or fast medivacs), something along the lines of "they NEED to deal damage now". Upgrade heavy and quite fast third, how does that sound? Thoughts?


I feel like theres 2 ways to play 1rax (gasless FE)

(obviously you play differently if you see the protoss doing something "all-in" or weird)

1) stim/+1weapons into reactor medivacs. When doing this version you should be out on the map with your main army (your army will crush his at this point if you have a good concave), if you scout a 3rd send 4 marauders to kill it while containing the protoss and building a 3rd base in your main.

2) Ghost/stim pressure. This was used a lot during mlg raleigh and its currently my favorite TvP build.
Basically ghost pressure while teching to starport and fall back for a 3rd if the pressure wasnt working out.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
Clonze
Profile Joined October 2009
Canada281 Posts
September 03 2011 14:29 GMT
#339
On September 03 2011 12:27 Noocta wrote:
I'm in a bit of a loss right now in TvT.
I'm kinda offracing T from Z during this season to see if i can maintain, but i don't understand shit at TvT. ( Bu i can make hellions, so i maintain my rating x) )

When you're opening with a fast blueflame hellion drop, how do you deal with fast siege tank pushes ?
Last time i had that scenario, his push get to my base right as my medivac was at his. But even if i kill a lot of scv, i feel like the fact that my tanks are so late make me lose too much stuff. :/

Any tips ?


Make a bunker. then go for cloak banshees after the medivac finshes or get your tanks out faster.
Putting zenio on your fantasy team is almost as bad as putting him on your actual team. -Alex Smith
PoopLord
Profile Joined May 2010
537 Posts
September 03 2011 17:24 GMT
#340
Does anybody have a safe mech TvT build that lets you get up a semi-quick expo so I can practice macro game?
Prev 1 15 16 17 18 19 460 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 200
StarCraft: Brood War
Rain 3488
GuemChi 1836
Shuttle 1094
Hyuk 369
ProTech139
Rush 121
Larva 115
sOs 23
ZergMaN 17
Icarus 6
League of Legends
JimRising 649
Counter-Strike
taco 387
Super Smash Bros
hungrybox745
Other Games
summit1g11506
WinterStarcraft335
Cr1tdota270
C9.Mang0239
Fuzer 85
NeuroSwarm84
ViBE54
Mew2King24
ROOTIllusion17
Organizations
Other Games
gamesdonequick753
Counter-Strike
PGL144
Other Games
BasetradeTV53
[ Show 18 non-featured ]
StarCraft 2
• practicex 13
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• Pr0nogo 8
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota214
League of Legends
• Rush1242
• Stunt180
Other Games
• imaqtpie738
• Shiphtur249
Upcoming Events
The PondCast
4h 46m
KCM Race Survival
4h 46m
OSC
8h 46m
IntoTheTV X SOOP
2 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
2 days
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
2 days
IntoTheTV X SOOP
3 days
IPSL
3 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
5 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.