• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:44
CET 13:44
KST 21:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1109 users

The Terran Help Me Thread - Page 141

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 139 140 141 142 143 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 03 2012 10:24 GMT
#2801
On February 03 2012 16:06 Angel_ wrote:
I just had a thought. I don't know if it should go here but I find it hysterical.

2 base Marine battlecruiser against toss. go with 2-3 battlecruisers with/without a raven

pros and cons?

Slow, bad, chargelot, HT feedback, stalkers.


Waiting on 2-3 BCs toss will scout it, and will react to it with HTs for feedback, and possibly storm for marines.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Angel_
Profile Blog Joined December 2011
United States1617 Posts
Last Edited: 2012-02-03 10:57:50
February 03 2012 10:57 GMT
#2802
On February 03 2012 19:24 iAmJeffReY wrote:
Show nested quote +
On February 03 2012 16:06 Angel_ wrote:
I just had a thought. I don't know if it should go here but I find it hysterical.

2 base Marine battlecruiser against toss. go with 2-3 battlecruisers with/without a raven

pros and cons?

Slow, bad, chargelot, HT feedback, stalkers.


Waiting on 2-3 BCs toss will scout it, and will react to it with HTs for feedback, and possibly storm for marines.


they won't be able to get storm out by 2 bcs. charge sure. though if they get charge that soon they're either low on stalkers or sentries. if you wait though youd have yamato, and could just blow up scvs to kill your energy first.

-shrug-
Huggerz
Profile Joined May 2011
Great Britain919 Posts
February 03 2012 13:22 GMT
#2803
On February 03 2012 19:57 Angel_ wrote:
Show nested quote +
On February 03 2012 19:24 iAmJeffReY wrote:
On February 03 2012 16:06 Angel_ wrote:
I just had a thought. I don't know if it should go here but I find it hysterical.

2 base Marine battlecruiser against toss. go with 2-3 battlecruisers with/without a raven

pros and cons?

Slow, bad, chargelot, HT feedback, stalkers.


Waiting on 2-3 BCs toss will scout it, and will react to it with HTs for feedback, and possibly storm for marines.


they won't be able to get storm out by 2 bcs. charge sure. though if they get charge that soon they're either low on stalkers or sentries. if you wait though youd have yamato, and could just blow up scvs to kill your energy first.

-shrug-


Why ask us if you are convinced it's sound? Go do it
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2012-02-03 19:55:36
February 03 2012 19:54 GMT
#2804
On February 03 2012 19:57 Angel_ wrote:
Show nested quote +
On February 03 2012 19:24 iAmJeffReY wrote:
On February 03 2012 16:06 Angel_ wrote:
I just had a thought. I don't know if it should go here but I find it hysterical.

2 base Marine battlecruiser against toss. go with 2-3 battlecruisers with/without a raven

pros and cons?

Slow, bad, chargelot, HT feedback, stalkers.


Waiting on 2-3 BCs toss will scout it, and will react to it with HTs for feedback, and possibly storm for marines.


they won't be able to get storm out by 2 bcs. charge sure. though if they get charge that soon they're either low on stalkers or sentries. if you wait though youd have yamato, and could just blow up scvs to kill your energy first.

-shrug-


Or just use it up very fast f you're gonna waste it anyway (pick an immortal or HT or a colossus, or just one-shot a stalker, whatever).
saaaa
Profile Joined November 2010
Germany419 Posts
February 04 2012 00:46 GMT
#2805
is it clever to build 4 techlabs and 1 reactor on my first 5 rax in TvP if my opponent went for the standard collosus+gateway style?

and just adjust it with maybe 3 reactor and 2 techlabs if he went for archon+zealot?

or should i always go for 3 techlabs and 2 reactor to increase my dps?

rebuffering
Profile Joined December 2010
Canada2436 Posts
Last Edited: 2012-02-04 01:24:54
February 04 2012 01:24 GMT
#2806
Hey guys, was wondering what people think is the best unit composition late game TvT. Im having huge difficulty right now, since i love really long games, but dont quite understand the money unit comp to go for. Been going sky terran, viking/BC with good upgrades. But then someone who goes mass viking will kill my air army, and then they will get viking/BC, and i will be forced to try and get back air advantage.

So would it be better to say max out on vikings and just have like maximum 3 BC's or something? Also, what do you guys think of viking/raven? Ive been messing around with it, but Thors seriously screw up everything, since HSM does 100 damage + splash, its takes 3 HSM to kill one Thor, which isnt exactly efficient since youd ideally want to use those on grouped up vikings. i guess mass auto turret would be good vs the Thors maybe? Anyways im just rambling now since im so confused!! halp please!
http://www.twitch.tv/rebufferingg
Angel_
Profile Blog Joined December 2011
United States1617 Posts
February 04 2012 02:09 GMT
#2807
On February 04 2012 10:24 rebuffering wrote:
Hey guys, was wondering what people think is the best unit composition late game TvT. Im having huge difficulty right now, since i love really long games, but dont quite understand the money unit comp to go for. Been going sky terran, viking/BC with good upgrades. But then someone who goes mass viking will kill my air army, and then they will get viking/BC, and i will be forced to try and get back air advantage.

So would it be better to say max out on vikings and just have like maximum 3 BC's or something? Also, what do you guys think of viking/raven? Ive been messing around with it, but Thors seriously screw up everything, since HSM does 100 damage + splash, its takes 3 HSM to kill one Thor, which isnt exactly efficient since youd ideally want to use those on grouped up vikings. i guess mass auto turret would be good vs the Thors maybe? Anyways im just rambling now since im so confused!! halp please!



point defense drone is amazing. hsm is good if you can catch his vikings in a clump, but you basically rely on viking/raven if you're sky, and IF YOU'RE AHEAD you can get bcs.

i believe.
Diplomat
Profile Joined January 2011
United States45 Posts
February 04 2012 08:23 GMT
#2808
Hey guys, I'm currently a Platinum player having issues with TvP late game. Specifically psi storms, It seems that I can have an advantage throughout the game and one wrong engagement and I lose everything I have to a few storms. I can't control ghosts well enough to ensure that the high templars are out of play. Is there something I am missing? I am just hitting a wall against protoss.

Latest replay of my getting manhandled:
http://drop.sc/104187

I would appreciate any feedback, not just regarding psi storms. Errors in my build, bad judgement calls etc.
Intuitionza
Profile Joined September 2011
South Africa10 Posts
February 04 2012 16:56 GMT
#2809
Hello, I've recently switched to Terran and really enjoy playing a macro style. I'm trying to just get solid non all-in openers.In my TvP I 1 rax fe as much as possible, but is there any maps where it is not a good idea or not viable to do?(with proper scouting and reactions ofc) and if so what would be the next best macro build on said map?

Thanx in advance
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2012-02-04 17:21:40
February 04 2012 17:20 GMT
#2810
On February 05 2012 01:56 Intuitionza wrote:
Hello, I've recently switched to Terran and really enjoy playing a macro style. I'm trying to just get solid non all-in openers.In my TvP I 1 rax fe as much as possible, but is there any maps where it is not a good idea or not viable to do?

XNC, Arid Plateau and Metalopolis are not good maps for gasless 1 rax FE because the natural is wide open, which makes defending things like 6/7 gates or Immortal busts nearly impossible as your Bunkers do not cover enough area. Even simple Stalker pressure would be a pain to deal with. I'd suggest 2 rax expand on those maps.
NewbieOne
Profile Blog Joined December 2010
Poland560 Posts
Last Edited: 2012-02-04 19:03:26
February 04 2012 18:59 GMT
#2811
On February 05 2012 02:20 TheDwf wrote:
Show nested quote +
On February 05 2012 01:56 Intuitionza wrote:
Hello, I've recently switched to Terran and really enjoy playing a macro style. I'm trying to just get solid non all-in openers.In my TvP I 1 rax fe as much as possible, but is there any maps where it is not a good idea or not viable to do?

XNC, Arid Plateau and Metalopolis are not good maps for gasless 1 rax FE because the natural is wide open, which makes defending things like 6/7 gates or Immortal busts nearly impossible as your Bunkers do not cover enough area. Even simple Stalker pressure would be a pain to deal with. I'd suggest 2 rax expand on those maps.


I try to do Kas's TvP build (Day9 #399) even on those maps and hope to learn how to do it. This is a gasless FE with a 4:20 third. Extreme pain in the side but I guess the economic return can make it worth it. I'd be afraid to do a standard FE, especially on Metalopolis unless we were talking about a build that relied on units for defence and no stationary defences. Walkaround stalkers, as you say, are enough to cause nightmares in such situations. My natural inclination on Metalopolis would be to open twoport and be very mean (generally into Skyterran), while and on Arid Plateau either that or some kind of greedy infantry build or a go-for-the-neck one-base all-in, after all. But I force myself to do the Kas build to learn macro, regardless if I lose a couple of extra times.
Sianos
Profile Joined April 2011
580 Posts
February 04 2012 22:24 GMT
#2812
Hey guys, lately i successfully hold of a 6 Gate Push in TvP aggainst a Top 10 Master Protoss and i was asking myself, what indicators there are for a 6 Gate? When do the Protoss normaly take their 2nd Gas after a 1 Gate core fe? In my game i saw, that my opponent didn´t took his 2nd Gas when i scanned arround 7 Minutes. Was this a clear tell? If you want it i can post the replay.
Thylacine
Profile Joined August 2011
Sweden882 Posts
February 04 2012 22:50 GMT
#2813
How to hold a proxy marauder shell rush in TvT when I do CC first/1 rax FE?
What you're looking at could be the end of a particularly terrifying nightmare. It isn't. It's the beginning. Introducing Mr. John Valentine, air traveler. His destination: the Twilight Zone...
ThaSlayer
Profile Joined March 2011
707 Posts
February 05 2012 01:49 GMT
#2814
Hey guys I have pretty good success in using 1/1/1 vs master tosses on maps like metalopolis/xel naga/shattered.
However, I cant help but feel that my 1/1/1 with cloak is a build order toss to 3 gate stargate all ins even thou I end up killing most of his probes with my cloakshees.
The voidrays would charge up on my supply depot wall and supply block me, rendering me with an army to small at home.
Any thoughts?
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
February 05 2012 02:04 GMT
#2815
On February 05 2012 10:49 ThaSlayer wrote:
Hey guys I have pretty good success in using 1/1/1 vs master tosses on maps like metalopolis/xel naga/shattered.
However, I cant help but feel that my 1/1/1 with cloak is a build order toss to 3 gate stargate all ins even thou I end up killing most of his probes with my cloakshees.
The voidrays would charge up on my supply depot wall and supply block me, rendering me with an army to small at home.
Any thoughts?


pre-emptively begin replacement depots in the back of your base, and make vikings instead of banshees once you know there's a VR coming and you should fine. Kill all his scvs, keep on making units, and don't be afraid to pull workers to defend.

1/1/1 is build order win against 3 gate stargate allin.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ThaSlayer
Profile Joined March 2011
707 Posts
February 05 2012 02:06 GMT
#2816
On February 05 2012 11:04 Blazinghand wrote:
Show nested quote +
On February 05 2012 10:49 ThaSlayer wrote:
Hey guys I have pretty good success in using 1/1/1 vs master tosses on maps like metalopolis/xel naga/shattered.
However, I cant help but feel that my 1/1/1 with cloak is a build order toss to 3 gate stargate all ins even thou I end up killing most of his probes with my cloakshees.
The voidrays would charge up on my supply depot wall and supply block me, rendering me with an army to small at home.
Any thoughts?


pre-emptively begin replacement depots in the back of your base, and make vikings instead of banshees once you know there's a VR coming and you should fine. Kill all his scvs, keep on making units, and don't be afraid to pull workers to defend.

1/1/1 is build order win against 3 gate stargate allin.

Meaning I should completely skip my cloak banshees? Thanks!
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2012-02-05 02:12:33
February 05 2012 02:12 GMT
#2817
nononono still make one cloak banshee, and after that make a viking. You should be able to make like a banshee and a viking before the VR even starts attacking.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
awakenx
Profile Joined May 2011
United States341 Posts
Last Edited: 2012-02-05 15:23:11
February 05 2012 15:21 GMT
#2818
AH goddammit, when should you scan for a 4 DT Warpprism drop? I just scanned way too late and I died to it after he spread his DTs and then rushed colossus and double expanded because of his map control and rolled me >.>

http://drop.sc/105561

game really ends after i lose with my semi-allin push, he just bms me and i bm him back by floating CC to corner
WorstMicroNA
TheDwf
Profile Joined November 2011
France19747 Posts
February 05 2012 16:33 GMT
#2819
On February 05 2012 07:24 Sianos wrote:
Hey guys, lately i successfully hold of a 6 Gate Push in TvP aggainst a Top 10 Master Protoss and i was asking myself, what indicators there are for a 6 Gate? When do the Protoss normaly take their 2nd Gas after a 1 Gate core fe? In my game i saw, that my opponent didn´t took his 2nd Gas when i scanned arround 7 Minutes. Was this a clear tell? If you want it i can post the replay.

Yes, 6/7 gates take their natural gases later, though they usually take their second gas around 30-34 supply. Therefore, signs are:

- Late gases at the expand (maybe around the 8' mark? I'd have to check);
- Early and high Sentry count (they need to build up their energy) with mostly Zealots;
- Of course, no Robo units: standard Robo builds usually get one or two Immortals, and Observers anyway, though seeing there are no Observers is admittedly tricky...

On February 05 2012 07:50 Zanazuah wrote:
How to hold a proxy marauder shell rush in TvT when I do CC first/1 rax FE?

Build a bunker and pull SCVs until you can successfully finish said bunker, and don't forget to scout their follow-up (second gas will usually mean Banshees, one gas should mean expand with bio play as a follow-up, etc.). When you scout their base, there should be one gas but no Barracks around, which means some kind of proxy, so get a bunker anyway; it will be useful even if it's proxied Reactor Hellion.

On February 06 2012 00:21 deathtrance wrote:
AH goddammit, when should you scan for a 4 DT Warpprism drop?

You can't really scan this, since Protosses will likely hide their Dark shrine. At best, you will maybe see one Robo and some Gates, but then you need to see some of his units because it could still be some kind of Immortal bust. So the ways to tell this would be:

- You scouted dual gas;
- There's no expand past the 6'30 (or even a bit later, don't know all different build orders for DT expands) mark;
- No sign of DT by the 7'15 - 7'30 mark (this is the moment DTs would show up if it was a standard DT timing);
- No sentry (or only one) / no sizable army / no Immortals in his army.
awakenx
Profile Joined May 2011
United States341 Posts
February 05 2012 16:48 GMT
#2820
On February 06 2012 01:33 TheDwf wrote:
Show nested quote +
On February 06 2012 00:21 deathtrance wrote:
AH goddammit, when should you scan for a 4 DT Warpprism drop?

You can't really scan this, since Protosses will likely hide their Dark shrine. At best, you will maybe see one Robo and some Gates, but then you need to see some of his units because it could still be some kind of Immortal bust. So the ways to tell this would be:

- You scouted dual gas;
- There's no expand past the 6'30 (or even a bit later, don't know all different build orders for DT expands) mark;
- No sign of DT by the 7'15 - 7'30 mark (this is the moment DTs would show up if it was a standard DT timing);
- No sentry (or only one) / no sizable army / no Immortals in his army.


Ah, thanks. I'll keep those timings and units in mind. DTs are pesky ><
WorstMicroNA
Prev 1 139 140 141 142 143 460 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group A
WardiTV610
Rex102
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #112
Krystianer vs SKillousLIVE!
CranKy Ducklings150
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 170
Rex 102
MindelVK 31
Reynor 1
StarCraft: Brood War
firebathero 8004
Sea 5573
GuemChi 952
actioN 668
Pusan 539
Barracks 389
Hyun 282
Last 218
hero 209
Soma 169
[ Show more ]
Mini 150
Larva 122
PianO 104
Backho 75
ToSsGirL 62
Sharp 48
NaDa 30
Noble 14
scan(afreeca) 8
HiyA 8
Dota 2
Gorgc9394
singsing2173
Pyrionflax262
XcaliburYe177
League of Legends
JimRising 718
Counter-Strike
zeus662
x6flipin594
edward51
Heroes of the Storm
Khaldor210
Other Games
B2W.Neo1135
Happy264
XaKoH 97
goatrope43
Sick24
Organizations
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3130
• WagamamaTV481
League of Legends
• Jankos2940
Upcoming Events
LAN Event
2h 17m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
5h 17m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
7h 17m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
OSC
10h 17m
OSC
20h 17m
Wardi Open
23h 17m
Replay Cast
1d 10h
WardiTV Korean Royale
1d 23h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.