• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:20
CET 11:20
KST 19:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement2BGE Stara Zagora 2026 cancelled10Blizzard Classic Cup - Tastosis announced as captains13Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea ASL21 General Discussion BW General Discussion Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2023 users

The Terran Help Me Thread - Page 116

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 114 115 116 117 118 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
tryteyker
Profile Joined December 2011
Germany83 Posts
January 13 2012 15:51 GMT
#2301
Okay, I just had a very weird Match.
TvR, he was Terran. Bronze, Top 8.
I scouted him, and as my scoute arrived (minute 2) he basically had an expansion up and a Barracks.
My opponent also tried to build a Rax behind my mineral line (O_O), obviously I destroyed it in time.
He went Mass Marines, but I'm wondering if it's really possible;
1. How did he get a CC at the 2 minute mark with a Rax and 1 supply depot?
2. He eventually won with mass marines at the 9 minute mark
3. How am I supposed to counter Mass Marines? Siege Tech wasn't up at that point, and I barely had marines out (went more on economy)
Mowr
Profile Joined November 2010
Sweden791 Posts
January 13 2012 16:56 GMT
#2302
On January 14 2012 00:51 tryteyker wrote:
Okay, I just had a very weird Match.
TvR, he was Terran. Bronze, Top 8.
I scouted him, and as my scoute arrived (minute 2) he basically had an expansion up and a Barracks.
My opponent also tried to build a Rax behind my mineral line (O_O), obviously I destroyed it in time.
He went Mass Marines, but I'm wondering if it's really possible;
1. How did he get a CC at the 2 minute mark with a Rax and 1 supply depot?
2. He eventually won with mass marines at the 9 minute mark
3. How am I supposed to counter Mass Marines? Siege Tech wasn't up at that point, and I barely had marines out (went more on economy)

Please give us a replay so we can see what actually happened.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
perser84
Profile Joined October 2010
Germany399 Posts
January 13 2012 17:11 GMT
#2303
high diamond terran here

i play right now 2 rax agrression/poke into 3 rax ghost timing attack

or marauder hellion timing attack

i give up on 2 rax agression and built behind expo and make standart game
because of 3 gate or 4 gate immortal all in or warprism play

i am not a fan of 1/1/1

so my question is there any good built that i should make where i increase my chances more then the builts i mentioned
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
January 13 2012 18:56 GMT
#2304
so lategame TvP. seems nearly every terran struggles with it. I am okay at the engagements emping correctly and stuff but it seems protoss just reinforces so fast even with a shit-ton of barracks they are in your production facilities before you can get a second round of units out. Any ways to handle this, just more barracks? if I have excess minerals a planetary fortress or two kind of defending my half of map to buy me time to regroup an army as he has to destroy these. instead of having my whole army for the big engagement having a small medivac to drop when it happens to try and get him to warp in as defense far away so by the time he warps in to deal with that i can get near remax.

anybody else play other unit combinations superlategame when have a massive bank, e.g. banshees, thors? without mech upgrades maybe not thors but you have air attack upgrade for vikings so would banshees be good. or is a banshee out of a starport just a waste as an extra medivac or viking would have been more helpful?

also why do we rarely see marauders in TvZ unless opponent gets roaches or ultras. I know you want most barracks to have reactors but still from the one tech lab rax why not? is it you want all gas going towards tanks, medivacs and upgrades?
Brood War Protoss, SC2 Terran/Protoss
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2012-01-13 19:49:57
January 13 2012 19:10 GMT
#2305
On January 14 2012 03:56 ThePianoDentist wrote:
so lategame TvP. seems nearly every terran struggles with it. I am okay at the engagements emping correctly and stuff but it seems protoss just reinforces so fast even with a shit-ton of barracks they are in your production facilities before you can get a second round of units out. Any ways to handle this, just more barracks? if I have excess minerals a planetary fortress or two kind of defending my half of map to buy me time to regroup an army as he has to destroy these. instead of having my whole army for the big engagement having a small medivac to drop when it happens to try and get him to warp in as defense far away so by the time he warps in to deal with that i can get near remax.

Yes, PFs are the key, along with macro OCs to reduce your SCV count in order to have a bigger army size. If you don't have that defensive position to fall back on, warp-ins will overwhelm you.

On January 14 2012 03:56 ThePianoDentist wrote:
anybody else play other unit combinations superlategame when have a massive bank, e.g. banshees, thors? without mech upgrades maybe not thors but you have air attack upgrade for vikings so would banshees be good. or is a banshee out of a starport just a waste as an extra medivac or viking would have been more helpful?

I remember a game in GSL Ups & Downs (I think) in which one Terran player went a few Battlecruisers by lategame. It forces more Stalkers than the Protoss would like to make, as Archons alone are not enough to take them out, but I guess he could have won the game without them, so... About Banshees, they're simply too frail, and Protoss won't have trouble to deal with Thors, especially as they won't have any upgrades. If the situation arose in which I could afford them, I think I'd try something like 3 Battlecruisers, but I don't know if that would be really more effective than 18 supply in standard MMMGV.

On January 14 2012 03:56 ThePianoDentist wrote:
also why do we rarely see marauders in TvZ unless opponent gets roaches or ultras. I know you want most barracks to have reactors but still from the one tech lab rax why not? is it you want all gas going towards tanks, medivacs and upgrades?

Marauders are not effective against Zerglings, and of course are helpless against Mutalisks, so it's better to have 2 Marines instead.
RabidSeagull
Profile Joined December 2010
United States220 Posts
Last Edited: 2012-01-13 19:20:02
January 13 2012 19:19 GMT
#2306
On January 14 2012 00:51 tryteyker wrote:
Okay, I just had a very weird Match.
TvR, he was Terran. Bronze, Top 8.
I scouted him, and as my scoute arrived (minute 2) he basically had an expansion up and a Barracks.
My opponent also tried to build a Rax behind my mineral line (O_O), obviously I destroyed it in time.
He went Mass Marines, but I'm wondering if it's really possible;
1. How did he get a CC at the 2 minute mark with a Rax and 1 supply depot?
2. He eventually won with mass marines at the 9 minute mark
3. How am I supposed to counter Mass Marines? Siege Tech wasn't up at that point, and I barely had marines out (went more on economy)


Hey tryteyker, I didn't see anyone else answer your questions so I will really quickly. First of all, it's difficult to tell you for-sure concrete answers because you haven't posted a replay and those questions are very specific to one game. It is literally impossible to have a depot rax and a second cc up by the 2 min mark, are you sure you have your game timer turned on in game? By cc do you mean his first cc in his original base lol? This game that you described seems really weird; perhaps you or your opponent was using really weird build timings? If you're losing to mass marine in TvT you need to probably scout it better because it may have been an all-in, or maybe his macro was simply superior to yours and he just had more stuff. Try to take watchtowers and park a marine outside his base, scan every now and again, that type of thing to see these things coming before they hit your base. A few bunkers with your own marines and siege tanks should do fine against it. Also, mass marine attacks can hit at very different times, again its difficult to advise you without a replay of that specific game.
I be the body dropper, the heartbeat stopper. Child educator, plus head amputator
M4nkind
Profile Joined December 2011
Lithuania178 Posts
January 13 2012 19:42 GMT
#2307
On January 13 2012 23:32 cunningstunt wrote:
Show nested quote +
On January 13 2012 23:14 M4nkind wrote:
I watched some streams of pros paying andd I have question

Normaly I myself have to select scv > press build something > rally to minerals, but pros when I watch their vods just build stuff and scvs seems to return to minerals on themselves. How do they do that? Or are they just so insanely fast on pressing on minerals?

And most of the time they snipe so insanely fast, do they just hold snipe button and spam m1?


so when you select a scv to build a barracks, (click B,B) you then hold the shift key and right click on a mineral patch, that way once the scv has built the building it will go to the mineral patch instantly.



Thats what I am doing, but when watching vods of good players I never see them clicking minerals, are they doing that too fast or is there some other way to make them mine after building?
Read my epic book, people: http://www.wattpad.com/story/23976849-the-business-of-time-travel
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
January 13 2012 19:43 GMT
#2308
On January 14 2012 04:42 M4nkind wrote:
Show nested quote +
On January 13 2012 23:32 cunningstunt wrote:
On January 13 2012 23:14 M4nkind wrote:
I watched some streams of pros paying andd I have question

Normaly I myself have to select scv > press build something > rally to minerals, but pros when I watch their vods just build stuff and scvs seems to return to minerals on themselves. How do they do that? Or are they just so insanely fast on pressing on minerals?

And most of the time they snipe so insanely fast, do they just hold snipe button and spam m1?


so when you select a scv to build a barracks, (click B,B) you then hold the shift key and right click on a mineral patch, that way once the scv has built the building it will go to the mineral patch instantly.



Thats what I am doing, but when watching vods of good players I never see them clicking minerals, are they doing that too fast or is there some other way to make them mine after building?


They're probably just too fast. Some players use an scv holding a mineral then hit "Return Resources" so afterwards the scv returns the minerals, then starts mining again-- but it's more efficient just to queue up a right-click on the mineral.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Absentia
Profile Joined March 2011
United Kingdom973 Posts
Last Edited: 2012-01-13 19:52:03
January 13 2012 19:50 GMT
#2309
On January 14 2012 03:56 ThePianoDentist wrote:
so lategame TvP. seems nearly every terran struggles with it. I am okay at the engagements emping correctly and stuff but it seems protoss just reinforces so fast even with a shit-ton of barracks they are in your production facilities before you can get a second round of units out. Any ways to handle this, just more barracks? if I have excess minerals a planetary fortress or two kind of defending my half of map to buy me time to regroup an army as he has to destroy these. instead of having my whole army for the big engagement having a small medivac to drop when it happens to try and get him to warp in as defense far away so by the time he warps in to deal with that i can get near remax.

anybody else play other unit combinations superlategame when have a massive bank, e.g. banshees, thors? without mech upgrades maybe not thors but you have air attack upgrade for vikings so would banshees be good. or is a banshee out of a starport just a waste as an extra medivac or viking would have been more helpful?

also why do we rarely see marauders in TvZ unless opponent gets roaches or ultras. I know you want most barracks to have reactors but still from the one tech lab rax why not? is it you want all gas going towards tanks, medivacs and upgrades?


Upgrade your sky weapons and then armor all game. At the super late game, you can add on a couple of battlecruisers in conjunction with your vikings. Protoss AA is pretty bad outside of void rays, (and HTs in this case for feedbacks). With ghosts and MMM to accompany as well as PFs spread across the map you should have an easier time clearing up.
The tech switch is really difficult though and needs a significant economy to fund.
Bwall
Profile Joined July 2011
Sweden145 Posts
January 13 2012 20:09 GMT
#2310
On January 14 2012 02:11 perser84 wrote:
high diamond terran here

i play right now 2 rax agrression/poke into 3 rax ghost timing attack

or marauder hellion timing attack

i give up on 2 rax agression and built behind expo and make standart game
because of 3 gate or 4 gate immortal all in or warprism play

i am not a fan of 1/1/1

so my question is there any good built that i should make where i increase my chances more then the builts i mentioned


1 rax expand...? I use Drewbies version: http://www.teamliquid.net/forum/viewmessage.php?topic_id=293252 (worth reading if you haven't done it yet)! Defending all-ins will be hard in the beginning, but with some practice you should be able to hold all of them. The key is scouting, army-control and not losing your macro when you're under attack. This build will be very rewarding once you learn its strengths.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 13 2012 21:26 GMT
#2311
On January 14 2012 02:11 perser84 wrote:
high diamond terran here

i play right now 2 rax agrression/poke into 3 rax ghost timing attack

or marauder hellion timing attack

i give up on 2 rax agression and built behind expo and make standart game
because of 3 gate or 4 gate immortal all in or warprism play

i am not a fan of 1/1/1

so my question is there any good built that i should make where i increase my chances more then the builts i mentioned

In TvP I assume. I'd suggest reaper FE into 4-5 rax. Earlier expo, safe to most, if not all, all ins pending the reaper/scv scout pattern and timing. Then, your own reactionary ability.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
January 13 2012 21:29 GMT
#2312
also if you are gasless rax expanding in TvP if you see them 1 gate expoing rather than throwing down an extra 3 or 4 rax when before gas do you get gas faster with less rax to let you tech to medivacs and upgrades and stuff...or do you get the extra rax early anyway to defend against 6 gates?
Brood War Protoss, SC2 Terran/Protoss
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
January 13 2012 21:36 GMT
#2313
On January 14 2012 06:29 ThePianoDentist wrote:
also if you are gasless rax expanding in TvP if you see them 1 gate expoing rather than throwing down an extra 3 or 4 rax when before gas do you get gas faster with less rax to let you tech to medivacs and upgrades and stuff...or do you get the extra rax early anyway to defend against 6 gates?


When I 1 rax FE I go up to 3 rax, then tech to starports while getting single ups. I hit starport tech and make an armory and a 2nd engi bay as my fourth gas comes up and go for a quick 2/2. Against a 1 gate expo I do the same thing. I get quick medivacs then take my third.

I would be hesitant to build upwards of 5 rax on 2 base just because it'll slow down your tech, expo etc a great deal. If you're worried about a 6gate, I'd add on a couple more bunkers. You'll be fine with repair.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Bwall
Profile Joined July 2011
Sweden145 Posts
January 13 2012 21:41 GMT
#2314
On January 14 2012 06:29 ThePianoDentist wrote:
also if you are gasless rax expanding in TvP if you see them 1 gate expoing rather than throwing down an extra 3 or 4 rax when before gas do you get gas faster with less rax to let you tech to medivacs and upgrades and stuff...or do you get the extra rax early anyway to defend against 6 gates?


No, not in my opinion at least. Always add at least 2 rax before refineries, everything else is gambling if you ask me.
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
January 13 2012 21:45 GMT
#2315
Fast gas for me, not getting gas is the risk here.
Bwall
Profile Joined July 2011
Sweden145 Posts
January 13 2012 21:48 GMT
#2316
On January 14 2012 06:45 Willzzz wrote:
Fast gas for me, not getting gas is the risk here.


Do you mean that you go rax->cc->gas->extra rax instead of rax->cc->extra rax->gas? Do you have problems with defending? If not, what league are you in?
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
Last Edited: 2012-01-13 21:52:15
January 13 2012 21:49 GMT
#2317
On January 14 2012 06:48 Bwall wrote:
Show nested quote +
On January 14 2012 06:45 Willzzz wrote:
Fast gas for me, not getting gas is the risk here.


Do you mean that you go rax->cc->gas->extra rax instead of rax->cc->extra rax->gas? Do you have problems with defending? If not, what league are you in?


I think that against a potential pressure you gotta go rax-> cc -> extra rax (as cc builds) -> gas with your 1 rax fe just because otherwise you won't have enough marines and stuff.

EDIT: I guess on like Shakuras Plateau this could be a non-issue though. Or if you can confirm some sort of greedy build from the protoss rather than the extremely common 2-base allin play I see on the ladder.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Bwall
Profile Joined July 2011
Sweden145 Posts
January 13 2012 21:51 GMT
#2318
On January 14 2012 06:49 Blazinghand wrote:
Show nested quote +
On January 14 2012 06:48 Bwall wrote:
On January 14 2012 06:45 Willzzz wrote:
Fast gas for me, not getting gas is the risk here.


Do you mean that you go rax->cc->gas->extra rax instead of rax->cc->extra rax->gas? Do you have problems with defending? If not, what league are you in?


I think that against a potential pressure you gotta go rax-> cc -> extra rax (as cc builds) -> gas with your 1 rax fe just because otherwise you won't have enough marines and stuff.


I think so too, that's why I asked him.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
Last Edited: 2012-01-13 21:56:23
January 13 2012 21:53 GMT
#2319
On January 14 2012 06:51 Bwall wrote:
Show nested quote +
On January 14 2012 06:49 Blazinghand wrote:
On January 14 2012 06:48 Bwall wrote:
On January 14 2012 06:45 Willzzz wrote:
Fast gas for me, not getting gas is the risk here.


Do you mean that you go rax->cc->gas->extra rax instead of rax->cc->extra rax->gas? Do you have problems with defending? If not, what league are you in?


I think that against a potential pressure you gotta go rax-> cc -> extra rax (as cc builds) -> gas with your 1 rax fe just because otherwise you won't have enough marines and stuff.


I think so too, that's why I asked him.


The big concern I have is that Protosses on the ladder tend to go for very aggressive 2-base allin plays-- 6gate, 6gate with warp prism, etc. Unless you can confirm they're double forging or taking a quick third (or doing some quick tech) fast teching yourself is dangerous unless you can like do it for map control.

EDIT: InflowYen makes a couple bunkers while rushing for cloak banshees to keep the protoss in his base. This is one way the extra gas could be good-- even though he can't win a direct engagement or even defend, the protoss is unable to leave home. The big issue is if you spend the quicker gas on speeding up your stim or something, you have a wonderful window where you don't have much stuff and protoss might just blindly attack you and win.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Bwall
Profile Joined July 2011
Sweden145 Posts
January 13 2012 21:56 GMT
#2320
On January 14 2012 06:53 Blazinghand wrote:
Show nested quote +
On January 14 2012 06:51 Bwall wrote:
On January 14 2012 06:49 Blazinghand wrote:
On January 14 2012 06:48 Bwall wrote:
On January 14 2012 06:45 Willzzz wrote:
Fast gas for me, not getting gas is the risk here.


Do you mean that you go rax->cc->gas->extra rax instead of rax->cc->extra rax->gas? Do you have problems with defending? If not, what league are you in?


I think that against a potential pressure you gotta go rax-> cc -> extra rax (as cc builds) -> gas with your 1 rax fe just because otherwise you won't have enough marines and stuff.


I think so too, that's why I asked him.


The big concern I have is that Protosses on the ladder tend to go for very aggressive 2-base allin plays-- 6gate, 6gate with warp prism, etc. Unless you can confirm they're double forging or taking a quick third (or doing some quick tech) fast teching yourself is dangerous unless you can like do it for map control.


I'm agreeing with you, he's the guy you should argue against...
Prev 1 114 115 116 117 118 460 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Group B
MaxPax vs Rogue
Clem vs Bunny
IndyStarCraft 48
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #101
CranKy Ducklings28
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 495
SortOf 166
Rex 55
IndyStarCraft 48
StarCraft: Brood War
Sea 85739
Calm 21909
BeSt 601
actioN 513
Larva 342
EffOrt 213
Stork 177
Dewaltoss 108
ToSsGirL 72
Backho 55
[ Show more ]
Last 45
Mind 37
IntoTheRainbow 31
sSak 29
JulyZerg 22
GoRush 22
SilentControl 10
Bale 9
Dota 2
resolut1ontv 128
NeuroSwarm122
XcaliburYe85
ODPixel74
canceldota47
League of Legends
JimRising 453
Counter-Strike
zeus264
Super Smash Bros
Mew2King73
Heroes of the Storm
Khaldor109
Other Games
Fuzer 193
Organizations
Dota 2
PGL Dota 2 - Main Stream11954
Other Games
gamesdonequick1182
ComeBackTV 229
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 29
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1444
Upcoming Events
WardiTV Team League
1h 40m
uThermal 2v2 Circuit
6h 40m
BSL
9h 40m
Sparkling Tuna Cup
23h 40m
RSL Revival
23h 40m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 1h
Patches Events
1d 6h
BSL
1d 9h
Replay Cast
1d 13h
Replay Cast
1d 22h
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Team League
3 days
GSL
3 days
The PondCast
4 days
WardiTV Team League
5 days
Replay Cast
5 days
WardiTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.