• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:57
CET 08:57
KST 16:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement0BGE Stara Zagora 2026 cancelled10Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains
Tourneys
https://www.facebook.com/HewelthLumbarReliefPro/ 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly) WardiTV Team League Season 10
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2332 users

The Terran Help Me Thread - Page 118

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 116 117 118 119 120 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 14 2012 17:31 GMT
#2341
On January 15 2012 02:25 blackberry_ wrote:
Show nested quote +
On January 14 2012 09:31 iAmJeffReY wrote:
I'd suggest, to bwall, rax CC rax rax rax gas (gas if it's you)


What are some differences between rax cc 3rax gas and rax cc 2rax gas in TvP?

Of the top of your head, against which all-ins do the 3rax and 4rax variants auto-lose? (or make it incredibly tough to get back in the game)

It's not a matter of what they lose to. It's getting more production early, as you can safely do so, as opposed to crunch time throwing down 2 more barracks, then addons. But, for me personally, I stopped 3 rax because of 3 gate robo, and 3 gate VR. I wasn't able to field enough units, and 3 gate robo doesn't matter if you have medics, they don't do nearly as much as just having more stuff.

I've always been an advocate for early production massing.

I'd say, though, 3 rax lets you tech faster as you get 2nd gas earlier. 4 rax lets you field units, and slows down tech, but not ungodly. 5 rax lets you pressure pressure pressure.

And most 4 rax total after gasless to be able to do the follow up protoss check, aka the 15+ marine poke to the protoss natural.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
upperbound
Profile Joined September 2011
United States2300 Posts
January 14 2012 17:41 GMT
#2342
I'm sick and tired of losing to the worst fucking noobs to ever play this game. This guy went 7 gate/robo/charge/templar tech OFF OF 1 FUCKING BASE AND WON. Protoss is such bullshit that you can spend so much useless money on so many production facilities you can't support and just no-micro to a victory. This guy didn't need to micro his units at all, he didn't need to scout, he just herpaderped to a victory. I knew what he was doing, I was prepared, and I still lost easily. I'm so tired of this shit and it's impossible to play this race even against people that suck.

http://drop.sc/91664

User was warned for this post
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2012-01-14 18:15:59
January 14 2012 18:10 GMT
#2343
On January 15 2012 02:41 upperbound wrote:
I'm sick and tired of losing to the worst fucking noobs to ever play this game. This guy went 7 gate/robo/charge/templar tech OFF OF 1 FUCKING BASE AND WON. Protoss is such bullshit that you can spend so much useless money on so many production facilities you can't support and just no-micro to a victory. This guy didn't need to micro his units at all, he didn't need to scout, he just herpaderped to a victory. I knew what he was doing, I was prepared, and I still lost easily. I'm so tired of this shit and it's impossible to play this race even against people that suck.

http://drop.sc/91664

Okay. Bad map to drop CC at natural, first thing. And then letting him scout it, not good.

7minutes, you poke his natural and see no expo. That's 100% tech/all in. You make it IN HIS BASE! See only 1 stalker, and twlight.

Right now, you pull your 16 marines and go poke him.

Let's see. He has 1 base. 5 zeals, 1 stalker, 1 sentry, 1 warpprism. All 5 zeals are in your mineral line. You have two bases, he does not. Use SCVs. Use them. Attack, stop, attack, stop, fuck up the zeal AI as your infantry micros behind.

You have 16 marines, 2 marauders at your natural sitting, doing nothing. You see the warp prism for the whole time, and yet have not gone to kill it. You see chargelots, stop making so many marauders. You need more barracks now, with 2 base, 4 won't cut it..not without a reactor at least.

Why you lost -- You handled his botched noob attack badly. You didn't engage at all well. Pull scvs, unify them with your army, as a ball engage everything, then secure yourself. You have 1.2k minerals 100 gas. Maybe...make 3-4 bunkers, as you know he's on 1 base, with charge.

You know he's on one base. Once you know that, bunker up. Prepare for some cheese as he did. It's simple as that. You don't gasless FE, and not bunker. Your I was 'prepared for it' was a joke. He had like 9 zealots in your main completely dominate you as your army sat at the natural. You weren't prepared. You didn't handle it well. Your micro was non existent. You float OC energy almost all game.

Short protip. Chargelost are melee. Put up 2-3 bunkers, get medics out, and just stay on 2 base defensive as you drop harass. Your 2 base. He's one. You have +1, and stim and shields, with 2 OCs. When you see a prism sitting there, it's okay to go kill it. You are allowed to lift off your natural in a bad situation. Sitting with your army at your natural while 3 marauders try to kill 5 chargelots won't cut it.

Again, this is why I'm such an advocate against gasless FE for anyone that doesn't understand how to scout, and react subsequently. Seeing 1 base protoss, and twlight, should get a turret up right away, in case of DTs. Early charge shouldn't be an issue, as he has no upgrades beyond that. You gasless FE'd without knowing the proper follow up for what you saw. Don't blindly 1 rax FE 'macro game' because you will lose to stupid stuff like this until you understand what you scout, and how to react. Bad map for gasless FE too, IMO.

I'd personally reaper FE, or straight up 1-1-1 on it.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Marathi
Profile Joined July 2011
298 Posts
Last Edited: 2012-01-14 18:20:12
January 14 2012 18:17 GMT
#2344
On January 15 2012 02:41 upperbound wrote:
I'm sick and tired of losing to the worst fucking noobs to ever play this game. This guy went 7 gate/robo/charge/templar tech OFF OF 1 FUCKING BASE AND WON. Protoss is such bullshit that you can spend so much useless money on so many production facilities you can't support and just no-micro to a victory. This guy didn't need to micro his units at all, he didn't need to scout, he just herpaderped to a victory. I knew what he was doing, I was prepared, and I still lost easily. I'm so tired of this shit and it's impossible to play this race even against people that suck.

http://drop.sc/91664

User was warned for this post


You showed him you were 1rax FE just before his probe died. Sometimes that's all the info you need if you want to go for a 1base heavy aggression style play.

You only threw up one bunker at your main entrance and then another one next to your barracks, for some reason, which is hardly adequate imo.

You didn't react properly to his archons otherwise you would've had ghosts out or at least be in the process of getting them.

I don't know what you mean by he didn't micro his units? Just because his units didn't have abilities like stim which he had to press whilst he moved them doesn't mean he didn't micro them. He pulled his zealots away from your bunker and made sure to focus your marauders with them. When he went for his final move he didn't just sit there and rape your expo, he left his archons to clean up your SCVs whilst his zealots chased and cleaned down the rest of your army.

edit:
aaaah Jeffrey's reply is probably better than mine *rollseyes*
eSports tees designed by me - http://tinyurl.com/bqmexd9
blackberry_
Profile Joined September 2011
114 Posts
Last Edited: 2012-01-14 18:20:53
January 14 2012 18:19 GMT
#2345
On January 15 2012 02:31 iAmJeffReY wrote:
Show nested quote +
On January 15 2012 02:25 blackberry_ wrote:
On January 14 2012 09:31 iAmJeffReY wrote:
I'd suggest, to bwall, rax CC rax rax rax gas (gas if it's you)


What are some differences between rax cc 3rax gas and rax cc 2rax gas in TvP?

Of the top of your head, against which all-ins do the 3rax and 4rax variants auto-lose? (or make it incredibly tough to get back in the game)

It's not a matter of what they lose to. It's getting more production early, as you can safely do so, as opposed to crunch time throwing down 2 more barracks, then addons. But, for me personally, I stopped 3 rax because of 3 gate robo, and 3 gate VR. I wasn't able to field enough units, and 3 gate robo doesn't matter if you have medics, they don't do nearly as much as just having more stuff.

I've always been an advocate for early production massing.

I'd say, though, 3 rax lets you tech faster as you get 2nd gas earlier. 4 rax lets you field units, and slows down tech, but not ungodly. 5 rax lets you pressure pressure pressure.

And most 4 rax total after gasless to be able to do the follow up protoss check, aka the 15+ marine poke to the protoss natural.


I'll switch to the 4 rax variant because it seems a bit safer. I've always liked the idea of making units and delaying tech until you absolutely need it.

Early production massing is an interesting idea. Terran buildings take forever to set up (w/ add-ons).

In your experience, around what time is a relatively "safe" moment to build add-ons (using 4 rax) against a:
1) FE
2) one gas one base
3) two gas one base
There are many other scenarios, but I feel these are the most common ones.

Also, how do you play 4 rax against a blink stalker all-in (w or w/o obs)? Float the OC in base? Defend the nat? Bunkers everywhere?

Thanks for answering my questions iAmJeffReY
Live your life.
TheDwf
Profile Joined November 2011
France19747 Posts
January 14 2012 18:37 GMT
#2346
On January 15 2012 03:10 iAmJeffReY wrote:
Bad map for gasless FE too, IMO.

This.

2 rax is another option on this map.
NadaSound
Profile Joined March 2010
United States227 Posts
January 14 2012 18:44 GMT
#2347
I was watching the GSL recently and the casters were talking about a new aggressive TvP build going around in Korea. It's a marauder hellion push. I've done a couple times myself with good success but I haven't figured out exactly what to do after the push. I only saw the one game where it was done so I am essentially free-styling it. I was wondering if any one was familiar with this build and could point me to some replays or other resources about it.
Bwall
Profile Joined July 2011
Sweden145 Posts
January 14 2012 18:46 GMT
#2348
On January 14 2012 09:09 Willzzz wrote:
Show nested quote +
On January 14 2012 06:48 Bwall wrote:
On January 14 2012 06:45 Willzzz wrote:
Fast gas for me, not getting gas is the risk here.


Do you mean that you go rax->cc->gas->extra rax instead of rax->cc->extra rax->gas? Do you have problems with defending? If not, what league are you in?


Well I do lots of different stuff, but almost always get at least 1 gas before adding on rax. Very often I go double gas before adding rax and still hold 4gate. You just have to buy time until your first medivacs come out and then the tides suddenly turn.

I tend to find the early aggression builds quite rare on ladder.

I'm masters.


EU or NA? I'm also masters (on EU) and about every other frickin toss does some hard aggression to me, and I havet trouble seeing you defend every allin they throw at you. How do you manage against blink+obs allin?
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
January 14 2012 18:56 GMT
#2349
On January 15 2012 03:19 blackberry_ wrote:
Show nested quote +
On January 15 2012 02:31 iAmJeffReY wrote:
On January 15 2012 02:25 blackberry_ wrote:
On January 14 2012 09:31 iAmJeffReY wrote:
I'd suggest, to bwall, rax CC rax rax rax gas (gas if it's you)


What are some differences between rax cc 3rax gas and rax cc 2rax gas in TvP?

Of the top of your head, against which all-ins do the 3rax and 4rax variants auto-lose? (or make it incredibly tough to get back in the game)

It's not a matter of what they lose to. It's getting more production early, as you can safely do so, as opposed to crunch time throwing down 2 more barracks, then addons. But, for me personally, I stopped 3 rax because of 3 gate robo, and 3 gate VR. I wasn't able to field enough units, and 3 gate robo doesn't matter if you have medics, they don't do nearly as much as just having more stuff.

I've always been an advocate for early production massing.

I'd say, though, 3 rax lets you tech faster as you get 2nd gas earlier. 4 rax lets you field units, and slows down tech, but not ungodly. 5 rax lets you pressure pressure pressure.

And most 4 rax total after gasless to be able to do the follow up protoss check, aka the 15+ marine poke to the protoss natural.


I'll switch to the 4 rax variant because it seems a bit safer. I've always liked the idea of making units and delaying tech until you absolutely need it.

Early production massing is an interesting idea. Terran buildings take forever to set up (w/ add-ons).

In your experience, around what time is a relatively "safe" moment to build add-ons (using 4 rax) against a:
1) FE
2) one gas one base
3) two gas one base
There are many other scenarios, but I feel these are the most common ones.

Also, how do you play 4 rax against a blink stalker all-in (w or w/o obs)? Float the OC in base? Defend the nat? Bunkers everywhere?

Thanks for answering my questions iAmJeffReY

I'll be honest, I don't 1 rax gasless FE in TvP at all often anymore. The way many maps lay out, it's so SO hard to do any early aggression with the double ramps. Few sentries let the protoss tech WAY too greedily on these double ramp maps. >_< So honestly, this is why I haven't answered your questions.

I do, however, reaper expand into 3 rax or 5 rax every TvP I play recently. So I can base it off that, so to speak.

1) I personally add them on slowly. I go 1 tech lab, 4 naked rax. Then, 1 reactor 1 tech lab, 3 naked until I can put a firm finger on what route the protoss is going. Sometimes, if they are being too greedy on an open map, I'll throw down 3 reactors and go for a marine ghost all in or something. But, I do it based off the SCV scout that scouts the main if I can get in before 4, the first stalker pops anywhere from ~4:05-4:15 I believe. I always check gas, chrono, and gates. 1 gate + gas and low chrono spent on nexus is 100% FE. If I know they FE when I fe, I feel safer to add on addons as we are both a bit gimped. If you save the SCV, and repoke the natural at like 5-6 minutes, it's a good time to check the natural, and get in the main with the reaper.

2) One gas one base is obviously a 4 gate, or 1 gate FE. Nothing else will be strong enough to be worried about. Just repoke with SCV and confirm FE or 4 gate. Anything with just 1 gas on a confirmed one base should be dealt with with just units. If it's an early scout, 1 base 1 gas, scout dies, then scan to see. I always scan half nat, half ramp, half main. That way you get the ramp army, natural, and SOME base.

3) Two gas one base, scout for proxy starport. Check the chrono. It's ALWAYS safe to get an early ebay and turret as a reaction if you poke the natural at 5:45-6 that's when a 2 gas DT expo would drop, so if it was a dt rush you could see if it's all in, or not. 2 gas one base has to be scouted again, because the variations are spread way too wide. Could be VR, DT, Robo, 1 base collsai, phoenix, 3 gate FE, 3 gate pressure, 3 gate blink, etc. So, basically keep addons off and make units, and slowly add them on as you scout what he's doing. Rushing them all at once leaves you with a window, that you don't have to leave open.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
PaleRider09
Profile Blog Joined June 2011
United States70 Posts
January 14 2012 19:11 GMT
#2350
I know how to drop from a medivac while it's moving, but how do I do that when it's multiple medivacs? Thanks.
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
Absentia
Profile Joined March 2011
United Kingdom973 Posts
January 14 2012 19:14 GMT
#2351
On January 15 2012 04:11 PaleRider09 wrote:
I know how to drop from a medivac while it's moving, but how do I do that when it's multiple medivacs? Thanks.


Select all medivacs, hold D (your drop hotkey) and click each medivac whilst still holding D.
VoO
Profile Blog Joined June 2011
Germany278 Posts
January 14 2012 19:20 GMT
#2352
On January 15 2012 03:46 Bwall wrote:
Show nested quote +
On January 14 2012 09:09 Willzzz wrote:
On January 14 2012 06:48 Bwall wrote:
On January 14 2012 06:45 Willzzz wrote:
Fast gas for me, not getting gas is the risk here.


Do you mean that you go rax->cc->gas->extra rax instead of rax->cc->extra rax->gas? Do you have problems with defending? If not, what league are you in?


Well I do lots of different stuff, but almost always get at least 1 gas before adding on rax. Very often I go double gas before adding rax and still hold 4gate. You just have to buy time until your first medivacs come out and then the tides suddenly turn.

I tend to find the early aggression builds quite rare on ladder.

I'm masters.


EU or NA? I'm also masters (on EU) and about every other frickin toss does some hard aggression to me, and I havet trouble seeing you defend every allin they throw at you. How do you manage against blink+obs allin?


Same here, Mid-High EU Master, every PvT either 1 base standard cheese or macro cheese into turtle. Unfortunately, I don't see any other viable strategy but 1 Rax FE. I've never had a Protoss who couldn't throw good FFs on those ramps... and it is generally a bad idea to base an entire strategy on possible mistakes of your opponent.

Personally, I feel that 1 Rax FE opens stronger (and more uncommong) timing windows to exploit since your opponent is in Master league, they've probably mastered the standard timings to an acceptable extent.

Blink is really a pain... It depends on how I scout it and when, if I see more than 2 stalkers, no zaelots, no sentries I go 4 rax marauder heavy (after the expand) and then you need luck to snipe the observer otherwise you are dead.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
January 14 2012 19:24 GMT
#2353
On January 15 2012 02:41 upperbound wrote:
I'm sick and tired of losing to the worst fucking noobs to ever play this game. This guy went 7 gate/robo/charge/templar tech OFF OF 1 FUCKING BASE AND WON. Protoss is such bullshit that you can spend so much useless money on so many production facilities you can't support and just no-micro to a victory. This guy didn't need to micro his units at all, he didn't need to scout, he just herpaderped to a victory. I knew what he was doing, I was prepared, and I still lost easily. I'm so tired of this shit and it's impossible to play this race even against people that suck.

http://drop.sc/91664

User was warned for this post


perhaps work on controlling your temper and attitude towards the game and other players, you may find you actually improve if you analyse your own errors and mistakes rather than getting mad and yelling IMBA. You didn't even ask a question, you just raged.

Brood War Protoss, SC2 Terran/Protoss
MasonosaM
Profile Joined October 2010
United States74 Posts
January 15 2012 00:18 GMT
#2354
What is the best response to nexus first? usually ill drop 4 rax because im going for no gas expo and all in and it works occasionally but with stalker kiting it usually gets shut down.
X
TheDwf
Profile Joined November 2011
France19747 Posts
January 15 2012 00:25 GMT
#2355
On January 15 2012 09:18 MasonosaM wrote:
What is the best response to nexus first? usually ill drop 4 rax because im going for no gas expo and all in and it works occasionally but with stalker kiting it usually gets shut down.

You can go double expand (third CC before additional Barracks).
perser84
Profile Joined October 2010
Germany399 Posts
January 15 2012 00:37 GMT
#2356
On January 15 2012 03:44 NadaSound wrote:
I was watching the GSL recently and the casters were talking about a new aggressive TvP build going around in Korea. It's a marauder hellion push. I've done a couple times myself with good success but I haven't figured out exactly what to do after the push. I only saw the one game where it was done so I am essentially free-styling it. I was wondering if any one was familiar with this build and could point me to some replays or other resources about it.


i am interrested in those replays too
Stun7
Profile Joined September 2011
Canada35 Posts
January 15 2012 02:16 GMT
#2357
I am in dire need of a build order for each terran matchup (TvP, TvZ and TvT) and am having a lot of trouble finding accurate ones. For TvP I am thinking something like 1 Rax FE into Bio. In TvZ I want to open up Reactor Hellion and transition into mech. TvT requires something safe that gets me an expansion and allows me to produce marine/tank + viking/medivac. I would really really appreciate it if someone could link me to replays of top Terrans performing these builds recently. Thanks if you help
shope
Profile Joined May 2011
United States7 Posts
Last Edited: 2012-01-15 04:22:18
January 15 2012 03:53 GMT
#2358
On January 15 2012 11:16 Zawmb wrote:
I am in dire need of a build order for each terran matchup (TvP, TvZ and TvT) and am having a lot of trouble finding accurate ones. For TvP I am thinking something like 1 Rax FE into Bio. In TvZ I want to open up Reactor Hellion and transition into mech. TvT requires something safe that gets me an expansion and allows me to produce marine/tank + viking/medivac. I would really really appreciate it if someone could link me to replays of top Terrans performing these builds recently. Thanks if you help


I don't know if you've seen it but here's drewbie's guide for all of his matchups. It's only around a month old still, so pretty recent. If you're wanting to go mech versus Zerg look under the 1 Rax FE spoiler of TvZ.

http://www.complexitygaming.com/forums/showthread.php?t=4456

On January 15 2012 03:10 iAmJeffReY wrote:
Use SCVs. Use them. Attack, stop, attack, stop, fuck up the zeal AI as your infantry micros behind.


Would you mind explaining that more? I'm pretty new to the game and have always wondered the most efficient way to use the SCVs when I pull them.
hnim
Profile Joined July 2011
United States86 Posts
January 15 2012 04:48 GMT
#2359
Can someone look at this TvZ replay and give me some tips on what I should improve on? I'm a diamond Terran and I won the game but it was a really shaky affair and I felt that I was good enough for it to have been more convincing.

http://dl.dropbox.com/u/43725384/Metalopolis (3).SC2Replay
Mvp fanboy
upperbound
Profile Joined September 2011
United States2300 Posts
Last Edited: 2012-01-15 06:43:50
January 15 2012 06:18 GMT
#2360
Hey y'all,

Just played a practice TvZ. I feel my play was solid overall, but there were a couple of things that really turned out to hurt me.

- In the first engagement, I got totally owned by banelings. However, I couldn't see them, let alone target fire them, under the mutas. Was there something I should have done to prevent this, given that I thought there were no banes and I wanted to keep marines in front of my tanks to protect against mutas?

- I let my MULE energy get high. My opponent's macro was quite good, but I usually need many more scans for creep spread and such. Was the loss mostly because I just didn't drop enough MULEs?

Thanks! I'm looking at your TvZ now, hnim.

http://drop.sc/92067#

To hnim:

- Your reactor on your rax is a bit late, and your hellions are late as a result. Try to make sure you're getting the hellions out as fast as you can. Also, you don't pull your workers at 150 gas. It's a matter of preference, but I think this is suboptimal.

- It's not so great to just kinda chill outside of your opponent's base when you don't really have a full army. The Zerg was able to clean you up really cost effectively as a result. Either push up and then retreat, or bring more stuff and push in a little harder and try to get the zerg to engage before he's ready.

- The zerg got really lucky to finish his ups before you killed the evos. If this hadn't happened, you would have rolled him very easily.

- Clear the watchtowers when you pass them! Your opponent was always ready for your pushes because he saw you move out every time.

- You have to scan ahead. You lost your army at 21:00 for nothing because you didn't know his army was right next to you.

- At 25:30, I think a better tank spread would have won you that battle convincingly. Don't let banes splash your tanks, there's really no reason for that. You also suicide SCV's after this -- I'm not sure this is the right move when you're nowhere near maxed and you haven't saturated your fifth.

- You give up on ghosts. They're so good! I also would have been dropping more, drops are so important in split-map games. You're going to be maxed, so if you can trade a bunch of units to take down an expo, it's worth it every time.

Prev 1 116 117 118 119 120 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 160
SortOf 141
ProTech121
StarCraft: Brood War
Britney 44708
Sea 32619
Calm 11355
Larva 240
actioN 214
ToSsGirL 73
EffOrt 66
BeSt 61
Bale 6
Dota 2
resolut1ontv 207
NeuroSwarm131
febbydoto7
League of Legends
JimRising 638
Counter-Strike
Stewie2K1376
Super Smash Bros
Mew2King54
Other Games
WinterStarcraft493
C9.Mang0422
Organizations
Dota 2
PGL Dota 2 - Main Stream2376
Other Games
gamesdonequick1221
ComeBackTV 157
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo2033
• Stunt635
Upcoming Events
CranKy Ducklings
2h 3m
RSL Revival
2h 3m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
4h 3m
uThermal 2v2 Circuit
9h 3m
BSL
12h 3m
Sparkling Tuna Cup
1d 2h
RSL Revival
1d 2h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 4h
Patches Events
1d 9h
BSL
1d 12h
[ Show More ]
Replay Cast
1d 16h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
5 days
WardiTV Team League
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.