• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:05
CET 23:05
KST 07:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions SnOw on 'Experimental' Nonstandard Maps in ASL Finding world war 2 allied hope / final players?
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1086 users

The Protoss Help Me Thread - Page 420

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 418 419 420 421 422 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
llIH
Profile Joined June 2011
Norway2143 Posts
February 08 2013 10:13 GMT
#8381
Are there any fast zealot charge strategies that are good? I'm practicing protoss at the moment. I'm just curious if anyone here knows if it works.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
February 08 2013 10:14 GMT
#8382
On February 08 2013 19:13 llIH wrote:
Are there any fast zealot charge strategies that are good? I'm practicing protoss at the moment. I'm just curious if anyone here knows if it works.


What matchup do you mean?
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
llIH
Profile Joined June 2011
Norway2143 Posts
February 08 2013 10:17 GMT
#8383
On February 08 2013 19:14 DarkLordOlli wrote:
Show nested quote +
On February 08 2013 19:13 llIH wrote:
Are there any fast zealot charge strategies that are good? I'm practicing protoss at the moment. I'm just curious if anyone here knows if it works.


What matchup do you mean?


I mean any. Does it work against any race?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-02-08 10:19:04
February 08 2013 10:18 GMT
#8384
That's incredibly generic. Some zealot-heavy builds for each matchup are:

PvP: http://www.teamliquid.net/forum/viewmessage.php?topic_id=318673
PvZ: http://www.teamliquid.net/forum/viewmessage.php?topic_id=379300
PvT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=319339, http://www.teamliquid.net/forum/viewmessage.php?topic_id=364130
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-02-08 10:24:03
February 08 2013 10:23 GMT
#8385
On February 08 2013 19:17 llIH wrote:
Show nested quote +
On February 08 2013 19:14 DarkLordOlli wrote:
On February 08 2013 19:13 llIH wrote:
Are there any fast zealot charge strategies that are good? I'm practicing protoss at the moment. I'm just curious if anyone here knows if it works.


What matchup do you mean?


I mean any. Does it work against any race?


Lol, did you switch to protoss because of zealot charge?
If you like having chargelots everywhere I recommend HerO's lategame PvZ. Although that might be one of the hardest things to play in SC2.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
llIH
Profile Joined June 2011
Norway2143 Posts
February 08 2013 10:31 GMT
#8386
I am not switching. I am just playing random now. And I realized I don't know a lot about protoss. From a protoss player's point of view at least.
I just got curious about if a zealot charge rush is possible? As in researching for charge early in the game.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 08 2013 10:34 GMT
#8387
Nop it's terrible. In PvP and PvT you'll never bust up a ramp, and one base allins are god awful in PvZ overall. Also, roaches destroy zealots anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-02-08 10:35:30
February 08 2013 10:34 GMT
#8388
On February 08 2013 19:31 llIH wrote:
I am not switching. I am just playing random now. And I realized I don't know a lot about protoss. From a protoss player's point of view at least.
I just got curious about if a zealot charge rush is possible? As in researching for charge early in the game.


Only case I can think of is a PvP chargelot archon all in of two bases but you pretty much only do that reactively if your opponent would otherwise get too far ahead in colossus count.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
llIH
Profile Joined June 2011
Norway2143 Posts
February 08 2013 10:38 GMT
#8389
Ok thank you both for your replies.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-02-08 10:42:30
February 08 2013 10:41 GMT
#8390
On February 08 2013 19:38 llIH wrote:
Ok thank you both for your replies.


There is however the most wonky PvZ build in the world that opens with double stargate +1 void rays before warpgate into 9 gate chargelot/archon macro midgame. There's a guide on TL somewhere and zergs just melt to it like flies, can't believe how many games I've won with it against arguably better players.
Insanely fun build if you wanna try it. I'll try to find it later today when I get home.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
llIH
Profile Joined June 2011
Norway2143 Posts
February 08 2013 10:43 GMT
#8391
On February 08 2013 19:41 DarkLordOlli wrote:
Show nested quote +
On February 08 2013 19:38 llIH wrote:
Ok thank you both for your replies.


There is however the most wonky PvZ build in the world that opens with double stargate +1 void rays before warpgate into 9 gate chargelot/archon macro midgame. There's a guide on TL somewhere and zergs just melt to it like flies, can't believe how many games I've won with it against arguably better players.
Insanely fun build if you wanna try it. I'll try to find it later today when I get home.


That sounds like a much better build yes. I'm looking forward to your post. Thanks!
Olli
Profile Blog Joined February 2012
Austria24422 Posts
February 08 2013 10:50 GMT
#8392
http://www.teamliquid.net/forum/viewmessage.php?topic_id=296769

was actually really easy to find, lol. GLHF!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
llIH
Profile Joined June 2011
Norway2143 Posts
February 08 2013 10:54 GMT
#8393
On February 08 2013 19:50 DarkLordOlli wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=296769

was actually really easy to find, lol. GLHF!


Awesome. Thanks again!
Gumbi
Profile Joined June 2012
Ireland463 Posts
February 08 2013 15:06 GMT
#8394
On February 08 2013 17:55 Teoita wrote:
Ah so it's basically the 2gate robo immortal bust. It really doesn't have much to do with the Terran going CC first, it works vs 1rax fe too. Additionally, Naniwa (usually) doesn't probe scout, so i doubt he could have seen the CC first and reacted with that build.

Also, you are NOT behind a Terran going CC first with 1gate FE. The difference in income and worker count between 1rax FE and CC first isn't all that big.

I dunno, that depends on what kind of 1 Gate expand you go for. Standard 1 Gate expands put Toss economically slightly behind Terran.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 08 2013 16:23 GMT
#8395
On February 09 2013 00:06 Gumbi wrote:
Show nested quote +
On February 08 2013 17:55 Teoita wrote:
Ah so it's basically the 2gate robo immortal bust. It really doesn't have much to do with the Terran going CC first, it works vs 1rax fe too. Additionally, Naniwa (usually) doesn't probe scout, so i doubt he could have seen the CC first and reacted with that build.

Also, you are NOT behind a Terran going CC first with 1gate FE. The difference in income and worker count between 1rax FE and CC first isn't all that big.

I dunno, that depends on what kind of 1 Gate expand you go for. Standard 1 Gate expands put Toss economically slightly behind Terran.


Any time the other person makes their nex/oc/hatch before you, you will *technically* be behind in economy. But the difference is so small if you go zealot/stalker/27nexus you will be more than fine against non gas openings. If you go for the MC 1 gate FE in its safest iteration (zealot/stalker/stalker/30nexus/30gas/30gate/30gate/30robo) then you will be a little behind 1 rax FE just because you cut probes for so so long. This won't make much of a difference below masters though.

Also, teo's point is that 1 rax FE compared to CC first the econ difference is minimal so that a standard 1 gate FE will be fine against either.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
JCKE
Profile Joined July 2008
United States52 Posts
February 08 2013 18:31 GMT
#8396
On February 08 2013 19:50 DarkLordOlli wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=296769

was actually really easy to find, lol. GLHF!


I think this build is obsolete by now. Just a quick read from that thread's OP: "Once you reach 4 Colossus and if you retained your Archons + Void Rays, move out. This attack has SOOO much DPS, and should occur at about 18 minutes."

If you attack the zerg at 18mins, you'll probably be facing a huge infestor/BL/corruptor army with lots of spine support.


That said.. I open double stargate into macro mode in all of my PvZ games. I'm trying to find a good replay for you, but I'm noticing that a ton of zergs just try to cheese me.
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2013-02-08 18:38:09
February 08 2013 18:36 GMT
#8397
On February 09 2013 03:31 JCKE wrote:
Show nested quote +
On February 08 2013 19:50 DarkLordOlli wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=296769

was actually really easy to find, lol. GLHF!


I think this build is obsolete by now. Just a quick read from that thread's OP: "Once you reach 4 Colossus and if you retained your Archons + Void Rays, move out. This attack has SOOO much DPS, and should occur at about 18 minutes."

If you attack the zerg at 18mins, you'll probably be facing a huge infestor/BL/corruptor army with lots of spine support.


That said.. I open double stargate into macro mode in all of my PvZ games. I'm trying to find a good replay for you, but I'm noticing that a ton of zergs just try to cheese me.


The build isn't obsolete. Zerg can't just go turtle infestor/BL if you play this build well. They need to commit heavily to a ground army at first to hold your initial pressure. Say roach/infestor/roach hydra. That takes a lot of supply and will give you an incredibly strong pre-BL timing.
Zerg can't play standard vs this because you're going completely nuts. What you can do however, if you see that they're trying to go into BL, is to resume void ray production. You already got the upgrades started and with the recent IT nerf corruptors alone shouldn't cut it. Also fleet beacon is never far away + you already have templar tech. You're going into lategame with a unit composition as good as any.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
JCKE
Profile Joined July 2008
United States52 Posts
Last Edited: 2013-02-08 19:11:54
February 08 2013 19:08 GMT
#8398
On February 09 2013 03:36 DarkLordOlli wrote:
Show nested quote +
On February 09 2013 03:31 JCKE wrote:
On February 08 2013 19:50 DarkLordOlli wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=296769

was actually really easy to find, lol. GLHF!


I think this build is obsolete by now. Just a quick read from that thread's OP: "Once you reach 4 Colossus and if you retained your Archons + Void Rays, move out. This attack has SOOO much DPS, and should occur at about 18 minutes."

If you attack the zerg at 18mins, you'll probably be facing a huge infestor/BL/corruptor army with lots of spine support.


That said.. I open double stargate into macro mode in all of my PvZ games. I'm trying to find a good replay for you, but I'm noticing that a ton of zergs just try to cheese me.


The build isn't obsolete. Zerg can't just go turtle infestor/BL if you play this build well. They need to commit heavily to a ground army at first to hold your initial pressure. Say roach/infestor/roach hydra. That takes a lot of supply and will give you an incredibly strong pre-BL timing.
Zerg can't play standard vs this because you're going completely nuts. What you can do however, if you see that they're trying to go into BL, is to resume void ray production. You already got the upgrades started and with the recent IT nerf corruptors alone shouldn't cut it. Also fleet beacon is never far away + you already have templar tech. You're going into lategame with a unit composition as good as any.


If you continue VR production early on, then I think it might work. But you're ignoring how much the protoss will need to commit in order to defend that roach/hydra attack. I can't find the guide's robo timing, but since it's rushing to get charge, upgrades, archons, and VRs, I can't imagine the protoss being able to get a colo out before the zerg hits a timing attack with roach/hydras. Even if the protoss is able to get a colo out by then, I'd be curious how he'd defend without much sentry support.

I feel like the guide underestimates the roach/hydra timing attack. It might be because the guide is over a year old and zergs have gotten better at this attack.


Also, the reason I say that the guide is no longer viable is because timings have changed. Zergs mass spines and rush to BL asap on the first opportunity they get. And while the build is very strong vs ling/infestor and maybe ling/infestor/corruptor, it's very weak vs roach/hydra. You need a better reaction than "If you decide to engage, your job is essentially to spread out, get as much surface area as possible and let him worry about managing the fight."
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
Gumbi
Profile Joined June 2012
Ireland463 Posts
Last Edited: 2013-02-08 19:10:54
February 08 2013 19:08 GMT
#8399
On February 09 2013 01:23 ZeromuS wrote:
Show nested quote +
On February 09 2013 00:06 Gumbi wrote:
On February 08 2013 17:55 Teoita wrote:
Ah so it's basically the 2gate robo immortal bust. It really doesn't have much to do with the Terran going CC first, it works vs 1rax fe too. Additionally, Naniwa (usually) doesn't probe scout, so i doubt he could have seen the CC first and reacted with that build.

Also, you are NOT behind a Terran going CC first with 1gate FE. The difference in income and worker count between 1rax FE and CC first isn't all that big.

I dunno, that depends on what kind of 1 Gate expand you go for. Standard 1 Gate expands put Toss economically slightly behind Terran.


Any time the other person makes their nex/oc/hatch before you, you will *technically* be behind in economy. But the difference is so small if you go zealot/stalker/27nexus you will be more than fine against non gas openings. If you go for the MC 1 gate FE in its safest iteration (zealot/stalker/stalker/30nexus/30gas/30gate/30gate/30robo) then you will be a little behind 1 rax FE just because you cut probes for so so long. This won't make much of a difference below masters though.

Also, teo's point is that 1 rax FE compared to CC first the econ difference is minimal so that a standard 1 gate FE will be fine against either.

I know, I'm just saying, MC's one is basically obsolete as it's too safe. The more you cut early game vs Terran, the harder their Medivac timings will hit you. I really like Naniwa's vs T style. He has many, varied, reasonably greedy vs Terran openings, with Gateway units and chronoes balanced out very nicely, and a cool scout-less style.

I would never Gate Core Zealot Stalker 13 scout expand vs Terran. It's way too safe. It's possible to be a lot greedier and still be safe against everything. Maybe cut the Zealot (based on the SCV scout timing, or lack thereof), scout after Core/second Pylon. Terran's drop their cc at around 3 mins, and can get away without scouting early. It would hurt my brain to play 13 scout, zealot stalker expand at 4.45 vs that when I know I can get an earlier expansion (and still be as safe). In fact, I play A LOT greedier than this on NA server recently, and it's working out quite well. 3 Chronoes on Nexus, 13 Gate, rally 17th Probe for gas, use this Probe to make Nexus and Pylon at nat, and scout Terran nat with this Probe and adapt accordingly, This build is suuuper greedy. I love it

Of course, I am speaking of Master's or higher, this would not be advice for lower leagues.
JCKE
Profile Joined July 2008
United States52 Posts
Last Edited: 2013-02-08 19:12:08
February 08 2013 19:09 GMT
#8400
/e.. sorry.. double post.
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
Prev 1 418 419 420 421 422 432 Next
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 1
SteadfastSC398
IndyStarCraft 251
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 398
IndyStarCraft 251
UpATreeSC 97
Railgan 50
StarCraft: Brood War
Shuttle 706
Counter-Strike
Foxcn204
Super Smash Bros
Liquid`Ken26
Heroes of the Storm
Liquid`Hasu412
Other Games
Grubby2501
summit1g1368
Mlord963
FrodaN454
Pyrionflax222
Fuzer 220
C9.Mang095
Maynarde55
Organizations
Counter-Strike
PGL231
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• Hupsaiya 59
• Adnapsc2 19
• musti20045 14
• Dystopia_ 1
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• blackmanpl 45
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2771
• Ler70
• Noizen22
League of Legends
• TFBlade1562
Other Games
• imaqtpie1203
• Scarra428
• WagamamaTV280
• Shiphtur112
Upcoming Events
PiGosaur Monday
2h 55m
Replay Cast
10h 55m
WardiTV Korean Royale
13h 55m
LAN Event
16h 55m
OSC
1d
The PondCast
1d 11h
LAN Event
1d 16h
Replay Cast
2 days
LAN Event
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.