• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:11
CEST 10:11
KST 17:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 20252Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202579RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder1EWC 2025 - Replay Pack1Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Power Rank - Esports World Cup 2025 Serral wins EWC 2025 #1: Maru - Greatest Players of All Time TL Team Map Contest #5: Presented by Monster Energy EWC 2025 - Replay Pack
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
How many questions are in the Publix survey?
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 669 users

The Protoss Help Me Thread - Page 421

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 419 420 421 422 423 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
city42
Profile Joined October 2007
1656 Posts
February 08 2013 19:30 GMT
#8401
On February 09 2013 04:08 Gumbi wrote:
Show nested quote +
On February 09 2013 01:23 ZeromuS wrote:
On February 09 2013 00:06 Gumbi wrote:
On February 08 2013 17:55 Teoita wrote:
Ah so it's basically the 2gate robo immortal bust. It really doesn't have much to do with the Terran going CC first, it works vs 1rax fe too. Additionally, Naniwa (usually) doesn't probe scout, so i doubt he could have seen the CC first and reacted with that build.

Also, you are NOT behind a Terran going CC first with 1gate FE. The difference in income and worker count between 1rax FE and CC first isn't all that big.

I dunno, that depends on what kind of 1 Gate expand you go for. Standard 1 Gate expands put Toss economically slightly behind Terran.


Any time the other person makes their nex/oc/hatch before you, you will *technically* be behind in economy. But the difference is so small if you go zealot/stalker/27nexus you will be more than fine against non gas openings. If you go for the MC 1 gate FE in its safest iteration (zealot/stalker/stalker/30nexus/30gas/30gate/30gate/30robo) then you will be a little behind 1 rax FE just because you cut probes for so so long. This won't make much of a difference below masters though.

Also, teo's point is that 1 rax FE compared to CC first the econ difference is minimal so that a standard 1 gate FE will be fine against either.

I know, I'm just saying, MC's one is basically obsolete as it's too safe. The more you cut early game vs Terran, the harder their Medivac timings will hit you. I really like Naniwa's vs T style. He has many, varied, reasonably greedy vs Terran openings, with Gateway units and chronoes balanced out very nicely, and a cool scout-less style.

I would never Gate Core Zealot Stalker 13 scout expand vs Terran. It's way too safe. It's possible to be a lot greedier and still be safe against everything. Maybe cut the Zealot (based on the SCV scout timing, or lack thereof), scout after Core/second Pylon. Terran's drop their cc at around 3 mins, and can get away without scouting early. It would hurt my brain to play 13 scout, zealot stalker expand at 4.45 vs that when I know I can get an earlier expansion (and still be as safe). In fact, I play A LOT greedier than this on NA server recently, and it's working out quite well. 3 Chronoes on Nexus, 13 Gate, rally 17th Probe for gas, use this Probe to make Nexus and Pylon at nat, and scout Terran nat with this Probe and adapt accordingly, This build is suuuper greedy. I love it

Of course, I am speaking of Master's or higher, this would not be advice for lower leagues.

Can you tell us this magical build that's much greedier than 13 scout --> zealot stalker expand and is safe against everything?
JCKE
Profile Joined July 2008
United States52 Posts
February 08 2013 19:51 GMT
#8402
On February 09 2013 04:30 city42 wrote:
Show nested quote +
On February 09 2013 04:08 Gumbi wrote:
On February 09 2013 01:23 ZeromuS wrote:
On February 09 2013 00:06 Gumbi wrote:
On February 08 2013 17:55 Teoita wrote:
Ah so it's basically the 2gate robo immortal bust. It really doesn't have much to do with the Terran going CC first, it works vs 1rax fe too. Additionally, Naniwa (usually) doesn't probe scout, so i doubt he could have seen the CC first and reacted with that build.

Also, you are NOT behind a Terran going CC first with 1gate FE. The difference in income and worker count between 1rax FE and CC first isn't all that big.

I dunno, that depends on what kind of 1 Gate expand you go for. Standard 1 Gate expands put Toss economically slightly behind Terran.


Any time the other person makes their nex/oc/hatch before you, you will *technically* be behind in economy. But the difference is so small if you go zealot/stalker/27nexus you will be more than fine against non gas openings. If you go for the MC 1 gate FE in its safest iteration (zealot/stalker/stalker/30nexus/30gas/30gate/30gate/30robo) then you will be a little behind 1 rax FE just because you cut probes for so so long. This won't make much of a difference below masters though.

Also, teo's point is that 1 rax FE compared to CC first the econ difference is minimal so that a standard 1 gate FE will be fine against either.

I know, I'm just saying, MC's one is basically obsolete as it's too safe. The more you cut early game vs Terran, the harder their Medivac timings will hit you. I really like Naniwa's vs T style. He has many, varied, reasonably greedy vs Terran openings, with Gateway units and chronoes balanced out very nicely, and a cool scout-less style.

I would never Gate Core Zealot Stalker 13 scout expand vs Terran. It's way too safe. It's possible to be a lot greedier and still be safe against everything. Maybe cut the Zealot (based on the SCV scout timing, or lack thereof), scout after Core/second Pylon. Terran's drop their cc at around 3 mins, and can get away without scouting early. It would hurt my brain to play 13 scout, zealot stalker expand at 4.45 vs that when I know I can get an earlier expansion (and still be as safe). In fact, I play A LOT greedier than this on NA server recently, and it's working out quite well. 3 Chronoes on Nexus, 13 Gate, rally 17th Probe for gas, use this Probe to make Nexus and Pylon at nat, and scout Terran nat with this Probe and adapt accordingly, This build is suuuper greedy. I love it

Of course, I am speaking of Master's or higher, this would not be advice for lower leagues.

Can you tell us this magical build that's much greedier than 13 scout --> zealot stalker expand and is safe against everything?


He says it in his post.. 13gate 17gas 17nexus 17pylon then scout with the probe. Not sure when he gets his zlot/core though :p
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
city42
Profile Joined October 2007
1656 Posts
February 08 2013 19:59 GMT
#8403
On February 09 2013 04:51 JCKE wrote:
Show nested quote +
On February 09 2013 04:30 city42 wrote:
On February 09 2013 04:08 Gumbi wrote:
On February 09 2013 01:23 ZeromuS wrote:
On February 09 2013 00:06 Gumbi wrote:
On February 08 2013 17:55 Teoita wrote:
Ah so it's basically the 2gate robo immortal bust. It really doesn't have much to do with the Terran going CC first, it works vs 1rax fe too. Additionally, Naniwa (usually) doesn't probe scout, so i doubt he could have seen the CC first and reacted with that build.

Also, you are NOT behind a Terran going CC first with 1gate FE. The difference in income and worker count between 1rax FE and CC first isn't all that big.

I dunno, that depends on what kind of 1 Gate expand you go for. Standard 1 Gate expands put Toss economically slightly behind Terran.


Any time the other person makes their nex/oc/hatch before you, you will *technically* be behind in economy. But the difference is so small if you go zealot/stalker/27nexus you will be more than fine against non gas openings. If you go for the MC 1 gate FE in its safest iteration (zealot/stalker/stalker/30nexus/30gas/30gate/30gate/30robo) then you will be a little behind 1 rax FE just because you cut probes for so so long. This won't make much of a difference below masters though.

Also, teo's point is that 1 rax FE compared to CC first the econ difference is minimal so that a standard 1 gate FE will be fine against either.

I know, I'm just saying, MC's one is basically obsolete as it's too safe. The more you cut early game vs Terran, the harder their Medivac timings will hit you. I really like Naniwa's vs T style. He has many, varied, reasonably greedy vs Terran openings, with Gateway units and chronoes balanced out very nicely, and a cool scout-less style.

I would never Gate Core Zealot Stalker 13 scout expand vs Terran. It's way too safe. It's possible to be a lot greedier and still be safe against everything. Maybe cut the Zealot (based on the SCV scout timing, or lack thereof), scout after Core/second Pylon. Terran's drop their cc at around 3 mins, and can get away without scouting early. It would hurt my brain to play 13 scout, zealot stalker expand at 4.45 vs that when I know I can get an earlier expansion (and still be as safe). In fact, I play A LOT greedier than this on NA server recently, and it's working out quite well. 3 Chronoes on Nexus, 13 Gate, rally 17th Probe for gas, use this Probe to make Nexus and Pylon at nat, and scout Terran nat with this Probe and adapt accordingly, This build is suuuper greedy. I love it

Of course, I am speaking of Master's or higher, this would not be advice for lower leagues.

Can you tell us this magical build that's much greedier than 13 scout --> zealot stalker expand and is safe against everything?


He says it in his post.. 13gate 17gas 17nexus 17pylon then scout with the probe. Not sure when he gets his zlot/core though :p

That build is not safe against everything, so it must be something else.
.kv
Profile Blog Joined August 2010
United States2332 Posts
February 08 2013 20:04 GMT
#8404
On February 09 2013 04:59 city42 wrote:
Show nested quote +
On February 09 2013 04:51 JCKE wrote:
On February 09 2013 04:30 city42 wrote:
On February 09 2013 04:08 Gumbi wrote:
On February 09 2013 01:23 ZeromuS wrote:
On February 09 2013 00:06 Gumbi wrote:
On February 08 2013 17:55 Teoita wrote:
Ah so it's basically the 2gate robo immortal bust. It really doesn't have much to do with the Terran going CC first, it works vs 1rax fe too. Additionally, Naniwa (usually) doesn't probe scout, so i doubt he could have seen the CC first and reacted with that build.

Also, you are NOT behind a Terran going CC first with 1gate FE. The difference in income and worker count between 1rax FE and CC first isn't all that big.

I dunno, that depends on what kind of 1 Gate expand you go for. Standard 1 Gate expands put Toss economically slightly behind Terran.


Any time the other person makes their nex/oc/hatch before you, you will *technically* be behind in economy. But the difference is so small if you go zealot/stalker/27nexus you will be more than fine against non gas openings. If you go for the MC 1 gate FE in its safest iteration (zealot/stalker/stalker/30nexus/30gas/30gate/30gate/30robo) then you will be a little behind 1 rax FE just because you cut probes for so so long. This won't make much of a difference below masters though.

Also, teo's point is that 1 rax FE compared to CC first the econ difference is minimal so that a standard 1 gate FE will be fine against either.

I know, I'm just saying, MC's one is basically obsolete as it's too safe. The more you cut early game vs Terran, the harder their Medivac timings will hit you. I really like Naniwa's vs T style. He has many, varied, reasonably greedy vs Terran openings, with Gateway units and chronoes balanced out very nicely, and a cool scout-less style.

I would never Gate Core Zealot Stalker 13 scout expand vs Terran. It's way too safe. It's possible to be a lot greedier and still be safe against everything. Maybe cut the Zealot (based on the SCV scout timing, or lack thereof), scout after Core/second Pylon. Terran's drop their cc at around 3 mins, and can get away without scouting early. It would hurt my brain to play 13 scout, zealot stalker expand at 4.45 vs that when I know I can get an earlier expansion (and still be as safe). In fact, I play A LOT greedier than this on NA server recently, and it's working out quite well. 3 Chronoes on Nexus, 13 Gate, rally 17th Probe for gas, use this Probe to make Nexus and Pylon at nat, and scout Terran nat with this Probe and adapt accordingly, This build is suuuper greedy. I love it

Of course, I am speaking of Master's or higher, this would not be advice for lower leagues.

Can you tell us this magical build that's much greedier than 13 scout --> zealot stalker expand and is safe against everything?


He says it in his post.. 13gate 17gas 17nexus 17pylon then scout with the probe. Not sure when he gets his zlot/core though :p

That build is not safe against everything, so it must be something else.


he hasn't encountered proxy marauder yet...just give him time
Gumbi
Profile Joined June 2012
Ireland463 Posts
February 08 2013 20:05 GMT
#8405
On February 09 2013 04:51 JCKE wrote:
Show nested quote +
On February 09 2013 04:30 city42 wrote:
On February 09 2013 04:08 Gumbi wrote:
On February 09 2013 01:23 ZeromuS wrote:
On February 09 2013 00:06 Gumbi wrote:
On February 08 2013 17:55 Teoita wrote:
Ah so it's basically the 2gate robo immortal bust. It really doesn't have much to do with the Terran going CC first, it works vs 1rax fe too. Additionally, Naniwa (usually) doesn't probe scout, so i doubt he could have seen the CC first and reacted with that build.

Also, you are NOT behind a Terran going CC first with 1gate FE. The difference in income and worker count between 1rax FE and CC first isn't all that big.

I dunno, that depends on what kind of 1 Gate expand you go for. Standard 1 Gate expands put Toss economically slightly behind Terran.


Any time the other person makes their nex/oc/hatch before you, you will *technically* be behind in economy. But the difference is so small if you go zealot/stalker/27nexus you will be more than fine against non gas openings. If you go for the MC 1 gate FE in its safest iteration (zealot/stalker/stalker/30nexus/30gas/30gate/30gate/30robo) then you will be a little behind 1 rax FE just because you cut probes for so so long. This won't make much of a difference below masters though.

Also, teo's point is that 1 rax FE compared to CC first the econ difference is minimal so that a standard 1 gate FE will be fine against either.

I know, I'm just saying, MC's one is basically obsolete as it's too safe. The more you cut early game vs Terran, the harder their Medivac timings will hit you. I really like Naniwa's vs T style. He has many, varied, reasonably greedy vs Terran openings, with Gateway units and chronoes balanced out very nicely, and a cool scout-less style.

I would never Gate Core Zealot Stalker 13 scout expand vs Terran. It's way too safe. It's possible to be a lot greedier and still be safe against everything. Maybe cut the Zealot (based on the SCV scout timing, or lack thereof), scout after Core/second Pylon. Terran's drop their cc at around 3 mins, and can get away without scouting early. It would hurt my brain to play 13 scout, zealot stalker expand at 4.45 vs that when I know I can get an earlier expansion (and still be as safe). In fact, I play A LOT greedier than this on NA server recently, and it's working out quite well. 3 Chronoes on Nexus, 13 Gate, rally 17th Probe for gas, use this Probe to make Nexus and Pylon at nat, and scout Terran nat with this Probe and adapt accordingly, This build is suuuper greedy. I love it

Of course, I am speaking of Master's or higher, this would not be advice for lower leagues.

Can you tell us this magical build that's much greedier than 13 scout --> zealot stalker expand and is safe against everything?


He says it in his post.. 13gate 17gas 17nexus 17pylon then scout with the probe. Not sure when he gets his zlot/core though :p

Lolno :D That's my style, but of course it's really greedy. Really though,there's very little that outright beats it. Blind 2 Rax SCV pull is almost an automatic win, though (on 2 players maps anyways). But of course, the Terran is flipping a coin more than I am in that position, so what can I do. Indeed, my Core is only delayed 30 seconds with this build (I get it down at 3.10), and my Nexus is started before 3mins, so the extra Chrono more than makes up for the slower wg timing,
Gumbi
Profile Joined June 2012
Ireland463 Posts
February 08 2013 20:11 GMT
#8406
On February 09 2013 05:04 .kv wrote:
Show nested quote +
On February 09 2013 04:59 city42 wrote:
On February 09 2013 04:51 JCKE wrote:
On February 09 2013 04:30 city42 wrote:
On February 09 2013 04:08 Gumbi wrote:
On February 09 2013 01:23 ZeromuS wrote:
On February 09 2013 00:06 Gumbi wrote:
On February 08 2013 17:55 Teoita wrote:
Ah so it's basically the 2gate robo immortal bust. It really doesn't have much to do with the Terran going CC first, it works vs 1rax fe too. Additionally, Naniwa (usually) doesn't probe scout, so i doubt he could have seen the CC first and reacted with that build.

Also, you are NOT behind a Terran going CC first with 1gate FE. The difference in income and worker count between 1rax FE and CC first isn't all that big.

I dunno, that depends on what kind of 1 Gate expand you go for. Standard 1 Gate expands put Toss economically slightly behind Terran.


Any time the other person makes their nex/oc/hatch before you, you will *technically* be behind in economy. But the difference is so small if you go zealot/stalker/27nexus you will be more than fine against non gas openings. If you go for the MC 1 gate FE in its safest iteration (zealot/stalker/stalker/30nexus/30gas/30gate/30gate/30robo) then you will be a little behind 1 rax FE just because you cut probes for so so long. This won't make much of a difference below masters though.

Also, teo's point is that 1 rax FE compared to CC first the econ difference is minimal so that a standard 1 gate FE will be fine against either.

I know, I'm just saying, MC's one is basically obsolete as it's too safe. The more you cut early game vs Terran, the harder their Medivac timings will hit you. I really like Naniwa's vs T style. He has many, varied, reasonably greedy vs Terran openings, with Gateway units and chronoes balanced out very nicely, and a cool scout-less style.

I would never Gate Core Zealot Stalker 13 scout expand vs Terran. It's way too safe. It's possible to be a lot greedier and still be safe against everything. Maybe cut the Zealot (based on the SCV scout timing, or lack thereof), scout after Core/second Pylon. Terran's drop their cc at around 3 mins, and can get away without scouting early. It would hurt my brain to play 13 scout, zealot stalker expand at 4.45 vs that when I know I can get an earlier expansion (and still be as safe). In fact, I play A LOT greedier than this on NA server recently, and it's working out quite well. 3 Chronoes on Nexus, 13 Gate, rally 17th Probe for gas, use this Probe to make Nexus and Pylon at nat, and scout Terran nat with this Probe and adapt accordingly, This build is suuuper greedy. I love it

Of course, I am speaking of Master's or higher, this would not be advice for lower leagues.

Can you tell us this magical build that's much greedier than 13 scout --> zealot stalker expand and is safe against everything?


He says it in his post.. 13gate 17gas 17nexus 17pylon then scout with the probe. Not sure when he gets his zlot/core though :p

That build is not safe against everything, so it must be something else.


he hasn't encountered proxy marauder yet...just give him time

Micro ftw If anyone is willing to practise the opening with me I'm completely open to it
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 08 2013 20:14 GMT
#8407
On February 09 2013 04:30 city42 wrote:
Show nested quote +
On February 09 2013 04:08 Gumbi wrote:
On February 09 2013 01:23 ZeromuS wrote:
On February 09 2013 00:06 Gumbi wrote:
On February 08 2013 17:55 Teoita wrote:
Ah so it's basically the 2gate robo immortal bust. It really doesn't have much to do with the Terran going CC first, it works vs 1rax fe too. Additionally, Naniwa (usually) doesn't probe scout, so i doubt he could have seen the CC first and reacted with that build.

Also, you are NOT behind a Terran going CC first with 1gate FE. The difference in income and worker count between 1rax FE and CC first isn't all that big.

I dunno, that depends on what kind of 1 Gate expand you go for. Standard 1 Gate expands put Toss economically slightly behind Terran.


Any time the other person makes their nex/oc/hatch before you, you will *technically* be behind in economy. But the difference is so small if you go zealot/stalker/27nexus you will be more than fine against non gas openings. If you go for the MC 1 gate FE in its safest iteration (zealot/stalker/stalker/30nexus/30gas/30gate/30gate/30robo) then you will be a little behind 1 rax FE just because you cut probes for so so long. This won't make much of a difference below masters though.

Also, teo's point is that 1 rax FE compared to CC first the econ difference is minimal so that a standard 1 gate FE will be fine against either.

I know, I'm just saying, MC's one is basically obsolete as it's too safe. The more you cut early game vs Terran, the harder their Medivac timings will hit you. I really like Naniwa's vs T style. He has many, varied, reasonably greedy vs Terran openings, with Gateway units and chronoes balanced out very nicely, and a cool scout-less style.

I would never Gate Core Zealot Stalker 13 scout expand vs Terran. It's way too safe. It's possible to be a lot greedier and still be safe against everything. Maybe cut the Zealot (based on the SCV scout timing, or lack thereof), scout after Core/second Pylon. Terran's drop their cc at around 3 mins, and can get away without scouting early. It would hurt my brain to play 13 scout, zealot stalker expand at 4.45 vs that when I know I can get an earlier expansion (and still be as safe). In fact, I play A LOT greedier than this on NA server recently, and it's working out quite well. 3 Chronoes on Nexus, 13 Gate, rally 17th Probe for gas, use this Probe to make Nexus and Pylon at nat, and scout Terran nat with this Probe and adapt accordingly, This build is suuuper greedy. I love it

Of course, I am speaking of Master's or higher, this would not be advice for lower leagues.

Can you tell us this magical build that's much greedier than 13 scout --> zealot stalker expand and is safe against everything?


Kcdc's build is pretty good for that
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
city42
Profile Joined October 2007
1656 Posts
February 08 2013 20:28 GMT
#8408
On February 09 2013 05:14 Teoita wrote:
Show nested quote +
On February 09 2013 04:30 city42 wrote:
On February 09 2013 04:08 Gumbi wrote:
On February 09 2013 01:23 ZeromuS wrote:
On February 09 2013 00:06 Gumbi wrote:
On February 08 2013 17:55 Teoita wrote:
Ah so it's basically the 2gate robo immortal bust. It really doesn't have much to do with the Terran going CC first, it works vs 1rax fe too. Additionally, Naniwa (usually) doesn't probe scout, so i doubt he could have seen the CC first and reacted with that build.

Also, you are NOT behind a Terran going CC first with 1gate FE. The difference in income and worker count between 1rax FE and CC first isn't all that big.

I dunno, that depends on what kind of 1 Gate expand you go for. Standard 1 Gate expands put Toss economically slightly behind Terran.


Any time the other person makes their nex/oc/hatch before you, you will *technically* be behind in economy. But the difference is so small if you go zealot/stalker/27nexus you will be more than fine against non gas openings. If you go for the MC 1 gate FE in its safest iteration (zealot/stalker/stalker/30nexus/30gas/30gate/30gate/30robo) then you will be a little behind 1 rax FE just because you cut probes for so so long. This won't make much of a difference below masters though.

Also, teo's point is that 1 rax FE compared to CC first the econ difference is minimal so that a standard 1 gate FE will be fine against either.

I know, I'm just saying, MC's one is basically obsolete as it's too safe. The more you cut early game vs Terran, the harder their Medivac timings will hit you. I really like Naniwa's vs T style. He has many, varied, reasonably greedy vs Terran openings, with Gateway units and chronoes balanced out very nicely, and a cool scout-less style.

I would never Gate Core Zealot Stalker 13 scout expand vs Terran. It's way too safe. It's possible to be a lot greedier and still be safe against everything. Maybe cut the Zealot (based on the SCV scout timing, or lack thereof), scout after Core/second Pylon. Terran's drop their cc at around 3 mins, and can get away without scouting early. It would hurt my brain to play 13 scout, zealot stalker expand at 4.45 vs that when I know I can get an earlier expansion (and still be as safe). In fact, I play A LOT greedier than this on NA server recently, and it's working out quite well. 3 Chronoes on Nexus, 13 Gate, rally 17th Probe for gas, use this Probe to make Nexus and Pylon at nat, and scout Terran nat with this Probe and adapt accordingly, This build is suuuper greedy. I love it

Of course, I am speaking of Master's or higher, this would not be advice for lower leagues.

Can you tell us this magical build that's much greedier than 13 scout --> zealot stalker expand and is safe against everything?


Kcdc's build is pretty good for that

Is this the build you mean? If so, I wouldn't call it "much" greedier, since it just scouts after core instead of after gate.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2013-02-08 20:31:07
February 08 2013 20:30 GMT
#8409
It also doesn't cut probes at all.

You can't play greedy while playing safe anyway...
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
JCKE
Profile Joined July 2008
United States52 Posts
Last Edited: 2013-02-08 20:43:29
February 08 2013 20:42 GMT
#8410
I personally like to do 13gate, 15gas, 16pylon, 18core, 19zlot, chrono probes, 22 nexus + scout for proxies, zlot suicide scout to check for terran expo, warpgate, stalker, then normal pvt

greedier than kcdc's opening (i think).. not sure how safe it is though :p
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
city42
Profile Joined October 2007
1656 Posts
February 08 2013 21:24 GMT
#8411
On February 09 2013 05:30 Teoita wrote:
It also doesn't cut probes at all.

You can't play greedy while playing safe anyway...

Yeah that's true, a build that can hold everything can't be considered greedy. Something like "much better economically" would have been more appropriate wording on my part.

I tested that build and it gets a nexus 6-7 seconds quicker than the normal 13 scout --> 27 nexus build, and avoids the ~7 second probe cut after starting the nexus (although I still had a tiny probe cut with it on Cloud Kingdom, even with proper mining). That's a noticeable economic difference, but not significant compared to, say, the nexus before core build brought up earlier, which is what I meant by "much greedier."
DrSayius
Profile Joined February 2013
12 Posts
Last Edited: 2013-02-09 02:05:09
February 09 2013 02:02 GMT
#8412
Hi there, I'm a high bronze player who has just started playing SC2. I have a quick question concerning the PvT match up, based of my last game.

I was playing a Terran who turtled with mass siege tanks and mass air-turrets after I destroyed his third. I had total map control, was mining from multiple bases, but did not know how to break him. I ended up containing him, banking approx 8k gas and minerals, building approx 30 gates, then trading very inefficiently but reinforcing continuously with gateway units. While I won in the end this did not work the best and was closer that I would have liked.

What am I meant to do to break a player who is turtling with mass tanks and air-turrets? He also had a bunch of vikings and, of course, m/m/m.

Edit: My original army was 5 or so coll, 8 or so Templar, a couple Immortals, and maxed with stalkers and zealots. It crushed his third easy but I did not know how to engage the protected bases.
JCKE
Profile Joined July 2008
United States52 Posts
Last Edited: 2013-02-09 02:18:44
February 09 2013 02:17 GMT
#8413
I like going chargelot/immortal/archons/hts vs mech terran.. I've seen nony go mass blink stalker/colo vs that composition and win, but i have no clue how he does it :p

If you're looking to secure a win, then just keep denying their expos (3rds/4ths if you can), while securing a bunch of bases of your own. Also, right before every engagement, try to spread out your army as much as possible so that the aoe dmg is lessened.
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
DrSayius
Profile Joined February 2013
12 Posts
February 09 2013 03:17 GMT
#8414
Thanks for the tips. I got the deny expos down. He never got another base mining, while I always had three at full saturation. I will do the army spread in the future.

In terms of the composition you suggest, is "hts" short for high templar with storm?

As an aside, it was not really that mechy - just siege tanks and vikings, with no thors or helions.

ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2013-02-09 04:31:36
February 09 2013 04:28 GMT
#8415
The main point I was getting at is that if you do a 27 nexus, and you aren't able to scout for gas timings, you can still react well.

I dont like nexus before core a lot of the time because if an engi bay goes down, it delays your core and it delays your nexus at that point. Granted, if you know for a fact they went CC first and you know for a fact they aren't scv scouting then sure, go ahead and nex before core

But I like the 27 nexus because it gives me a safe place from which I can out play my opponent without worrying about blind all ins that "counter" my build, or actions on their part like the engi bay block to hurt me in the long run.

On February 09 2013 12:17 DrSayius wrote:
Thanks for the tips. I got the deny expos down. He never got another base mining, while I always had three at full saturation. I will do the army spread in the future.

In terms of the composition you suggest, is "hts" short for high templar with storm?

As an aside, it was not really that mechy - just siege tanks and vikings, with no thors or helions.



HTs is just the plural acronym for high templar. High templars = HTs. If they dont have storm, then dont make them They should always have storm, and if they dont have it, they are waiting on the upgrade to finish while building energy. If a terran attacks and the research is long ways from being done they are better off as archons btw, just something to keep in mind
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Kinon
Profile Joined October 2012
Romania207 Posts
February 09 2013 16:16 GMT
#8416
Does anyone have any recent replays/guide for immortal busts in PvT? I saw some guides, but they were more than a year old. Cheers!
probeater
Profile Joined October 2012
124 Posts
Last Edited: 2013-02-09 18:53:53
February 09 2013 18:52 GMT
#8417
replay: PvP Ohana - DerBos is my opponent

I am at a loss at the moment. I have just played this game and have no idea what i could have done. He went 2 gas before core, 1 gate 1 robo, chronoing immortals, adding on 2 more gates. He then contained me while expanding, i tried some warp prism stuff but he just had way more stuff than me, both of us on one base. What happened here? My game plan was to go blink but after seeing he gotten immortals so fast i wasn't sure what to do.

Could I have tried to blink and kill off immortals, or counter to his base? I just don't understand why he had so many more units than me..

if someone could help here it would be greatly appreciated (this is plat, btw, i know we suck)
I have a Dark Templar Statue at home.
JCKE
Profile Joined July 2008
United States52 Posts
February 10 2013 01:24 GMT
#8418
On February 10 2013 03:52 probeater wrote:
replay: PvP Ohana - DerBos is my opponent

I am at a loss at the moment. I have just played this game and have no idea what i could have done. He went 2 gas before core, 1 gate 1 robo, chronoing immortals, adding on 2 more gates. He then contained me while expanding, i tried some warp prism stuff but he just had way more stuff than me, both of us on one base. What happened here? My game plan was to go blink but after seeing he gotten immortals so fast i wasn't sure what to do.

Could I have tried to blink and kill off immortals, or counter to his base? I just don't understand why he had so many more units than me..

if someone could help here it would be greatly appreciated (this is plat, btw, i know we suck)


So.. i watched the replay and there were a couple problems.

I think you need to focus on starting your blink upgrade asap (you could have started it at 6:02 but didn't until 6:45). Also, when he was around your natural ramp at 8:36, you could have tried to FF-trap a couple units before retreating so quickly. When you realized he might consider containing you at around 10:00, you should have thrown down a robo bay for colo to break FFs, or mass blink stalkers for an aggressive attack.

The biggest issue was how you spent your gas. You had a gas bank the entire game. It's really important to find a good tech route to dump your gas.
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
FireMonkey
Profile Blog Joined December 2012
Australia105 Posts
February 10 2013 11:20 GMT
#8419
In all matchups what builds do i need to handle early pressure? I am a macro oriented player and my playstyle is defensive macro, so i just hold off enemy attacks and expand heaps so that any attack i do is not all in, my games (other than PvZ) last 20-30 mins in which im 4-7 bases. I don't like all ins. But I find that in PvT pre 10 min pressure is what kills, their marine maruader pressure <10 min mark demolishes me, I usually go for a 1 gate fe into 3 gate robo, but when they do crap like 3 rax i lose. When should i be putting my robo suport bay? i usually do it after my third robo production cycle (usually 1 obs > 2 immortals > support bay > collosus).

In PvP I generally beat the 4 gate with 3 gate robo expand. but i have trouble with blink stalker all in.

In PvZ my worst matchup, I can never get to 3 bases because their attacks are way too powerful for what zerg are supposed to be.. zerg are supposed to attack wave after wave relentlessly, yet it seems now one max roach push can just kill you. I don't know how the hell i beat max roach push, Immortals get focused down and stalkers do jack shit, and if i do push it back, they mass lings and kill stalkers. Has the state of the matchup really resorted to all ins? I know that if i macro game a zerg into late game I will dom him because late game macro is my strong point. and I know how to kill their late game comps - bl infestor. In the mid game if they don't roach push, i get my third up then BAM mass muta out of no where, the thing is i scout the spire so i get stalkers and cannons but as usual they do nothing. and the mass lings come into play and just demonise me. Collosus get sniped my muta, and it's too early/late to go for HT.

I tihnk i can get higher in leagues if i work on my early game handling and my PvZ so what viable/safe builds can i do there used to be a pvz build i did but it's outdated now and wont work anymore.
fuck bitches, get money
Ingusstarcraft
Profile Joined January 2013
45 Posts
February 10 2013 15:17 GMT
#8420
Can someone please give me an efficient bo for a 6Gate all in in PvT? Thanks
Prev 1 419 420 421 422 423 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 327
ProTech72
StarCraft: Brood War
Sea 3872
Killer 665
Leta 325
Larva 247
soO 81
Dewaltoss 78
Sacsri 76
zelot 61
Backho 41
scan(afreeca) 29
[ Show more ]
sSak 17
sorry 12
Bale 6
Dota 2
XaKoH 606
XcaliburYe235
BananaSlamJamma169
League of Legends
JimRising 641
Counter-Strike
Stewie2K929
Other Games
singsing692
SortOf98
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta86
• Sammyuel 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota284
League of Legends
• HappyZerGling194
Upcoming Events
Wardi Open
2h 49m
Sparkling Tuna Cup
1d 1h
WardiTV European League
1d 7h
Online Event
1d 9h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.