• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:23
CET 00:23
KST 08:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
SC2 AI Tournament 2026 WardiTV Winter Cup OSC Season 13 World Championship uThermal 2v2 Circuit WardiTV Mondays
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1026 users

The Protoss Help Me Thread - Page 373

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 371 372 373 374 375 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
JCKE
Profile Joined July 2008
United States52 Posts
November 20 2012 18:13 GMT
#7441
On November 21 2012 03:07 wajd wrote:
in PvZ, if I scout Roach, I prepare for Roach. But then get Muta-harassed. Does the zerg player see I scouted him early and changes his tech, or is this a basic zerg build? How do I rebound from this as the muta harass becomes too much...?


Probably changed his tech. You should keep scouting with an obs or a hallucinated phoenix to check his tech & the location of his army.
Grandmaster Protoss || www.twitch.tv/hartacus || http://sc2ranks.com/us/2551547/JCKE
kcdc
Profile Blog Joined April 2010
United States2311 Posts
November 20 2012 19:20 GMT
#7442
On November 21 2012 03:07 wajd wrote:
in PvZ, if I scout Roach, I prepare for Roach. But then get Muta-harassed. Does the zerg player see I scouted him early and changes his tech, or is this a basic zerg build? How do I rebound from this as the muta harass becomes too much...?

At Masters+, the standard way to get mutas is to take a fast third, tech lair and drop a roach warren for safety, and then start a spire after lair completes. If they're taking a fast third, then seeing a roach warren doesn't tell you a whole lot because they'll get the roach warren whether they're going roach bust, mutas or infestors.
Dubsy
Profile Joined July 2011
Canada186 Posts
Last Edited: 2012-11-20 20:08:14
November 20 2012 20:07 GMT
#7443
What's the safest way to defend +1 Stim/Cs/ 2medivac timings after going 1 gate 3 nexus? I'm pretty sure I should be able to get the benefit of the 3rd before this hits.

Should I just be pumping off of 8 gates and praying i win the fight; or can i possibly get blink/HT or collossus before this hits?Also should I be probe cutting before this hits as a few minutes of 1.5x normal probe productions feels costly at times.
With a right-left, right-left you're toothless, And then you say "Goddamn they ruthless!"
MysteryHours
Profile Joined September 2010
United States168 Posts
November 21 2012 01:35 GMT
#7444
Against Zerg is it supposed to be safe to send your first few units out to take watch towers and such? At 6:00 I have no idea if Zerg has 4 lings or 20, and half the time I get swarmed and lose everything, which is pretty devastating that early on.
rd
Profile Blog Joined July 2010
United States2586 Posts
November 21 2012 02:12 GMT
#7445
On November 21 2012 10:35 MysteryHours wrote:
Against Zerg is it supposed to be safe to send your first few units out to take watch towers and such? At 6:00 I have no idea if Zerg has 4 lings or 20, and half the time I get swarmed and lose everything, which is pretty devastating that early on.


Your scouting probe should be able to to see their gas timing long before they can have a queen/lings to deflect it. You can get a rough idea of when their speed should be finished based on when it's started (time for geyser to build + time to mine 100 gas + speed research time). That, and the presence of an early third hatch generally means they aren't going to make a ton of lings at random.

Your first gateway units will usually be safe for the first few minutes to aggressively take towers and poke unless your scout sees otherwise (fast gas or no third).
DanceSC
Profile Blog Joined March 2008
United States751 Posts
November 21 2012 02:25 GMT
#7446
On November 20 2012 15:52 MysteryMeat1 wrote:
Show nested quote +
On November 20 2012 15:07 DanceSC wrote:
Scenario: You take an early third in a PvZ matchup and hold the timing attack of roaches and zerglings with immortal / sentry and some cannons. Your observer scouts a completed spire and your blink comes in. As a reaction you throw down the templar archives a couple additional gateways and go into full blink stalker production dividing them among your 3 bases. The first muta harass hits and you fend it off. You have the option to warp in enough high templar for 4 archons and your +3 weapons upgrade comes in. Do you have a timing window of attack before storm completes by morphing 4 archons and pressing with blinkstalker / 6 sentry / 1 immortal / 4 archon, and using the spare minerals towards zeals to harass additional expos and/or cannons.
This scenario has came up many times for me on the ladder and also while I was watching a stream. Most of the time on the ladder I win with this window (or so it seems like a window) but I was also told that it is completely impossible and that the only option is for protoss to wait it out for storm. My question is what is everyone else's thoughts, at the highest level of play is this window of opportunity viable. This does not exclude in anyway the research of storm, it is a small timing window from the time that the templar archives completes, to the time that storm research comes in designed to strike when zerg desperately need the mutalisks to buy time.



I think timing windows like this vary from game to game. It depends on how much has he invested into mutas and how well you defended as well as how much you killed. I think if you see him playing greedy and isn't making anything else but teching then pushing onto the map is a good idea. For these kinds of pushes i would bring a warpprism along to warp in zealots or stalkers as well as leave two-3 hts at home to gain energy for storm. This way you have a follow-up window were you can push again when storm completes

Yes, cause you invest heavy into the gas you have the spare minerals for zealots and a warp prism. The zealots are key because you will have the weapons upgrade on their ground armor, so you will be 2 hitting the zerglings, zerg never attacks unless they have lings as cannon fodder, you basically use the zealots with the same mindset that the zerg has. Thanks for the response
Dance.943 || "I think he's just going to lose. There's only so many ways you can lose. And he's going to make some kind of units. And I'm going to attack him, and then all his stuff is going to die. That's about the best prediction that I can make" - NonY
MysteryHours
Profile Joined September 2010
United States168 Posts
November 21 2012 04:54 GMT
#7447
What's the best composition against pure mech Terran with heavy Banshee?
Gumbi
Profile Joined June 2012
Ireland463 Posts
November 21 2012 12:41 GMT
#7448
On November 21 2012 13:54 MysteryHours wrote:
What's the best composition against pure mech Terran with heavy Banshee?

Depending on siege tank/thor/hellion count, I like zealot-heavy compositions, with plenty of high templar (primarily for feedback, some storms), perhaps 2 colossuses (for some splash), some stalkers to blink under and focus banshees and archons. Have at least 2 obs with your army, and make sure you have obs speed. Feedback the crap out of banshees and thors.
Bahajinbo
Profile Joined May 2012
Germany488 Posts
November 21 2012 12:57 GMT
#7449
On November 21 2012 21:41 Gumbi wrote:
Show nested quote +
On November 21 2012 13:54 MysteryHours wrote:
What's the best composition against pure mech Terran with heavy Banshee?

Depending on siege tank/thor/hellion count, I like zealot-heavy compositions, with plenty of high templar (primarily for feedback, some storms), perhaps 2 colossuses (for some splash), some stalkers to blink under and focus banshees and archons. Have at least 2 obs with your army, and make sure you have obs speed. Feedback the crap out of banshees and thors.

No Immortals? I agree with the rest of course.
Gumbi
Profile Joined June 2012
Ireland463 Posts
November 21 2012 13:07 GMT
#7450
On November 21 2012 21:57 Bahajinbo wrote:
Show nested quote +
On November 21 2012 21:41 Gumbi wrote:
On November 21 2012 13:54 MysteryHours wrote:
What's the best composition against pure mech Terran with heavy Banshee?

Depending on siege tank/thor/hellion count, I like zealot-heavy compositions, with plenty of high templar (primarily for feedback, some storms), perhaps 2 colossuses (for some splash), some stalkers to blink under and focus banshees and archons. Have at least 2 obs with your army, and make sure you have obs speed. Feedback the crap out of banshees and thors.

No Immortals? I agree with the rest of course.

Ah yes, ofc, half a dozen immortals if he goes heavy tank/thor.
hecticSc
Profile Joined August 2010
Romania76 Posts
November 21 2012 13:11 GMT
#7451
On November 21 2012 13:54 MysteryHours wrote:
What's the best composition against pure mech Terran with heavy Banshee?


Don't listen to the guys before ... mech+banshee RAPES ANY GROUND ARMY.

If you allow the terran to get enough factories and mech upgrades you NEED to go air. 4-6 stargate voidray and high templar support with zealot multipronged harass until you can get critical mass of void rays.

If he starts getting vikings start getting some carriers.
Buff Terran pls
MysteryHours
Profile Joined September 2010
United States168 Posts
November 21 2012 16:01 GMT
#7452
On November 21 2012 22:11 hecticSc wrote:
Show nested quote +
On November 21 2012 13:54 MysteryHours wrote:
What's the best composition against pure mech Terran with heavy Banshee?


Don't listen to the guys before ... mech+banshee RAPES ANY GROUND ARMY.

If you allow the terran to get enough factories and mech upgrades you NEED to go air. 4-6 stargate voidray and high templar support with zealot multipronged harass until you can get critical mass of void rays.

If he starts getting vikings start getting some carriers.


Mass Voidray sounds good if you can get them up in time, but why react to Vikings with Carriers? Isn't that just another unit that Vikings do well against?
Cornix
Profile Joined June 2011
United States220 Posts
November 21 2012 16:38 GMT
#7453
On November 22 2012 01:01 MysteryHours wrote:
Show nested quote +
On November 21 2012 22:11 hecticSc wrote:
On November 21 2012 13:54 MysteryHours wrote:
What's the best composition against pure mech Terran with heavy Banshee?


Don't listen to the guys before ... mech+banshee RAPES ANY GROUND ARMY.

If you allow the terran to get enough factories and mech upgrades you NEED to go air. 4-6 stargate voidray and high templar support with zealot multipronged harass until you can get critical mass of void rays.

If he starts getting vikings start getting some carriers.


Mass Voidray sounds good if you can get them up in time, but why react to Vikings with Carriers? Isn't that just another unit that Vikings do well against?


Honestly the only units vikings really don't do well against are immortals and zealots, but mostly carriers are there to draw viking volleys while your voidrays start killing them all... or if the terran is really bad the vikings will was shots on interceptors.
iS.SunnY, writer extraordinaire. Miami CSL!
MysteryHours
Profile Joined September 2010
United States168 Posts
Last Edited: 2012-11-21 18:14:11
November 21 2012 18:02 GMT
#7454
Are there any macro-oriented PvT builds that also allow for an aggressive timing in the early-mid game? It seems PvT builds are either all-in or play defensive until the mid-late game. I was hoping for something equivalent to the 10min MMM push or 4 rax marine poke; a strong timing backed up by solid macro play, or an early poke that can snowball if the Terran is too greedy or reacts poorly.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 21 2012 18:28 GMT
#7455
http://www.teamliquid.net/forum/viewmessage.php?topic_id=312133

You can also delay the third and tech a bit harder (twilight+forge) after your aggression to make holding medivac timings a bit more easily.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
November 21 2012 21:20 GMT
#7456
On November 22 2012 03:02 MysteryHours wrote:
Are there any macro-oriented PvT builds that also allow for an aggressive timing in the early-mid game? It seems PvT builds are either all-in or play defensive until the mid-late game. I was hoping for something equivalent to the 10min MMM push or 4 rax marine poke; a strong timing backed up by solid macro play, or an early poke that can snowball if the Terran is too greedy or reacts poorly.


Well I know you can go add 3 gateways and go pressure with that after your 1 gate FE, where you get zealot stalker first. I think it's two gas for that. Or you can do I guess the build that HuK or who it was a long time ago, same build basically but you have 3-4 gateways before you put down your nexus. But I think it depends on what map and how well you can deny him scouting information, because if he knows it's coming you probably won't do much damage.

Also kind of risky against if they're doing a all-in, but hopefully you scout for that before deciding to do some pressure.
Flying, sOs, free, Light, Soulkey & ZerO
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2012-11-21 23:16:57
November 21 2012 23:16 GMT
#7457
On November 21 2012 22:11 hecticSc wrote:
Show nested quote +
On November 21 2012 13:54 MysteryHours wrote:
What's the best composition against pure mech Terran with heavy Banshee?


Don't listen to the guys before ... mech+banshee RAPES ANY GROUND ARMY.

If you allow the terran to get enough factories and mech upgrades you NEED to go air. 4-6 stargate voidray and high templar support with zealot multipronged harass until you can get critical mass of void rays.

If he starts getting vikings start getting some carriers.


Yeah it's true that mass banshee/mech wrecks ground armies pretty bad.

A much easier way to play against these shenanigans is just to get really aggressive on 2 base. If he's going for some kind of 2+port banshee build then go for a 5-6 gate blink obs after your fast expansion. If he's going for some mech composition as well then just blink on the tanks first since those will be doing the most dps. kite backwards and be careful not to get surrounded by scvs but in most cases you should just be able to kill them before they get to a critical mass.

Alternatively, if they have chosen to go for some 3-4 fact heavy tank play after an expansion then you can try a bulldog immortal drop style since they have hardly any anti-air. drop the immortals on the tanks and once the splash damage is gone you are safe to run in or warp in with reinforcements.
"See you space cowboy"
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 21 2012 23:54 GMT
#7458
On November 22 2012 08:16 Erik.TheRed wrote:
Show nested quote +
On November 21 2012 22:11 hecticSc wrote:
On November 21 2012 13:54 MysteryHours wrote:
What's the best composition against pure mech Terran with heavy Banshee?


Don't listen to the guys before ... mech+banshee RAPES ANY GROUND ARMY.

If you allow the terran to get enough factories and mech upgrades you NEED to go air. 4-6 stargate voidray and high templar support with zealot multipronged harass until you can get critical mass of void rays.

If he starts getting vikings start getting some carriers.


Alternatively, if they have chosen to go for some 3-4 fact heavy tank play after an expansion then you can try a bulldog immortal drop style since they have hardly any anti-air. drop the immortals on the tanks and once the splash damage is gone you are safe to run in or warp in with reinforcements.



I agree with this. Bulldog/immortal bust is really, really strong against tank openings in general...it's fun when terrans think they scared me with their 111 expand build, being all defensive and whatnot, and then 4 zealots drop on their tanks while i bust their front :D
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Siipher
Profile Joined June 2011
United States2 Posts
November 22 2012 15:14 GMT
#7459
Replay: http://drop.sc/277802

I need help desperately with PvZ. I've quit playing Starcraft twice before over the period of 6 months because of this matchup and it's probably the reason I'm stuck in Platinum.

I feel like a lot of the time I'm either overwhelmed with units, have the wrong composition after a remax, can't prevent expansions because I feel vulnerable walking around the map, or he suddenly appears with broodlords and even with blink I cant fight broodlords because they force the worst positioning on me.

rd
Profile Blog Joined July 2010
United States2586 Posts
November 22 2012 17:01 GMT
#7460
On November 23 2012 00:14 Siipher wrote:
Replay: http://drop.sc/277802

I need help desperately with PvZ. I've quit playing Starcraft twice before over the period of 6 months because of this matchup and it's probably the reason I'm stuck in Platinum.

I feel like a lot of the time I'm either overwhelmed with units, have the wrong composition after a remax, can't prevent expansions because I feel vulnerable walking around the map, or he suddenly appears with broodlords and even with blink I cant fight broodlords because they force the worst positioning on me.



Well, you cant fight broodlords "even" with blink when you don't have blink. Should have waited for it to finish, or started it WAY sooner when your +1 finished.

Either way, I'd reform your style entirely. You're turtling on 3 base and giving the zerg complete freedom throughout the entire midgame -- ontop of a slow third of your own. You either need to take a much faster third so that by the time you initially pushed (16min) out you hit a MUCH more powerful maxed +3 timing, or you need to layer pressure into your build. Stargate phoenix harass, speedprism harass, 4 gate pressure, etc. You're never going to keep up with a zerg.

Also, taldarim is a pretty crappy map for PvZ -- and PvP. Should be the first map you veto.
Prev 1 371 372 373 374 375 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 14h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason179
CosmosSc2 26
StarCraft: Brood War
Britney 13100
Artosis 390
Shuttle 198
NaDa 26
Dota 2
syndereN471
capcasts12
League of Legends
JimRising 594
C9.Mang0467
Counter-Strike
shoxiejesuss603
Super Smash Bros
hungrybox560
Other Games
FrodaN3107
Grubby2859
Liquid`RaSZi2351
Pyrionflax349
B2W.Neo227
ZombieGrub77
Livibee61
Fuzer 58
Liquid`Ken4
Maynarde3
Organizations
Other Games
gamesdonequick43769
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 78
• davetesta36
• musti20045 36
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 37
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21304
League of Legends
• Doublelift4379
Other Games
• imaqtpie3087
• Shiphtur335
Upcoming Events
OSC
14h 37m
Classic vs Krystianer
Solar vs TBD
ShoWTimE vs TBD
MaxPax vs TBD
MaNa vs MilkiCow
GgMaChine vs Mixu
SOOP
2 days
SHIN vs GuMiho
Cure vs Creator
The PondCast
2 days
Sparkling Tuna Cup
3 days
IPSL
3 days
DragOn vs Sziky
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.