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On August 24 2011 22:48 iChau wrote:Show nested quote +On August 24 2011 22:27 Xahhk wrote: Anyone have experience doing 1 gate expand but you build stalker, sentry sentry (gas at 19 or 18) before building nexus and then the gateways?
Is this supposed to hold any 2 rax shenanigans on close positions? Yes, this is my main build. AFAIK, you cannot hold a 2 rax in close positions. Even in medium positions, it's pretty hard already (no zealot, warpgates finish after he attacks).
Do you just do either a 2 gateway or 3 gateway expansion then? And pressure with your 6-7 units after 6 minutes? In close positions anyway.
I'm thinking either the above or some kind of gateway - robo - gateway -expand would cover the possible openings. Also for safe robo openings against terran, what units are you people building pre warpgate and prior to laying down an expand?
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On August 24 2011 23:21 Xahhk wrote:Show nested quote +On August 24 2011 22:48 iChau wrote:On August 24 2011 22:27 Xahhk wrote: Anyone have experience doing 1 gate expand but you build stalker, sentry sentry (gas at 19 or 18) before building nexus and then the gateways?
Is this supposed to hold any 2 rax shenanigans on close positions? Yes, this is my main build. AFAIK, you cannot hold a 2 rax in close positions. Even in medium positions, it's pretty hard already (no zealot, warpgates finish after he attacks). Do you just do either a 2 gateway or 3 gateway expansion then? And pressure with your 6-7 units after 6 minutes? In close positions anyway. I'm thinking either the above or some kind of gateway - robo - gateway -expand would cover the possible openings. Also for safe robo openings against terran, what units are you people building pre warpgate and prior to laying down an expand?
There are many different builds using a robo. Some builds use observers and then expand, some get immortals for pressuring bunkers while other rush for colossi. There's even the 4gate warp prism all in but that build doesn't usually expand haha. I think you should be getting a few stalkers with any build to prevent terran from kiting you, enough sentries to forcefield the terran's back so your zealots can deal damage if he attacks. The more tech you get the more zealots you get.
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What do I do vs 1 base color in php? I've tried blink,I've tried 4gate I've tried dye the o my time I beat this was with a combo of blink +a ton of immortals on 2 bases
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On August 25 2011 00:48 polysciguy wrote: What do I do vs 1 base color in php? I've tried blink,I've tried 4gate I've tried dye the o my time I beat this was with a combo of blink +a ton of immortals on 2 bases
4 gate has nothing to do with 1 gate colo, those are different stages of the game.
If you go the blink route, you will not be able to win a head-on engagement unless you are able to delay him long enough to have a really big army/eco advantage. Avoid his army at all costs, when he moves out blink into his base and harass. If he ignores you and goes for your base, then you're already ahead in the base race. If he comes back to defend, run away, and you're increasing your economic lead.
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United States8476 Posts
On August 25 2011 01:05 Anihc wrote:Show nested quote +On August 25 2011 00:48 polysciguy wrote: What do I do vs 1 base color in php? I've tried blink,I've tried 4gate I've tried dye the o my time I beat this was with a combo of blink +a ton of immortals on 2 bases
4 gate has nothing to do with 1 gate colo, those are different stages of the game. If you go the blink route, you will not be able to win a head-on engagement unless you are able to delay him long enough to have a really big army/eco advantage. Avoid his army at all costs, when he moves out blink into his base and harass. If he ignores you and goes for your base, then you're already ahead in the base race. If he comes back to defend, run away, and you're increasing your economic lead.
Are you sure he's not asking about how to design a website?
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On August 25 2011 01:21 4kmonk wrote:Show nested quote +On August 25 2011 01:05 Anihc wrote:On August 25 2011 00:48 polysciguy wrote: What do I do vs 1 base color in php? I've tried blink,I've tried 4gate I've tried dye the o my time I beat this was with a combo of blink +a ton of immortals on 2 bases
4 gate has nothing to do with 1 gate colo, those are different stages of the game. If you go the blink route, you will not be able to win a head-on engagement unless you are able to delay him long enough to have a really big army/eco advantage. Avoid his army at all costs, when he moves out blink into his base and harass. If he ignores you and goes for your base, then you're already ahead in the base race. If he comes back to defend, run away, and you're increasing your economic lead. Are you sure he's not asking about how to design a website? Sigh,damn you autocorrect
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how do i beat dem emps!!!
i'm gold league, NA and even with ht's
it's either i feedback the ghost or psionic storm before they get sniped because they are sooo slow!!
the last game i player the terran had like 6 ghost it so not fair! -__-
ended up getting curbed stomped, i need help!
it seems like i'll need collosus w/ extended and ht's in my unit compo but within the 15 mins, that's not possible unless i don't have an army at all to deal with early aggro.
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On August 25 2011 01:30 xmikeyy17x wrote: how do i beat dem emps!!!
i'm gold league, NA and even with ht's
it's either i feedback the ghost or psionic storm before they get sniped because they are sooo slow!!
the last game i player the terran had like 6 ghost it so not fair! -__-
ended up getting curbed stomped, i need help!
it seems like i'll need collosus w/ extended and ht's in my unit compo but within the 15 mins, that's not possible unless i don't have an army at all to deal with early aggro.
Just make colossus and no HTs?
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On August 25 2011 01:30 xmikeyy17x wrote: how do i beat dem emps!!!
i'm gold league, NA and even with ht's
it's either i feedback the ghost or psionic storm before they get sniped because they are sooo slow!!
the last game i player the terran had like 6 ghost it so not fair! -__-
ended up getting curbed stomped, i need help!
it seems like i'll need collosus w/ extended and ht's in my unit compo but within the 15 mins, that's not possible unless i don't have an army at all to deal with early aggro. The terran has to react to you. He can't make ghosts and vikings and keep a decent bio ball going so make sure you prepare a tech switch (colossi -> HT or vice versa) which will either make vikings useless or stomp his ghosts.
Remember, any ghost T makes means his bio ball is smaller.
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On August 25 2011 02:12 Lakai wrote:Show nested quote +On August 25 2011 01:30 xmikeyy17x wrote: how do i beat dem emps!!!
i'm gold league, NA and even with ht's
it's either i feedback the ghost or psionic storm before they get sniped because they are sooo slow!!
the last game i player the terran had like 6 ghost it so not fair! -__-
ended up getting curbed stomped, i need help!
it seems like i'll need collosus w/ extended and ht's in my unit compo but within the 15 mins, that's not possible unless i don't have an army at all to deal with early aggro. The terran has to react to you. He can't make ghosts and vikings and keep a decent bio ball going so make sure you prepare a tech switch (colossi -> HT or vice versa) which will either make vikings useless or stomp his ghosts. Remember, any ghost T makes means his bio ball is smaller.
man that tech switch is hard tho.
but i could prob pull it off, since i open up with a 20 Huk expo. after my expo i get a robo.
getting gas originally at 14. when should i get my other gas when i get my expo up and all?
of course after a collosi or 2, put some pressure than get ht's.
Another question. what do against close ground spawn like at shattered temples? fe is out of the question.
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On August 25 2011 02:21 xmikeyy17x wrote:Show nested quote +On August 25 2011 02:12 Lakai wrote:On August 25 2011 01:30 xmikeyy17x wrote: how do i beat dem emps!!!
i'm gold league, NA and even with ht's
it's either i feedback the ghost or psionic storm before they get sniped because they are sooo slow!!
the last game i player the terran had like 6 ghost it so not fair! -__-
ended up getting curbed stomped, i need help!
it seems like i'll need collosus w/ extended and ht's in my unit compo but within the 15 mins, that's not possible unless i don't have an army at all to deal with early aggro. The terran has to react to you. He can't make ghosts and vikings and keep a decent bio ball going so make sure you prepare a tech switch (colossi -> HT or vice versa) which will either make vikings useless or stomp his ghosts. Remember, any ghost T makes means his bio ball is smaller. man that tech switch is hard tho. but i could prob pull it off, since i open up with a 20 Huk expo. after my expo i get a robo. getting gas originally at 14. when should i get my other gas when i get my expo up and all? of course after a collosi or 2, put some pressure than get ht's. Another question. what do against close ground spawn like at shattered temples? fe is out of the question.
Imo you want to get a third gas asap so you don't have to save all gas for colossi and then the fourth depending on how fast you get upgrades. Normally that would be when your TC/forge goes down...? I'm not too experienced with this kind of opening :< And as a note I believe a tech switch to colossus from HTs on three or more bases (two or more robos) is the most powerful if it goes unscouted. Speaking from experience there.
If you spawn close positions a FE is possible against certain builds (For example, banshee harass into expand. But the chance of this happening on close position is pretty low). However the chances of you getting the scouting information is pretty low. I suggest three gate pressure or three gate expand, followed up by a robo to be safe against any gimmicky strategies.
On August 25 2011 01:23 polysciguy wrote:Show nested quote +On August 25 2011 01:21 4kmonk wrote:On August 25 2011 01:05 Anihc wrote:On August 25 2011 00:48 polysciguy wrote: What do I do vs 1 base color in php? I've tried blink,I've tried 4gate I've tried dye the o my time I beat this was with a combo of blink +a ton of immortals on 2 bases
4 gate has nothing to do with 1 gate colo, those are different stages of the game. If you go the blink route, you will not be able to win a head-on engagement unless you are able to delay him long enough to have a really big army/eco advantage. Avoid his army at all costs, when he moves out blink into his base and harass. If he ignores you and goes for your base, then you're already ahead in the base race. If he comes back to defend, run away, and you're increasing your economic lead. Are you sure he's not asking about how to design a website? Sigh,damn you autocorrect This is possibly the worst auto"correct" I have ever seen ^^
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On August 25 2011 02:48 Latedi wrote:Show nested quote +On August 25 2011 02:21 xmikeyy17x wrote:On August 25 2011 02:12 Lakai wrote:On August 25 2011 01:30 xmikeyy17x wrote: how do i beat dem emps!!!
i'm gold league, NA and even with ht's
it's either i feedback the ghost or psionic storm before they get sniped because they are sooo slow!!
the last game i player the terran had like 6 ghost it so not fair! -__-
ended up getting curbed stomped, i need help!
it seems like i'll need collosus w/ extended and ht's in my unit compo but within the 15 mins, that's not possible unless i don't have an army at all to deal with early aggro. The terran has to react to you. He can't make ghosts and vikings and keep a decent bio ball going so make sure you prepare a tech switch (colossi -> HT or vice versa) which will either make vikings useless or stomp his ghosts. Remember, any ghost T makes means his bio ball is smaller. man that tech switch is hard tho. but i could prob pull it off, since i open up with a 20 Huk expo. after my expo i get a robo. getting gas originally at 14. when should i get my other gas when i get my expo up and all? of course after a collosi or 2, put some pressure than get ht's. Another question. what do against close ground spawn like at shattered temples? fe is out of the question. Imo you want to get a third gas asap so you don't have to save all gas for colossi and then the fourth depending on how fast you get upgrades. Normally that would be when your TC/forge goes down...? I'm not too experienced with this kind of opening :< And as a note I believe a tech switch to colossus from HTs on three or more bases (two or more robos) is the most powerful if it goes unscouted. Speaking from experience there. If you spawn close positions a FE is possible against certain builds (For example, banshee harass into expand. But the chance of this happening on close position is pretty low). However the chances of you getting the scouting information is pretty low. I suggest three gate pressure or three gate expand, followed up by a robo to be safe against any gimmicky strategies. Show nested quote +On August 25 2011 01:23 polysciguy wrote:On August 25 2011 01:21 4kmonk wrote:On August 25 2011 01:05 Anihc wrote:On August 25 2011 00:48 polysciguy wrote: What do I do vs 1 base color in php? I've tried blink,I've tried 4gate I've tried dye the o my time I beat this was with a combo of blink +a ton of immortals on 2 bases
4 gate has nothing to do with 1 gate colo, those are different stages of the game. If you go the blink route, you will not be able to win a head-on engagement unless you are able to delay him long enough to have a really big army/eco advantage. Avoid his army at all costs, when he moves out blink into his base and harass. If he ignores you and goes for your base, then you're already ahead in the base race. If he comes back to defend, run away, and you're increasing your economic lead. Are you sure he's not asking about how to design a website? Sigh,damn you autocorrect This is possibly the worst auto"correct" I have ever seen ^^ yeah it doesn't help that i was doing it in class attempting to be surreptitious about it.
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On August 25 2011 03:14 polysciguy wrote:Show nested quote +On August 25 2011 02:48 Latedi wrote:On August 25 2011 02:21 xmikeyy17x wrote:On August 25 2011 02:12 Lakai wrote:On August 25 2011 01:30 xmikeyy17x wrote: how do i beat dem emps!!!
i'm gold league, NA and even with ht's
it's either i feedback the ghost or psionic storm before they get sniped because they are sooo slow!!
the last game i player the terran had like 6 ghost it so not fair! -__-
ended up getting curbed stomped, i need help!
it seems like i'll need collosus w/ extended and ht's in my unit compo but within the 15 mins, that's not possible unless i don't have an army at all to deal with early aggro. The terran has to react to you. He can't make ghosts and vikings and keep a decent bio ball going so make sure you prepare a tech switch (colossi -> HT or vice versa) which will either make vikings useless or stomp his ghosts. Remember, any ghost T makes means his bio ball is smaller. man that tech switch is hard tho. but i could prob pull it off, since i open up with a 20 Huk expo. after my expo i get a robo. getting gas originally at 14. when should i get my other gas when i get my expo up and all? of course after a collosi or 2, put some pressure than get ht's. Another question. what do against close ground spawn like at shattered temples? fe is out of the question. Imo you want to get a third gas asap so you don't have to save all gas for colossi and then the fourth depending on how fast you get upgrades. Normally that would be when your TC/forge goes down...? I'm not too experienced with this kind of opening :< And as a note I believe a tech switch to colossus from HTs on three or more bases (two or more robos) is the most powerful if it goes unscouted. Speaking from experience there. If you spawn close positions a FE is possible against certain builds (For example, banshee harass into expand. But the chance of this happening on close position is pretty low). However the chances of you getting the scouting information is pretty low. I suggest three gate pressure or three gate expand, followed up by a robo to be safe against any gimmicky strategies. On August 25 2011 01:23 polysciguy wrote:On August 25 2011 01:21 4kmonk wrote:On August 25 2011 01:05 Anihc wrote:On August 25 2011 00:48 polysciguy wrote: What do I do vs 1 base color in php? I've tried blink,I've tried 4gate I've tried dye the o my time I beat this was with a combo of blink +a ton of immortals on 2 bases
4 gate has nothing to do with 1 gate colo, those are different stages of the game. If you go the blink route, you will not be able to win a head-on engagement unless you are able to delay him long enough to have a really big army/eco advantage. Avoid his army at all costs, when he moves out blink into his base and harass. If he ignores you and goes for your base, then you're already ahead in the base race. If he comes back to defend, run away, and you're increasing your economic lead. Are you sure he's not asking about how to design a website? Sigh,damn you autocorrect This is possibly the worst auto"correct" I have ever seen ^^ yeah it doesn't help that i was doing it in class attempting to be surreptitious about it.
Aah I see. But don't worry, it just adds to the fun 
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hey, i don't know if this has been asked already but i'm too stupid to find out how to search for something inside a thread.
I just lost a game versus a terran player who used early siege tanks and a few marines + ~10 pulled scvs building bunkers to slowly contain me. Then he also threw some banshees in.
I was going 3 gate exp into colossi with range to deal with the contain but i failed miserably.
Could someone tell me how to deal with this? I felt like i was making a lot of mistakes, like losing stuff unnecessarily to the siege tank fire, but still didn't know what to do. Maybe I did a lot of mistakes already in the early game and in the way I was reacting to my scouting information?
Here's the replay: http://drop.sc/29226 Thanks in advance
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On August 25 2011 01:30 xmikeyy17x wrote: how do i beat dem emps!!!
i'm gold league, NA and even with ht's
it's either i feedback the ghost or psionic storm before they get sniped because they are sooo slow!!
the last game i player the terran had like 6 ghost it so not fair! -__-
ended up getting curbed stomped, i need help!
it seems like i'll need collosus w/ extended and ht's in my unit compo but within the 15 mins, that's not possible unless i don't have an army at all to deal with early aggro.
One tactic I've seen at various levels, including pros, is to bring a Warp Prism with the army, which can carry the HTs. It protects their energy from EMP and also travels faster than HTs by foot.
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On August 25 2011 11:55 Kaitlin wrote:Show nested quote +On August 25 2011 01:30 xmikeyy17x wrote: how do i beat dem emps!!!
i'm gold league, NA and even with ht's
it's either i feedback the ghost or psionic storm before they get sniped because they are sooo slow!!
the last game i player the terran had like 6 ghost it so not fair! -__-
ended up getting curbed stomped, i need help!
it seems like i'll need collosus w/ extended and ht's in my unit compo but within the 15 mins, that's not possible unless i don't have an army at all to deal with early aggro. One tactic I've seen at various levels, including pros, is to bring a Warp Prism with the army, which can carry the HTs. It protects their energy from EMP and also travels faster than HTs by foot.
With the buff of the warp prism this tacitc is going to be great ^^
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I play a ridiculously passive style with Protoss where I take "get more ahead" to an extreme level. I'll try to play a starvation game where I get as many bases as possible with an absurd amount of production facilities even when I'm clearly ahead and the other player has almost no army, then throw huge chunks of my army cost-inefficiently to destroy expos, but remake it instantly.
I'm winning the majority of my games, largely because if I get any sort of advantage early-mid game, I'll completely capitalize on it and never attack, so I'm ok with the way I play. However, I'm wondering, is there any disadvantage to playing in this way, or should I play a more aggressive style?
(Just as a note, against Zerg I do pressure, but still rarely attack)
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^ If you are that far ahead of the opponent, you already had the game won. And yeah, if you give your opponent the black-eye that lets you skyrocket ahead in economy early, that's exactly how you should play it. He's forced to either all-in you or lose the long game.
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On August 25 2011 19:01 Animostas wrote: I play a ridiculously passive style with Protoss where I take "get more ahead" to an extreme level. I'll try to play a starvation game where I get as many bases as possible with an absurd amount of production facilities even when I'm clearly ahead and the other player has almost no army, then throw huge chunks of my army cost-inefficiently to destroy expos, but remake it instantly.
I'm winning the majority of my games, largely because if I get any sort of advantage early-mid game, I'll completely capitalize on it and never attack, so I'm ok with the way I play. However, I'm wondering, is there any disadvantage to playing in this way, or should I play a more aggressive style?
(Just as a note, against Zerg I do pressure, but still rarely attack)
There are a few ways for someone who is behind to come back and one of them is playing extremely greedy and hoping not to be attacked. This means that if for example you took a fast third PvT and defended a giant 2base all-in timing from the terran you should then try to deny his third base from ever going up. If you don't you are letting him get back into the game from when he was as good as dead. Even if you play a passive style you must know when to go aggressive because if you use your units in a non cost-efficient way while splittning the map you are going to lose in the long run.
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I'm a Gold league Toss trying to improve my play and I'm having a difficult time doing so, especially with the builds I've been using. Obviously I'm not blaming the builds (they were perfected by players much better than I), but the sudden losing streak I'm on has shaken my confidence that I'm not going down the right path.
I've gathered advice from a few sources, most of which came from TL.net, that suggested sticking to one build per matchup is the best way to improve play, and that only after you've mastered a specific build should you then go on to the next. I want to improve macro so I've picked builds I think help me do that, but at the same time I'm not sure if I chose wisely over-all.
PvT: 2GATE FAST OBS FE I've been practicing this build as much as I can but I get absolutely destroyed by any Terran player doing a 2Rax pressure FE, which admittedly isn't every game. By the six minute mark I have 1 Zealot, 1 Sentry, and 1 Stalker with 1 Gateway, a Robo, and my Warpgate at about 80% researched. This is right about the time I warp in my Nexus, but seems to be the time I get attacked by a 5-7 Marine 1-3 Marauder push. Even if I cancel my Nexus, I don't have the production facilities to counter the attack. And I don't see how I can scout this since they attack right when my Obs is out and my probe is either killed/unable to scout anything. Is my macro just shit, are my timings for the build off, or does this build simply get countered by 2Rax MM pressure?
PvZ: 3GATE SENTRY EXPAND I have trouble with this build because I can't seem to spend my minerals fast enough along with the timings of the build. However I like this build and have so far been successful against Z in Gold league.
PvP: 4GATE Yea...I hate this match-up. I always end up getting out-macro'ed by a player with better timings than me. Again, this isn't the builds fault, but the build itself is boring. When I try to switch it up to 3GATEROBO I still lose. Such is the reason I'm in Gold league I guess.
Blah, sort of a long post, but basically have I picked decent builds for my matchups to learn? Or should I not be focusing on these?
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