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The Protoss Help Me Thread - Page 287

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
Last Edited: 2012-07-15 14:50:04
July 15 2012 03:15 GMT
#5721
Deleted.

EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 15 2012 06:14 GMT
#5722
I've recently switched from terran to protoss and I have some things that I just don't understand about protoss yet. First and foremost among them, I'm not entirely sure how to spend chronoboost effectively. For a long time playing terran, I didn't understand how MULES worked...then I just realized I should treat them like larva injects and never miss them and my economy would make sense. But for protoss, chronoboost still eludes me. I find very often that I have 1-2 nexuses with full energy just sitting around, but I don't have any upgrades in the making or important units to use it on at that moment in time. Should I be chronoboosting gateways or probes while attacking? I'm just not clear where the line of "use it when" lies.

Second question: In PvZ, I really am not a big fan of the sentry/immortal opening to get a 3rd base. Aside from all the early pressure I could do early with 8:00 4-gates or like 10:00 blink stalker or stargate opening, how would I achieve the ability to constantly trade with zerg while establishing a 3rd? When I played terran, I preferred a lot of MMM pressure to help me secure expansions and get upgrades out, etc, but I'm finding it difficult to find a good transition to taking a fast 3rd without going through immortal/sentry and becoming utterly defensive and passive. Thoughts on how I could play out an aggressive midgame after FFE?
StrategyAllyssa Grey <3<3
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
July 15 2012 06:36 GMT
#5723
On July 15 2012 15:14 SC2John wrote:
I've recently switched from terran to protoss and I have some things that I just don't understand about protoss yet. First and foremost among them, I'm not entirely sure how to spend chronoboost effectively. For a long time playing terran, I didn't understand how MULES worked...then I just realized I should treat them like larva injects and never miss them and my economy would make sense. But for protoss, chronoboost still eludes me. I find very often that I have 1-2 nexuses with full energy just sitting around, but I don't have any upgrades in the making or important units to use it on at that moment in time. Should I be chronoboosting gateways or probes while attacking? I'm just not clear where the line of "use it when" lies.


The most important thing is that you are spending it. Once you are good at remembering to spend it then focus on chronoboosting priorities. If you feel safe and want to boost your economy then chrono probes. If you're attacking or defending chrono warpgates. If you're sitting back and getting upgrades from the forge or tech ones, chrono those.

Certain builds call for specific uses of chrono, at least in the early game. If you're following such a build then take note of how players use it and use it that way. Don't drive yourself crazy over it. Just use common sense and check out how other people use it.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
July 15 2012 08:01 GMT
#5724
On July 15 2012 15:14 SC2John wrote:
Second question: In PvZ, I really am not a big fan of the sentry/immortal opening to get a 3rd base. Aside from all the early pressure I could do early with 8:00 4-gates or like 10:00 blink stalker or stargate opening, how would I achieve the ability to constantly trade with zerg while establishing a 3rd? When I played terran, I preferred a lot of MMM pressure to help me secure expansions and get upgrades out, etc, but I'm finding it difficult to find a good transition to taking a fast 3rd without going through immortal/sentry and becoming utterly defensive and passive. Thoughts on how I could play out an aggressive midgame after FFE?


Adonminus had an interesting variant of the Yuffie build that may be what you are after:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=315275

If not, Monk had a thread which compiled the main and current macro PvZ to 3rd builds. Search for it on TL, or if you go back in this thread a couple of pages, you'll be certain to come across it.
KT best KT ~ 2014
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 15 2012 15:01 GMT
#5725
On July 15 2012 17:01 aZealot wrote:
Show nested quote +
On July 15 2012 15:14 SC2John wrote:
Second question: In PvZ, I really am not a big fan of the sentry/immortal opening to get a 3rd base. Aside from all the early pressure I could do early with 8:00 4-gates or like 10:00 blink stalker or stargate opening, how would I achieve the ability to constantly trade with zerg while establishing a 3rd? When I played terran, I preferred a lot of MMM pressure to help me secure expansions and get upgrades out, etc, but I'm finding it difficult to find a good transition to taking a fast 3rd without going through immortal/sentry and becoming utterly defensive and passive. Thoughts on how I could play out an aggressive midgame after FFE?


Adonminus had an interesting variant of the Yuffie build that may be what you are after:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=315275

If not, Monk had a thread which compiled the main and current macro PvZ to 3rd builds. Search for it on TL, or if you go back in this thread a couple of pages, you'll be certain to come across it.


Thanks a lot, this is exactly what I'm looking for. It essentially answers my question: "What is a good followup to early 4-gate in order to keep up pressure?" and that is +2 blink stalkers.
StrategyAllyssa Grey <3<3
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2012-07-15 15:21:20
July 15 2012 15:13 GMT
#5726
On July 16 2012 00:01 SC2John wrote:
Show nested quote +
On July 15 2012 17:01 aZealot wrote:
On July 15 2012 15:14 SC2John wrote:
Second question: In PvZ, I really am not a big fan of the sentry/immortal opening to get a 3rd base. Aside from all the early pressure I could do early with 8:00 4-gates or like 10:00 blink stalker or stargate opening, how would I achieve the ability to constantly trade with zerg while establishing a 3rd? When I played terran, I preferred a lot of MMM pressure to help me secure expansions and get upgrades out, etc, but I'm finding it difficult to find a good transition to taking a fast 3rd without going through immortal/sentry and becoming utterly defensive and passive. Thoughts on how I could play out an aggressive midgame after FFE?


Adonminus had an interesting variant of the Yuffie build that may be what you are after:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=315275

If not, Monk had a thread which compiled the main and current macro PvZ to 3rd builds. Search for it on TL, or if you go back in this thread a couple of pages, you'll be certain to come across it.


Thanks a lot, this is exactly what I'm looking for. It essentially answers my question: "What is a good followup to early 4-gate in order to keep up pressure?" and that is +2 blink stalkers.


Personally, I like the robot immortal prism all in bett
er as a follow up.

Though I see now that you don't want a robot build,but tbh its currently the most stable way to expan. If you do a lot of damage with the zealot 4 gateyou can all in and not provide Zerg a chance to come back. If you expand off the robot you can use a warp prism to scout spire or infestation pit whole keeping them at home. Ifthey aren't pushing your wall, you can get the third to kick in. If they decide to attack with a lot of roach ling, good offs and good sum city will let you do a lot of damage with your prism.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 15 2012 15:58 GMT
#5727
On July 16 2012 00:13 ZeromuS wrote:
Show nested quote +
On July 16 2012 00:01 SC2John wrote:
On July 15 2012 17:01 aZealot wrote:
On July 15 2012 15:14 SC2John wrote:
Second question: In PvZ, I really am not a big fan of the sentry/immortal opening to get a 3rd base. Aside from all the early pressure I could do early with 8:00 4-gates or like 10:00 blink stalker or stargate opening, how would I achieve the ability to constantly trade with zerg while establishing a 3rd? When I played terran, I preferred a lot of MMM pressure to help me secure expansions and get upgrades out, etc, but I'm finding it difficult to find a good transition to taking a fast 3rd without going through immortal/sentry and becoming utterly defensive and passive. Thoughts on how I could play out an aggressive midgame after FFE?


Adonminus had an interesting variant of the Yuffie build that may be what you are after:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=315275

If not, Monk had a thread which compiled the main and current macro PvZ to 3rd builds. Search for it on TL, or if you go back in this thread a couple of pages, you'll be certain to come across it.


Thanks a lot, this is exactly what I'm looking for. It essentially answers my question: "What is a good followup to early 4-gate in order to keep up pressure?" and that is +2 blink stalkers.


Personally, I like the robot immortal prism all in bett
er as a follow up.

Though I see now that you don't want a robot build,but tbh its currently the most stable way to expan. If you do a lot of damage with the zealot 4 gateyou can all in and not provide Zerg a chance to come back. If you expand off the robot you can use a warp prism to scout spire or infestation pit whole keeping them at home. Ifthey aren't pushing your wall, you can get the third to kick in. If they decide to attack with a lot of roach ling, good offs and good sum city will let you do a lot of damage with your prism.


Well, if I can get this general 4-gate into blink stalkers build down, I think a good followup is adding in a really early warp prism and doing multipronged attacks with blink stalker/zealots, defending at home with a handful of sentries + cannons.

The only thing I'm worried about is not being able to trade effectively...but with good micro, stalkers/zealots with +2 SHOULD be able to trade effectively against roach/ling, right?
StrategyAllyssa Grey <3<3
Abusion
Profile Joined March 2011
United Kingdom184 Posts
July 15 2012 16:11 GMT
#5728
On July 15 2012 11:02 Drowsy wrote:
How do you deal with the TSLRevival response to a 10:30 immortal or blink stalker attack? Basically what he does is abandon his third, box his units, and send them straight to your natural, and they get there right before your units are attacking his third hatch. I'm brainstorming and I just don't see a way to deal with this effectively.


For the sake of argument, let's say the map is daybreak and we have a warp prism available.


It depends how many roaches and lings there are. If it's his whole army I would warp in a couple of sentry's by my ramp and save all my probes from the nat and then delay him by my wall then go up the ramp and keep forcefielding him off. You can destroy his nat and main and then go round and kill his army. However, its a lot harder with a blink stalker all-in than a immortal one. It's hard but doable.
Pylons + Probes
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
July 15 2012 16:11 GMT
#5729
On July 16 2012 00:58 SC2John wrote:
Show nested quote +
On July 16 2012 00:13 ZeromuS wrote:
On July 16 2012 00:01 SC2John wrote:
On July 15 2012 17:01 aZealot wrote:
On July 15 2012 15:14 SC2John wrote:
Second question: In PvZ, I really am not a big fan of the sentry/immortal opening to get a 3rd base. Aside from all the early pressure I could do early with 8:00 4-gates or like 10:00 blink stalker or stargate opening, how would I achieve the ability to constantly trade with zerg while establishing a 3rd? When I played terran, I preferred a lot of MMM pressure to help me secure expansions and get upgrades out, etc, but I'm finding it difficult to find a good transition to taking a fast 3rd without going through immortal/sentry and becoming utterly defensive and passive. Thoughts on how I could play out an aggressive midgame after FFE?


Adonminus had an interesting variant of the Yuffie build that may be what you are after:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=315275

If not, Monk had a thread which compiled the main and current macro PvZ to 3rd builds. Search for it on TL, or if you go back in this thread a couple of pages, you'll be certain to come across it.


Thanks a lot, this is exactly what I'm looking for. It essentially answers my question: "What is a good followup to early 4-gate in order to keep up pressure?" and that is +2 blink stalkers.


Personally, I like the robot immortal prism all in bett
er as a follow up.

Though I see now that you don't want a robot build,but tbh its currently the most stable way to expan. If you do a lot of damage with the zealot 4 gateyou can all in and not provide Zerg a chance to come back. If you expand off the robot you can use a warp prism to scout spire or infestation pit whole keeping them at home. Ifthey aren't pushing your wall, you can get the third to kick in. If they decide to attack with a lot of roach ling, good offs and good sum city will let you do a lot of damage with your prism.


Well, if I can get this general 4-gate into blink stalkers build down, I think a good followup is adding in a really early warp prism and doing multipronged attacks with blink stalker/zealots, defending at home with a handful of sentries + cannons.

The only thing I'm worried about is not being able to trade effectively...but with good micro, stalkers/zealots with +2 SHOULD be able to trade effectively against roach/ling, right?


Without forcefields it's really hard once his roach speed or even infestors are up, plus speedlings can easily lock down your blink stalkers. These days it's kinda hard to be in the zerg's face playing aggressively without going allin during the midgame, it's either 2 base timing or passive third base. You can crank up the harass once zerg takes a 4th and/or tech to hive.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Quochobao
Profile Joined October 2010
United States350 Posts
July 15 2012 18:59 GMT
#5730
Any tips regarding microing against MMM? I always find myself watching the battle even though I shouldn't ....

The problem is all units mix up together, all fighting but not targeting the optimal target. I tried putting stalkers on a different control group, but when T just a move his vikings with his bio, my stalkers have to get into the front (instead of staying to the side), replicating the problem.

Can anyone give me pointers of what micro to do during battles?
Best or nothing.
boi11
Profile Joined July 2012
United States2 Posts
Last Edited: 2012-07-15 19:34:03
July 15 2012 19:33 GMT
#5731
I have a very had time stoping rauder/rines rushes any help :D
My life for Aiur
aLmosTeu
Profile Joined June 2011
Germany101 Posts
July 15 2012 19:57 GMT
#5732
On July 16 2012 04:33 boi11 wrote:
I have a very had time stoping rauder/rines rushes any help :D

well thats very unspecific, forcefields, charge and immortals often help but i dont know what exactly your problem is ^^
McTeazy
Profile Joined January 2012
Canada297 Posts
July 15 2012 20:16 GMT
#5733
On July 16 2012 03:59 Quochobao wrote:
Any tips regarding microing against MMM? I always find myself watching the battle even though I shouldn't ....

The problem is all units mix up together, all fighting but not targeting the optimal target. I tried putting stalkers on a different control group, but when T just a move his vikings with his bio, my stalkers have to get into the front (instead of staying to the side), replicating
the problem.

Can anyone give me pointers of what micro to do during battles?


You a-move. try to flank with zealots or templar. That's about it.

Try to zone the vikings with your stalkers. You don't need your stalkers to shoot the bio ball, just position them between the vikings and colossi. Shift attack click through the vikings if you think there's few enough to kill before they kill your collosi.

I like to move my stalkers way ahead of my army because a lot of terrans think they're hot shit and fly their vikings around alone. You want to soften them up as much as possible and with blink you can always safely escape. Also, look for an opportunity to storm vikings when they clump up after the terran focusses your colossus. Often times you can kill them all and put them in a position where they're short either vikings or medivacs.

Seriously though if you can get a warp prism or proxy pylon behind his army and warp in a round of zealots to deny kiting you will absolutely rofl stomp his army. (assuming you have done splash still alive).
a person is smart, people are stupid
boi11
Profile Joined July 2012
United States2 Posts
July 15 2012 20:44 GMT
#5734
On July 16 2012 04:57 Tommyyy wrote:
Show nested quote +
On July 16 2012 04:33 boi11 wrote:
I have a very had time stoping rauder/rines rushes any help :D

well thats very unspecific, forcefields, charge and immortals often help but i dont know what exactly your problem is ^^

I mean that they would get 4 barracks and mass up a massive amout of them
My life for Aiur
elctrc_wzrd
Profile Joined October 2010
Canada61 Posts
July 15 2012 20:59 GMT
#5735
Hello, all I was just wondering what a good solid build that provides information of my opponent and allows me to take a third base would be. I'm a currently a masters level protoss seeking to improve is play by simply playing standard for now and improving my mechanics. thanks! Up till now I was doing 2 base builds.
BM
stardin
Profile Joined September 2010
Israel88 Posts
July 15 2012 22:54 GMT
#5736
Thanks <3


You're welcome gl
Shaddar
Profile Blog Joined January 2012
675 Posts
July 15 2012 23:08 GMT
#5737
When is the best time to transition into colossi after taking a 3rd base in PvZ?
Why is Check 6 afraid of Infinity Seven? Because Infinity Seven Team 8 Day [9]
stardin
Profile Joined September 2010
Israel88 Posts
July 15 2012 23:18 GMT
#5738
I have a very had time stoping rauder/rines rushes any help :D


Prepare yourself to the 7 minute push, thats usually when it comes. You have to cut his army with a force field on the ramp.

Make sure to have an immortal if he has marauders.
stardin
Profile Joined September 2010
Israel88 Posts
July 15 2012 23:21 GMT
#5739
Any tips regarding microing against MMM? I always find myself watching the battle even though I shouldn't ....

The problem is all units mix up together, all fighting but not targeting the optimal target. I tried putting stalkers on a different control group, but when T just a move his vikings with his bio, my stalkers have to get into the front (instead of staying to the side), replicating the problem.

Can anyone give me pointers of what micro to do during battles?


Put zealots stalkers colossus and immortals in the same group, templars(if you have) on another.

In fights, use your stalkers in the front to shoot only the vikings, while the colossi target the MM while using forcefields to keep them from reaching your colossi. Its a trade - stalkers for vikings, and you try to have as many colossi remaining as possible. If you are facing a lot of marauders, immortals are a must have. If his army consists of more than 50% marauders, you should have a higher immortal count than colossi.
Mr.Bimbles
Profile Blog Joined February 2012
Iceland457 Posts
July 16 2012 00:56 GMT
#5740
On July 13 2012 11:21 Mr.Bimbles wrote:
PvP

I'm diamond.

PvP, basically I suck at it. -.-

First If a guy does a good 4g, I can't beat it.

Second, in plat I always made robo and just massed immortals gateway units and that got me up to diamond.

Now I see multiple casters say doing twilight something into early robo is really normal play, it just seems like a lot of tech. I don't know what to do lol... I like get blink or something, try and do something with it... derp I just lose to everything...
I like don't want to do just some robo something, I wan't to do the same as the pro players, but I don't know how!!!

What to make at what time or what to do after I get what I'm going after...

Third Like give me some knowledge about PvP when to expand or so (etc)... I am like 95% self taught player, so there is a lot of stuff I don't know, that I maybe should know...


I didn't get get an answer for my questions
"If I was your wife I would poison your coffee" "Well If I was your husband I'd drink it"
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