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On May 23 2012 05:48 SkyBlaze wrote:Show nested quote +On May 23 2012 05:36 Mikelius wrote:On May 23 2012 02:48 Alejandrisha wrote:On May 19 2012 00:59 CrazyF1r3f0x wrote:On May 18 2012 23:50 Alejandrisha wrote: just recorded some commentary on gate-robo-gate expands in pvp. it focuses on dealing with 1 base pushes so obviously no colossusing will go down, though. encoding it into smaller vids and will link it from youtube Awesome! This is what I do in my PvPs as well; so thanks  those vids are up on my yt channel which you can find in my prof now btw! forgot to post that in this thread heh Why do you prefer Gate Robo Gate instead of 3 stalker rush into robo? I think gate robo gate is faster than 3 stalker rush for the robo but only a like 25~seconds and slightly more greedy in a way. most of it's style of play really and which your more comfortable with. @edit I forgot to add that one is more easily read, that other players can play slightly more greed toward the 3 stalker rush.
The reason I'm going 3-stalker is for the map control those 3 stalkers give. You can force your opponent to warp in FAR from your base if you use it for scouting out the forward pylon(s), you can easily kill off his stalker+zealot+probe if he's got those out on the map, and you can hold the watchtowers easily. You will still have a fast robo, in time for a possible DT rush.
Gate-robo-gate seems geared towards early immortal pressure while being ultra-safe against DT rushes, and I suppose it could give you the opportunity to expand quicker and safer with an extra immortal or so.
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can you tell me a macro oriented follow up for 3gate robo? or is there any list with follow ups? would like to learn a bit. the liquipedia page has not much unfortunatly
also: is 3gate expand good anymore? and when not in which matchup and map?
thx you brotosses
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On May 23 2012 06:10 bailando wrote:can you tell me a macro oriented follow up for 3gate robo? or is there any list with follow ups? would like to learn a bit. the liquipedia page has not much unfortunatly also: is 3gate expand good anymore? and when not in which matchup and map? thx you brotosses 
3-gate robo can transition into pretty much anything, really...
3-gate expands are still good, but you'll be behind economically so you'll need to use your army advantage to pressure. Most protosses go 1-gate FE against terran and forge-first FE against zerg, in order not to let the opponent get too far ahead. In the lower leagues 3-gate expands are usually fine though.
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On May 23 2012 06:27 TheExodus wrote:
3-gate robo can transition into pretty much anything, really...
thats what people tell me all the time. and yeah i get my robo and stuff just like it says on the liquipedia page. my problem is i dont know what to do after it EFFICIENTLY (sure i can some random shit but i want to do it right)
i need some lists and stuff that tells me how. i am not that good that i can be creative or something like that.
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On May 23 2012 06:10 bailando wrote:can you tell me a macro oriented follow up for 3gate robo? or is there any list with follow ups? would like to learn a bit. the liquipedia page has not much unfortunatly also: is 3gate expand good anymore? and when not in which matchup and map? thx you brotosses 
Axslav has said on his stream that you can expand off of 2 gate robo @ around 40 supply. And from there you can go 2 robo colossi with forges.
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can somebody help me? i almost break my fucking keyboard. so tired of loosing.  thought i did well (macro and upgrade)
here is the right link
EDIT: really sorry. was just the first hoster i found.
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On May 24 2012 01:41 bailando wrote:can somebody help me? i almost break my fucking keyboard. so tired of loosing.  thought i did well (macro and upgrade) fuck my life Please upload to a site that doesn't require me to install software, even better would be a Starcraft replay site like: http://replayfu.com/ or http://drop.sc/ or http://www.sc2rep.com/
Thank you!
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On May 23 2012 06:52 bailando wrote:Show nested quote +On May 23 2012 06:27 TheExodus wrote:
3-gate robo can transition into pretty much anything, really...
thats what people tell me all the time. and yeah i get my robo and stuff just like it says on the liquipedia page. my problem is i dont know what to do after it EFFICIENTLY (sure i can some random shit but i want to do it right) i need some lists and stuff that tells me how. i am not that good that i can be creative or something like that.
What match-up? I'm not sure what the issue is with a follow-up as usually Robo -> Colossus. Depending on the match-up you may want to get 1 - 3obs; 2 - 3 Immortals (and so on) before moving into Colossus. But, if you are learning the game (as I am, and most of us here, are) then don't get too fussed about precise builds and following a detailed map etc (IMO, at least). Making more stuff (i.e. probes and pylons) than your opponent should be sufficient to net you more wins than not.
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Recently I've been opening with MC's 1 gate FE, and have been having a bit of trouble with scouting 1 base play in PvT. My biggest trouble is distinguishing between a 2 rax and a 1/1/1 with my zealot/stalker poke. Sometimes I'll see a reactor and about 4 or so marines with no bunker and assume it will be a reactor/tech lab 2 rax, as per the suggestion in Monk's thread. I'll make units to defend it, but then I find myself dying to a 1/1/1 a bit later because I wasn't able to get up the proper infrastructure to defend in time due to preparing the 2 rax defense earlier. And I'm totally lost when it comes to scouting something like a marine/hellion drop. I usually just auto-lose those games. Any tips for how to distinguish between these kinds of play? Thanks!
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Been having trouble against mass banshee play. Sometimes up to 20+ banshees. They seem to melt through all my stalkers and the marines target down my phoniex. I can try to get high templar to feedback but by then he has done huge damage to my base and I fall behind economically.
Any suggestions?
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Hey all,
Returning player (4 months off the game- RL sucks), just needing a quick straightening out on builds.
I've got a PvZ build to work me back into the game, but really really dont know where pvt and pvp are sitting currently. I was mid masters, im now diamond.
Basically could someone point me out to a go to macro/reactive PvT build/ style and also a decent and solid PvP. I've had a quick scan of the forum but no real luck.
Thanks!
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On May 24 2012 05:33 Chandra wrote: Recently I've been opening with MC's 1 gate FE, and have been having a bit of trouble with scouting 1 base play in PvT. My biggest trouble is distinguishing between a 2 rax and a 1/1/1 with my zealot/stalker poke. Sometimes I'll see a reactor and about 4 or so marines with no bunker and assume it will be a reactor/tech lab 2 rax, as per the suggestion in Monk's thread. I'll make units to defend it, but then I find myself dying to a 1/1/1 a bit later because I wasn't able to get up the proper infrastructure to defend in time due to preparing the 2 rax defense earlier. And I'm totally lost when it comes to scouting something like a marine/hellion drop. I usually just auto-lose those games. Any tips for how to distinguish between these kinds of play? Thanks!
You really can't know if terran doesn't want you to. For hellion drops - sim city + try to remember timing to have your stalkers on patrol in time For 2 rax - MC 30 food 1 gate expo can deal with it you just need to tank some demage with nexus to buy time so you can get your first round of warpins. If he brings SCV's grab some probes aswell, especially vs marauders. For 1-1-1 - all of above still lets you get like 5 gate + robo if you don't take too much demage to harass.
People often do stuff that doesn't make any sense, so don't read too much into bunker or no bunker in front etc. If you execute your build clean you should be able to deal with any of the builds you mentioned by doing the 30 food 1 gate expo.
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On May 24 2012 05:33 Chandra wrote: Recently I've been opening with MC's 1 gate FE, and have been having a bit of trouble with scouting 1 base play in PvT. My biggest trouble is distinguishing between a 2 rax and a 1/1/1 with my zealot/stalker poke. Sometimes I'll see a reactor and about 4 or so marines with no bunker and assume it will be a reactor/tech lab 2 rax, as per the suggestion in Monk's thread. I'll make units to defend it, but then I find myself dying to a 1/1/1 a bit later because I wasn't able to get up the proper infrastructure to defend in time due to preparing the 2 rax defense earlier. And I'm totally lost when it comes to scouting something like a marine/hellion drop. I usually just auto-lose those games. Any tips for how to distinguish between these kinds of play? Thanks!
If you can't tell what he's doing with your poke you need to drop the robo immediately and chrono out 2 observers. One to his base in order to see what he's doing and one for your own base in order he's going 1-1-1 with cloaked banshees.
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On May 24 2012 01:41 bailando wrote:can somebody help me? i almost break my fucking keyboard. so tired of loosing.  thought i did well (macro and upgrade) here is the right linkEDIT: really sorry. was just the first hoster i found.
You don't know how close you were to winning. If you had made a bunch of high templars towards the end and morphed them into archons, you could have easily won the game. What's more, you had psionic storm researched the entire game and didn't use it. your macro was OK, except in the end where you needed more gateways. It's not uncommon for pros to go up to 12+ gateways once they hit 3 bases, and even more in the late game.
Against Terran, you need units that have AOE, as Terran units are much more efficient, supply-for-supply, than Protoss units are. he had tanks that deal massive splash damage, plus +3 marines which don't really overkill and are thus in a way hit as hard as splash damage units do.
Hope that helps. Sometimes the difference between wining and losing is just one thing that you're doing wrong.
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On May 24 2012 06:43 TheExodus wrote:Show nested quote +On May 24 2012 05:33 Chandra wrote: Recently I've been opening with MC's 1 gate FE, and have been having a bit of trouble with scouting 1 base play in PvT. My biggest trouble is distinguishing between a 2 rax and a 1/1/1 with my zealot/stalker poke. Sometimes I'll see a reactor and about 4 or so marines with no bunker and assume it will be a reactor/tech lab 2 rax, as per the suggestion in Monk's thread. I'll make units to defend it, but then I find myself dying to a 1/1/1 a bit later because I wasn't able to get up the proper infrastructure to defend in time due to preparing the 2 rax defense earlier. And I'm totally lost when it comes to scouting something like a marine/hellion drop. I usually just auto-lose those games. Any tips for how to distinguish between these kinds of play? Thanks! If you can't tell what he's doing with your poke you need to drop the robo immediately and chrono out 2 observers. One to his base in order to see what he's doing and one for your own base in order he's going 1-1-1 with cloaked banshees.
Yep 10 second less obs time. Make use of it!
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On May 24 2012 05:39 morevox wrote: Been having trouble against mass banshee play. Sometimes up to 20+ banshees. They seem to melt through all my stalkers and the marines target down my phoniex. I can try to get high templar to feedback but by then he has done huge damage to my base and I fall behind economically.
Any suggestions?
Sure, I offrace at rank 2 master protoss (probably could be higher, but only took me a day). First of all, it's not like 20 banshees come out of nowhere, at least not to a player with basic scouting. So, scout and if you have any doubt, click on the Terran's gas (thru obs vision) and count the gas. To make sense of amounts of gas, you could compare it to your gas and the relative timing with which you took your gas to have an idea of the Terran's gas timings.
If you scout double starport (which you should. obs good unit), drop a stargate and begin pheonix production. Make sure you have the requisite number of observers to provide detection on multiple fronts and you should have much success!
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I believe getting the Obs speed upgrade is also useful if the Terran is committing to mass Cloakshees.
(It's a pity the Robo Bay is so expensive and takes a while to build...still, it is a useful building, I guess.)
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On May 24 2012 05:39 morevox wrote: Been having trouble against mass banshee play. Sometimes up to 20+ banshees. They seem to melt through all my stalkers and the marines target down my phoniex. I can try to get high templar to feedback but by then he has done huge damage to my base and I fall behind economically.
Any suggestions?
Stalkers are very ineffective against mass banshee. As soon as you scout double starport, drop a stargate and 3-5 cannons at your natural. Chrono out phoenix, warp in zealots and 4 sentries. The zealots and cannons will handle the marines if you use FF to stop kiting, and the phoenixes will shut down banshees. It's still not easy though.
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On May 23 2012 06:10 bailando wrote:can you tell me a macro oriented follow up for 3gate robo? or is there any list with follow ups? would like to learn a bit. the liquipedia page has not much unfortunatly also: is 3gate expand good anymore? and when not in which matchup and map? thx you brotosses  If you mean 3gate robo with an expansion sticked in there (as in, 1gate expo followed up by 2 additional gates and a robo), then I would suggest looking into CreatorPrime's PvT style (with heavy upgrades, mass zealots and colossi). As for going 3 gates and a robo before expanding... admittedly I don't use the build myself, but I see no real advantages that it would have over a 1 gate expand.
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On May 24 2012 13:40 TheExodus wrote:Show nested quote +On May 24 2012 05:39 morevox wrote: Been having trouble against mass banshee play. Sometimes up to 20+ banshees. They seem to melt through all my stalkers and the marines target down my phoniex. I can try to get high templar to feedback but by then he has done huge damage to my base and I fall behind economically.
Any suggestions? Stalkers are very ineffective against mass phoenix. As soon as you scout double starport, drop a stargate and 3-5 cannons at your natural. Chrono out phoenix, warp in zealots and 4 sentries. The zealots and cannons will handle the marines if you use FF to stop kiting, and the phoenixes will shut down banshees. It's still not easy though. This is wrong. Trying to go into phoenix plays right into the air-terran's hands, as he just transitions into more vikings and battlecruisers and your phoenixes become nothing. Storm is THE only way to go, and to make it even stronger, aggressive blink stalker play.
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