The Protoss Help Me Thread - Page 238
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Orazio
New Zealand10 Posts
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Toranaga
1 Post
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Teoita
Italy12246 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=318708 http://www.teamliquid.net/forum/viewmessage.php?topic_id=333477 http://www.teamliquid.net/forum/viewmessage.php?topic_id=287970 PvT: http://www.teamliquid.net/forum/viewmessage.php?topic_id=294136 http://www.teamliquid.net/forum/viewmessage.php?topic_id=292549 http://www.teamliquid.net/forum/viewmessage.php?topic_id=319339 | ||
Aira
Germany10 Posts
I´m really sick of this dependency of colossus in PvT. I really like the gateway style. Is it still viable? Does someone has some advices to it or some bo´s? | ||
TheExodus
293 Posts
On May 21 2012 20:35 Aira wrote: Hey, I´m really sick of this dependency of colossus in PvT. I really like the gateway style. Is it still viable? Does someone has some advices to it or some bo´s? Well, we need some sort of AoE, which can come through colossus or HTs. Ultimately you want both against T and Z, but against P you really need those tripods. Edit: against Terran zealot+ht+archon is definitely viable. | ||
Rimak
Denmark434 Posts
On May 21 2012 20:35 Aira wrote: Hey, I´m really sick of this dependency of colossus in PvT. I really like the gateway style. Is it still viable? Does someone has some advices to it or some bo´s? Sure you can go gateway only. Go HT's, and if you are not using robo at all - get hallucination for scouting. But i would really reconsider your statement of "being sick of". Units should be used if they are required, by limiting yourself to use them, you are limiting your possibilities. Honestly, don't like colossi also, but they are good in combat, and force vikings=less mevacs=less drops, and I hate drops. On May 21 2012 21:52 TheExodus wrote: Well, we need some sort of AoE, which can come through colossus or HTs. Ultimately you want both against T and Z, but against P you really need those tripods. Quadripods that is =). | ||
TheExodus
293 Posts
On May 21 2012 22:03 Rimak wrote: Quadripods that is =). What!? Now I'm devastated ![]() | ||
Sated
England4983 Posts
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Berceno
Spain401 Posts
what unit composition is the best for ling+infestor? If in a pvz im going to research colossus tech while taking my 3rd, what's the best moment for take my 3º and 4º gas? | ||
TheExodus
293 Posts
On May 21 2012 22:39 Berceno wrote: Can I take early double forge if terran is doing gasless expa? what unit composition is the best for ling+infestor? If in a pvz im going to research colossus tech while taking my 3rd, what's the best moment for take my 3º and 4º gas? 1. Depends on your opening. Usually after expanding and getting 5-gates+robo up you can drop those forges. 2. zealots+any kind of AOE really. Zealot+HT+Archons is rather nice as you get both feedback, storm and splash damage. 3. That depends a lot on what you're doing in addition to that, can't really answer it without knowing that. | ||
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Teoita
Italy12246 Posts
On May 21 2012 22:46 TheExodus wrote: 1. Depends on your opening. Usually after expanding and getting 5-gates+robo up you can drop those forges. 2. zealots+any kind of AOE really. Zealot+HT+Archons is rather nice as you get both feedback, storm and splash damage. 3. That depends a lot on what you're doing in addition to that, can't really answer it without knowing that. 1. Nop. Double forge is viable vs every 2base bio build off 3gates and potentially a robo, no need to get up to 5gates first. 2. Also not correct. Since the np nerf, colossus+gateway units shits all over infestor/ling, especially if done off 2 bases. 3. Current pvz macro builds with relative gas timings: http://www.teamliquid.net/forum/viewmessage.php?topic_id=327905 | ||
TheExodus
293 Posts
On May 21 2012 22:51 Teoita wrote: 1. Nop. Double forge is viable vs every 2base bio build off 3gates and potentially a robo, no need to get up to 5gates first. 2. Also not correct. Since the np nerf, colossus+gateway units shits all over infestor/ling, especially if done off 2 bases. 3. Current pvz macro builds with relative gas timings: http://www.teamliquid.net/forum/viewmessage.php?topic_id=327905 1. Following a 1-gate FE you usually want to go up to 3 gates and a robo in order to get 2 observers out asap. Robo+2 observers is 250 gas making it kind of pointless to drop double forges straight afterwards. Just my humble opinion of course, but I think either your forges will be idle for a bit or you'll be vulnerable, so you may aswell drop those 2 extra gates before the forges. 2. What do you mean "nope"? Zealots + any kind of AOE is wrong? | ||
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Teoita
Italy12246 Posts
On May 21 2012 23:00 TheExodus wrote: 1. Following a 1-gate FE you usually want to go up to 3 gates and a robo in order to get 2 observers out asap. Robo+2 observers is 250 gas making it kind of pointless to drop double forges straight afterwards. Just my humble opinion of course, but I think either your forges will be idle for a bit or you'll be vulnerable, so you may aswell drop those 2 extra gates before the forges. 2. What do you mean "nope"? Zealots + any kind of AOE is wrong? 1. http://www.teamliquid.net/forum/viewmessage.php?topic_id=292549. The 5gate thing can be done (i've seen Cecil do it once) but it delays your tech for too long for my taste. The standard build popularized by progamers (as well as the older version that NonY used) is off 3gates. 2. I'm saying that stalker/colossus is good enough vs infestor ling and is a lot more versatile than zealot+templar compositions which basically only work vs ling infestor. | ||
TheExodus
293 Posts
On May 21 2012 23:06 Teoita wrote: 1. http://www.teamliquid.net/forum/viewmessage.php?topic_id=292549. The 5gate thing can be done (i've seen Cecil do it once) but it delays your tech for too long for my taste. The standard build popularized by progamers (as well as the older version that NonY used) is off 3gates. 2. I'm saying that stalker/colossus is good enough vs infestor ling and is a lot more versatile than zealot+templar compositions which basically only work vs ling infestor. I'm not going to argue 1, as there are merits to both sides and which one is the best probably comes down to playstyle. 2 however, I'd say the only time colossus is hands down better than zealot+ht+archon is when brood loords come into play and you don't have any air. Or against hydras of course, but since noone uses them... Zealot+HT is only really good against ling+infestor, but once you mix in a few HTs and get charge for those zealots it's a heavy hitter against most compositions. Disclaimer: I'm not very good at playing this game, I just like the theorizing, and I may of course be 100% wrong ![]() | ||
DoctorPhil
Netherlands168 Posts
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TheExodus
293 Posts
On May 22 2012 03:11 DoctorPhil wrote: When I fast expand, do I chrono probes up to a certain number (say, 16 for optimal mining), then wait for the money to put down a nexus, do I keep chronoing out probes untill I have the money or do it without chrono? If you want to be as economical as possible, keep chronoing out those probes. | ||
NVRLand
Sweden203 Posts
Is there any simple sg build (pvz preferably) or some "Intro to airtoss"? Thanks in advance! | ||
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Teoita
Italy12246 Posts
On May 22 2012 03:52 NVRLand wrote: Hey guys, I'm a gold toss who never tried any air play. I have 0 knowledge about airtoss and I started to think that I atleast should have 1 air build. Is there any simple sg build (pvz preferably) or some "Intro to airtoss"? Thanks in advance! PvP: http://www.teamliquid.net/forum/viewmessage.php?topic_id=296637 PvZ: http://www.teamliquid.net/forum/viewmessage.php?topic_id=318708 | ||
synd
Bulgaria586 Posts
What I do when I scout the early pool (I always scout it, no problem here) is make a pylon and a cannon in my main asap. 90% of the time I lose mostly 1 or 2 probes and here's the problem. What the hell do I transition into when the zergs just take an expo (I scout it again easily)? Here's what I tried with no success: 4g but I float too many minerals - I think I should expand and do a slight 4g poke but this puts me behind a lot while the zerg easily drones heavy while relying only on 2spines, some speedlings and roaches. 5g zealot/sentry allin - same problem as with the 4g, 2 spines and some speedlings/roaches own me. So I read about SG followup after early pool but doesn't this put me in danger of any unexpected speedlings/blings followups? Any, any kind of feedback about the transitioning part is greatly appreciated ! | ||
TheExodus
293 Posts
On May 22 2012 05:53 synd wrote: Hello guys, I have some problems dealing with early pools like 6 to 10pools when I FFE. What I do when I scout the early pool (I always scout it, no problem here) is make a pylon and a cannon in my main asap. 90% of the time I lose mostly 1 or 2 probes and here's the problem. What the hell do I transition into when the zergs just take an expo (I scout it again easily)? Here's what I tried with no success: 4g but I float too many minerals - I think I should expand and do a slight 4g poke but this puts me behind a lot while the zerg easily drones heavy while relying only on 2spines, some speedlings and roaches. 5g zealot/sentry allin - same problem as with the 4g, 2 spines and some speedlings/roaches own me. So I read about SG followup after early pool but doesn't this put me in danger of any unexpected speedlings/blings followups? Any, any kind of feedback about the transitioning part is greatly appreciated ! Keep doing your planned build, but take a fairly quick third and try to deny his third. You're ahead in economy after fending off a 6-pool, so try to capitalize on that. | ||
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