• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:33
CEST 18:33
KST 01:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?96Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!45Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro16 Preview: Rough Waters
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6338 users

The Protoss Help Me Thread - Page 236

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 234 235 236 237 238 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
AuraFire
Profile Joined May 2012
United States21 Posts
May 17 2012 00:52 GMT
#4701
How are you supposed to FFE on Entombed Valley? Just start the wall with the first pylon or wall with pylon behind? I've been having trouble with that map, currently have it vetoed
whistle
Profile Joined April 2010
United States141 Posts
May 17 2012 01:07 GMT
#4702
Usually pros wall it similarly to a ramp wall on Antiga. You have forge/gate/core against the ramp all powered by the first pylon that's away from the edge, then a second pylon narrows the remaining gap to a single hex. If you're having trouble placing the pylon, create a narrower ramp in your mind (shakuras size) that's aligned with the side of the ramp closer to where your natural nexus goes. That's where the forge/gate/core go. Place the pylon so that it just barely covers those three spots, which leaves a deceptively large un-powered area at the ramp edge, which is where the second pylon goes.

On entombed it's also possible to create a full wall between the close side of your natural ramp and the far side of your main ramp, which allows traffic between your main and nat. I've only seen SsSe wall like this, I guess the advantage is that you get a full wall with fewer buildings but the disadvantages are that you've got less space for cannons cannons, and you can't "include" your third behind that wall.
AuraFire
Profile Joined May 2012
United States21 Posts
May 17 2012 01:08 GMT
#4703
Wow thnx. I will start trying that! Silver lvl here, probably won't affect me that much if I screw it up every once in a while lol.
Mikelius
Profile Joined September 2010
Germany517 Posts
Last Edited: 2012-05-17 04:26:05
May 17 2012 04:25 GMT
#4704
Hey guys, quick PvP question. What is the best way to go about 2 gate robo expand into colossus? I'm looking for a very stable and safe build and Axslav has talked about this type of build that works pretty much vs everything?

How many obs do I need? When exactly do I expand and drop the robo? When do I add more gates or a second robo for hardcore colossus production? Should I cut probes at any point?

thanks!

Diamond NA by the way.
Less QQ, more PewPew
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
Last Edited: 2012-05-17 04:53:10
May 17 2012 04:46 GMT
#4705
On May 17 2012 13:25 Mikelius wrote:
Hey guys, quick PvP question. What is the best way to go about 2 gate robo expand into colossus? I'm looking for a very stable and safe build and Axslav has talked about this type of build that works pretty much vs everything?

How many obs do I need? When exactly do I expand and drop the robo? When do I add more gates or a second robo for hardcore colossus production? Should I cut probes at any point?

thanks!

Diamond NA by the way.


I do 2 gate robo a lot and there is unsurprisingly a lot of intricacy.

You need to scout for not only gas timings initially and potential fourgate but also secondary scout for early expansion or very little gas spent. This being said, with the above scouting in mind this build is super safe and very good.

I often make from my initial gateway

- Zealot

- 2 Stalkers (chronoboosted)

- sentry

I place my robo before the sentry is queued up and get my 2nd gas pretty fast after I queue the first zealot but i am messing about with getting it before the zealot.

You need to place the zealot and 2 stalkers on your secondary ramp to be able to kill any probes that push up in case of a 4 gate attack. You also need to never be supply blocked and you need to have the robo closer to the ramp but not exposed and away from the edge of a base that a blink in can come from.

In addition you need a pylon close enough to the ramp (think PvZ positioning) so that you can warp in sentries and forcefield with them. Against a 4 gate, you make immortals non stop and try to section part of his army on the ramp at a time as long as he can't warp in on the high ground making primarily zealots and immortals.

If he goes for blink I really like to get a 3rd gateway up and often get my support bay before I expand. This is because immortals and collossi kill stalkers very quickly in tandem and you can expand pretty safely with 2-3 immortals and a collossus. Though, if i scout no robo from the opponent with my observer, I don't get the collossus out.

I always make 3 observers vs blink obs and only one vs no blink obs. The reasoning is as follows: If he has blink and no obs I can watch for expansions with the initial obs and use my robo build time to make immortals. If he goes blink obs i need to try and snipe his observer any chance I get to shut down his use of blink.

I often expand once I have 2 immortals in most cases and put my support bay down before I expand. If I see one base robo from the opponent, I get warp prism speed while making my 2nd immortal and queue up a warp prism. I then do speed prism immortal drops because I know he will be low on gas units that shoot up. The nice thing is even if I expand a little bit later, I am not far behind because I can start collossus production before him (i have support bay) and I can contain him or do some damage with the speed prism while my expo finishes.

If I scout no gas or little gas being used (less than 250 total spent gas) with my secondary probe scout around the 5-6minute mark I always make 2 obs, I always hold position 2 stalkers and a zealot on the ramp (to block) and I keep my sentry around nearby. I used to send my 2nd obs to the opponent base and keep the first at home in case of DTs but with the latest change I can send the 1st obs to opponent base and keep the second at home.

If you see super fast zealot archon or they one base DT transition to zealot archon just remember to build a wall, make collossus and keep zealots in front. The cool thing is, if the opponent decides to attack into your wall not only is he attacking into a choke, but if the archon is not in front, you can forcefield near the zealots of your opponent or behind your own. Focus the archon with your immortals and stalkers, while focusing the opponent zealots with your collossus and letting lots kill lots.

You need the collossus to balance out the archon splash but once the archon is dead you can place a forcefield and kill whatever walked up the ramp easily. If you start to lose the zealot wall fight just warp in more zealots behind the dying ones and use a forcefield if necessary. As long as you force the zealots to back off and the archon forward to break the forcefield at the top of the ramp, you can focus the archon down and kill it quickly all while the opponent is doing zero dps in order to break the forcefield.

Hope this helps somewhat, when it comes down to particular build orders, I am still ironing mine out and trying to squeeze out one more worker so that when I cut to get my tech down I have 6 in gas and 16 on minerals. Right now I have 14 MAYBE 15 and i think its down to my 3rd pylon placement timing. Not sure though.

OH and i forgot to add, get collossus when you feel safe, generally as soon as my expo goes up and I know he isn't doing a one base all in I make collossus. I also go for range before making a collossus only because the only thing I ever had MAJOR issues holding with this build was a ranged collossus push. It sounds weird but when they go 2 immortal into ranged collo one base its actually really good. You need the ranged collossi to hold since the immortals won't ever hit the ranged collossi. The nice thing about range first is that with defenders advantage from the robo you can afford to start collossus later and still come out reasonably ahead. Same thing as vs zealot archon applies here too with FF usage. Try to ff the ramp at the top to force the collossi to walk into immortal range to break the ffs so that you can weaken them by hitting them a bit. It also buys just a little time for your own collossi.

When expanding, you will see you have a LOT of gas, don't use it on sentries, I know its "good" macro but use those gas stores to get range asap and then collosi when you have the minerals to afford them. After you make collossi and range then you can add sentries if you want.

Also, you only need the third gas at the nat right away. If you get 2 nat gas asap then you float way too much gas and you can't do double robo collossus. Better to delay the 4th gas for when your natural saturation is getting better. This helps you always make collossi and it also helps you to defend all ins better, since you won't be floating gas, the extra 3 probes on minerals can help you get more gates up or make more zealots sooner.

Hope this helps and as always if I am wrong let know
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Mikelius
Profile Joined September 2010
Germany517 Posts
May 17 2012 04:52 GMT
#4706
So you never expand until you basically have the 2nd immortal and the robo support bay building?
Less QQ, more PewPew
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
Last Edited: 2012-05-17 05:00:54
May 17 2012 04:58 GMT
#4707
On May 17 2012 13:52 Mikelius wrote:
So you never expand until you basically have the 2nd immortal and the robo support bay building?


This depends on my scout. If i see one gate greed expand with obs i expo sooner. Otherwise you are correct. I primarily speed prism drop. If I see pheonix or other stargate builds I cancel the bay start a templar archives and go for fast charge.

I sit about 4 stalkers in my mineral line and then I try to go for zealot archon with HT archons. IF I see him expand i make my expansion. If he expands and attacks with robo units and his pheonix and 3 gates of production (while retaining expo) I cancel my expo, I defend with zealot archon on my ramp and then I counter for the win.

The reason for charge first is that I can feedback pheonix making them useless with some HTs once I have them and chargezealots are infinitely better than blink stalkers against the ground army that will be supplementing the pheonixes. Plus, When you have a lot of zealot archon, pheonix lifts become less effective. If I have 20 zealots and 2 archons and he has 6 pheonix I retain 14 zealots, and 2 archons. Immortal stalker or immortal sentry or immortal zealot wont be able to kill a 6 gate zealot archon army. Keeping in mind if he lifts my stuff near my pylon i can warp in hts and get some feedbacks.

Killing pheonix with feedback is so so much fun. :D

So, My pvp is actually quite complex in terms of decision making. My fault comes in making horrible one base all in decisions when I fail to scout a super early expansion in time (such as hidden base) or in misappropriating my double robo timing which is something I am still working on since there is a timing off one robo where you can transition to zealot archon if they opened zealot archon and failed an attack while always making collossus off of one base with +2 attack. But Im exploring the later mid game a lot in terms of when double robo is and isn't good.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
bowenkhong
Profile Joined August 2010
Singapore43 Posts
May 17 2012 14:44 GMT
#4708
Someone please help, I'm feeling damn mad with Terran right now. Can someone tell me how to stop 2 port banchee?
You win the game may not because you're good, is just that your opponent didn't played well enought.
TheExodus
Profile Joined November 2011
293 Posts
May 17 2012 14:57 GMT
#4709
On May 17 2012 23:44 bowenkhong wrote:
Someone please help, I'm feeling damn mad with Terran right now. Can someone tell me how to stop 2 port banchee?


Make an observer and half as many phoenixes as he has banshees. Stalkers are bad against mass banshees.
bowenkhong
Profile Joined August 2010
Singapore43 Posts
May 17 2012 15:10 GMT
#4710
Can you explain to me a little when will you drop down the stargate? The moment you saw 2starport, and how about the 3rd and 4th gas?
You win the game may not because you're good, is just that your opponent didn't played well enought.
monk
Profile Blog Joined May 2009
United States8477 Posts
May 17 2012 15:12 GMT
#4711
On May 17 2012 23:44 bowenkhong wrote:
Someone please help, I'm feeling damn mad with Terran right now. Can someone tell me how to stop 2 port banchee?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=284255
http://www.teamliquid.net/forum/viewmessage.php?topic_id=266786
Moderator
TheExodus
Profile Joined November 2011
293 Posts
May 17 2012 15:53 GMT
#4712
On May 18 2012 00:10 bowenkhong wrote:
Can you explain to me a little when will you drop down the stargate? The moment you saw 2starport, and how about the 3rd and 4th gas?


Drop it when you see two ports with tech labs. Get enough gas to sustain phoenix production. You won't face a lot of marauders or tanks, so no need for a lot of immortals.
bowenkhong
Profile Joined August 2010
Singapore43 Posts
May 17 2012 15:55 GMT
#4713
Hi Monk I have been using MC 1 gate expend all the time, how to do you react to the 2port banchee. There wasn't any info on that. I have checked the link.
You win the game may not because you're good, is just that your opponent didn't played well enought.
monk
Profile Blog Joined May 2009
United States8477 Posts
May 17 2012 15:57 GMT
#4714
On May 18 2012 00:55 bowenkhong wrote:
Hi Monk I have been using MC 1 gate expend all the time, how to do you react to the 2port banchee. There wasn't any info on that. I have checked the link.

Linked wrong link.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312
Moderator
TheExodus
Profile Joined November 2011
293 Posts
May 17 2012 16:49 GMT
#4715
On May 18 2012 00:57 NrGmonk wrote:
Show nested quote +
On May 18 2012 00:55 bowenkhong wrote:
Hi Monk I have been using MC 1 gate expend all the time, how to do you react to the 2port banchee. There wasn't any info on that. I have checked the link.

Linked wrong link.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312


Is the reason for that many cannons that you won't get out enough phoenixes in time?
monk
Profile Blog Joined May 2009
United States8477 Posts
May 17 2012 16:53 GMT
#4716
On May 18 2012 01:49 TheExodus wrote:
Show nested quote +
On May 18 2012 00:57 NrGmonk wrote:
On May 18 2012 00:55 bowenkhong wrote:
Hi Monk I have been using MC 1 gate expend all the time, how to do you react to the 2port banchee. There wasn't any info on that. I have checked the link.

Linked wrong link.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=269312


Is the reason for that many cannons that you won't get out enough phoenixes in time?

I wrote that a long time ago when maps like Xelnaga were in the map pool. With modern maps that all have one choke to the natural, sometimes a ramp, and longer rush distances, about 3 cannons is enough. The reason for them is that without them, the marines will kill you, as you don't have a good counter for them and the marines cover the banshees from phoenix too well.
Moderator
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
May 18 2012 13:30 GMT
#4717
what is the time between a zerg starting to mine gas, and getting speedlings?

Brood War Protoss, SC2 Terran/Protoss
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
May 18 2012 14:50 GMT
#4718
just recorded some commentary on gate-robo-gate expands in pvp. it focuses on dealing with 1 base pushes so obviously no colossusing will go down, though. encoding it into smaller vids and will link it from youtube
get rich or die mining
TL+ Member
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
May 18 2012 15:59 GMT
#4719
On May 18 2012 23:50 Alejandrisha wrote:
just recorded some commentary on gate-robo-gate expands in pvp. it focuses on dealing with 1 base pushes so obviously no colossusing will go down, though. encoding it into smaller vids and will link it from youtube

Awesome!
This is what I do in my PvPs as well; so thanks
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
May 18 2012 16:32 GMT
#4720
On May 18 2012 23:50 Alejandrisha wrote:
just recorded some commentary on gate-robo-gate expands in pvp. it focuses on dealing with 1 base pushes so obviously no colossusing will go down, though. encoding it into smaller vids and will link it from youtube


Expanding our horizons yet again, thanks alej :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Prev 1 234 235 236 237 238 432 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#62
RotterdaM262
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 1651
RotterdaM 262
SHIN 195
TKL 127
IndyStarCraft 75
BRAT_OK 60
SteadfastSC 45
Trap 24
ByuN 15
StarCraft: Brood War
Calm 4023
Shuttle 1326
Mini 351
Soulkey 140
Zeus 113
Snow 88
Sharp 50
ToSsGirL 49
soO 42
Mong 40
[ Show more ]
Hyun 37
Yoon 30
PianO 26
Terrorterran 23
Shine 15
Sacsri 11
ajuk12(nOOB) 8
Britney 0
Dota 2
qojqva3767
Dendi1912
Counter-Strike
ScreaM1464
x6flipin754
ceh9444
fl0m410
Other Games
Liquid`RaSZi1899
singsing1458
B2W.Neo1140
hiko860
Beastyqt567
Hui .282
ArmadaUGS219
C9.Mang082
Trikslyr40
Rex34
Organizations
Other Games
BasetradeTV68
[ Show 18 non-featured ]
StarCraft 2
• mYiSmile133
• Gemini_19 26
• StrangeGG 23
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 17
• blackmanpl 8
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1903
• Nemesis1728
• WagamamaTV818
Other Games
• Shiphtur250
Upcoming Events
Afreeca Starleague
17h 28m
Leta vs ggaemo
Jaedong vs Queen
GSL
18h 28m
PiGosaur Cup
1d 7h
Kung Fu Cup
1d 18h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.