• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:04
CEST 15:04
KST 22:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?91Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!45Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro16 Preview: Rough Waters BW General Discussion
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4397 users

The Protoss Help Me Thread - Page 235

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 233 234 235 236 237 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
May 14 2012 03:04 GMT
#4681
On May 14 2012 06:51 Teoita wrote:
Show nested quote +
On May 14 2012 06:00 ZeromuS wrote:
Hi help me thread people!

I recently got promoted into Master league (finally) and have been finding that people are doing more korean four gates than I remember facing in the past. I was wondering if there is any resource or suggestion on how to defend this rush well?

As a note: I am referring to the zealot only 50 mined gas four gate that was common a long long time ago. I only ever faced it when I was in gold in the past, and thats a far cry from my current opponents skill level.

Thanks to everyone for the help I've tried a 3 stalker rush but the problem is that while I can kill the probe if a single pylon gets finished or they place a small number of them in my base there isn't much I can do to DPS the pylons before one of them finishes.

Should I be making zealot/stalker as per normal and chrono the hell out of my WG tech? Even if I do this should I start at 12 gate and the standard 17 cyber their WG ends far before mine. Should my goal then be to get cyber before 2nd pylon, cut probes at 16 to get a fast zealot (for the 18 cap while a pylon finishes) and wall my main trying to keep pylons from going down in the main specifically?

I want to have an idea on what to work on when I practice vs someone and not just jump in and experiment on execution. Thanks again guys :D


I faced this today and won simply thanks to my simcity lol (the guy was low master). Here's the replay: http://drop.sc/179257; notice the pro sentry being trapped which ends up saving the day :D. I just kind of went up to 3gates and kept making units, pulling probes when necessary; i was able to force his pylons far enough so eventually i overwhelmed him.

Also gratz on the promotion


Thanks Nice gtfo

The only issue I have with that replay is that he only had one pylon down when you found the probe so he had to send another, but if he had 2 or 3 or even the standard 4 pylons up with the 400 minerals he was banking idk how you would have held. You really needed the travel time and additional pylon warp in time to defend there.

My question is what if you see the probe and it puts up some 3 pylons or even 4 of them. Should I be pulling what is ostensibly all my probes to kill the pylons? I guess sim city is the first step to helping defend this though and I will try to work on that for sure.

I might hop on my 2nd account and just k4g a bunch and see how others hold it whenever a PvP comes up and use that as a learning tool for myself too.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 14 2012 07:09 GMT
#4682
Yeah the offensive gg might have pissed me off. Plus i was riding a badass 20 game losing streak (i even lost to hydras with colossi yesterday lol) so eh.

Anyway i agree that if he lays down more pylons im in serious trouble, but i'm not sure that's so realistic (plus the k4g is pretty slow since the wg nerf). I think (not 100% sure) that if you see the k4g coming you should always pull as many probes as possible to at least force the pylons away and to kill his probe, kinda like you would vs a cannon rush.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
May 14 2012 07:17 GMT
#4683
Don't know if this will be useful to you, Zeromus but Liquipedia has a long article on the K4 Gate.

http://wiki.teamliquid.net/starcraft2/Korean_4_Warpgate_All_In_(vs._Protoss)

Oh, and yeah, congratulations on the promotion.
KT best KT ~ 2014
Quochobao
Profile Joined October 2010
United States350 Posts
May 14 2012 07:46 GMT
#4684
When I go FFE or 1 gate- Nexus, when should I expect Zerg third? When do I know for sure that he's going 2 base all in?

Any tip about moving out against Terran when I just have 3 base up? It feels so risky when T can double drop two of my bases... Should I just turtle and max out on 3 base?
Best or nothing.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 14 2012 07:51 GMT
#4685
On May 14 2012 16:46 Quochobao wrote:
When I go FFE or 1 gate- Nexus, when should I expect Zerg third? When do I know for sure that he's going 2 base all in?

Any tip about moving out against Terran when I just have 3 base up? It feels so risky when T can double drop two of my bases... Should I just turtle and max out on 3 base?


4.30 ish off no gas openings, 5.30/6 ish off speedling expand in theory. However often times people are straight up shit in lower leagues and do not take a fast third vs those openings, going 2base roach like it's a gate/cyber opening.

Regarding pvt, on 3base stage you should have a templar with storm per base and a couple cannons, before that it is indeed a bit risky to move out.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sated
Profile Blog Joined March 2011
England4983 Posts
May 14 2012 09:28 GMT
#4686
--- Nuked ---
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
May 14 2012 16:10 GMT
#4687
On May 14 2012 18:28 Sated wrote:
Show nested quote +
On May 14 2012 16:51 Teoita wrote:
On May 14 2012 16:46 Quochobao wrote:
When I go FFE or 1 gate- Nexus, when should I expect Zerg third? When do I know for sure that he's going 2 base all in?

Any tip about moving out against Terran when I just have 3 base up? It feels so risky when T can double drop two of my bases... Should I just turtle and max out on 3 base?


4.30 ish off no gas openings, 5.30/6 ish off speedling expand in theory. However often times people are straight up shit in lower leagues and do not take a fast third vs those openings, going 2base roach like it's a gate/cyber opening.

Regarding pvt, on 3base stage you should have a templar with storm per base and a couple cannons, before that it is indeed a bit risky to move out.

Templar is more for Feedback against drops. Knock the Medivacs out of the sky! A Templar with 3-4 Chargelots at each base will shut down single Medivac drops pretty hard.

Moreover, if you're really having trouble against drops then make extra Observers and have them patrol along obvious drop paths. This is a good idea if you go Chargelot/Archon before going Colossi, because your Robo wouldn't be doing anything in that time anyway.


I agree with this but we really need more information from quochobao. What kind of opening is he doing? If he opens collossus into HT then he will need to be more turtley up until he has storm available to bolster his main force. If you are behind in upgrades leaving 30 supply of zealot/ht at home is really bad if you want to be aggressive.

Cannons and Hts once you hit 3 or 4 base is atually really good. we dont like to build cannons as protoss but terran and zerg build missile turrets and spores so we can too
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Orazio
Profile Joined February 2012
New Zealand10 Posts
May 14 2012 23:19 GMT
#4688
Is there any standard way to play PvP other than cheese, or hold off cheese?
Four gate for days
TheExodus
Profile Joined November 2011
293 Posts
Last Edited: 2012-05-15 13:38:29
May 15 2012 04:17 GMT
#4689
On May 15 2012 08:19 Orazio wrote:
Is there any standard way to play PvP other than cheese, or hold off cheese?


Sure. Colossus wars.

PvP is a quite interesting and very volatile matchup. It's all about trying to stay alive in the early game with something like a 3-gate robo and then expand painstakingly while constantly trading armies on the edge and trying to either outnumber your opponents colossus count or go for something more interesting like carrier+mothership.

I feel PvP has an undeserved bad rep, and I love to watch it.

I hate to play it though, too many cannon rushes and 1-base colossus



User was warned for this post for editing out his warning

Edit: I think it's hilarious that you can actually edit out your own warnings, even though in this case it wasn't intentional :D
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
May 15 2012 04:36 GMT
#4690
On May 15 2012 13:17 TheExodus wrote:
Show nested quote +
On May 15 2012 08:19 Orazio wrote:
Is there any standard way to play PvP other than cheese, or hold off cheese?


Sure. Colossus wars.

PvP is a quite interesting and very volatile matchup. It's all about trying to stay alive in the early game with something like a 3-gate robo and then expand painstakingly while constantly trading armies on the edge and trying to either outnumber your opponents colossus count or go for something more interesting like carrier+mothership.

I feel PvP has an undeserved bad rep, and I love to watch it.

I hate to play it though, too many cannon rushes and 1-base colossus



One base collossus isn't so bad. Its a weird dynamic but if you open robo and see robo with gas saved and a support bay for the other guy you can do speed prism 2 immortal drops and either contain or flank collossus with dropped immortals. As far as one base collossus goes, if they lose their colo they lose the game. Alternativel, if you think they want to do a ranged collossus all in that hits later, you need to make colo range after prism speed. Since you have defenders advantage at home range is more important than having 2 collossus when he has 2 collossus. As long as you have 2 or almost 2 when he engages you should hold fine with range. 2 collossus without range are worse than one collossus with range when the opponent has collossus with range.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Serge89
Profile Joined May 2011
Belgium38 Posts
May 15 2012 12:44 GMT
#4691
HI guys !

I'm in trouble in PvT right now, since all Terran are cryin toss OP im facing a lots of "mass rax" timings on 2 bases. I use Creator style double Forge but it seems 3 gates robo is not enough to hold the push. I read that u need some cannons but terrans can dodge em with dropship.So Can you give me some advice guys ? thanks !
TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 12:54 GMT
#4692
On May 15 2012 21:44 Serge89 wrote:
HI guys !

I'm in trouble in PvT right now, since all Terran are cryin toss OP im facing a lots of "mass rax" timings on 2 bases. I use Creator style double Forge but it seems 3 gates robo is not enough to hold the push. I read that u need some cannons but terrans can dodge em with dropship.So Can you give me some advice guys ? thanks !


Go 1-gate FE (I still think MCs is the safest and best, even though it's not the fastest) in order to get a quick economy, get up to 5-gate robo with a colossus bay, take your third once your first colossus pops out and drop another robo and some more gates. Your third will come down at 12 mins or so.

Your macro is insanely important, you need to be on the ball with your probe production in order to afford all the stuff without missing any warpins (which is HORRIBLY important). Also remember you need to have a proper zealot/stalker mixture with some sentries. The mixture depends on his marine/marauder mixture. The more marauders he has, the more zealots you want.

GL!
monk
Profile Blog Joined May 2009
United States8477 Posts
May 15 2012 13:11 GMT
#4693
On May 15 2012 21:44 Serge89 wrote:
HI guys !

I'm in trouble in PvT right now, since all Terran are cryin toss OP im facing a lots of "mass rax" timings on 2 bases. I use Creator style double Forge but it seems 3 gates robo is not enough to hold the push. I read that u need some cannons but terrans can dodge em with dropship.So Can you give me some advice guys ? thanks !

Post a replay. You shouldn't need cannons versus a terran that goes fast medivac and if your opponent masses rax into very slow medivac, the cannons will go a long way in your defense early on until you can get more units/tech for the later medivac harass.
Moderator
Whitewing
Profile Joined October 2010
United States7483 Posts
May 15 2012 13:43 GMT
#4694
On May 15 2012 13:36 ZeromuS wrote:
Show nested quote +
On May 15 2012 13:17 TheExodus wrote:
On May 15 2012 08:19 Orazio wrote:
Is there any standard way to play PvP other than cheese, or hold off cheese?


Sure. Colossus wars.

PvP is a quite interesting and very volatile matchup. It's all about trying to stay alive in the early game with something like a 3-gate robo and then expand painstakingly while constantly trading armies on the edge and trying to either outnumber your opponents colossus count or go for something more interesting like carrier+mothership.

I feel PvP has an undeserved bad rep, and I love to watch it.

I hate to play it though, too many cannon rushes and 1-base colossus



One base collossus isn't so bad. Its a weird dynamic but if you open robo and see robo with gas saved and a support bay for the other guy you can do speed prism 2 immortal drops and either contain or flank collossus with dropped immortals. As far as one base collossus goes, if they lose their colo they lose the game. Alternativel, if you think they want to do a ranged collossus all in that hits later, you need to make colo range after prism speed. Since you have defenders advantage at home range is more important than having 2 collossus when he has 2 collossus. As long as you have 2 or almost 2 when he engages you should hold fine with range. 2 collossus without range are worse than one collossus with range when the opponent has collossus with range.


Robo openers struggle really badly with phoenix openers, I wouldn't quite go so far as to call it an automatic win for the phoenix player but it's very hard to win from that position as the robo player. There was a time when Artosis was touting the strength of phoenix openers and blink stalker/obs openers because those are really the only two builds that don't really get 'hard countered' blindly.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Serge89
Profile Joined May 2011
Belgium38 Posts
May 15 2012 14:15 GMT
#4695
After watching the replay, i found thats not mass raxin but still, i have a lots of trouble dealing with this kind of terran sharking around and droppin everywhere.Please check where are my weaknesses :
Total Fail Replay
TheExodus
Profile Joined November 2011
293 Posts
May 15 2012 14:21 GMT
#4696
On May 15 2012 23:15 Serge89 wrote:
After watching the replay, i found thats not mass raxin but still, i have a lots of trouble dealing with this kind of terran sharking around and droppin everywhere.Please check where are my weaknesses :
Total Fail Replay


Sorry, but I can't check the replay right now as I'm at work. Some general tips though;

Make sure you have vision around your bases. Use observers or pylons and keep an eye on the minimap to spot the drops.

Try having a HT at each drop location that can feedback the medivac when it shows up. If you're not at templar tech yet, have a few stalkers and zealots spread around. No need to keep all your forces at the front. Blink helps too, but as charge is usually better against terran you probably need to think about your positioning instead.

Get a few cannons at key locations around your base, they tend to scare of the medivacs.

If possible, keep a few warpgates idle to warp in at the closest pylon when you see a medivac close in.

Always, and I can't stress this enough, always have an eye on the minimap.

User was warned for this post
hersimp
Profile Joined June 2011
Norway40 Posts
Last Edited: 2012-05-16 18:21:43
May 16 2012 18:17 GMT
#4697
Hi TL. Platinum protoss here, that needs some help with my PvZ

I'm really having some trouble with figuring out what to do on certain maps these days.
On many of the maps, like Ohana, Cloud Kingdom, Entombed Valley, Daybreak I really like taking a early third.
Most zergs that are taking a early third almost always goes max on roaches these days, and my Robo 4gate with good sim city, cannons and forcefield defense works pretty well most of the time.

On other maps like Shakuras, Tal'Darim, Metalopolis and Antiga, I'm really strebbling with what to do.
My main problem is that I have no plan, wich is because i'm not really confident in going all-in. Im the kinda player that always macroes I really wanna learn some vs Z allins properly, but I dont really get the feel for what timing to hit, as I feel the zerg is always strong.
Can anyone give me some advices on strategies that still works ? I dont really know when the zerg is weak either, so i think its hard to read whats going on as well. When he is going for roaches, i feel that he can easily deny everything i can throw at him earlier too.
I'm open for everything. All-ins, different way to macro, etc. I dont really like going early air tho

So can someone share any strategies that is pretty strong, that still work? Preferably also with some ideas on how to execute them, what timing i would want to hit, link to VODs, replays etc.

Thanks in advance
las91
Profile Blog Joined May 2011
United States5080 Posts
May 16 2012 18:40 GMT
#4698
On May 17 2012 03:17 hersimp wrote:
Hi TL. Platinum protoss here, that needs some help with my PvZ

I'm really having some trouble with figuring out what to do on certain maps these days.
On many of the maps, like Ohana, Cloud Kingdom, Entombed Valley, Daybreak I really like taking a early third.
Most zergs that are taking a early third almost always goes max on roaches these days, and my Robo 4gate with good sim city, cannons and forcefield defense works pretty well most of the time.

On other maps like Shakuras, Tal'Darim, Metalopolis and Antiga, I'm really strebbling with what to do.
My main problem is that I have no plan, wich is because i'm not really confident in going all-in. Im the kinda player that always macroes I really wanna learn some vs Z allins properly, but I dont really get the feel for what timing to hit, as I feel the zerg is always strong.
Can anyone give me some advices on strategies that still works ? I dont really know when the zerg is weak either, so i think its hard to read whats going on as well. When he is going for roaches, i feel that he can easily deny everything i can throw at him earlier too.
I'm open for everything. All-ins, different way to macro, etc. I dont really like going early air tho

So can someone share any strategies that is pretty strong, that still work? Preferably also with some ideas on how to execute them, what timing i would want to hit, link to VODs, replays etc.

Thanks in advance


Please take a look at this thread that Alej has very kindly set up: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333477 This will give you a good idea of what kind of allins are more common in the proscene/ladder and the ones that actually have high win rates. (I was very partial to the 7 gate +2 blink allin but I'm trying to refine a version of an 8 gate +1/+1 immortal/prism timing atm)
In Inca we trust
monk
Profile Blog Joined May 2009
United States8477 Posts
May 16 2012 19:43 GMT
#4699
On May 17 2012 03:40 las91 wrote:
Show nested quote +
On May 17 2012 03:17 hersimp wrote:
Hi TL. Platinum protoss here, that needs some help with my PvZ

I'm really having some trouble with figuring out what to do on certain maps these days.
On many of the maps, like Ohana, Cloud Kingdom, Entombed Valley, Daybreak I really like taking a early third.
Most zergs that are taking a early third almost always goes max on roaches these days, and my Robo 4gate with good sim city, cannons and forcefield defense works pretty well most of the time.

On other maps like Shakuras, Tal'Darim, Metalopolis and Antiga, I'm really strebbling with what to do.
My main problem is that I have no plan, wich is because i'm not really confident in going all-in. Im the kinda player that always macroes I really wanna learn some vs Z allins properly, but I dont really get the feel for what timing to hit, as I feel the zerg is always strong.
Can anyone give me some advices on strategies that still works ? I dont really know when the zerg is weak either, so i think its hard to read whats going on as well. When he is going for roaches, i feel that he can easily deny everything i can throw at him earlier too.
I'm open for everything. All-ins, different way to macro, etc. I dont really like going early air tho

So can someone share any strategies that is pretty strong, that still work? Preferably also with some ideas on how to execute them, what timing i would want to hit, link to VODs, replays etc.

Thanks in advance


Please take a look at this thread that Alej has very kindly set up: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333477 This will give you a good idea of what kind of allins are more common in the proscene/ladder and the ones that actually have high win rates. (I was very partial to the 7 gate +2 blink allin but I'm trying to refine a version of an 8 gate +1/+1 immortal/prism timing atm)

http://www.gomtv.net/2012gsls2/vod/67175/?set=2&lang=
This game is the most clean immortal all-in I've seen yet. It gets only 6 gates, but you can keep your money at 0/0 with 44 probes and 6 gates of production. Any 8 gate immortal all-in is really inefficient imo, because you're probably overprobing if you can afford to spend off 8 gates or you're not macroing properly.
Moderator
hersimp
Profile Joined June 2011
Norway40 Posts
May 17 2012 00:40 GMT
#4700
Thanks alot for the tips, guys.

Did some practice with the "4Gate +1 Zealot into +1/+1 7Gate Immortal + WP", wich really suits me.
I like the idea of forcing some units before i do the real attack.
Just tried it in a game on ladder, and i kinda crushed him^^

That genius game was pretty good as well
Prev 1 233 234 235 236 237 432 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
#103
IntoTheiNu 1139
WardiTV731
OGKoka 286
Rex137
Liquipedia
Afreeca Starleague
10:00
Ro16, Group A
Soma vs Shuttle
BeSt vs Rush
Afreeca ASL 15699
StarCastTV_EN305
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko377
OGKoka 286
Rex 137
SHIN 26
StarCraft: Brood War
Britney 27967
Calm 14817
Bisu 7973
EffOrt 1181
Mini 857
Pusan 540
Light 431
Soulkey 290
Stork 214
Zeus 187
[ Show more ]
Snow 185
Barracks 140
Yoon 135
Hyun 95
hero 87
ToSsGirL 67
Mong 60
Sharp 57
PianO 51
Bale 49
Sea.KH 47
Free 41
JYJ 37
soO 36
Sexy 30
Terrorterran 28
NotJumperer 16
JulyZerg 16
SilentControl 15
Sacsri 13
Noble 13
scan(afreeca) 12
Dota 2
qojqva1674
BananaSlamJamma285
syndereN182
Fuzer 141
Dendi94
Counter-Strike
olofmeister2173
shoxiejesuss758
edward157
kRYSTAL_157
Other Games
singsing2893
B2W.Neo803
hiko570
crisheroes377
byalli334
Liquid`LucifroN189
Happy172
ArmadaUGS48
Liquid`VortiX20
Organizations
Other Games
gamesdonequick1279
StarCraft: Brood War
UltimateBattle 312
Other Games
BasetradeTV71
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• WagamamaTV376
Upcoming Events
Monday Night Weeklies
2h 57m
Afreeca Starleague
20h 57m
Leta vs ggaemo
Jaedong vs Queen
GSL
21h 57m
PiGosaur Cup
1d 10h
Kung Fu Cup
1d 21h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
[ Show More ]
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.