The Protoss Help Me Thread - Page 232
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Sated
England4983 Posts
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adfasd
United States6 Posts
On May 08 2012 12:27 aZealot wrote: Is that Tyler's anti 4 Gate from pre WG nerf? The one with precise timings resulting in a super fast Robo/Immortal? As to the second part of your question, mate, don't worry about it. Just play it against T, have fun and try it out. You'll learn stuff along the way and, who knows, be even able to share it with your Brotoss in the future too. yeah it that one that Day[9] did a steal this build about. but i dind't know it was nerfed. what made it nerfed.. i can get out all the thing at the same time he did.....atleast i think i do | ||
blooblooblahblah
Australia4163 Posts
On May 09 2012 06:17 adfasd wrote: yeah it that one that Day[9] did a steal this build about. but i dind't know it was nerfed. what made it nerfed.. i can get out all the thing at the same time he did.....atleast i think i do It wasn't really nerfed, but it's fairly outdated now. You can hold a 4gate with more economical gate and robo timings now because of the WG nerf. Still, if ur in bronze, executing any build well is a good start. I would suggest a slightly less outdated one though. | ||
adfasd
United States6 Posts
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LaM
United States1321 Posts
On May 09 2012 06:32 adfasd wrote: is it outdated bc it is bad or is it outdated just bc it is not what is popular? i liked how strong of a unit composition i got fast and how i could put pressure back on with it if i was not attacked It's outdated because after WP research time got nerfed, you can be greedier than the opening you are using. | ||
adfasd
United States6 Posts
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TheExodus
293 Posts
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-YoricK-
United States476 Posts
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SkyBlaze
Canada191 Posts
On May 10 2012 01:28 TheExodus wrote: Does anyone have a few replays of 1gate FE holding off early marine and marine+scv rushes? you can hold that all-in by cancelling the nexus and building 3 pylons on the top of the ramp, you should have a probe and stalker at the terrans' front for scouting. 1 zealot at home. CB the stalkers and cancel warp gate for more stalkers. while doing this kite marines and scvs with stalker. make sure you build the last pylon after your stalker gets home. then kite with stalkers using the pylon wall. after the wall falls send in zealot with probes pulled to hold leave like 5 probes or so on minerals to make more units. I don't have replays due to most ppl don't do this all in anymore that I personal play. Now for my question i've been thinking lately if scout after gate or scout after pylon ( should it be map dependent? i;e gate scout on 2 player maps and plyon scout on 4 player maps) @edit On May 10 2012 04:50 -YoricK- wrote: What do you guys do in PvT when you are forced into a potential base trade scenario? Had a game on Korhal where we both walked around each other on the map and got into a basetrade. I had watchtower control but he just walked around them. I chose to just attack his third, but he lifted and i just killed all his scvs there, and then went back to kill his army. However, even with templar for storm at my third he was able to wipe out my third, my nat, and a sizable amount of my production at my main with a drop. Seems like a game you just lose by luck, I had way more map vision than him, he had none and just happened to walk over to my third right when I was moving to his base and could just kill everything. At this point the game was basically over as I had no economy, a weakend army, and he just landed his third and lifted his main to a 4th base. replays for questions like this please. To complex for anyone and unless you want a general answer for this but if that's what you like. | ||
TheExodus
293 Posts
On May 10 2012 04:54 SkyBlaze wrote: you can hold that all-in by cancelling the nexus and building 3 pylons on the top of the ramp, you should have a probe and stalker at the terrans' front for scouting. 1 zealot at home. CB the stalkers and cancel warp gate for more stalkers. while doing this kite marines and scvs with stalker. make sure you build the last pylon after your stalker gets home. then kite with stalkers using the pylon wall. after the wall falls send in zealot with probes pulled to hold leave like 5 probes or so on minerals to make more units. I don't have replays due to most ppl don't do this all in anymore that I personal play. Now for my question i've been thinking lately if scout after gate or scout after pylon ( should it be map dependent? i;e gate scout on 2 player maps and plyon scout on 4 player maps) Scout on 11. You get into the same bases you get into with a 9-scout, but with a few minerals more ![]() | ||
TheExodus
293 Posts
This seems to be like a really unsafe build, but I was told by the player that it's safe against anything but a 2-rax or fast 1/1/1. Can that really be true? Since the core is so severely delayed it seems to me you're very vulnerable to anyone who knows how to stutter step? | ||
SkyBlaze
Canada191 Posts
On May 10 2012 06:10 TheExodus wrote: I just saw a 1-gate FE build that strike me as odd... It's basically gate on 13, nexus on 22, then gas, core, forge, more gates. This seems to be like a really unsafe build, but I was told by the player that it's safe against anything but a 2-rax or fast 1/1/1. Can that really be true? Since the core is so severely delayed it seems to me you're very vulnerable to anyone who knows how to stutter step? for PvT it;s safe if he's doing the build i think he is doing. you got some of the timings wrong though 9 pylon 15gate 17gas 18nexus 18 core, 18 pylon stalker 30 3gate ( should have 4 now) spend all chrono on warpgate if all is done right you should have a 4 gate pressure move at 7:20ish this can hold on far positions. kill 1 rax FE if to greedy build was done by MVPTails in GSTL I was doing a guide for this build but i stopped when i saw certain things that would beat this if terran just knows what you are doing. This build is best used on big maps due to those reasons. | ||
sWs
United States409 Posts
On May 10 2012 01:28 TheExodus wrote: Does anyone have a few replays of 1gate FE holding off early marine and marine+scv rushes? I disagree with skyblaze. When 1g FE'ing, the norm seems to be you get your stalker, and your zealot then you drop your expand. After this, you make another stalker, add on two gates and chrono WG. If you use your first two stalkers to kite across map your WG will finish in time, and you will have no problem defending with a little bit of micro. Now, the way this differs from a normal 1g expo is that, if you can confirm he has a CC you don't need to rush the 3g's or the chrono on WG, but if you're unsure if it's an all in or not, rushing WG +3g's will result in an easy hold. Retreating into your main gives terran way too much value in just sending his scv's home and doing DMG w/ the pure marine. On May 10 2012 04:50 -YoricK- wrote: What do you guys do in PvT when you are forced into a potential base trade scenario? Had a game on Korhal where we both walked around each other on the map and got into a basetrade. I had watchtower control but he just walked around them. I chose to just attack his third, but he lifted and i just killed all his scvs there, and then went back to kill his army. However, even with templar for storm at my third he was able to wipe out my third, my nat, and a sizable amount of my production at my main with a drop. Seems like a game you just lose by luck, I had way more map vision than him, he had none and just happened to walk over to my third right when I was moving to his base and could just kill everything. At this point the game was basically over as I had no economy, a weakend army, and he just landed his third and lifted his main to a 4th base. You don't ever want to be in a base-trade scenario w/ terran. Terran's buildings can lift, his army is more mobile, and overall it is just a nightmare. Make sure you have entire map vision, i.e. the towers, a pylon in every attackpath, etc etc. You just don't want this to happen. The best way of dealing with it though (if you have to) i have found is that to make sure i have enough money for a SG, and a voidray (so he can't force a draw). Use your main army to snipe down his cc's and scv's, then right away try to salvage what's left of your base. Don't let the game progress back into a macro state though, as he will have the majority of his production buildings and as-well mules. He will grow exponentially far ahead, so you must chase him around the map and kill him. | ||
SkyBlaze
Canada191 Posts
On May 10 2012 07:14 TOdesKaMpF wrote: I disagree with skyblaze. When 1g FE'ing, the norm seems to be you get your stalker, and your zealot then you drop your expand. After this, you make another stalker, add on two gates and chrono WG. If you use your first two stalkers to kite across map your WG will finish in time, and you will have no problem defending with a little bit of micro. Now, the way this differs from a normal 1g expo is that, if you can confirm he has a CC you don't need to rush the 3g's or the chrono on WG, but if you're unsure if it's an all in or not, rushing WG +3g's will result in an easy hold. Retreating into your main gives terran way too much value in just sending his scv's home and doing DMG w/ the pure marine. You don't ever want to be in a base-trade scenario w/ terran. Terran's buildings can lift, his army is more mobile, and overall it is just a nightmare. Make sure you have entire map vision, i.e. the towers, a pylon in every attackpath, etc etc. You just don't want this to happen. The best way of dealing with it though (if you have to) i have found is that to make sure i have enough money for a SG, and a voidray (so he can't force a draw). Use your main army to snipe down his cc's and scv's, then right away try to salvage what's left of your base. Don't let the game progress back into a macro state though, as he will have the majority of his production buildings and as-well mules. He will grow exponentially far ahead, so you must chase him around the map and kill him. you would be right if you see a 2 rax shell push, but he's talking about 11/11 2rax with all but 4 scv pulled. which the 11/11 2rax push happens at 3-4mins meaning the nexus will only be 30% done and you'll have only 1 zealot 1 stalker and another stalker about 60% done. (depending on chrono boasts) | ||
TheExodus
293 Posts
On May 10 2012 09:04 SkyBlaze wrote:] you would be right if you see a 2 rax shell push, but he's talking about 11/11 2rax with all but 4 scv pulled. which the 11/11 2rax push happens at 3-4mins meaning the nexus will only be 30% done and you'll have only 1 zealot 1 stalker and another stalker about 60% done. (depending on chrono boasts) Yeah, this one ![]() ![]() | ||
SkyBlaze
Canada191 Posts
On May 10 2012 13:48 TheExodus wrote: Yeah, this one ![]() ![]() just do what i b4 said if you see the 11/11 2rax earlier and you'll be fine. just make sure with the stalkers you target fire the marines and the probes / the 1 zealot will hold the scv for you what i said b4: + Show Spoiler + you can hold that all-in by cancelling the nexus and building 3 pylons on the top of the ramp, you should have a probe and stalker at the terrans' front for scouting. 1 zealot at home. CB the stalkers and cancel warp gate for more stalkers. while doing this kite marines and scvs with stalker. make sure you build the last pylon after your stalker gets home. then kite with stalkers using the pylon wall. after the wall falls send in zealot with probes pulled to hold leave like 5 probes or so on minerals to make more units. | ||
Rimak
Denmark434 Posts
On May 10 2012 06:10 TheExodus wrote: I just saw a 1-gate FE build that strike me as odd... It's basically gate on 13, nexus on 22, then gas, core, forge, more gates. This seems to be like a really unsafe build, but I was told by the player that it's safe against anything but a 2-rax or fast 1/1/1. Can that really be true? Since the core is so severely delayed it seems to me you're very vulnerable to anyone who knows how to stutter step? Seems like Huk's 20 food FE, with a Zealot qued (it shoudn't be actually) Also 13 gate is pretty much standart, i like it much better than 12 gate, cuz there is no probe cut. 2 Rax is holdable, because he is chronoing next 2 stalkers out. 1/1/1 - IMO as sooner you get expo, the safer it is for you. If I'm not wrong earliest 1-1-1 hit at around 7:30. upd. 11/11 can be pretty hard, it's very dependant on stalker micro, and sniping rines. Leaving a probe near his base can help you on scouting this allin. Also pulling probes is pretty important. If you get lucky and he starts to attack your nexi - walloff will save you | ||
TheExodus
293 Posts
On May 10 2012 17:03 Rimak wrote: Seems like Huk's 20 food FE, with a Zealot qued (it shoudn't be actually) Also 13 gate is pretty much standart, i like it much better than 12 gate, cuz there is no probe cut. 2 Rax is holdable, because he is chronoing next 2 stalkers out. 1/1/1 - IMO as sooner you get expo, the safer it is for you. If I'm not wrong earliest 1-1-1 hit at around 7:30. The thing I don't like about it is the very late gas and core, and the extremely delayed gates. You're on a single gate producing zealots for a long time after planting your nexus... | ||
Rimak
Denmark434 Posts
On May 10 2012 17:08 TheExodus wrote: The thing I don't like about it is the very late gas and core, and the extremely delayed gates. You're on a single gate producing zealots for a long time after planting your nexus... Oh, then it must be Parting's new build. Gate-Nexus-Core Yea I would say it's pretty unsafe for low leagues. But IMO Core-Nexus is overall very safe BO. I really prefer MC's 1 gate FE, which is perfeclty safe, especially if T goes for 3rax allin, but recently really pushing myself for earlier nexi. If terran does some early pressure you are okay to pull some probes, 2 nexus with CB will cover all the loses with ease, | ||
TheExodus
293 Posts
I just got bearmauled by a terran with the same food count but who had 28 workers built compared to my 43, who built his rax on 12,19 and 21... | ||
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