• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:34
CET 11:34
KST 19:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (Feb 16-22): MaxPax doubles How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2217 users

The Protoss Help Me Thread - Page 178

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 176 177 178 179 180 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
BuffaloBill
Profile Joined February 2012
Netherlands2 Posts
February 07 2012 22:18 GMT
#3541
On February 08 2012 06:31 Jerubaal wrote:
Show nested quote +
On February 08 2012 04:32 NrGmonk wrote:
On February 08 2012 04:16 Dariusz wrote:
On February 08 2012 02:53 BuffaloBill wrote:
Pretty simple. I despise PvP due to the high randomness factor. Generally I've found that if he's going for an early push/timing push with a build that isn't blindly countered by mine, I lose. If he tries it with a build that is blindly countered by mine, I win. On the rare occasions it goes past the timing push/allin, it just boilds down to who can get the most colossi the fastest which is boring as all-hell imo. It's so bad that I am making mistakes I'm not making against the other races (such as forgetting to actually get units when I can/should, missing upgrades etc).

I'm playing P atm due to very frequent random drops to 1fps (or less) which makes any form of proper micro almost impossible (Storm/Forcefield and similar things work somewhat decently). As soon as these are fixed I'm probably moving back to Terran. As such I'm just looking for something that'll get me by for now against the most common openings/timing pushes without crumbling at Diamond and higher.


Popular misconception. If you play well - blink+obs, immortal expand, stargate openings are all safe and you don't "auto lose" to anything. Just improve.

Yea, this. Those 3 builds in addition to a gateway expand into robo are the relatively safe builds. They don't autolose to anything and aren't terribly behind anything if you play them out correctly. The more coinflip builds are fast colossi and dt builds as well as any allins.


How do you find immortal expands fare against fast archon and +1?


From what I've done with that build it generally stomps Immortal Expands (top gold here).
Upgreyds make
bankai
Profile Joined November 2010
362 Posts
February 07 2012 22:46 GMT
#3542
For PvT:
1) Is 2 Gate Robo Expand (the one that takes a Nexus on 34 supply) economically behind
(a) 1rax tech lab FE
(b) 2 rax reactor/tech lab FE?
2) Is a 1 Gate Robo FE safe against
(a) 1rax tech lab FE
(b) 2 rax reactor/tech lab FE?

Thanks!
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-02-07 23:06:57
February 07 2012 23:04 GMT
#3543
On February 08 2012 07:46 bankai wrote:
For PvT:
1) Is 2 Gate Robo Expand (the one that takes a Nexus on 34 supply) economically behind
(a) 1rax tech lab FE
(b) 2 rax reactor/tech lab FE?

Thanks!


a) yes and b) depends, mostly a little bit yeah.

On February 08 2012 07:46 bankai wrote:

2) Is a 1 Gate Robo FE safe against
(a) 1rax tech lab FE
(b) 2 rax reactor/tech lab FE?

Thanks!


a) if you go zealot/stalker/stalker yes, not sure about anything with faster sentries.
b) i don't think so but i am not sure. Even some 1gate fe into 3gate aren't safe. I guess it might be ok if you go immortal first but that kinda defeats the purpose of the fast robo since you can defend with gateway units anyway.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 07 2012 23:06 GMT
#3544
On February 08 2012 06:31 Jerubaal wrote:
Show nested quote +
On February 08 2012 04:32 NrGmonk wrote:
On February 08 2012 04:16 Dariusz wrote:
On February 08 2012 02:53 BuffaloBill wrote:
Pretty simple. I despise PvP due to the high randomness factor. Generally I've found that if he's going for an early push/timing push with a build that isn't blindly countered by mine, I lose. If he tries it with a build that is blindly countered by mine, I win. On the rare occasions it goes past the timing push/allin, it just boilds down to who can get the most colossi the fastest which is boring as all-hell imo. It's so bad that I am making mistakes I'm not making against the other races (such as forgetting to actually get units when I can/should, missing upgrades etc).

I'm playing P atm due to very frequent random drops to 1fps (or less) which makes any form of proper micro almost impossible (Storm/Forcefield and similar things work somewhat decently). As soon as these are fixed I'm probably moving back to Terran. As such I'm just looking for something that'll get me by for now against the most common openings/timing pushes without crumbling at Diamond and higher.


Popular misconception. If you play well - blink+obs, immortal expand, stargate openings are all safe and you don't "auto lose" to anything. Just improve.

Yea, this. Those 3 builds in addition to a gateway expand into robo are the relatively safe builds. They don't autolose to anything and aren't terribly behind anything if you play them out correctly. The more coinflip builds are fast colossi and dt builds as well as any allins.


How do you find immortal expands fare against fast archon and +1?

If it's one base vs expand, then the advantage is of the defender. If the opponent takes a fast expansion as well, and you let them take a fast third soon after you'll fall behind.
monk
Profile Blog Joined May 2009
United States8476 Posts
February 07 2012 23:28 GMT
#3545
On February 08 2012 06:31 Jerubaal wrote:
Show nested quote +
On February 08 2012 04:32 NrGmonk wrote:
On February 08 2012 04:16 Dariusz wrote:
On February 08 2012 02:53 BuffaloBill wrote:
Pretty simple. I despise PvP due to the high randomness factor. Generally I've found that if he's going for an early push/timing push with a build that isn't blindly countered by mine, I lose. If he tries it with a build that is blindly countered by mine, I win. On the rare occasions it goes past the timing push/allin, it just boilds down to who can get the most colossi the fastest which is boring as all-hell imo. It's so bad that I am making mistakes I'm not making against the other races (such as forgetting to actually get units when I can/should, missing upgrades etc).

I'm playing P atm due to very frequent random drops to 1fps (or less) which makes any form of proper micro almost impossible (Storm/Forcefield and similar things work somewhat decently). As soon as these are fixed I'm probably moving back to Terran. As such I'm just looking for something that'll get me by for now against the most common openings/timing pushes without crumbling at Diamond and higher.


Popular misconception. If you play well - blink+obs, immortal expand, stargate openings are all safe and you don't "auto lose" to anything. Just improve.

Yea, this. Those 3 builds in addition to a gateway expand into robo are the relatively safe builds. They don't autolose to anything and aren't terribly behind anything if you play them out correctly. The more coinflip builds are fast colossi and dt builds as well as any allins.


How do you find immortal expands fare against fast archon and +1?

The build I was refering to isn't really an immortal expand. It's more of a robo into reaction build. Obviously, you're not going to get immortals versus archon/chargelot. If you scout that, I would just go 1 base colossi.
Moderator
Selendis
Profile Blog Joined October 2010
Australia509 Posts
February 07 2012 23:42 GMT
#3546
Hey guys, I'm curious as to your thoughts on gas timings in PvZ.

Specifically, if I am going a macro followup to a FFE (powering my economy, staying on low tech just using sentries for protection hallucinations for scouting and a bare minimum army so I can get 'dat infrastructure+econ and an early third up) on a map with an easy third, when should I get my gas?
Probes are sooo OP
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
February 07 2012 23:47 GMT
#3547
On February 08 2012 08:42 Selendis wrote:
Hey guys, I'm curious as to your thoughts on gas timings in PvZ.

Specifically, if I am going a macro followup to a FFE (powering my economy, staying on low tech just using sentries for protection hallucinations for scouting and a bare minimum army so I can get 'dat infrastructure+econ and an early third up) on a map with an easy third, when should I get my gas?

You need two Vespene for most Gateway oriented allins. If you get Blink I'd go for three Vespene. For two base + Robo you need only three geysers until the next tech structure goes down.

Basically it's like this: two bases with just Gateways = 2 Vespene. Another tech structure is another vespene. Another tech structure is another vespene. If you want more than this, you need a third.
Selendis
Profile Blog Joined October 2010
Australia509 Posts
February 07 2012 23:49 GMT
#3548
On February 08 2012 08:47 CecilSunkure wrote:
Show nested quote +
On February 08 2012 08:42 Selendis wrote:
Hey guys, I'm curious as to your thoughts on gas timings in PvZ.

Specifically, if I am going a macro followup to a FFE (powering my economy, staying on low tech just using sentries for protection hallucinations for scouting and a bare minimum army so I can get 'dat infrastructure+econ and an early third up) on a map with an easy third, when should I get my gas?

You need two Vespene for most Gateway oriented allins. If you get Blink I'd go for three Vespene. For two base + Robo you need only three geysers until the next tech structure goes down.

Basically it's like this: two bases with just Gateways = 2 Vespene. Another tech structure is another vespene. Another tech structure is another vespene. If you want more than this, you need a third.


Thanks that helps a ton.
Probes are sooo OP
monk
Profile Blog Joined May 2009
United States8476 Posts
February 07 2012 23:51 GMT
#3549
On February 08 2012 08:42 Selendis wrote:
Hey guys, I'm curious as to your thoughts on gas timings in PvZ.

Specifically, if I am going a macro followup to a FFE (powering my economy, staying on low tech just using sentries for protection hallucinations for scouting and a bare minimum army so I can get 'dat infrastructure+econ and an early third up) on a map with an easy third, when should I get my gas?

99% of the time, you want your first 2 gas when you can afford them after your gateway/2nd plyon/cannon. For an extremely generic non gateway-pressure build, 3rd and 4th gases should be around 6:00-6:30.
Moderator
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-02-08 00:11:07
February 07 2012 23:56 GMT
#3550
How about a Gate expand? I find I can get by on 2 geysers for a considerable time - at least up until my 8.00-9.00 minute poke. But I'm only in Gold, so I don't know if that is correct. It feels right though, as it does not seem the time to tech.
KT best KT ~ 2014
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2012-02-08 00:19:49
February 08 2012 00:19 GMT
#3551
On February 08 2012 08:56 aZealot wrote:
How about a Gate expand? I find I can get by on 2 geysers for a considerable time - at least up until my 8.00-9.00 minute poke. But I'm only in Gold, so I don't know if that is correct. It feels right though, as it does not seem the time to tech.


What kind of expand? What strategy are you going for?

It can be good, it can be bad.
I am Latedi.
Selendis
Profile Blog Joined October 2010
Australia509 Posts
February 08 2012 00:33 GMT
#3552
On February 08 2012 08:51 NrGmonk wrote:
Show nested quote +
On February 08 2012 08:42 Selendis wrote:
Hey guys, I'm curious as to your thoughts on gas timings in PvZ.

Specifically, if I am going a macro followup to a FFE (powering my economy, staying on low tech just using sentries for protection hallucinations for scouting and a bare minimum army so I can get 'dat infrastructure+econ and an early third up) on a map with an easy third, when should I get my gas?

99% of the time, you want your first 2 gas when you can afford them after your gateway/2nd plyon/cannon. For an extremely generic non gateway-pressure build, 3rd and 4th gases should be around 6:00-6:30.


mm specific advice is even better.:D. I've always played it by ear and used my gateway composition to take up the "slack" of excess mins or gas, which leads to under-par compositions. This helps, thanks
Probes are sooo OP
iNbluE
Profile Joined January 2011
Switzerland674 Posts
February 08 2012 00:42 GMT
#3553
Hey!
So I'm losing a lot to phoenix builds in PvP lately. Seems like it's raping everything. Blink stalkers suck when 6-7 phoenixes lift them and the rest is being raped by zealots/immortals. Since I hate going air, is there something to do or I'm just sentenced to death at the beginning of every PvP? (I'm high diamond EU by the way).

Cheers!
ლ(╹◡╹ლ)
Sweatshop
Profile Joined January 2011
47 Posts
February 08 2012 04:00 GMT
#3554
I just decided to switch from terran to protoss (TvZ and TvT I don't like the style they're played).

All i basically know however, are mostly either dead end 2 base 6 gate all ins, 1 gate FE into colossus, and 4 gate. I'm wondering if there are any other openers or BOs that I can follow to get different unit comps for PvZ and PvT (Ex 1 gate FE into double forge or something). I'd appeciate a link/replay/video of any kind as well

Thanks
xlava
Profile Blog Joined March 2011
United States676 Posts
Last Edited: 2012-02-08 04:44:49
February 08 2012 04:41 GMT
#3555
On February 08 2012 09:42 iNbluE wrote:
Hey!
So I'm losing a lot to phoenix builds in PvP lately. Seems like it's raping everything. Blink stalkers suck when 6-7 phoenixes lift them and the rest is being raped by zealots/immortals. Since I hate going air, is there something to do or I'm just sentenced to death at the beginning of every PvP? (I'm high diamond EU by the way).

Cheers!


Robo into TC is the best counter, also very fast expo. Since a lot of the enemy's gas is tied up in phoenixes, a fast expo is essentially un-punishable by him. He either needs to all in (which you can easily hold with good forcefields and target firing, or expand himself, forcing the match into the mid game. Additionally, scout exactly what unit comp he's going for with your observer, and counter accordingly. Pump about 15 blink stalkers, then counter whatever tech he's going other than phoenixes.

Replay of me doing exactly what you need to see!!!

High masters Protoss btw.

aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-02-08 07:48:56
February 08 2012 07:43 GMT
#3556
On February 08 2012 09:19 Latedi wrote:
Show nested quote +
On February 08 2012 08:56 aZealot wrote:
How about a Gate expand? I find I can get by on 2 geysers for a considerable time - at least up until my 8.00-9.00 minute poke. But I'm only in Gold, so I don't know if that is correct. It feels right though, as it does not seem the time to tech.


What kind of expand? What strategy are you going for?

It can be good, it can be bad.


2 Gate expand into a 2 Zealot, 5/6 Sentry, 6 - 8 Stalker push at around 8 - 9 minutes in game. That, or fake pressure, if he has stayed on 2 bases and isn't teching and look to take an early 3rd perhaps (or turtle for a little while) before transitioning into a robo tech and a macro game. I find that I am mineral starved more than gas starved at that point (6 - 9 minutes) in the game, so I've stopped taking a 3rd geyser until I decide what next.

The only times I'll really push, come what may, is if I scout some sort of 2 base Muta build in which case I look for fast +1, drop a 4th gate, maybe drop a geyser, and try to hit him hard before the 10 minute mark so that the problem is nipped in the bud. (It usually works but if I wait too long, he gets too many Muta and I find you die the death of a thousand cuts.)
KT best KT ~ 2014
Sated
Profile Blog Joined March 2011
England4983 Posts
February 08 2012 09:42 GMT
#3557
--- Nuked ---
Elefes
Profile Joined September 2011
Russian Federation164 Posts
Last Edited: 2012-02-08 11:22:21
February 08 2012 11:18 GMT
#3558
Any math/advice/threads regarding cutting gas mining early on?
E.g., mining gas for WG with only 1 probe is fairly popular now (or rallying probes directly from Nexus into assym), but I'm not sure how much extra minerals do u gain that way, and it delays 1st sentry a bit
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2012-02-08 13:18:38
February 08 2012 13:17 GMT
#3559
On February 08 2012 07:46 bankai wrote:
For PvT:
1) Is 2 Gate Robo Expand (the one that takes a Nexus on 34 supply) economically behind
(a) 1rax tech lab FE
(b) 2 rax reactor/tech lab FE?
2) Is a 1 Gate Robo FE safe against
(a) 1rax tech lab FE
(b) 2 rax reactor/tech lab FE?

Thanks!


Both builds are ultra-safe imho, there's no breaking them. If you are masters and above I would go 1gate no-zealot FE instead PvT, I do it every game, save maybe for xelnaga, it really puts you ahead.

Follow up with +1 gate, and then build robo @next 100 gas after first sentry. Put down twilight and forge and get observer. Constant gateway production of 2 gates (NO MORE) and tech hard. React with obs, piece of cake.

Ofc its easier to hold on some maps than others, but I really dont have a problem with 2rax or marauder pokes. Occassionaly have to pull a few probes but only in extreme cases.

Biggest mistake ppl do tbh is to add more gates too early. 2gates + 1 robo is easily enough for a long time while you tech chargelots and +1/+1. Just keep your warpgate cycle CONSTANT and you can easily cut two warpgates and tech HARD.
England will fight to the last American
Dujek
Profile Blog Joined September 2011
United Kingdom276 Posts
February 08 2012 21:06 GMT
#3560
Hi, I just lost a game pretty badly to a hellion opening in PvT. I scouted a really fast factory with my probe so I switched from doing a 1 gate FE to a 3 gate robo build. But it didn't matter because very quickly there were 4 hellions in my base against my zealot and 2 stalkers. I ended up losing all but 4 of my mining probes.

I can't think of any way to stop this from doing so much damage without walling off with a choke at the ramp. But It feels like a massive disadvantage to do that in PvT every game and I've only encountered this hellion build once.

I'm in Platinum. What can I do to win against this?
Prev 1 176 177 178 179 180 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 292
ProTech76
StarCraft: Brood War
Rain 9321
Horang2 2948
Jaedong 1579
Rush 172
Light 151
hero 139
Killer 120
ToSsGirL 71
Hm[arnc] 28
Terrorterran 7
Dota 2
XaKoH 586
Fuzer 83
NeuroSwarm76
canceldota54
League of Legends
JimRising 423
Counter-Strike
byalli3663
olofmeister3032
zeus298
allub277
Super Smash Bros
Mew2King97
Other Games
Liquid`RaSZi856
ceh9680
Happy280
crisheroes125
Organizations
Counter-Strike
PGL1111
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1125
Upcoming Events
WardiTV Winter Champion…
1h 26m
Replay Cast
22h 26m
CasterMuse Showmatch
22h 26m
Light vs Queen
WardiTV Winter Champion…
1d 1h
The PondCast
1d 23h
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
SC Evo Complete
4 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
5 days
Replay Cast
5 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.