• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:36
CEST 00:36
KST 07:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 544 users

The Protoss Help Me Thread - Page 126

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 124 125 126 127 128 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
eugalp
Profile Joined August 2011
United States203 Posts
December 02 2011 16:25 GMT
#2501
On December 02 2011 15:20 mizU wrote:
Show nested quote +
On December 02 2011 15:11 AirbladeOrange wrote:
I ran into sky Terran for the first time today and it really caught me off guard. He had a bunch of banshees with cloak, vikings, ravens, and later battlecruisers. I figure next time I should just get my composition to several observers and as many phoenixes as possible. Is this the right move?

Also mutas have been destroying me. I have read what people say as advice against them but I still can never even seem to secure a 3rd no matter what map I'm on. Or if I do on one like Tal Darim I just get harassed to death anyway. I have read get blink stalkers ASAP, templar with storm, and observers to spot the mutas before they hit. Even with cannons helping, the muta count gets high so fast that stalkers really seem to suck and the mutas just dance around storms. By the time I go to attack after being frustrated by not being able to expand the zerg just masses roaches on 8674254 bases and I die.

Please let me know if at least my ideas are correct or not. Thanks for any help.


Sky Terran you really need templar. Feedbacks decimate most of the units, and storm takes care of the rest of the DPS. Having a core of well-upgraded blink stalkers, and you'll be fine. You might need a few phoenixes until your stalkers get into comfortable numbers.

if you can storm the mutas twice when they come in, I guarantee that they won't be able to do much after that. How many cannons are you putting in your mineral line?

If your core army is stalkers, won't that be a problem against PDD?
"More GG more skill" - White-Ra
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2011-12-02 16:53:17
December 02 2011 16:53 GMT
#2502
On December 03 2011 01:25 eugalp wrote:
Show nested quote +
On December 02 2011 15:20 mizU wrote:
On December 02 2011 15:11 AirbladeOrange wrote:
I ran into sky Terran for the first time today and it really caught me off guard. He had a bunch of banshees with cloak, vikings, ravens, and later battlecruisers. I figure next time I should just get my composition to several observers and as many phoenixes as possible. Is this the right move?

Also mutas have been destroying me. I have read what people say as advice against them but I still can never even seem to secure a 3rd no matter what map I'm on. Or if I do on one like Tal Darim I just get harassed to death anyway. I have read get blink stalkers ASAP, templar with storm, and observers to spot the mutas before they hit. Even with cannons helping, the muta count gets high so fast that stalkers really seem to suck and the mutas just dance around storms. By the time I go to attack after being frustrated by not being able to expand the zerg just masses roaches on 8674254 bases and I die.

Please let me know if at least my ideas are correct or not. Thanks for any help.


Sky Terran you really need templar. Feedbacks decimate most of the units, and storm takes care of the rest of the DPS. Having a core of well-upgraded blink stalkers, and you'll be fine. You might need a few phoenixes until your stalkers get into comfortable numbers.

if you can storm the mutas twice when they come in, I guarantee that they won't be able to do much after that. How many cannons are you putting in your mineral line?

If your core army is stalkers, won't that be a problem against PDD?


Thats one of the reasons why you need Templar.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
December 02 2011 19:40 GMT
#2503
Help me here's the story: I was randomly watching PvX VODs, saw a lot of 1gate FE, but not the kind I do. I tried to look for the kind I do, but couldn't find it. I thought MC does it, but I can't find a replay of him doing it, can someone confirm it's an actual opener? I Masters league:

1Gate FE oGs.MC style vs Terran:
9py
10 cbx2 and mineral stack
13gate
14/15 assim
15 pylon
17 Core
18 assim
20 pylon
100% core = stalker and WG
queue probes until 24 probes total are scheduled, use cb on probes or stalker or wg, depends on scout
100%stalker make sentry1
100%sentry make sentry2
Nexus on 30
Knowing is half the battle... the other half is lasers.
Titaani
Profile Joined December 2011
Finland8 Posts
December 02 2011 19:56 GMT
#2504
On December 03 2011 01:53 Xanatoss wrote:
Show nested quote +
On December 03 2011 01:25 eugalp wrote:
On December 02 2011 15:20 mizU wrote:
On December 02 2011 15:11 AirbladeOrange wrote:
I ran into sky Terran for the first time today and it really caught me off guard. He had a bunch of banshees with cloak, vikings, ravens, and later battlecruisers. I figure next time I should just get my composition to several observers and as many phoenixes as possible. Is this the right move?

Also mutas have been destroying me. I have read what people say as advice against them but I still can never even seem to secure a 3rd no matter what map I'm on. Or if I do on one like Tal Darim I just get harassed to death anyway. I have read get blink stalkers ASAP, templar with storm, and observers to spot the mutas before they hit. Even with cannons helping, the muta count gets high so fast that stalkers really seem to suck and the mutas just dance around storms. By the time I go to attack after being frustrated by not being able to expand the zerg just masses roaches on 8674254 bases and I die.

Please let me know if at least my ideas are correct or not. Thanks for any help.


Sky Terran you really need templar. Feedbacks decimate most of the units, and storm takes care of the rest of the DPS. Having a core of well-upgraded blink stalkers, and you'll be fine. You might need a few phoenixes until your stalkers get into comfortable numbers.

if you can storm the mutas twice when they come in, I guarantee that they won't be able to do much after that. How many cannons are you putting in your mineral line?

If your core army is stalkers, won't that be a problem against PDD?


Thats one of the reasons why you need Templar.


You also need backups for templars ^^
Huuda vittu imbaa!
SkyBlaze
Profile Joined August 2010
Canada191 Posts
Last Edited: 2011-12-02 20:05:16
December 02 2011 20:02 GMT
#2505
On December 03 2011 04:40 tehemperorer wrote:
Help me here's the story: I was randomly watching PvX VODs, saw a lot of 1gate FE, but not the kind I do. I tried to look for the kind I do, but couldn't find it. I thought MC does it, but I can't find a replay of him doing it, can someone confirm it's an actual opener? I Masters league:

1Gate FE oGs.MC style vs Terran:
9py
10 cbx2 and mineral stack
13gate
14/15 assim
15 pylon
17 Core
18 assim
20 pylon
100% core = stalker and WG
queue probes until 24 probes total are scheduled, use cb on probes or stalker or wg, depends on scout
100%stalker make sentry1
100%sentry make sentry2
Nexus on 30


I don't know what you mean by "Actual Opener", anything can be a opener it just some are more efficient than others. From what I can see the your 1gate FE is very defensive, as in if you move out with those units there is a good chance they'll die and do no dmg. Would be more useful if they sat in a spot and defended. Overall the opener is fine, just that I think there are more efficient openers but that's a matter of opinion.
| (╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
WaZ
Profile Joined December 2010
United States108 Posts
Last Edited: 2011-12-02 20:12:03
December 02 2011 20:08 GMT
#2506
its a 2gas variation to the creatorprime opening which most korean builds are variations of nowadays

i like the original more
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
December 02 2011 21:27 GMT
#2507
On December 03 2011 05:08 WaZ wrote:
its a 2gas variation to the creatorprime opening which most korean builds are variations of nowadays

i like the original more


Yeah it's nice, but seriously though. How do you hold off the concussive shell rush with a marines and 2 marauders? Even more so if they bring a few SCVs.
I am Latedi.
Acritter
Profile Joined August 2010
Syria7637 Posts
December 02 2011 21:43 GMT
#2508
Anyone know good training maps for Forcefields?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Shadowsleep
Profile Joined December 2010
United States19 Posts
December 02 2011 22:04 GMT
#2509
Anyone know good training maps for Forcefields?

Draglein's micro trainer is really good.
It has a lot of different scenarios for all the races.
You just have to type for Draglein in the search bar.
Rasera
Profile Joined November 2011
Canada96 Posts
December 02 2011 22:49 GMT
#2510
[QUOTE]On December 02 2011 13:49 MooSlapper wrote:

+ Show Spoiler +

Heya,

Ok--- So TvP, in higher leagues, almost no Terran goes bio/siege because it simply is terrible against a good Protoss player. Everything Protoss has, especially mid/late game, shreds tanks, and tanks are extremely immobile so you can take advatnage of that. In earlier leagues, tanks are good, because lower leagues don't know how to handle them properly and often suicide into them. Also, the 1/1/1 all-in hits a Protoss army early so is very hard to defeat.

So-- #1-- Do NOT attack a heavy turtling Terran w/ 3+ tanks until you have a large economic & military advantage. Instead, continue to expand and put scouts on the watch towers to know exactly when they are moving out & what they are doing. Observers too. If thye are not moving out, feel free to expand freely; watching in case they try to switch tech, etc. As you expand, tech chargelots, blink, collosi w/ thermal lance. Also, get lots of gateways in your expos so if you end up losing a lot of troops, you can easily build more quickly with your high economy and numbers of warpgates. While you expand, do not let them expand-- watch their nearby bases (it's ok if they have their natural)--- don't let them get a 3rd, and get your 4th and 5th while maxing out your army. Feel free to harass with warp prism drops in their mineral lines too and/or blink stalker harss if observer finds a hole in the defense. Eventually, they will run out of money and be forced to make a move. When they do, have obserers watching them move to your base and simply attack them when they are unsieged. A few thermal lnace collosi w/ zealot/stalker support should annihilate their tanks. Chargelots are amazing too, and if they turtle forever the best imo is dark templars. Get 7 dark templars and simply flank their tanks while you engage their army from the front. Even without DT, I always have 5-7 chargelots hiding in the flank to hit their tanks. Do NOT leave your army in your base, or they can contain you with tanks & it could be hard to escape. You need room to move, and disengage if they have the advantage (fully sieges before you hit). Don't be afraid to disengage. They will unsiege and you can catch thems lipping again. If you mess up on micro and die osmehow, rebuild your army w/ lots of chargelots and hit again. They will have no resources left from not being able to expand and die. Some advanced tactics including using warp prism to drop chargelots/immortal on their tank lines while their MM is in the forward position.

Also, you can scout a turtling Terran with an observer and often find holes in thier defense (siege tanks all in one area)--- warp prism or blink stalker harass They'll have to unsiege to resiege. Often you can even warp in zealots to kill thier tanks right in their base. If they have tanks in range of their mineral line, the splash will kill all their SCVS so warp zealots into their mineral line. So take FULL MAP CONTROL and know their eveyr move, expand, and prevent them from expanding. get dual upgrades too. Tech to collosi, high templar, even Dark Templar if you have time. The longer they wait, the more ugprades & money & bases you have while they are stuck on two with an immobile army that sucks goat when out of siege mode. Oh, and storming a group of clumped up tanks works surprisngly well.

Probe Scout: Try to have your probe escape before the marine comes out. It's not worth your APM. The key to good PvT is a follow-up scout with a stalker. Move him up the ramp and you'll see his army composition and if your lucky some tech buildings. Retreat before shields are depleted. This is how you will scout until hallucinatino/observer is out.

Spine/Spores: If Z built a ton of these, you almost don't have to harass because they used so much drones/mineral to do so. However, a favorite of mine is to blink stlaker into his main bypassing his expensive spine wall. You'll rarely find more than 1 spine in the main. To be real fancy, use a warp prism with sentries for high ground vision and block his ramp while you warp prism harass. See this video:


Mutalisks: This is a very difficult thing for all players to deal wtih. Take advantage of the fact Mutalisks are not that strong in a fight so you can have a spread out army and still win. Build a couple cannons at mineral lines + quickly tech to blink stalkers. Leave 3-4 in each base and try to expand with the rest. Numerous cannons at expo and block the entrance with gateways w/ cannons behind them to protect from lings. Get Weapons & Armor--- this is the only PvZ I dual forge. Muts have bouncing attack and armor helps a lot, but you need wepaons os u can take them down. The ultimate best way to kill Mutas is Storm. Hide a storm in your mineral lines and a few good storms and Muts will be so low you'lll run right through them. Max out your army with stalkers, sentries, and HT's w/ some upgrades. For lings, FF + storm. For Muts, Guardian shield + blink stalkers & storms. If you already weakened them with a hidden HT from mineral line they'll drop like flies. Until your ready to attack, don't leave any area of your kingdom without blink stalkers nearby and don't overdo the cannons because high numnbers of muts can chew through them i seconds. Just a few at first to delay them while your stalkers are in position.

GL!

On December 01 2011 13:11 Rasera wrote:



As usual, awesome help Mooslapper. Thanks a bunch for the help and advice. It's exam time at the moment, so I won't get to try this soon, but thank you very much. Best of luck with your endeavors =D

"Sir, the Yamato Cannon is fully charged and ready." "Excellent! Now, aim it at that Zealot's face."
DgSensei
Profile Joined December 2010
Greece20 Posts
December 02 2011 22:56 GMT
#2511
Hello 700 master protoss here.
In TvP i open 14 gate 16 nexus but im sick of always getting killed by scv marine all ins , 3 rax stim pushes , blue flame hellion expands etc due to lack of reliable scouting.Plz suggest a safe build that doesnt leave you TOO behind the terran in economy.
Thanks.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
December 02 2011 23:21 GMT
#2512
On December 03 2011 07:56 DgSensei wrote:
Hello 700 master protoss here.
In TvP i open 14 gate 16 nexus but im sick of always getting killed by scv marine all ins , 3 rax stim pushes , blue flame hellion expands etc due to lack of reliable scouting.Plz suggest a safe build that doesnt leave you TOO behind the terran in economy.
Thanks.

Weird, look at my post a few blocks up. That's why I do that build and it's actually not behind at all, there is no probe cut until you place Nexus, and if a marine/scv all in comes you don't place nexus you place gates.

I'll post it here again:
9 pylon
13gate
15gas
16pylon
17core
18gas#2
20pylon
Stalker at 100%Core, sentry, sentry while making only probes
Your chronoboost usage depends on your scout... if you want more macro CB the nexus twice until you have 24 probes, if you need units out faster cb the gateway and/or wg tech.
Knowing is half the battle... the other half is lasers.
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
December 02 2011 23:29 GMT
#2513
On December 03 2011 08:21 tehemperorer wrote:
Show nested quote +
On December 03 2011 07:56 DgSensei wrote:
Hello 700 master protoss here.
In TvP i open 14 gate 16 nexus but im sick of always getting killed by scv marine all ins , 3 rax stim pushes , blue flame hellion expands etc due to lack of reliable scouting.Plz suggest a safe build that doesnt leave you TOO behind the terran in economy.
Thanks.

Weird, look at my post a few blocks up. That's why I do that build and it's actually not behind at all, there is no probe cut until you place Nexus, and if a marine/scv all in comes you don't place nexus you place gates.

I'll post it here again:
9 pylon
13gate
15gas
16pylon
17core
18gas#2
20pylon
Stalker at 100%Core, sentry, sentry while making only probes
Your chronoboost usage depends on your scout... if you want more macro CB the nexus twice until you have 24 probes, if you need units out faster cb the gateway and/or wg tech.


I don't think it's necessary to have a strict build order as long as you know what you want to do. I do 1 gate expand in almost all of my PvTs and I adjust based on my scouting. I want to put my nexus down as soon as I think it's safe. So if I scout one rax and no gas I usually feel safe and skip the zealot (if I scout in time) and just get a stalker. Sometimes you can put down the nexus before building any units. If I'm worried about a 2 rax I like to put down 2 gates before I expand. These are just a couple examples about being flexible in my opening.
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2011-12-02 23:37:02
December 02 2011 23:35 GMT
#2514
On December 03 2011 07:56 DgSensei wrote:
Hello 700 master protoss here.
In TvP i open 14 gate 16 nexus but im sick of always getting killed by scv marine all ins , 3 rax stim pushes , blue flame hellion expands etc due to lack of reliable scouting.Plz suggest a safe build that doesnt leave you TOO behind the terran in economy.
Thanks.


Check out kcdc's new 1 Gate FE and get a Robo as 3rd Unit-Structure for an Obs. The Opening blindcounters 2 Rax Agression, gives you a fast Expo with just a couple seconds of Probecuting and gives a reasonable fast Observer..
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
DgSensei
Profile Joined December 2010
Greece20 Posts
December 02 2011 23:45 GMT
#2515
On December 03 2011 08:35 Xanatoss wrote:
Show nested quote +
On December 03 2011 07:56 DgSensei wrote:
Hello 700 master protoss here.
In TvP i open 14 gate 16 nexus but im sick of always getting killed by scv marine all ins , 3 rax stim pushes , blue flame hellion expands etc due to lack of reliable scouting.Plz suggest a safe build that doesnt leave you TOO behind the terran in economy.
Thanks.


Check out kcdc's new 1 Gate FE and get a Robo as 3rd Unit-Structure for an Obs. The Opening blindcounters 2 Rax Agression, gives you a fast Expo with just a couple seconds of Probecuting and gives a reasonable fast Observer..


My problem is not 2 rax agression.My problem is the lack of information due to your late obs.You cant scout the terran until your very late obs comes out with a 1 gate fe.And by the time your obs comes out a 3 rax stim push or 9 minute push with ghosts could be coming your way.Either of those usually is auto loss unless the terran is retarded or you put up PERFECT forcefields.
With 1gate fe if the terran doesnt 3 rax stim rush you are ahead or at least even (if he fast expanded) but if he does you are dead.And theres A LOT of terrans that do 3 rax when they see a 1gate fe, at least in europe.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2011-12-02 23:59:06
December 02 2011 23:57 GMT
#2516
On December 03 2011 08:45 DgSensei wrote:
Show nested quote +
On December 03 2011 08:35 Xanatoss wrote:
On December 03 2011 07:56 DgSensei wrote:
Hello 700 master protoss here.
In TvP i open 14 gate 16 nexus but im sick of always getting killed by scv marine all ins , 3 rax stim pushes , blue flame hellion expands etc due to lack of reliable scouting.Plz suggest a safe build that doesnt leave you TOO behind the terran in economy.
Thanks.


Check out kcdc's new 1 Gate FE and get a Robo as 3rd Unit-Structure for an Obs. The Opening blindcounters 2 Rax Agression, gives you a fast Expo with just a couple seconds of Probecuting and gives a reasonable fast Observer..


My problem is not 2 rax agression.My problem is the lack of information due to your late obs.You cant scout the terran until your very late obs comes out with a 1 gate fe.And by the time your obs comes out a 3 rax stim push or 9 minute push with ghosts could be coming your way.Either of those usually is auto loss unless the terran is retarded or you put up PERFECT forcefields.
With 1gate fe if the terran doesnt 3 rax stim rush you are ahead or at least even (if he fast expanded) but if he does you are dead. And theres A LOT of terrans that do 3 rax when they see a 1gate fe, at least in europe.


Not really. You should know if he's opening bio rather than tech by seeing a gas and marauders/tech labs (duh); if he doesn't try to hit a standard 1rax concussive or 2rax reactor timing and/or you manage to scout him not expanding, then it's 3rax. If you have 3gates and a robo pumping immortals (which you should if you know he opened bio, sometimes i even go immortal before observer just in case), your army will be strong enough to hold. 3rax hits waaay too late (and not that hard if your ff's don't suck) to punish a 1gate fe, and 1base ghost is just a ridicolous build as he won't have any other units together with his ghosts. Just spread your sentries and you will be ok.

The only really scary build when going 1gate fe, especially in close-ish positions, is 2rax-reactor first, as he can hit you before your warpgate, or before a couple rounds of wg units which can make things pretty nasty. Other than that, if you don't hold off terran aggression it's an execution or build problem, not terran just scouting you and punishing you or whatever.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DgSensei
Profile Joined December 2010
Greece20 Posts
Last Edited: 2011-12-03 00:23:49
December 03 2011 00:15 GMT
#2517
Well usually the 3 rax hits after he already pressures you with 2 rax reactor first.So its really hard to hold unless you took NO damage from the 2 rax.
I also dont understand how an immortal will help against a terran who stutter steps.It will only help if you do very good forcefields and if you do you will win anyway ^^
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
December 03 2011 00:33 GMT
#2518
On December 03 2011 09:15 DgSensei wrote:
Well usually the 3 rax hits after he already pressures you with 2 rax reactor first.So its really hard to hold unless you took NO damage from the 2 rax.
I also dont understand how an immortal will help against a terran who stutter steps.It will only help if you do very good forcefields and if you do you will win anyway ^^

Uhh... Immortal range is that of a marauder... and one more than a marine. If terran gets a shot off, the immortal gets a shot off. Don't even need awesome FFs. Early immortals just wreck face.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
ObiWanPwnobi
Profile Joined November 2010
United States30 Posts
December 03 2011 02:52 GMT
#2519
I'm pretty terrible at pvz right now, does anyone know of a pro that is particularly good at the matchup? I want to study some replays.
ObiWanPwnobi.300
xlava
Profile Blog Joined March 2011
United States676 Posts
Last Edited: 2011-12-03 03:00:57
December 03 2011 03:00 GMT
#2520
On December 03 2011 11:52 cody4375 wrote:
I'm pretty terrible at pvz right now, does anyone know of a pro that is particularly good at the matchup? I want to study some replays.


To be honest I would say Hero has some of the best PvZ out there right now. Other than him I don't know any PvZ specialists specifically. Possibly someone like Sage or those NSHS Protoss. They generally have sick good PvZ. Naniwa also destroyed Nestea in TWO series in MLG Providence, you should consider watching those games.
Prev 1 124 125 126 127 128 432 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 193
ROOTCatZ 85
ProTech80
Livibee 77
JuggernautJason53
StarCraft: Brood War
Artosis 544
MaD[AoV]19
Stormgate
Nathanias83
Dota 2
NeuroSwarm59
Counter-Strike
Fnx 2264
Stewie2K854
taco 760
flusha342
sgares122
Super Smash Bros
PPMD178
Mew2King105
Heroes of the Storm
Liquid`Hasu488
Other Games
summit1g7860
Grubby2603
tarik_tv2237
fl0m674
mouzStarbuck291
Maynarde75
ZombieGrub60
Organizations
Other Games
gamesdonequick50575
BasetradeTV38
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 219
• davetesta36
• musti20045 29
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 28
• Eskiya23 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1980
• TFBlade976
Other Games
• imaqtpie1839
• Shiphtur519
• WagamamaTV253
Upcoming Events
Replay Cast
1h 24m
Sparkling Tuna Cup
11h 24m
WardiTV European League
17h 24m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 1h
The PondCast
1d 11h
WardiTV European League
1d 13h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 17h
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs Cure
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.