• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:50
CEST 02:50
KST 09:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E A cwal.gg Extension - Easily keep track of anyone BW General Discussion
Tourneys
[ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9298 users

[D] A new way to use Ravens!(?)-long-range bombing - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
baas
Profile Joined July 2011
Switzerland69 Posts
July 27 2011 13:55 GMT
#21
On July 27 2011 22:15 Pigzyf5 wrote:
Its a cool idea. I really hope this happens one day in a game i watch. But i dont think im going to incorperat it into my play, seeker missle still costs allot of cash, and its a big risk. If you put it on a unit and move into an army wont the uni die before the missles meet thier target? and if you move a unit into the drone line wont they just run workers away from the unit with out even seeing the missles?


I think it sure would be fun to watch but... yeah..it was just an idea I had and played around with.

Adressing your points:
I depends how big the army is and which unit you use. For example: if you use a medivac over roaches or banelings they surely won't be able to kill it. also if you run in hellions or a marauder (maybe with another one in front). They can reach the army. And if you have a cloaked ghost and they lack detection, they wont see you.

If you move your unit into the drone line, they often won't just "pull out". Even in pro replays that rarely happens. You would have to be very quick. Remember, that the unit isn't attacking the probes. He doesn't get warned if it reaches the dronelines it takes only seconds until the missile hits. After all I think you won't expect this.
FeyFey
Profile Joined September 2010
Germany10114 Posts
July 27 2011 14:02 GMT
#22
well seaker missiles are quiet nice, the problem is the range. Against toss or zerg you won't get them off if hts or infestors are out, atleast not from the raven. Another problem is the self detonate if the target dies. Last but not least is the energy investment, often 2 autoturrets do better then the seeker itself.
I simply think they overnerfed the damage, when the seeker was to strong, they should have reduced the energy usage as well. Now its like a easy to dodge storm, that almost costs the double amount of energy and you need to move the unit into anti air range before fireing.

though its always a good idea to get a raven along with vikings. Well main theme is seeker Missile, banshees are actually perfectly at delivering seeker Missiles, since they survive the blow and are cloaked and can fly. It is fun to splatter a zerg baneling blob that way or lings and then go for some infestor sniping. Or fly directly on top of gathered infestors and kill alot of them off.

Its diamond platin playing around though, so my opponents are more busy macroing and not checking their army alot. And cloakd banshees are really evil against a zerg that stopped muta production anyway. So the seeker is just a bonus if you have your raven anyway.
baas
Profile Joined July 2011
Switzerland69 Posts
July 27 2011 14:08 GMT
#23
On July 27 2011 23:02 FeyFey wrote:
well seaker missiles are quiet nice, the problem is the range. Against toss or zerg you won't get them off if hts or infestors are out, atleast not from the raven. Another problem is the self detonate if the target dies. Last but not least is the energy investment, often 2 autoturrets do better then the seeker itself.


Actually I wouldn't dare to proclaim that the proposed Idea would be efficient. And I very much like to her pros as well as cons. But I wonder a bit about these responses like: Well... the missiles are quite nice, but the range is the problem. Or..they can run their unit back into yours. I mean did you read the post at all? It's about extending the range.
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 27 2011 14:14 GMT
#24
On July 27 2011 22:24 Souljah wrote:
If there is any unit that is broken in SC2.. its the Raven. Its slow as shit, does 0 damage, and the seeker missile is a joke. The only thing its good for is PDD.


And even that can be sniped in seconds if the units focus fire it (have to be in range). I mess around with Terran sometimes, and when my mineral line is getting harassed constantly, I use AT to defend while I push out. Not sure how cute that is, might help some people out.
Why would you ever choose failure, when success is an option.
baas
Profile Joined July 2011
Switzerland69 Posts
July 27 2011 14:14 GMT
#25
PS: I went back and counted. The two attacks on the drone line with this kind of seeker missile play killed 29 drones of him (while the respective 2 suicide units could have been spread out much better)
beg
Profile Blog Joined May 2010
991 Posts
July 27 2011 14:17 GMT
#26
baas... everyone seems to be completely against the idea. everyone knows some reasons why it seems to be bad...

in broodwar vultures were considered bad too. i'm sure people had similar "great arguments" for why vultures sucked. until boxer revolutionized the whole terran race...




people always think they know it all... quite annoying tbh.






i like the idea of getting a raven:
-for killing creep
-detecting burrowed banelings
-PDD
-maybe harass

how many units are THAT useful? considering the raven does so many good things already, it's not a big strech to go for HSM too. it's not that expensive. and it does indeed do huge damage. and zerg armys indeed are clumped most of the time.


idra was convinced that raven would become standard.



i dont know about the long range bombing. might work better than people are suspecting.





i think the raven has a lot of potential. we might see it much more often in the future, including HSM.
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2011-07-28 19:44:40
July 27 2011 14:18 GMT
#27
Idk, Zerg here, so take my comments with a grain of salt, but I think this could be an interesting gimmick, especially in a multi-pronged attack, though I have to question the cost efficiency, and I think every terran should ask, what would be better here, turrets or a seeker missle? Personally, as Zerg, I can handle a few seeker missles and just run away across the map. But when 10 or so turrets are dropped in my mineral lines (or worse, multiple bases, simultaneously), I seriously shit my pants. Perhaps the seeker missle is better vs army than workers, but again, I'm no Terran expert, and maybe in other matchups (TvT and TvP) the seeker can be better, I'm not sure, but I really think a melee heavy army has a much harder time dealing with turrets as well.

This seems kind of like the fungal growth versus infested terran argument for worker harrass, where infested terrans can do structural damage and prevent mining for longer, en masse, but the instant effect of a couple of FG's can kill all workers, though if the opponent saw the infestors coming, IT's may be a better choice, other than of course, calling it all off, should you choose to do so.

I just think the slow moving seeker missle, whether manually guided or AI guided, is still just a slow moving seeker missle. The only real advantage is perhaps getting to have your raven a little farther from the action, but I bet you're better off with turrets.

However, one thing is certain about the seeker missle: If your units are targetted, run in the opposite direction, or face big losses. Personally, I think the best use would be to set up a tank perimeter concave, and use 3 or more missles from behind the opponents (coming at them from different angles) line to force them to run forward into your seigetank line. Regardless though, interesting use, and maybe it has its place, who knows... Though I'd compare this to longdistance mining via nydus canal, where you have to manually load and unload drones for each mineral trip, which is rarely seen in competitive play...

Although, Multiple seeker missles versus the mineral line from different directions, that may be interesting, as you run away from one, you're running towards another... Regardless, vs muta ling bling, there is the possibility of burrowed blings, and a raven detector is worth the cost for that reason alone, I bet it's much more cost-efficient than leap-frog scanning.

Though if Blizz felt like a balance patch, as Zerg, I'd be happy for a nerfed turret in exchange for faster seeker missles.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2011-07-27 14:37:12
July 27 2011 14:25 GMT
#28
nice ideas duncanldaho.. i never followed broodwar, but i heard boxer's ideas were pretty daring and genius at the same time. sounds like your idea ...


but all the nay-sayers are way too lazy to integrate HSM into a solid fight plan like that...

they are even too lazy to consider the idea... or the possibility... damn that's so annoying. most people i try to discuss strategy with are like that...




btw, another thing.. how often do people scan just to kill creep? 2 times? more? 2 times is the cost of a raven ALREADY. plus it has so many more uses...




if the zerg tries to engage the terran army and you fire a HSM... what is he gonna do? run away and eat extra tank shots? engage and take the HSM damage? sounds kinda strong to me.
LightWireEX
Profile Joined September 2010
United States387 Posts
July 27 2011 14:33 GMT
#29
I personally think ravens should just have like heat seeking mines...that float. So you could use a raven to lay them around your base kinda like spidermines. It would help out Ts a bunch against heavy muta play instead of relying on turrets that just get 1 shotted by 25+ +2 mutas.
ghOst.3344
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
July 27 2011 14:34 GMT
#30
On July 27 2011 23:25 beg wrote:
nice ideas duncanldaho.. i never followed broodwar, but i heard boxer's ideas were pretty daring and genius at the same time. sounds like your idea ...


but all the nay-sayers are way too lazy to integrate HSM into a solid fight plan like that...

they are even to lazy to consider the idea... or the possibility... damn that's so annoying. most people i try to discuss strategy with are like that...


Hehe, ty. Yeah, there's always the mob of "lol that's a crap idea, and I'm not going to back up my opinion with anything more than laughing at you and saying it's stupid" crowd of assholes. But yeah, it is a risky idea, but I don't think that means seeker missles are useless. I mean, If I were to make a thread about using mass banelings to counter mass mauraders, people would likely laugh at me, and proceed to claim that banelings are useless. People just don't know how to think creatively/out-of-the-box.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
DruidzHistory
Profile Joined October 2010
Sweden231 Posts
July 27 2011 14:39 GMT
#31
Interesting, i did not know you could target your own units with the seeker missile.
CryMore
Profile Joined March 2010
United States497 Posts
July 27 2011 14:40 GMT
#32
This has been discussed before, where the ideal unit is a speed reaper that jumps up the cliff into your opponents mineral line. Even if the reaper dies, the HSM will still detonate where the unit died.

HSM imo is just not worth the energy of the Raven. Throwing down turrets or PDD is soooo much more annoying to your opponent than a slow projectile that can easily be dodged (or they can just split their units). The only time I remember HSM being very viable was in beta when Thor's didn't have splash and there was a bug where HSM did 175% of the listed damage and had longer cast range.

I'm not saying HSM is useless, there's just better options.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
July 27 2011 14:41 GMT
#33
On July 27 2011 23:34 DuncanIdaho wrote:
Show nested quote +
On July 27 2011 23:25 beg wrote:
nice ideas duncanldaho.. i never followed broodwar, but i heard boxer's ideas were pretty daring and genius at the same time. sounds like your idea ...


but all the nay-sayers are way too lazy to integrate HSM into a solid fight plan like that...

they are even to lazy to consider the idea... or the possibility... damn that's so annoying. most people i try to discuss strategy with are like that...


Hehe, ty. Yeah, there's always the mob of "lol that's a crap idea, and I'm not going to back up my opinion with anything more than laughing at you and saying it's stupid" crowd of assholes. But yeah, it is a risky idea, but I don't think that means seeker missles are useless. I mean, If I were to make a thread about using mass banelings to counter mass mauraders, people would likely laugh at me, and proceed to claim that banelings are useless. People just don't know how to think creatively/out-of-the-box.


Oh yeah, remember when everyone said banelings are useless against Protoss as Stalkers and Colossi are armored units and there won't be a lot of Zealots? Now banelings are common in ZvP and can crush a whole army.
baas
Profile Joined July 2011
Switzerland69 Posts
July 27 2011 14:45 GMT
#34
On July 27 2011 23:17 beg wrote:
baas... everyone seems to be completely against the idea. everyone knows some reasons why it seems to be bad...



Yes, it seems most do so. But I'm also not "insisting" it is a viable strategy. I just defend it against arguments that acutally have nothing do do with the point I made. Like "the range is too short". Or I like to argue that there are also pros to some cons like the heavy costs.


Heavenly
Profile Joined January 2011
2172 Posts
July 27 2011 14:50 GMT
#35
Personally I'd just make a banshee instead of shooting a hunter seeker missile at several of my own reapers.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
homeless_guy
Profile Joined June 2005
United States321 Posts
July 27 2011 14:50 GMT
#36
Basically, Blizz needs to do something to make HSM useable. Ravens are awesome as it is, but not always cost efficient. I think there are ways to increase the utility of the Raven w/o unbalancing the game (more than it already is depending on your pov).
baas
Profile Joined July 2011
Switzerland69 Posts
July 27 2011 14:51 GMT
#37
On July 27 2011 23:40 CryMore wrote:
This has been discussed before, where the ideal unit is a speed reaper that jumps up the cliff into your opponents mineral line. Even if the reaper dies, the HSM will still detonate where the unit died.

HSM imo is just not worth the energy of the Raven. Throwing down turrets or PDD is soooo much more annoying to your opponent than a slow projectile that can easily be dodged (or they can just split their units). The only time I remember HSM being very viable was in beta when Thor's didn't have splash and there was a bug where HSM did 175% of the listed damage and had longer cast range.

I'm not saying HSM is useless, there's just better options.


Oh ok, I didn't know that :-). I think there are pros and cos to the speed reaper use, because with speed...if you don't stop and wait for the missile beforehand there is more time for the opponent to react and pull of drones.

Yes maybe turrets would do the better job but I think that the argument of dodging there is much more viable. To dogde such a HSM attack is in my eyes much harder than to pull workers away once turrets get layed down. And then the turrets can be killed rather quickly without doing real damage...and you will have spent a lot of energy too. So... is it really better? I think the counter arguments against a use of seeker missiles on drones should apply to the auto turret use as well. Or am I missing something completely?
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
July 27 2011 15:07 GMT
#38
On July 27 2011 22:36 mutantmagnet wrote:
Show nested quote +
On July 27 2011 22:15 Zarahtra wrote:
I've known about this for quite some time, but it is imo at best a big gimmick, with high risk high reward.

I think atm the main issue with the raven is exactly that, it's a risky unit to mass/upgrade.



Has someone already tried SKT style yet. Hunter seeker is no where near as effective as irradiate but that negative is offset by point defense being vastly better than dmatrix for the situations you want to use either.

Aye, there have been a lot of attempts to force the raven to work. The SKT style was probably the most successful, but it didn't rely so much on HSM as it did on auto turret and hitting before hydras/big number of roaches.
Calad0
Profile Joined June 2011
Portugal3 Posts
July 27 2011 15:31 GMT
#39
I actually saw something like this used last week, in Craftcup I think. It was Satini vs Syz (TvZ), I was trying to find a replay but can't seem to find it.
It wasn't directed at the mineral lines, but used directly in battles.
From what I can remember Satini used at least twice, once with the HSM following a stimmed marine and another one with the HSM following a cloacked banshee straight into Syz army. In both situations the damage dealt was quite considerable.
I don't really see a strategy revolving around this, but it can definitely be useful in some situations.

P.S.: If someone could find the replay of the game I mentioned, I think some people could see how this can be doable and useful.
baas
Profile Joined July 2011
Switzerland69 Posts
July 27 2011 15:37 GMT
#40
On July 28 2011 00:31 Calad0 wrote:
I actually saw something like this used last week, in Craftcup I think. It was Satini vs Syz (TvZ), I was trying to find a replay but can't seem to find it.
It wasn't directed at the mineral lines, but used directly in battles.
From what I can remember Satini used at least twice, once with the HSM following a stimmed marine and another one with the HSM following a cloacked banshee straight into Syz army. In both situations the damage dealt was quite considerable.
I don't really see a strategy revolving around this, but it can definitely be useful in some situations.

P.S.: If someone could find the replay of the game I mentioned, I think some people could see how this can be doable and useful.



I would love to see that replay too!!!! I just tought it wasn't been used yet because I newer saw it before :-).
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
00:30
FSL s10 retrospective
Freeedom1
Liquipedia
OSC
00:00
OSC Elite Rising Star #18
CranKy Ducklings61
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft355
ViBE180
SpeCial 170
Vindicta 37
CosmosSc2 29
PattyMac 19
StarCraft: Brood War
GuemChi 5345
Artosis 726
Shuttle 185
LancerX 12
Terrorterran 4
Dota 2
canceldota229
League of Legends
Cuddl3bear5
Other Games
summit1g10897
tarik_tv4686
shahzam337
C9.Mang0309
Organizations
Other Games
gamesdonequick1139
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 77
• RyuSc2 66
• davetesta19
• CranKy Ducklings SOOP4
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• RayReign 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt169
Other Games
• imaqtpie686
Upcoming Events
RSL Revival
9h 11m
TriGGeR vs Cure
ByuN vs Rogue
Big Brain Bouts
15h 11m
Replay Cast
23h 11m
RSL Revival
1d 9h
Maru vs MaxPax
BSL
1d 18h
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.