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[G] Basic Terran Walling - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 All
chaopow
Profile Joined March 2011
United States556 Posts
July 27 2011 04:56 GMT
#21
Nice read. I'm sure everyone knows about this, but it is not emphasized enough just how important this tiny thing can be. Usually I just throw down a supply depot wherever I feel like is most convenient, as it saves me time. But the extra layer of security you get when you just spend an extra half second placing your depots carefully can make a big difference!
Soowoo AD.
LordLuo
Profile Joined April 2010
United States37 Posts
July 27 2011 04:57 GMT
#22
What if they just drop into your mineral line? Wouldn't it just force you to spend more of your APM in dropping the depots? I suppose a turret would work fine, but there are definitely ways to still get hellions in your mineral line.

I like it though! I do agree; lots of pros just mindlessly put depots in spots that render them useless which is really bad due to the fact that terran is so vulnerable to counterattacks.
manicshock
Profile Joined November 2010
Canada741 Posts
July 27 2011 05:06 GMT
#23
I've learned from Boxer and more recently Strelok to do this. It's fairly common though among higher levels. Also: tal'darim is just 3 rax and 1 supply depot at the end.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
akalarry
Profile Joined January 2011
United States1978 Posts
July 27 2011 05:15 GMT
#24
On July 27 2011 13:57 LordLuo wrote:
What if they just drop into your mineral line? Wouldn't it just force you to spend more of your APM in dropping the depots? I suppose a turret would work fine, but there are definitely ways to still get hellions in your mineral line.

I like it though! I do agree; lots of pros just mindlessly put depots in spots that render them useless which is really bad due to the fact that terran is so vulnerable to counterattacks.


they can definitely hellion drop straight into your mineral line. however, if you wall like this, then you get rid of options, which is what you want to do. now they can't just hellion drop at the very corner of your base and run in with mass hellions.

if they want to do economic damage, they HAVE to go straight into your mineral line. that is the only option you know that they can do, so you can take extra measures to stop that. in addition, making them bring their medivac all the way to your cc gives you that much more time to prepare for a drop. you can try ways to stop it such as placing turrets in key locations.

reducing the number of options your opponent has is a big key in strategy. it is like gas stealing with zerg. it limits their options, making them more uncomfortable. the more you do it, the more comfortable you are and it gives you that much of an advantage.
vanao
Profile Joined November 2010
9 Posts
July 27 2011 12:36 GMT
#25
ah yeah... i see your point, but I also see the reason why depot-placement in the mid-/late-game is kinda hard to pull off: it's simply because there is so much going on. I mean, you have twopromed attacks and re-makro your army, scan the opponents army-movement and all this shit going on, and suddenly that nice female voice keeps saying "additional supplydepots required ... additional supplydepots required". And you just think "ah hell! shut up bitch i have to fight a war over here! here's your fucking depot!" bam! you take 2 or 3 scvs and send them to build just anywhere.
Diabolegal
Profile Joined June 2011
United States110 Posts
July 27 2011 20:43 GMT
#26
I lost my season 3 placement match because of bad building placement vs Hellions. The concept of simcity-ing your base is an old one, but a good one. I'll definitely be doing this more often.
Diamond Terran (NA)
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
July 28 2011 02:29 GMT
#27
On July 27 2011 12:04 psp219 wrote:
Hmm what if he drops hellions right on the mineral line? Wouldn't you have to take the time to lower the sup depot to move your scvs out? which would probably funnel them in a line for the BF hellions.


If you build depots 1 matrix touching a command center (or touching corners with any building that's not a refinery), SCVs can get through but Hellions cannot.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=196232
And then you know what happened all of a sudden?
Frequencyy
Profile Joined April 2011
United States344 Posts
July 28 2011 02:42 GMT
#28
Although I've already been doing this it's so effective and simple to do that every terran should do.
You will not do incredible things without an incredible dream
Teim
Profile Joined October 2010
Australia373 Posts
July 28 2011 02:43 GMT
#29
I always properly against Zerg... But never against Terrans. :S

Gotta fix that.
A duck is a duck!
akalarry
Profile Joined January 2011
United States1978 Posts
August 01 2011 10:13 GMT
#30
wanted to remind ppl to wall in tvt!!!

as you saw in mlg anaheim, people are still getting owned by hellion runbys. mma vs boxer and mvp vs mma easily come to mind (as they were the biggest matches). most of those hellion attacks could have been stopped by walling up your bases
th2pun1sh3r
Profile Blog Joined January 2011
United States107 Posts
August 01 2011 10:38 GMT
#31
On July 27 2011 11:56 akalarry wrote:
Too often I see games changed or even immediately lost due to a blue flame hellion drop, or a speedling runby.

It blows my mind that even pros who practice 10 hours a day succumb to even the most basic (yet deadly) of harasses. I seriously see it almost every tvt, where somebody instantly loses 20 scvs because of a blue flame hellion drop or runby.

People should try harder to try to minimize damage done by speedling/bfh harass and runbys. Give yourself time to react before all your scvs are dead!!!

Walling as terran seems so basic and logical. I'm not sure why I almost never see it! After this guide I hope this is implemented in every game (unless there's a reason not to).

Every game I see valuable supply depots being wasted and serving no purpose. You should take advantage of such a special building (being able to lower it)!

[image loading]
Look at these placements. They are useless with no thought into placing them. Imagine trying to do a push, and then 5 blueflame hellions or 20 zerglings run by and take out all your scvs! I see this happen WAY too often in pro games.



[image loading]
Again, another example of wasted supply depots.



[image loading]
Here is an example of effective use of supply depots. During the midgame, your opponent tries to do a sneaky hellion drop? Sorry! You cant get into the mineral line!



[image loading]
[image loading]
Look! Even if your forces are out busy harassing/attacking, those hellions are going to take forever to kill those supply depots. Your scvs will be safe, and you will have time to response to it!


[image loading]
You can even take it up a notch. In the picture above, the most likely hellion drop (straight into your mineral line) to your natural will be from the bottom. This is because your main is above you, so having them drop from top would give you ample time to respond, and would be awkward for them. Place a turret or two there to stop a straight up hellion drop into your mineral line. Experiment with it. There's probably more efficient ways to put your turrets.


[image loading]
[image loading]

Dreaded ling runby? Not anymore! The lings won't instantly kill your scvs, giving you time to respond. All this with free buildings that you would have built anyways, just putting it to good use!




I know this seems simple, but I almost NEVER see it in pro games. Games should NOT be lost to do a simple blue flame hellion harass. You should not lose 20 scvs to a simple ling runby. I honestly consider that careless, especially at a high level.

I hope this guide is useful, and people start walling off! I'll be happy if i see terran start using this in the GSL




what do you do when 4 helions drop into that little contain and your scvs cant escape fast enough. LOL

hahah

theres a reason the gsl players dont follow bronze theorycrafts
"Rank-1 Master Random Sc2 Player"
akalarry
Profile Joined January 2011
United States1978 Posts
August 01 2011 11:36 GMT
#32
On August 01 2011 19:38 th2pun1sh3r wrote:
Show nested quote +
On July 27 2011 11:56 akalarry wrote:
Too often I see games changed or even immediately lost due to a blue flame hellion drop, or a speedling runby.

It blows my mind that even pros who practice 10 hours a day succumb to even the most basic (yet deadly) of harasses. I seriously see it almost every tvt, where somebody instantly loses 20 scvs because of a blue flame hellion drop or runby.

People should try harder to try to minimize damage done by speedling/bfh harass and runbys. Give yourself time to react before all your scvs are dead!!!

Walling as terran seems so basic and logical. I'm not sure why I almost never see it! After this guide I hope this is implemented in every game (unless there's a reason not to).

Every game I see valuable supply depots being wasted and serving no purpose. You should take advantage of such a special building (being able to lower it)!

[image loading]
Look at these placements. They are useless with no thought into placing them. Imagine trying to do a push, and then 5 blueflame hellions or 20 zerglings run by and take out all your scvs! I see this happen WAY too often in pro games.



[image loading]
Again, another example of wasted supply depots.



[image loading]
Here is an example of effective use of supply depots. During the midgame, your opponent tries to do a sneaky hellion drop? Sorry! You cant get into the mineral line!



[image loading]
[image loading]
Look! Even if your forces are out busy harassing/attacking, those hellions are going to take forever to kill those supply depots. Your scvs will be safe, and you will have time to response to it!


[image loading]
You can even take it up a notch. In the picture above, the most likely hellion drop (straight into your mineral line) to your natural will be from the bottom. This is because your main is above you, so having them drop from top would give you ample time to respond, and would be awkward for them. Place a turret or two there to stop a straight up hellion drop into your mineral line. Experiment with it. There's probably more efficient ways to put your turrets.


[image loading]
[image loading]

Dreaded ling runby? Not anymore! The lings won't instantly kill your scvs, giving you time to respond. All this with free buildings that you would have built anyways, just putting it to good use!




I know this seems simple, but I almost NEVER see it in pro games. Games should NOT be lost to do a simple blue flame hellion harass. You should not lose 20 scvs to a simple ling runby. I honestly consider that careless, especially at a high level.

I hope this guide is useful, and people start walling off! I'll be happy if i see terran start using this in the GSL




what do you do when 4 helions drop into that little contain and your scvs cant escape fast enough. LOL

hahah

theres a reason the gsl players dont follow bronze theorycrafts


k bro, you should have enough awareness to lower your depot and run away. also if you can't do that then you should know that scvs can pass through spots that hellions can't if you wall it correctly, so if he drops straight into your mineral line, you can run away while he's stuck.

not sure if trolling or you're the bronze guy
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
August 01 2011 11:40 GMT
#33
what do you do when 4 helions drop into that little contain and your scvs cant escape fast enough. LOL


I might be wrong, but I think the movement speed of SCVs is the same over open ground as over a lowered depot (pun intended).

Also - I've noticed on quite a few occations that people lift the CC/OC which provides a huge open space for the emergency response squad to move in while the SCVs can escape without being forced to single-file between CC and geysers.
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2011-08-01 12:11:48
August 01 2011 12:11 GMT
#34
i uploaded some more pictures showing how scvs can escape without needing to lower a supply depot. seems like there is no excuse not to do it now after so many counterattacks by bfh at mlg anaheim
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