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Hey TL,
I'm having some problems as late game zerg, I am a silver player right now, I'm starting to feel out better over time when I can and should expand, but once the game is past ~15:00 my money gets away from me, I have trouble managing my army, and it seems like I have more income than I can spend. This leads to me getting attacked by a huge force while my money skyrockets.
The obvious answer would be macro-hatches, but I don't know when these should go down, or a good system to figure it all out.
I hope you guys can help me out, it would be much appreciated. I attached a replay of a 15 Hatch I tried against Green Tea AI, I was ahead most of the game but ended up losing.
http://www.sc2replayed.com/replay-videos/9567
Thanks a lot guys,
-Steve
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Generally you should want to add a macro hatchery once you see your minerals stabizling around 500 and you don't have anything planned for them. However, I'd suggest you to consider just taking another base instead of making the hatchery inside your bases, as it benefits more if you're able to secure it safely.
Your specific army composition is quite special, as its REALLY larvae intense. Both lings and roaches are cheap, rather weak units which are effective in numbers. They will die quickly and therefore has to be remade quickly so (typically you'd like to keep your infestors alive so you wont have to remake those). I could easily see you being able to support 5 hatcheries of production off of 3 bases of income, so don't be afraid to throw down macro hactheries as soon as you see your income bypasses your ability to produce.
Try and foresee whenever you'd need the extra larvae, for instance; I just made 20 drones to saturate my new base and will therefore get a lot more money. Better throw down some extra hatcheries to keep up with that!
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If you are talking only late game issues it's probably just your mechanics, and there is not much someone on the forums can do to help you. At silver level I'd guess your mechanics are pretty terrible (no offense. i'm gold and my mechanics are brutal). The only way to improve them is to just play more. You could also get coaching, and that could help you figure out what you are supposed to be doing exactly when at all moments. But at silver, I would just play more to get more comfortable.
One big thing to focus on is making sure that you are never supply blocked. Terrans and protoss at least have the luxury of making more production facilities, expand, or tech if they get supply blocked and money gets away from them, but zerg pretty much can only expand or tech which doesn't spend a ton of money. There aren't many more tips to give while your mechanics are still in the learning stages. Expand when you have extra money. Make a macro hatch if you have a ton extra money. Make sure to get upgrades if you aren't. Otherwise, just play more and you'll be able to play faster and faster over time. As your effective APM goes up your ability to macro properly will greatly increase.
Sorry if I didn't give you the big secret that you thought you were missing out on. Maybe someone else will have it and inform me as well. But supply block issues are big in improving, so I'd focus on that
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Okay, thanks a lot for the advice, I will definitely try to improve these things as I play on.
Anything in specific in the replay that I had an obvious issue with? I can't tell when/how I went wrong exactly, and I just want to make sure it doesn't happen again. I did need more than the 3 hatcheries I had, but was my play bad against what I saw from my opponent? (roaches/hydra, into infestor)
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Your problem, I think, is spending larva. Throughout the game, especially once you got your third up, you were floating larva. You would have between 10 and 15 idle larva at your hatcheries even when you weren't supply blocked. Imagine getting up to 60-70 drones a couple minutes faster than you did or having 20 more roaches in any one of those battles. Even if you feel like you don't need to make anything at that moment, make a couple more drones and overlords. Also whenever a battle would happen you would fall behind on your injects, leading to fewer larva. A final point is that if you're going to go roach infestor you need the infestors out way earlier than you got them. Roach/hydra will always beat pure roach because of hydra DPS. By the time you added the infestors into the mix it was too late.
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All great points that I will definitely work on, thanks very much.
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