• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:52
CEST 01:52
KST 08:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202531Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced38BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Classic: "Serral is Like Hitting a Brick Wall" The GOAT ranking of GOAT rankings Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025 EWC 2025 - Replay Pack
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Brood War web app to calculate unit interactions
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL] Non-Korean Championship - Final weekend [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative UK Politics Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 559 users

[D] ZvP: Punish FFE w/ Proxy Hatch?

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
July 13 2011 23:33 GMT
#1
Not too long ago I was playing a ZvP on Shakuras and my opponent managed to wall me off with three pylons before putting down a cannon and expanding. Without the pylons and cannon I normally just expand against a forge fast expand build from Protoss, but in this case I had no such option; so I took those 300 minerals and my scouting drone and built a proxy hatchery in my opponent's base. Threw down a quick roach warren, and my opponent didn't scout my hatchery until it was too late. Obvious victory.

However, even more recently I was playing another ZvP in close positions. I recognize the unfairness in general of this sort of spawn location in the matchup, so I resolved to cheese my opponent and just get it over with: another proxy hatchery. This one was scouted pretty much right away. Not to mention, my opponent in this case didn't go for a forge first, or even a forge at all, he had gone for a standard 3 gate. He pulled probes to hit my hatchery, even got two zealots and a sentry into the fray before it popped, but even still I managed to get 4 roaches out of the thing before it went down, dealing enough damage to my opponent to solidly place me in the lead.

Now I'm not suggesting that we go for a proxy hatchery against 3 gate expand builds, but what if we do against forge first builds? The very delayed gateway could mean that it would turn out to be extremely viable, even if it was placed down right before the Protoss player's eyes: their only options are to pull a LOT of probes (which only works on some maps) or to build a pylon and at least 2 cannons in range of the hatchery (in which case we could allow the cannons to finish before cancelling our hatchery and gaining an advantage by forcing extra cannons for only the cost of a cancelled hatchery.

TL;DR: Protoss has no cost-effective way of dealing with a proxy hatchery if they go for a forge fast expand, so is forcing them to try a good idea?

Thoughts? ^-^
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
rsvp
Profile Blog Joined January 2006
United States2266 Posts
July 13 2011 23:39 GMT
#2
On July 14 2011 08:33 UmiNotsuki wrote:
build a pylon and at least 2 cannons in range of the hatchery (in which case we could allow the cannons to finish before cancelling our hatchery and gaining an advantage by forcing extra cannons for only the cost of a cancelled hatchery.


You can't "allow" this. The Protoss times his cannons so that they complete after your hatch completes so that if you cancel your hatch he can cancel his cannons.

This is a cool strat but it relies on the Protoss not scouting it or responding incorrectly. If the Protoss responds correctly (and it doesn't require special micro or anything to respond correctly, only knowing what to do), you will just put yourself behind.
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
July 13 2011 23:43 GMT
#3
On July 14 2011 08:39 Anihc wrote:
Show nested quote +
On July 14 2011 08:33 UmiNotsuki wrote:
build a pylon and at least 2 cannons in range of the hatchery (in which case we could allow the cannons to finish before cancelling our hatchery and gaining an advantage by forcing extra cannons for only the cost of a cancelled hatchery.


You can't "allow" this. The Protoss times his cannons so that they complete after your hatch completes so that if you cancel your hatch he can cancel his cannons.

This is a cool strat but it relies on the Protoss not scouting it or responding incorrectly. If the Protoss responds correctly (and it doesn't require special micro or anything to respond correctly, only knowing what to do), you will just put yourself behind.


Are you sure? If the cannons finish after the hatchery then an intelligently placed hatchery could pump out a few roaches in position to do damage outside of the cannon's range, and then you can just take out his nexus or camp his mineral line, whatever you can to do enough damage to cover the hatchery minus the cannons plus the roaches.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
MrBitter
Profile Joined January 2008
United States2940 Posts
July 13 2011 23:45 GMT
#4
Proxy hatch roaches against FE is a build order win if the hatchery completes.

But you're still relying on your opponent to make a mistake...
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
Last Edited: 2011-07-13 23:54:42
July 13 2011 23:47 GMT
#5
On July 14 2011 08:45 MrBitter wrote:
Proxy hatch roaches against FE is a build order win if the hatchery completes.

But you're still relying on your opponent to make a mistake...


Looked at your name and did a double take; I'm watching your stream right now, must've looked away for a bit too long to see you typing

I'm curious, what mistake am I relying on my opponent making?
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
July 14 2011 00:04 GMT
#6
Another strategy you can do against the FFE is 14/14 Ling/Baneling - You have to be very aggressive with denying probe scouts but you can make it look like you're going 14/14 20Hatch and really just throw down the nest at 21 or so and mass Zlings. Morph in banes and go with first or 2nd larva inject depending on the timing you prefer. Most protoss will just have 1 cannon and a zealot.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 14 2011 00:07 GMT
#7
On July 14 2011 08:43 UmiNotsuki wrote:
Show nested quote +
On July 14 2011 08:39 Anihc wrote:
On July 14 2011 08:33 UmiNotsuki wrote:
build a pylon and at least 2 cannons in range of the hatchery (in which case we could allow the cannons to finish before cancelling our hatchery and gaining an advantage by forcing extra cannons for only the cost of a cancelled hatchery.


You can't "allow" this. The Protoss times his cannons so that they complete after your hatch completes so that if you cancel your hatch he can cancel his cannons.

This is a cool strat but it relies on the Protoss not scouting it or responding incorrectly. If the Protoss responds correctly (and it doesn't require special micro or anything to respond correctly, only knowing what to do), you will just put yourself behind.


Are you sure? If the cannons finish after the hatchery then an intelligently placed hatchery could pump out a few roaches in position to do damage outside of the cannon's range, and then you can just take out his nexus or camp his mineral line, whatever you can to do enough damage to cover the hatchery minus the cannons plus the roaches.


UmiNotsuki, I agree with you.

I once countered an inbase proxy hatch with 2 cannons, timing the cannons so that there would be no hatch cancel(cannons finished just after hatchery).

Several roaches got up, out of range of cannons, and wreaked havoc in my base eventually taking down my nexus.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
Last Edited: 2011-07-14 00:09:06
July 14 2011 00:07 GMT
#8
On July 14 2011 08:43 UmiNotsuki wrote:
Show nested quote +
On July 14 2011 08:39 Anihc wrote:
On July 14 2011 08:33 UmiNotsuki wrote:
build a pylon and at least 2 cannons in range of the hatchery (in which case we could allow the cannons to finish before cancelling our hatchery and gaining an advantage by forcing extra cannons for only the cost of a cancelled hatchery.


You can't "allow" this. The Protoss times his cannons so that they complete after your hatch completes so that if you cancel your hatch he can cancel his cannons.

This is a cool strat but it relies on the Protoss not scouting it or responding incorrectly. If the Protoss responds correctly (and it doesn't require special micro or anything to respond correctly, only knowing what to do), you will just put yourself behind.


Are you sure? If the cannons finish after the hatchery then an intelligently placed hatchery could pump out a few roaches in position to do damage outside of the cannon's range, and then you can just take out his nexus or camp his mineral line, whatever you can to do enough damage to cover the hatchery minus the cannons plus the roaches.


Yes I am sure. I don't think anyone has been the victim of proxy hatch as much as me (well... victim may not be the right word. I come out on top most of the time now :p). Cannons can be placed intelligently as well so that they flank the hatch and are placed close to it (instead of far away). A zealot should finish in time to join the fight. You can spawn 3 roaches but if you pull a few probes to surround the eggs as they hatch the worst that can happen for you is that a damaged roach or 2 escapes and you chase it down and kill it a few seconds later. You may lose a few probes but the zerg has lost a lot more. If you want to be even more safe, add a 3rd cannon if you see that the hatch is allowed to complete. Cancel if no roaches are made.
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
July 14 2011 00:08 GMT
#9
On July 14 2011 09:04 TangSC wrote:
Another strategy you can do against the FFE is 14/14 Ling/Baneling - You have to be very aggressive with denying probe scouts but you can make it look like you're going 14/14 20Hatch and really just throw down the nest at 21 or so and mass Zlings. Morph in banes and go with first or 2nd larva inject depending on the timing you prefer. Most protoss will just have 1 cannon and a zealot.


Yeah, and if I were discussing cheese you'd probably have just given me a better option... I'm just feeling that this isn't cheese because I don't see what an opponent could do to avoid damage, implicit or otherwise. Even if it's scouted.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Sightbain
Profile Joined May 2011
Canada81 Posts
July 14 2011 00:10 GMT
#10
Not scouting it, not setting up proper defenses to deal with it once it finishes. Those are the mistakes your relying on. Even if you get 4 roaches into his base your unlikely yo kill their entire probe line unless they panic and don't make a single cannon or unit to defend it. Also you have dedicated 300 minerals a roach warren and the resources to make the roaches in their base, but if it was scouted all of it will be dealt with shortly and you will be even further behind then you were before.

However a proxy hatch in their base could win you the game just as could a proxy hatch just outside their wall followed by spine crawlers and units to flood once the wall goes down (assuming its fast enough otherwise he will have units to deal with it) its just not the best strategy in this scenario, going hydra off 1 base and nydusing a corner of their main will do far more damage if the nydus gets up then a proxy hatch, you will also have teched in a way that will shutdown a stargate follow up and leaves you options to fall back on.
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
July 14 2011 00:15 GMT
#11
On July 14 2011 09:10 Sightbain wrote:
Not scouting it, not setting up proper defenses to deal with it once it finishes. Those are the mistakes your relying on. Even if you get 4 roaches into his base your unlikely yo kill their entire probe line unless they panic and don't make a single cannon or unit to defend it. Also you have dedicated 300 minerals a roach warren and the resources to make the roaches in their base, but if it was scouted all of it will be dealt with shortly and you will be even further behind then you were before.


This is what I'm hearing, but it's so vague. How will they deal with it? They have few units, if any, and can't put down any cannons without leapfrogging them, which will be cost-ineffective and put me ahead even if my roaches don't kill anything. I can kill units, kill probes, snipe pylons, even kill his nexus if I get into a good enough position.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
rsvp
Profile Blog Joined January 2006
United States2266 Posts
July 14 2011 00:18 GMT
#12
On July 14 2011 09:15 UmiNotsuki wrote:
Show nested quote +
On July 14 2011 09:10 Sightbain wrote:
Not scouting it, not setting up proper defenses to deal with it once it finishes. Those are the mistakes your relying on. Even if you get 4 roaches into his base your unlikely yo kill their entire probe line unless they panic and don't make a single cannon or unit to defend it. Also you have dedicated 300 minerals a roach warren and the resources to make the roaches in their base, but if it was scouted all of it will be dealt with shortly and you will be even further behind then you were before.


This is what I'm hearing, but it's so vague. How will they deal with it? They have few units, if any, and can't put down any cannons without leapfrogging them, which will be cost-ineffective and put me ahead even if my roaches don't kill anything. I can kill units, kill probes, snipe pylons, even kill his nexus if I get into a good enough position.


See my previous post on how to correctly deal with it. If the hatch goes up and there are no cannons in range of it though, it will certainly pay off.
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
Last Edited: 2011-07-14 00:27:29
July 14 2011 00:25 GMT
#13
On July 14 2011 09:18 Anihc wrote:
Show nested quote +
On July 14 2011 09:15 UmiNotsuki wrote:
On July 14 2011 09:10 Sightbain wrote:
Not scouting it, not setting up proper defenses to deal with it once it finishes. Those are the mistakes your relying on. Even if you get 4 roaches into his base your unlikely yo kill their entire probe line unless they panic and don't make a single cannon or unit to defend it. Also you have dedicated 300 minerals a roach warren and the resources to make the roaches in their base, but if it was scouted all of it will be dealt with shortly and you will be even further behind then you were before.


This is what I'm hearing, but it's so vague. How will they deal with it? They have few units, if any, and can't put down any cannons without leapfrogging them, which will be cost-ineffective and put me ahead even if my roaches don't kill anything. I can kill units, kill probes, snipe pylons, even kill his nexus if I get into a good enough position.


See my previous post on how to correctly deal with it. If the hatch goes up and there are no cannons in range of it though, it will certainly pay off.


Sorry, didn't see that post just earlier. To reply,

Zerg losses:
-A hatchery (300 minerals)
-3 roaches

Protoss costs:
-2 cannons (300 minerals)
-At least two probes

So the question becomes, can I place my hatchery in such a way that you can't get cannons in range of my roaches as they spawn AND shoot at the hatchery AND surround my eggs with probes WITHOUT losing them and letting the roaches escape to do enough damage to pay for themselves. I can't honestly say I have an answer for that question, but I'd bet a good deal that it's "yes" on most maps and spawn positions. Remember that whether or not you see it should be trivial, and putting my hatch in your natural, for instance in a position to block your nexus or otherwise, may be the best option.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
rsvp
Profile Blog Joined January 2006
United States2266 Posts
July 14 2011 00:33 GMT
#14
On July 14 2011 09:25 UmiNotsuki wrote:
Show nested quote +
On July 14 2011 09:18 Anihc wrote:
On July 14 2011 09:15 UmiNotsuki wrote:
On July 14 2011 09:10 Sightbain wrote:
Not scouting it, not setting up proper defenses to deal with it once it finishes. Those are the mistakes your relying on. Even if you get 4 roaches into his base your unlikely yo kill their entire probe line unless they panic and don't make a single cannon or unit to defend it. Also you have dedicated 300 minerals a roach warren and the resources to make the roaches in their base, but if it was scouted all of it will be dealt with shortly and you will be even further behind then you were before.


This is what I'm hearing, but it's so vague. How will they deal with it? They have few units, if any, and can't put down any cannons without leapfrogging them, which will be cost-ineffective and put me ahead even if my roaches don't kill anything. I can kill units, kill probes, snipe pylons, even kill his nexus if I get into a good enough position.


See my previous post on how to correctly deal with it. If the hatch goes up and there are no cannons in range of it though, it will certainly pay off.


Sorry, didn't see that post just earlier. To reply,

Zerg losses:
-A hatchery (300 minerals)
-3 roaches

Protoss costs:
-2 cannons (300 minerals)
-At least two probes

So the question becomes, can I place my hatchery in such a way that you can't get cannons in range of my roaches as they spawn AND shoot at the hatchery AND surround my eggs with probes WITHOUT losing them and letting the roaches escape to do enough damage to pay for themselves. I can't honestly say I have an answer for that question, but I'd bet a good deal that it's "yes" on most maps and spawn positions. Remember that whether or not you see it should be trivial, and putting my hatch in your natural, for instance in a position to block your nexus or otherwise, may be the best option.


Ok now you're just not thinking... either you place your hatch outside my base, where I respond to it like I would respond to any early roach pressure... or you place your hatch inside my base, where I build 2 cannons right next to it. I don't understand what map or spawn position has to do with this at all.

Putting the hatch to block my nat nexus is a common strat as well, but the only viable follow up to that is to immediately cancel and use the creep to make a evo chamber to delay my nexus. There is no way that that hatch will finish to make roaches because I'm making cannons there regardless.
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
Last Edited: 2011-07-14 00:49:57
July 14 2011 00:46 GMT
#15
On July 14 2011 09:33 Anihc wrote:
Show nested quote +
On July 14 2011 09:25 UmiNotsuki wrote:
On July 14 2011 09:18 Anihc wrote:
On July 14 2011 09:15 UmiNotsuki wrote:
On July 14 2011 09:10 Sightbain wrote:
Not scouting it, not setting up proper defenses to deal with it once it finishes. Those are the mistakes your relying on. Even if you get 4 roaches into his base your unlikely yo kill their entire probe line unless they panic and don't make a single cannon or unit to defend it. Also you have dedicated 300 minerals a roach warren and the resources to make the roaches in their base, but if it was scouted all of it will be dealt with shortly and you will be even further behind then you were before.


This is what I'm hearing, but it's so vague. How will they deal with it? They have few units, if any, and can't put down any cannons without leapfrogging them, which will be cost-ineffective and put me ahead even if my roaches don't kill anything. I can kill units, kill probes, snipe pylons, even kill his nexus if I get into a good enough position.


See my previous post on how to correctly deal with it. If the hatch goes up and there are no cannons in range of it though, it will certainly pay off.


Sorry, didn't see that post just earlier. To reply,

Zerg losses:
-A hatchery (300 minerals)
-3 roaches

Protoss costs:
-2 cannons (300 minerals)
-At least two probes

So the question becomes, can I place my hatchery in such a way that you can't get cannons in range of my roaches as they spawn AND shoot at the hatchery AND surround my eggs with probes WITHOUT losing them and letting the roaches escape to do enough damage to pay for themselves. I can't honestly say I have an answer for that question, but I'd bet a good deal that it's "yes" on most maps and spawn positions. Remember that whether or not you see it should be trivial, and putting my hatch in your natural, for instance in a position to block your nexus or otherwise, may be the best option.


Ok now you're just not thinking... either you place your hatch outside my base, where I respond to it like I would respond to any early roach pressure... or you place your hatch inside my base, where I build 2 cannons right next to it. I don't understand what map or spawn position has to do with this at all.

Putting the hatch to block my nat nexus is a common strat as well, but the only viable follow up to that is to immediately cancel and use the creep to make a evo chamber to delay my nexus. There is no way that that hatch will finish to make roaches because I'm making cannons there regardless.


Alright, then you build two cannons, they finish shortly after my hatchery and are within range of my larvae, so I build no units out of them. Costs you 300 minerals, costs me 300 minerals, because you responded properly. I'm just saying that this is a good idea, yes? I win if you don't scout it, do damage if you scout it but respond inappropriately, and lose nothing if you respond perfectly.

EDIT: Another option, you build two cannons so I cancel my hatchery just before whichever would finish first would do so, and even if yo cancel your cannons I get to decide whether we both get set back 300 minerals or if we don't, which might allow me to expand faster as a follow up.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Trusty
Profile Joined July 2010
New Zealand520 Posts
July 14 2011 00:51 GMT
#16
Echoing Anihc, the only time proxy hatch has worked against me is when it wasnt scouted, or when I scouted but didn't respond correctly.

It's really just the same as dealing with any other 'in-base' cheese - scouting it, and knowing how to respond.

I think once you get proxy hatch'd in-base and lose; the next time you deny a hatch first, or see no hatch with your scout, you're going to auto-pilot check your base for proxy hatch.
Trusty
Profile Joined July 2010
New Zealand520 Posts
Last Edited: 2011-07-14 00:57:37
July 14 2011 00:55 GMT
#17
On July 14 2011 09:46 UmiNotsuki wrote:
Alright, then you build two cannons, they finish shortly after my hatchery and are within range of my larvae, so I build no units out of them. Costs you 300 minerals, costs me 300 minerals, because you responded properly. I'm just saying that this is a good idea, yes? I win if you don't scout it, do damage if you scout it but respond inappropriately, and lose nothing if you respond perfectly.

EDIT: Another option, you build two cannons so I cancel my hatchery just before whichever would finish first would do so, and even if yo cancel your cannons I get to decide whether we both get set back 300 minerals or if we don't, which might allow me to expand faster as a follow up.


Costs you 350 (drone).

But assuming you're still talking about FFE, the protoss will already have his nexus completed/close to completion - and you're going to be expanding far later than you usually would - so in terms of mineral investment, you're pretty even - but taking the whole state of the game into consideration.. you're miles behind.


Edit: if you're 100% going to lose your natural hatch to cannon rush, or have it denied long enough.. on some maps you can opt to take your 3rd as your first expo. Yes he can attempt to go cannon that as well- but by then you should well and truly have some zerglings on the field.
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
July 14 2011 00:55 GMT
#18
On July 14 2011 09:51 Trusty wrote:
Echoing Anihc, the only time proxy hatch has worked against me is when it wasnt scouted, or when I scouted but didn't respond correctly.

It's really just the same as dealing with any other 'in-base' cheese - scouting it, and knowing how to respond.

I think once you get proxy hatch'd in-base and lose; the next time you deny a hatch first, or see no hatch with your scout, you're going to auto-pilot check your base for proxy hatch.


I very much agree that it's likely to be scouted. My point is that this is irrelevant against FFE'ing players.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Trusty
Profile Joined July 2010
New Zealand520 Posts
Last Edited: 2011-07-14 01:00:52
July 14 2011 01:00 GMT
#19
On July 14 2011 09:55 UmiNotsuki wrote:
I very much agree that it's likely to be scouted. My point is that this is irrelevant against FFE'ing players.


I would say it's more effective against nexus first, than forge first. I think you can get quite a few wins on the ladder. I'm sure not many protoss are aware of the best way to deal with an in-base hatch, because let's be honest, it's pretty strange to see it happening for the first time!
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
July 14 2011 01:02 GMT
#20
On July 14 2011 09:55 Trusty wrote:
But assuming you're still talking about FFE, the protoss will already have his nexus completed/close to completion - and you're going to be expanding far later than you usually would - so in terms of mineral investment, you're pretty even - but taking the whole state of the game into consideration.. you're miles behind.


This may very well be true, but I feel that if it's scouted early enough and responded to promptly and correctly, I can simply cancel, double expand and drone like crazy; more than enough to catch up, no? The FFE is *still going to have zero map presence and absolutely minimal numbers of units, and the losses from a slightly later (50 seconds or so, I'd say) double expansion will likely never determine the outcome of this sort of game.
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
rsvp
Profile Blog Joined January 2006
United States2266 Posts
July 14 2011 01:06 GMT
#21
On July 14 2011 09:46 UmiNotsuki wrote:
Show nested quote +
On July 14 2011 09:33 Anihc wrote:
On July 14 2011 09:25 UmiNotsuki wrote:
On July 14 2011 09:18 Anihc wrote:
On July 14 2011 09:15 UmiNotsuki wrote:
On July 14 2011 09:10 Sightbain wrote:
Not scouting it, not setting up proper defenses to deal with it once it finishes. Those are the mistakes your relying on. Even if you get 4 roaches into his base your unlikely yo kill their entire probe line unless they panic and don't make a single cannon or unit to defend it. Also you have dedicated 300 minerals a roach warren and the resources to make the roaches in their base, but if it was scouted all of it will be dealt with shortly and you will be even further behind then you were before.


This is what I'm hearing, but it's so vague. How will they deal with it? They have few units, if any, and can't put down any cannons without leapfrogging them, which will be cost-ineffective and put me ahead even if my roaches don't kill anything. I can kill units, kill probes, snipe pylons, even kill his nexus if I get into a good enough position.


See my previous post on how to correctly deal with it. If the hatch goes up and there are no cannons in range of it though, it will certainly pay off.


Sorry, didn't see that post just earlier. To reply,

Zerg losses:
-A hatchery (300 minerals)
-3 roaches

Protoss costs:
-2 cannons (300 minerals)
-At least two probes

So the question becomes, can I place my hatchery in such a way that you can't get cannons in range of my roaches as they spawn AND shoot at the hatchery AND surround my eggs with probes WITHOUT losing them and letting the roaches escape to do enough damage to pay for themselves. I can't honestly say I have an answer for that question, but I'd bet a good deal that it's "yes" on most maps and spawn positions. Remember that whether or not you see it should be trivial, and putting my hatch in your natural, for instance in a position to block your nexus or otherwise, may be the best option.


Ok now you're just not thinking... either you place your hatch outside my base, where I respond to it like I would respond to any early roach pressure... or you place your hatch inside my base, where I build 2 cannons right next to it. I don't understand what map or spawn position has to do with this at all.

Putting the hatch to block my nat nexus is a common strat as well, but the only viable follow up to that is to immediately cancel and use the creep to make a evo chamber to delay my nexus. There is no way that that hatch will finish to make roaches because I'm making cannons there regardless.


Alright, then you build two cannons, they finish shortly after my hatchery and are within range of my larvae, so I build no units out of them. Costs you 300 minerals, costs me 300 minerals, because you responded properly. I'm just saying that this is a good idea, yes? I win if you don't scout it, do damage if you scout it but respond inappropriately, and lose nothing if you respond perfectly.

EDIT: Another option, you build two cannons so I cancel my hatchery just before whichever would finish first would do so, and even if yo cancel your cannons I get to decide whether we both get set back 300 minerals or if we don't, which might allow me to expand faster as a follow up.


It's still a disadvantage to you because you have to invest those 300 minerals much earlier than I do. 300 minerals at 5 minutes into the game is not the same as 300 minerals 10 minutes into the game (exaggeration, but you get the idea).

Also again you're not making much sense, how does spending 300 for a hatch then cancelling allow you to expand faster?
Trusty
Profile Joined July 2010
New Zealand520 Posts
July 14 2011 01:06 GMT
#22
On July 14 2011 10:02 UmiNotsuki wrote:
This may very well be true, but I feel that if it's scouted early enough and responded to promptly and correctly, I can simply cancel, double expand and drone like crazy; more than enough to catch up, no? The FFE is *still going to have zero map presence and absolutely minimal numbers of units, and the losses from a slightly later (50 seconds or so, I'd say) double expansion will likely never determine the outcome of this sort of game.


Hmm that is quite possible... I think it can't really be discussed that far (proxy hatch cancel into double expo).. As a protoss player, my gut tells me you should be behind..

I'd like to see some games with this scenario 'played-out'... I'm able to play in 4 hours if you're keen.. Trusty.795 on NA.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 14 2011 01:13 GMT
#23
On July 14 2011 09:07 travis wrote:
Show nested quote +
On July 14 2011 08:43 UmiNotsuki wrote:
On July 14 2011 08:39 Anihc wrote:
On July 14 2011 08:33 UmiNotsuki wrote:
build a pylon and at least 2 cannons in range of the hatchery (in which case we could allow the cannons to finish before cancelling our hatchery and gaining an advantage by forcing extra cannons for only the cost of a cancelled hatchery.


You can't "allow" this. The Protoss times his cannons so that they complete after your hatch completes so that if you cancel your hatch he can cancel his cannons.

This is a cool strat but it relies on the Protoss not scouting it or responding incorrectly. If the Protoss responds correctly (and it doesn't require special micro or anything to respond correctly, only knowing what to do), you will just put yourself behind.


Are you sure? If the cannons finish after the hatchery then an intelligently placed hatchery could pump out a few roaches in position to do damage outside of the cannon's range, and then you can just take out his nexus or camp his mineral line, whatever you can to do enough damage to cover the hatchery minus the cannons plus the roaches.


UmiNotsuki, I agree with you.

I once countered an inbase proxy hatch with 2 cannons, timing the cannons so that there would be no hatch cancel(cannons finished just after hatchery).

Several roaches got up, out of range of cannons, and wreaked havoc in my base eventually taking down my nexus.


I take this back, LOL
i JUST played against proxy hatch when I ffe and this time i dealt with it better and stopped it
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-07-14 01:25:44
July 14 2011 01:24 GMT
#24
in my opinion the most powerful place to put the proxy hatch is right outside his cannon wall (right outside his natural). this allows you to defend it with lings/roaches, and once its done you make a queen there (for creepspread from his base to yours lol. double creep highway) and the first few larva spent on drones to make spine crawlers


most protoss put cannons BEHIND things (like gateways) to have protected cannons. if the protoss puts his cannons in front of his gateways, they are fresh targets for your roaches.


either way, the toss cannot really contest your proxy hatchery right outside his base. imo this is a stronger way of doing the "spine crawler aggression" compared to using a overlord


next your spine crawlers can kill the gateways/cybers that are protecting his cannons and easily roach bust his unprotected cannons
UmiNotsuki
Profile Blog Joined April 2011
United States633 Posts
July 14 2011 01:47 GMT
#25
On July 14 2011 10:13 travis wrote:
Show nested quote +
On July 14 2011 09:07 travis wrote:
On July 14 2011 08:43 UmiNotsuki wrote:
On July 14 2011 08:39 Anihc wrote:
On July 14 2011 08:33 UmiNotsuki wrote:
build a pylon and at least 2 cannons in range of the hatchery (in which case we could allow the cannons to finish before cancelling our hatchery and gaining an advantage by forcing extra cannons for only the cost of a cancelled hatchery.


You can't "allow" this. The Protoss times his cannons so that they complete after your hatch completes so that if you cancel your hatch he can cancel his cannons.

This is a cool strat but it relies on the Protoss not scouting it or responding incorrectly. If the Protoss responds correctly (and it doesn't require special micro or anything to respond correctly, only knowing what to do), you will just put yourself behind.


Are you sure? If the cannons finish after the hatchery then an intelligently placed hatchery could pump out a few roaches in position to do damage outside of the cannon's range, and then you can just take out his nexus or camp his mineral line, whatever you can to do enough damage to cover the hatchery minus the cannons plus the roaches.


UmiNotsuki, I agree with you.

I once countered an inbase proxy hatch with 2 cannons, timing the cannons so that there would be no hatch cancel(cannons finished just after hatchery).

Several roaches got up, out of range of cannons, and wreaked havoc in my base eventually taking down my nexus.


I take this back, LOL
i JUST played against proxy hatch when I ffe and this time i dealt with it better and stopped it


Do tell, what happened?
UmiNotsuki.111 (NA), UNTReborn.932 (EU), UmiNotsuki (iCCup) -- You see that text I wrote above this? I'll betcha $5 that you disagree :D
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 14 2011 04:30 GMT
#26
On July 14 2011 10:47 UmiNotsuki wrote:
Show nested quote +
On July 14 2011 10:13 travis wrote:
On July 14 2011 09:07 travis wrote:
On July 14 2011 08:43 UmiNotsuki wrote:
On July 14 2011 08:39 Anihc wrote:
On July 14 2011 08:33 UmiNotsuki wrote:
build a pylon and at least 2 cannons in range of the hatchery (in which case we could allow the cannons to finish before cancelling our hatchery and gaining an advantage by forcing extra cannons for only the cost of a cancelled hatchery.


You can't "allow" this. The Protoss times his cannons so that they complete after your hatch completes so that if you cancel your hatch he can cancel his cannons.

This is a cool strat but it relies on the Protoss not scouting it or responding incorrectly. If the Protoss responds correctly (and it doesn't require special micro or anything to respond correctly, only knowing what to do), you will just put yourself behind.


Are you sure? If the cannons finish after the hatchery then an intelligently placed hatchery could pump out a few roaches in position to do damage outside of the cannon's range, and then you can just take out his nexus or camp his mineral line, whatever you can to do enough damage to cover the hatchery minus the cannons plus the roaches.


UmiNotsuki, I agree with you.

I once countered an inbase proxy hatch with 2 cannons, timing the cannons so that there would be no hatch cancel(cannons finished just after hatchery).

Several roaches got up, out of range of cannons, and wreaked havoc in my base eventually taking down my nexus.


I take this back, LOL
i JUST played against proxy hatch when I ffe and this time i dealt with it better and stopped it


Do tell, what happened?


I put 2 cannons right up next to the hatchery to shoot at it and rallied a zealot there. I kept the zealot hitting the hatchery and as roaches popped out cannons killed them. Out of like 5 roaches 3 got away from the cannons with a small amount of life. They ended up killing some probes but a chronoboosted stalker dealt with them and the zerg was way too far behind to win the game.
imareaver3
Profile Joined June 2010
United States906 Posts
Last Edited: 2011-07-14 09:08:15
July 14 2011 09:07 GMT
#27
Here's something I (1650 masters) find really good against P--go hatch first on Shakuras Plateau/Tal'Darim Altar, and proxy hatch if they cannon rush. I have a ~80% win rate doing that, simply because pulling off a cannon rush is distracting at a time when you really need to be watching your base. And the money that you're spending on the rush means that you can't afford the cannons you need in your base to defend even if you do scout it. What's interesting I've never seen it used at the pro level after a failed hatch-first (Even though stock proxy hatches work occasionally) as a response to cannon rush; why isn't it viable as a last-ditch effort instead of simply gg'ing?
Normal
Please log in or register to reply.
Live Events Refresh
BSL
20:30
Team Wars - Round 1
Bonyth vs Sziky
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 284
NeuroSwarm 124
ForJumy 63
CosmosSc2 55
StarCraft: Brood War
Artosis 526
ggaemo 261
NaDa 59
Aegong 57
MaD[AoV]55
Dota 2
capcasts531
Counter-Strike
taco 591
Super Smash Bros
AZ_Axe106
Other Games
summit1g15285
shahzam1168
C9.Mang0161
ViBE78
Sick50
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta46
• sitaska42
• OhrlRock 1
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21897
League of Legends
• Doublelift6753
Other Games
• Scarra1518
• imaqtpie1250
Upcoming Events
WardiTV European League
16h 9m
MaNa vs NightPhoenix
ByuN vs YoungYakov
ShoWTimE vs Nicoract
Harstem vs ArT
Korean StarCraft League
1d 3h
CranKy Ducklings
1d 10h
BSL20 Non-Korean Champi…
1d 12h
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
1d 16h
Online Event
1d 18h
Sparkling Tuna Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs TBD
WardiTV European League
2 days
Wardi Open
3 days
[ Show More ]
OSC
4 days
uThermal 2v2 Circuit
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.