• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:15
CET 04:15
KST 12:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool30Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4015 users

[G] Doc's Somewhat Definitive Guide to TvZ - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 16 Next All
gastro54
Profile Joined October 2010
23 Posts
August 19 2011 17:57 GMT
#241
A simple wall + good sim city will stop any sling all in.
The.Doctor
Profile Joined February 2010
Canada333 Posts
August 19 2011 18:17 GMT
#242
On August 19 2011 19:46 DH_Remorse wrote:
I dunno , as a Masters Random/zerg player I find that your builds seem kinda bad , vs any allin-ish play , If i for example did the fake speedling expand on Tal'Darim Alter , im not sure how you would stop it ? Maybe add a thread / spoiler for "How to stop speedling flood all-in"?


Lol but I'm not teaching one single build. I'm teaching diffferent openers and transitions and what to look for from zerg before transitioning so you can have the best counter to what they're doing.
The Boss.
Sovern
Profile Joined March 2011
United States312 Posts
Last Edited: 2011-08-19 21:13:16
August 19 2011 21:12 GMT
#243
This guide is definitely good but the better that I get the more I feel that straight up macro play is the best way to play, relying on good mechanics and micro vs getting tech that you wont be using throughout the game (blue flame).
RamonMcGrady
Profile Joined July 2011
33 Posts
August 23 2011 23:55 GMT
#244
Upon reading you, i got a better sense what to transtion to, as I usually open 12/14 rax, usual pressure, xpand at 23 or so and then usually go for the tanks.

I'm a high gold T, so I mostly suck, but still, a question came up on a situation I found myself in on playing a game just now.

So I play this game in Shakuras, crossed positions (me 11 o'clock, him 5 o'clock), where i do the usual bunker, i manage to get 2 of them up between his main and his natural and kill a lot of zerglings and even the hatch, without losing a single marine. I go up the ramp and i see two spines done and i see roaches amassing, so i get down the ramp immediatly with my 12 or so marines, salvage the bunkers and get the hell out of there, leaving an scv at his entrance to see when he gets out with his roaches, and to get a count to.

He gets out eventually and it felt all-inish.

Going back to my main, i have a factory up, without techlab, and 3 rax, one working on stim already. 2 gases are up, but i just have less than 100gas. So i have to make a decision and i put a couple of bunkers when i see about 8 roach on the middle of the map, while pumping up several marauder to help defend, as I thought I wasn't able to get enough tanks in time, and that my marines would have gotten crushed by that force.

My question is: what do you think about the decision making? Did I read it bad and had enough time to get a couple of tanks up or was it ok to get the marauder?

Thanks a lot for your time and patience!
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2011-08-24 01:22:09
August 24 2011 01:20 GMT
#245
I still await your TvP.
pa-lease

@ the guy above me, upload the replay impossible to tell from what you described. For one, we have no idea at what point in time all this happens. Upload the replay and it will tell us alot!
RamonMcGrady
Profile Joined July 2011
33 Posts
August 24 2011 08:38 GMT
#246
Done, there you have the replay.

http://drop.sc/29119

Beware of it...i'm bad!

I just need some validation from other players that i'm doing ok, or not and what should i change.
RockStarCrft
Profile Joined February 2011
Turkey470 Posts
August 24 2011 14:18 GMT
#247
Thank you Doc! Very good guide, i will definetely use ur guide because my TvZ sucks
sobchak
Profile Joined May 2011
Germany3 Posts
Last Edited: 2011-09-02 16:27:21
August 27 2011 23:00 GMT
#248
Hello Doctor, great guide.

Just wanted to add two things for the reactors.

1) Regarding the good old marine-tank timing push, I believe that the emperor made a pretty good job with the reactors at TSL. If you analyze his play a little bit, you can see that he always gets a third rax with his first 150 minerals and adds two refineries right after that (you need to have a good number of marines so you can defend if the zerg goes for something tricky). Now, Boxer gets his tech lab immediately on this third rax for stim and then goes for two reactors on the first two raxes. After the standard three barracks, he adds the factory/tech lab for siege tanks and makes the first medivac from a naked starport. You can now pressure with the standard mix and throw down two additional reactor-barracks and take your third.

Take a look at Boxer's play on Xel'Naga Caverns and Metalopolis (he had more losses on metalopolis and his timing attack was one minute late but it's good to compare). Also, someone asked for a one rax play. Boxer does the same build on Shakuras Plateau but with one rax (he did one rax on Crevasse but he made a fast factory there). I would like your opinion on that...

I believe that with this style, you can have better waves and replenish better your army in time. I agree that mutalisks could be a problem but as you can see, the first two reactor-barracks are always landed to make a wall to the natural, thus you need less turrets at your main and you're mostly protected at your expansion from the marines and the bunker/s.

In late game marauder play can be problematic though, if the zerg player transition to ultras. All the above go for the "old school" marine-tank-medivac timing push. Obviously the metagame changed since then but they are still applicable.

2) Regarding the Korean transition, I have seen Nada but especially Bomber (I believe you saw his match vs Idra at MLG Raleigh but he does this at GSL), to add reactors and pump out marines like crazy. Especially Bomber who likes to add two additional Tech Labs instead of one, in order to get combat shield faster and also to produce two marauders simultaneously for the second wave so he can absorb damage from banelings. Then he always adds reactors. Obviously this is adding reactors later on, compared with my first comment on Boxer's BO, since with that kind of pressure, the zerg can't produce easily mutalisks because he's defending his base from your pressure.

Thanks.
Vertical
Profile Joined July 2011
Indonesia4317 Posts
August 29 2011 06:56 GMT
#249
On August 04 2011 07:05 The.Doctor wrote:
Show nested quote +
On August 03 2011 13:31 Vertical wrote:
im wondering whats your view about marauders
i like to put marauders into play
getting them from about 1 or 2 rax
i used the to tank blings
so i just need to pull my marine a bit and let marauders be the tank
is it effective or just a waste of money ?

cool guide anyway
can u give more in depth guide like this with other match up ?
plat player stumbling here


Tanks tank better than marauders. Save gas for higher tank count and build more marines.

i saw bomber vs DRG earlier today in MLG
and he did use Marauder in his composition
and he did won the game

any thought about it ?

i kinda prefer marauder first instead of go straight to tank
since marauder have better mobility
-Terran-
The.Doctor
Profile Joined February 2010
Canada333 Posts
September 06 2011 02:00 GMT
#250
Mmm MVP v July g2, MVP showing the noobs how it's done. So, so sexy.
The Boss.
LeoA
Profile Joined August 2010
Canada108 Posts
September 06 2011 03:46 GMT
#251
I love this build
Before you say anything, remember...I bite.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2011-09-06 04:40:15
September 06 2011 04:31 GMT
#252
There's a good timing attack in TvZ you can do from a 2 rax bunker FE (bunkers depending on what you scout but you may need 3 to hold off a 7RR, in which case if the Zerg is one-basing and pumping roach you should abandon the timing attack altogether and go for a long macro game post-expand anyways.

It more favours maps where you can wall off your natural and prevent access to your main i.e. Nerazim Crypt, Abyssal Caverns, Backwater Gulch and to a lesser extent the huge GSL maps like Terminus, Tal'darim Altar and Crevasse.because of their rush distance.

Open 2 rax.

Expand with a bunker or two safely guarding your natural and make marines.

Make 2 extra barracks and a single refinery, move 3 scvs to the refinery.

When the expansion goes down, continue to pump marines and research Stimpack at 100 gas.

When Stimpack is near completion, push out.

The only real thing that can hold this timing push is:
  • A fuckton of spine crawlers at your natural (and your main if the natural can be bypassed. This will set back the Zerg HUGELY in economy as he sacrifices the 100 mineral cost for a Spine Crawler, the 50 mineral cost of the Drone and the opportunity cost of the mining that drone could have done, or the opportunity cost of the larvae which could have been more units.
  • Loads of lings and banes. Marines are at such a critical mass where a load of lings alone are not going to improve your chances.of winning. You NEED banelings to hold this off, but Marines can be microed to make Banelings less efficient.
  • Roaches. Marines are considerably weak against roaches, but you'll need quite a few to hold off.

I am not exactly sure why it's a good timing but I had success with it. I think it's something to do with hitting at a time where lair tech's benefits (i.e. speedbanes, high muta numbers, infestors etc) haven't quite kicked in yet.

It's meant to hit before mutas can come out and wreck your mineral line, that's for sure.
TerranMeApart
Profile Joined April 2011
United States27 Posts
September 07 2011 18:00 GMT
#253
Awesome guide.
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2011-09-10 07:08:50
September 10 2011 07:05 GMT
#254
I have switched to Protoss for reasons of my wrist hating this matchup (TvZ) and tendonitis is something that scares me so Im taking it serious.

I figured I would share this with this thread, I made it after I added a lot of elements of this guide to my play. I am a visual person so this kind of thing helps me even if I don't look at it during a match.

[image loading]

http://imageshack.us/photo/my-images/84/2raxdocchart.png/

Some of the items are not what this guide says to do and were instead my own style but those are very rare bits.

Also, thanks "TheDoctor," once I practiced and understood the transitions you outlined in this thread, as well as learned how to abuse the small things like the gas timing of the Zerg and knowing what kind of transition was best vs what, my win rate in TvZ on ladder (both KR and NA) went from 47% to just a bit over 60%.

If playing a 25 minute TvZ didn't make me unable to play for the rest of the day if he made any banelings (boxing things fast hurts yo) I would be building upon these concepts for a long time.
jlai
Profile Joined February 2011
Hong Kong63 Posts
September 12 2011 13:26 GMT
#255
On September 10 2011 16:05 vaderseven wrote:
I have switched to Protoss for reasons of my wrist hating this matchup (TvZ) and tendonitis is something that scares me so Im taking it serious.

I figured I would share this with this thread, I made it after I added a lot of elements of this guide to my play. I am a visual person so this kind of thing helps me even if I don't look at it during a match.

[image loading]

http://imageshack.us/photo/my-images/84/2raxdocchart.png/

Some of the items are not what this guide says to do and were instead my own style but those are very rare bits.

Also, thanks "TheDoctor," once I practiced and understood the transitions you outlined in this thread, as well as learned how to abuse the small things like the gas timing of the Zerg and knowing what kind of transition was best vs what, my win rate in TvZ on ladder (both KR and NA) went from 47% to just a bit over 60%.

If playing a 25 minute TvZ didn't make me unable to play for the rest of the day if he made any banelings (boxing things fast hurts yo) I would be building upon these concepts for a long time.

Surprised no one replies this post. Vaderseven made a wonderful flowchart for everyone! Great thx!
Avan
Profile Joined March 2011
Brazil121 Posts
September 13 2011 01:28 GMT
#256
I love you with all my heart <3
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
September 15 2011 03:21 GMT
#257
can you explain or give us a demonstration on how to defend mass muta harrass, mutas can sometimes just have a terran scrambling to defend and it's really frustrating even after getting a ton of turrets. When you get a thor it seems a little inefficient to keep him in yr main at all times. what is your opinion on that?
gloryofgreece
Profile Joined December 2008
United States29 Posts
September 15 2011 18:59 GMT
#258
thanks it is very helpful!
GO Husky!!
zenith8
Profile Joined October 2010
55 Posts
Last Edited: 2011-09-24 15:50:58
September 24 2011 15:33 GMT
#259
Thanks Doc for the great guide. TvZ has always been one of my weakness but it has improved quite a bit after reading this guide. This thread should be on the SC2 Recommended Lists thread.
awakenx
Profile Joined May 2011
United States341 Posts
Last Edited: 2011-09-30 12:05:06
September 30 2011 11:55 GMT
#260
So what's your opinion on making reactors with the barracks nerf? Seemingly now from only 10 seconds longer, it's become 15 seconds longer, and that sounds a bit longer and less appealing to not be without production for those 15 extra seconds. Shouldn't really make a difference for me, though, as a gold player. Just wondering if reactors are still kinda useless.

EDIT: any new replays with the new patch?
WorstMicroNA
Prev 1 11 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Solar vs ByuN
MaxPax vs Solar
Rogue vs Percival
Cure vs Solar
herO vs Solar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 281
RuFF_SC2 279
Nina 144
ProTech120
StarCraft: Brood War
Shuttle 623
Noble 100
Icarus 6
Dota 2
monkeys_forever745
LuMiX1
League of Legends
JimRising 613
Heroes of the Storm
Khaldor142
Other Games
ViBE117
Trikslyr81
Mew2King57
Organizations
Other Games
gamesdonequick843
Dota 2
PGL Dota 2 - Main Stream134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5411
• Lourlo827
Upcoming Events
RSL Revival
6h 46m
herO vs MaxPax
Rogue vs TriGGeR
BSL
16h 46m
Replay Cast
20h 46m
Replay Cast
1d 5h
Afreeca Starleague
1d 6h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
4 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.