Edit: ok i watched mma vs lucky, mma defended it nicely with 1 bunker and 2nd nearly done.
[G] Doc's Somewhat Definitive Guide to TvZ - Page 15
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thOr6136
Slovenia1774 Posts
Edit: ok i watched mma vs lucky, mma defended it nicely with 1 bunker and 2nd nearly done. | ||
BONE
United States176 Posts
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Thezzy
Netherlands2117 Posts
I went up against a Zerg that went Ling/Baneling/Muta and although I managed to win the game (helps to be on 5 base vs 3 base and having 3/3 upgrades :D) I lost a lot of marines off creep to rolling Banelings. In closer games/engagements that could've lost me the game. I usually put the whole army on 1, the marines on 2 and the tanks on 3. I've been trying to hit 2, stim the Marines, run them back and get the Tanks to shift focus-fire on the Banelings but this turns out to be a lot harder than it looks even. Ofcourse sometimes I hit 2 instead of 3 when right clicking on the Banelings with painfully hilarious results. Anything you know about positioning, movement or controls that might help with this? I can provide the replay if that helps. | ||
The.Doctor
Canada333 Posts
That method should work fine just practice, try and scan before attacking in to Z or them attacking in to you as well. | ||
dementrio
678 Posts
I remember from my zerg days (playing at a decent level), that I found it a real pita to deal with, since you can't really scout the 1 gas and have to assume cloak. | ||
eXigent.
Canada2419 Posts
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Br3ezy
United States720 Posts
On October 26 2011 10:39 dementrio wrote: Doc, what is your opinion on a 1-gas banshee tvz? There are many possible variations obviously, but the idea is that it delays 3rd considerably on most maps. I remember from my zerg days (playing at a decent level), that I found it a real pita to deal with, since you can't really scout the 1 gas and have to assume cloak. doesn't do much if goign straight up mutas. Instead of taking a fast third, they can just place a macro htach before the third, no harm done | ||
The.Doctor
Canada333 Posts
On October 26 2011 11:28 Br3ezy wrote: doesn't do much if goign straight up mutas. Instead of taking a fast third, they can just place a macro htach before the third, no harm done Yeah I never do this but whenever I do I see Terrans get wrecked when a Z does 44 drone mutas cause now T is going to have to play very passive. Of course you can get thors to stop the ensuing mutas but then you're going to be forced to 2 base for a long time. You could even spread creep and just get queens there. | ||
JL_GG
Canada249 Posts
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thesums
Taiwan257 Posts
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Schwopzi
Netherlands954 Posts
On December 29 2011 16:28 thesums wrote: Hmmm does this still hold for plat/gold level these days? Since this post started long ago i am wondering. It does not cover the correct approach vs the 1 base bane/1 base roach...I die to the 1 base roach when it happens qq it is so annoying. Should have seen it coming....but somehow i always fail to get enough defense... Reactor hellion opening, delay 2nd cc for bunker + marauder, pull scvs in time. | ||
Goku___
Canada33 Posts
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mapleleafs791
United States225 Posts
On December 30 2011 13:37 Goku___ wrote: Is this guide still viable ???? For the most part. Obviously the auto win siege timing on close positions doesnt work anymore [lol] but i have been learning to offrace terran as a masters zerg and this guide is always my go to. its really good unless you are trying to hit a specific build for your style that is not listed. Other wise macro and following his advice will get very well suited. TLDR: If you need a tvz guide that is this general/overarching then yes it is still valid So many terrans dont know about tanks on a hotkey and target fireing banes even in diamond. so many diamond terrans dont split well and if can do the 2 of those + macro you are set. As he says if you can target fire splitting is less important and below masters you can do whatever you want if you can macro VERY well so defenitley look at it. | ||
Creager
Germany1885 Posts
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Squigly
United Kingdom629 Posts
On December 30 2011 13:39 mapleleafs791 wrote: For the most part. Obviously the auto win siege timing on close positions doesnt work anymore [lol] but i have been learning to offrace terran as a masters zerg and this guide is always my go to. its really good unless you are trying to hit a specific build for your style that is not listed. Other wise macro and following his advice will get very well suited. TLDR: If you need a tvz guide that is this general/overarching then yes it is still valid So many terrans dont know about tanks on a hotkey and target fireing banes even in diamond. so many diamond terrans dont split well and if can do the 2 of those + macro you are set. As he says if you can target fire splitting is less important and below masters you can do whatever you want if you can macro VERY well so defenitley look at it. Doesnt matter how well you can macro, you will never win against a zerg if you only a move unless you play mech. | ||
mapleleafs791
United States225 Posts
On December 31 2011 03:48 Squigly wrote: Doesnt matter how well you can macro, you will never win against a zerg if you only a move unless you play mech. When did i say dont micro? is target fireing banes with tanks not micro? did i say not to split? am i giving advice to gms with my statement? i NEVER said a move... target fire banes and splitting + macroing well is somehow improper advice sub masters then idk. and to my point. what is easier for a sub master or sub diamond player, Splitting vs 10 clumped banelings or shift right clicking them with tanks and watching them evaporate with no need to split? you tell me | ||
amostan
Singapore48 Posts
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OoFuzer
Chile436 Posts
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DoctorFunk
160 Posts
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awakenx
United States341 Posts
So just go reactor hellion. Everything else is relevant to the current patch. | ||
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