• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:18
CEST 14:18
KST 21:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!24Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
ASL22 General Discussion BW General Discussion How Famous was FlaSh before his Debut? Animated Gateway BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Path of Exile Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4576 users

[G][L] TvT 3 Tank Timing - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 02 2011 04:55 GMT
#21
I tried this today...just as I thought, it was basically an automatic loss to the banshee flying across the map to my base.

Like most builds without a starport, you're too vulnerable to 1 banshee, and god forbid it has cloak too.
Sup
Tsuycc
Profile Joined February 2011
Canada269 Posts
July 02 2011 06:29 GMT
#22
On July 02 2011 13:55 avilo wrote:
I tried this today...just as I thought, it was basically an automatic loss to the banshee flying across the map to my base.

Like most builds without a starport, you're too vulnerable to 1 banshee, and god forbid it has cloak too.



you'll have enough money to get a e-bay up, with some turrets not to mention that you can also throw down a quick barracks



On a side note

Looking at the replays i noticed that you move out around 7:30 in your replays.


But I made a variation where you skip the reactor, make and make 2 tanks

the conclusion is that I left my base at a much quicker time, with 7 marines and 2 tanks, with a third on the way (you can rally to the base)

This is probably my new staple TvT build, thank you for showing it to me!!!
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
Tsuycc
Profile Joined February 2011
Canada269 Posts
July 02 2011 06:34 GMT
#23
On July 02 2011 13:43 Penatronic wrote:
Wouldn't it be better to just throw down a 2nd rax instead of a reactor? I thought that was generally accepted thing to do for first few rax because it doesn't stop marine production and saves gas, since you should be using all your gas on the tanks and seige, and any extra should be going towards stim and shields.

However, I guess the mineral savings from not making a rax and just a reactor and pausing marines would influence your timing on the 2nd cc.



I tested the same thing, at it I left generally around the same time
[Hoping spider mines are brought back in SC2] // MarineKing // Leta // Polt | Terran Pride "my girlfriend is the medivac" -Rain
aaycumi
Profile Joined March 2011
England265 Posts
July 02 2011 10:07 GMT
#24
Personally have a lot more success with a refinery first then barracks with 1 tank and go attack. Siege tanks outrange bunkers (unless it has a marauder in it) and usually a guarantee that the opponent has cut marine production a few times so normally have more marines.
This is just in short rush distance in TvT though, usually able to end the game cause the opponent when for Hellion/Banshee and has no army of which to speak of.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
July 02 2011 13:38 GMT
#25
On July 02 2011 13:55 avilo wrote:
I tried this today...just as I thought, it was basically an automatic loss to the banshee flying across the map to my base.

Like most builds without a starport, you're too vulnerable to 1 banshee, and god forbid it has cloak too.

Hmm thats interesting, I haven't had any trouble. In fact I think the strength of the build is against any sort of starport opening. Could you link the replays? I'd appreciate it~

As for reactor over second rax, the gas works out so that you have enough I don't want to delay my second cc that long.
On July 02 2011 15:29 Tsuycc wrote:
Show nested quote +
On July 02 2011 13:55 avilo wrote:
I tried this today...just as I thought, it was basically an automatic loss to the banshee flying across the map to my base.

Like most builds without a starport, you're too vulnerable to 1 banshee, and god forbid it has cloak too.

Looking at the replays i noticed that you move out around 7:30 in your replays.
But I made a variation where you skip the reactor, make and make 2 tanks
the conclusion is that I left my base at a much quicker time, with 7 marines and 2 tanks, with a third on the way (you can rally to the base)
This is probably my new staple TvT build, thank you for showing it to me!!!

I was thinking about this on the train, can you link the replay? Many thanks
MyLove + Your Love= Supa Love
CrisisNOOB
Profile Joined May 2011
United States39 Posts
July 02 2011 13:49 GMT
#26
On July 02 2011 08:34 random322 wrote:
Show nested quote +
On July 02 2011 05:01 lorkac wrote:
TLDR

open standard with a factory after barracks

techlab after 3 marines and then swap.

Reactor on barracks and then constant marines.

Push at 3 tanks, expand as you push.


if you wall swaping rax with tech lab with factory reveals youre build, this will negate the effect of youre push


Do you place buildings to wall off in a TvT? I don't personally do it, but if I scout Fact+reactor or a hellion of any sort I use 3 supply depots.
NOOB is allcaps cuz it's srsbsns
FaiL_SaFe
Profile Joined February 2011
United States104 Posts
July 02 2011 14:42 GMT
#27
Three quick thoughts.

1) I've had similar bo's done to me several times in TvT (high plat, low diamond) and against the right opener it can be absolutely devastating.

2) This is especially annoying on Shakuras. I've opened starport tech or some other bo and just had the other guy camp my nat around the gasses and if they do it right It either takes a huge investment to break out or massively delays your expand.

3) I do think this is somewhat weak to that 3-reaper play thats been going around, I can certainly see just not having enough stuff to prevent the reapers from doing massive damage.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-07-02 14:52:32
July 02 2011 14:48 GMT
#28
On July 02 2011 23:42 FaiL_SaFe wrote:
2) This is especially annoying on Shakuras. I've opened starport tech or some other bo and just had the other guy camp my nat around the gasses and if they do it right It either takes a huge investment to break out or massively delays your expand.


On Shakuras a gasless expand(2 Rax afterwards) will have more marines and have a least a tank out when the push comes. This means you can attack him on the way to your base and be able to stop the push. This is more for close spawns or short rush distances.
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
July 02 2011 15:01 GMT
#29
On July 02 2011 19:07 aaycumi wrote:
Personally have a lot more success with a refinery first then barracks with 1 tank and go attack. Siege tanks outrange bunkers (unless it has a marauder in it) and usually a guarantee that the opponent has cut marine production a few times so normally have more marines.
This is just in short rush distance in TvT though, usually able to end the game cause the opponent when for Hellion/Banshee and has no army of which to speak of.


So a bunker w/ rauder has a range of 13? lol, tanks > bunkers period.

On July 02 2011 13:55 avilo wrote:
I tried this today...just as I thought, it was basically an automatic loss to the banshee flying across the map to my base.

Like most builds without a starport, you're too vulnerable to 1 banshee, and god forbid it has cloak too.


If he goes banshees w/ cloak hes going to have no more than 5-6 marines, and 1 banshee, just go fucking kill him..

As for the build, seems pretty cool, but how does it fair against a 1 rax fe straight into tanks with a bunker/repair to hold the nat until siege finishes. Would this leave you at a slight eco disadvantage?
reyk
Profile Blog Joined December 2010
United States21 Posts
Last Edited: 2011-07-02 18:48:35
July 02 2011 18:45 GMT
#30
In EG Master's Cup, Drewbie vs Thorzain + Show Spoiler +
game 3Thorzain did this exact build, pushing slowly with the first tank and sealing the deal with the second and third tanks, I think thorzain walled as well. Drewbie did a 1 rax FE into a 4rax build so his FE died and it was a gg since attacking into tanks sucks
Sotamursu
Profile Joined June 2010
Finland612 Posts
July 02 2011 19:22 GMT
#31
This would probably work best against 1rax fe builds. Bunkers and marines are rarely enough to save the natural without sacrificing a lot of SCV's.
Nizzy
Profile Blog Joined November 2010
United States839 Posts
Last Edited: 2011-07-02 20:13:41
July 02 2011 20:12 GMT
#32
sounds like this would get owned by any player going cloakshee's. Sure maybe you even have 3 scans ready with the dual CC but you shouldnt play like that as in "needing" the energy for scans.

I also think its better to hit with your 8-10 marines, 1.5-2 seige tanks as they're coming out +1 viking for the vision advantage.

EDIT: yeah I see the Thorzain comment. I think this build is strong if you see them going FE into many racks. Other wise I would be very careful.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2011-07-02 20:20:25
July 02 2011 20:15 GMT
#33
On July 03 2011 03:45 reyk wrote:
In EG Master's Cup, Drewbie vs Thorzain + Show Spoiler +
game 3Thorzain did this exact build, pushing slowly with the first tank and sealing the deal with the second and third tanks, I think thorzain walled as well. Drewbie did a 1 rax FE into a 4rax build so his FE died and it was a gg since attacking into tanks sucks


+ Show Spoiler +
It was poor control from drewbie and awesome control from Thorzain to come out ahead. He could have held with some better control.


On July 03 2011 04:22 Sotamursu wrote:
This would probably work best against 1rax fe builds. Bunkers and marines are rarely enough to save the natural without sacrificing a lot of SCV's.


If they go 1rax fe into hard tech(18CC double REF build) then it's not as clear cut as that. Depends a lot on the map and what tech they choose. Against 1 rax fe into hard bio then it's a lot about control. I don't think there's a clear cut "x wins vs y" a lot depends on factors. Still a nice default build.
dryice135
Profile Joined December 2010
Australia35 Posts
July 03 2011 00:07 GMT
#34
You need to scout very well. This build would get raped by a standard 2 rax. The typical 2 rax initially hits with 3-4 marines + 1 scv, which should kill your marines and then you have no production and he has marines streaming in. The second rax is usually well hidden as well so you wont know until very late. This may be safer on a map with a large rush distance.
LordLuo
Profile Joined April 2010
United States37 Posts
July 03 2011 20:02 GMT
#35
How do you beat a 3 reaper rush with this build? I couldn't get enough marines out in time and I had to stall for the tank to come out, but by then the damage was dealt.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
July 03 2011 20:38 GMT
#36
On July 04 2011 05:02 LordLuo wrote:
How do you beat a 3 reaper rush with this build? I couldn't get enough marines out in time and I had to stall for the tank to come out, but by then the damage was dealt.

Uhh as far as I can tell you can't :/ Its sort of a hard counter, you just have to minimize the damage while you wait for the tank and try a counter.
MyLove + Your Love= Supa Love
LordLuo
Profile Joined April 2010
United States37 Posts
July 03 2011 21:15 GMT
#37
On July 04 2011 05:38 n.DieJokes wrote:
Show nested quote +
On July 04 2011 05:02 LordLuo wrote:
How do you beat a 3 reaper rush with this build? I couldn't get enough marines out in time and I had to stall for the tank to come out, but by then the damage was dealt.

Uhh as far as I can tell you can't :/ Its sort of a hard counter, you just have to minimize the damage while you wait for the tank and try a counter.


Ouch, that hurt that build has become so popular since it was posted on TL.

If the reactor isn't made and instead you make a few more marines, would you be able to stall for the tank better and take smaller losses?
Quadans
Profile Joined June 2011
Germany24 Posts
July 03 2011 22:31 GMT
#38
ur enemy doesnt even used hotkeys WTF

diamond serious?

User was warned for this post
He Kickd ma brotha in da ass
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
Last Edited: 2011-07-04 00:11:26
July 03 2011 23:05 GMT
#39
On July 04 2011 06:15 LordLuo wrote:
Show nested quote +
On July 04 2011 05:38 n.DieJokes wrote:
On July 04 2011 05:02 LordLuo wrote:
How do you beat a 3 reaper rush with this build? I couldn't get enough marines out in time and I had to stall for the tank to come out, but by then the damage was dealt.

Uhh as far as I can tell you can't :/ Its sort of a hard counter, you just have to minimize the damage while you wait for the tank and try a counter.


Ouch, that hurt that build has become so popular since it was posted on TL.

If the reactor isn't made and instead you make a few more marines, would you be able to stall for the tank better and take smaller losses?

Haha yea :[ I'm gonna work on the two tank no reactor timing mentioned in the thread and see how that works out
On July 04 2011 07:31 Quadans wrote:
ur enemy doesnt even used hotkeys WTF

diamond serious?

Thank you for your input
MyLove + Your Love= Supa Love
djcyphers
Profile Joined May 2011
United States3 Posts
July 04 2011 02:40 GMT
#40
This is the first type of build I ever practiced. Have used a refinery before rax build variation that changes depending on what race I'm playing against.

TvT - I'll either swap rax / fact, research siege, and drop another rax w /tech + shields then time the push when that upgrade is almost done, or just go 2 x fact and port and drop blue flames.

TvZ - I always go with early tank / rine pressure. Sometims 2 x port banshes.

TvP - If they early expand I've found this strat to work for me. Been following this up with ghost + nuke to finish them off.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
12:00
Summer Cup Group D
IntoTheiNu 504
WardiTV345
TKL 108
Rex57
IndyStarCraft 43
LiquipediaDiscussion
CrankTV Team League
11:00
Crank Gathers S4: Playoffs
LiquipediaDiscussion
Escore
10:00
Season 3 Week 4
escodisco2396
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko475
TKL 108
Rex 57
IndyStarCraft 43
StarCraft: Brood War
Rain 4105
Shuttle 2501
Hyuk 1819
Jaedong 690
Horang2 566
BeSt 493
Mini 481
firebathero 423
Light 296
Larva 274
[ Show more ]
Soulkey 261
actioN 227
Leta 215
Soma 200
JYJ 198
EffOrt 180
Snow 163
ggaemo 118
Dewaltoss 93
Rush 84
Hyun 62
hero 49
Sea.KH 49
Mind 48
Free 45
Hm[arnc] 42
soO 39
[sc1f]eonzerg 38
Bale 36
Sharp 35
ToSsGirL 30
Aegong 25
Icarus 23
NaDa 19
Sexy 18
Barracks 18
910 16
Shine 15
scan(afreeca) 14
sorry 13
zelot 8
IntoTheRainbow 7
ajuk12(nOOB) 6
Dota 2
syndereN152
League of Legends
KnowMe26
Counter-Strike
fl0m1317
Other Games
gofns17907
FrodaN1715
singsing1637
B2W.Neo602
crisheroes263
uThermal211
XaKoH 135
hiko94
Liquid`LucifroN94
DeMusliM84
QueenE33
CosmosSc2 31
Trikslyr12
Organizations
StarCraft 2
angryscii 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1676
• WagamamaTV375
League of Legends
• Jankos858
Upcoming Events
Big Brain Bouts
3h 42m
Soulspirit vs goblin
TriGGeR vs Bunny
OSC
9h 42m
Korean StarCraft League
14h 42m
Afreeca Starleague
15h 42m
RSL Revival
20h 42m
Serral vs SHIN
herO vs Solar
Online Event
1d 2h
Replay Cast
1d 11h
RSL Revival
1d 20h
Clem vs ByuN
Rogue vs Lambo
OSC
1d 23h
WardiTV Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
Patches Events
5 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-22
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W4
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.