[G] Warp Prism 4Gate PvT - Page 4
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Moobutt
United States1993 Posts
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Alejandrisha
United States6565 Posts
On July 03 2011 10:46 Moobutt wrote: Maybe consider hiding a gateway somewhere so that if your opponent does manage to scout he sees a 3 gate robo. Although only one gas would alert him that something fishy is up. I've played around with the idea but actually doing it is pretty inefficient. You don't have room in the build for a 3rd pylon in time to get a gateway up in time. Hiding the 1-2 gates in your base by your 2nd pylon usually does the trick. | ||
ShatterZer0
United States1843 Posts
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Keilah
731 Posts
Build a forge instead of a 4th gate, send a probe+3zlots instead of 4 zlots in the prism, and use the prism's power field to start building cannon(s). You can also build a pylon to power the cannon + future warpins, and move the prism away so you have options of where to warp in + the expensive prism is less likely to die. FYI the cannon and (duh) pylon will continue to warp in once the prism moves away, you only need power to begin the warpin and to power it after it completes. Small bonus of doing this is that you have a forge up for upgrades / defensive cannons if the game doesn't end on the spot. | ||
Alejandrisha
United States6565 Posts
On July 03 2011 11:44 Keilah wrote: Probably silly but could be better in certain situations, plus would make you feel like a COMPLETE baller: Build a forge instead of a 4th gate, send a probe+3zlots instead of 4 zlots in the prism, and use the prism's power field to start building cannon(s). You can also build a pylon to power the cannon + future warpins, and move the prism away so you have options of where to warp in + the expensive prism is less likely to die. FYI the cannon and (duh) pylon will continue to warp in once the prism moves away, you only need power to begin the warpin and to power it after it completes. Small bonus of doing this is that you have a forge up for upgrades / defensive cannons if the game doesn't end on the spot. Sounds worthy of a try | ||
Keilah
731 Posts
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Alejandrisha
United States6565 Posts
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Arco
United States2090 Posts
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Keilah
731 Posts
On July 04 2011 11:47 Alejandrisha wrote: looks like I can have the stalker;2 zealots at the front, 3 zels dropped in, 3 zealots warping into the mineral line and a cannon started in the mineral line at 6:30. I'll see if I get do it any better with some more testing. I managed to squeeze in 4 more probes, as well. Or 3 probes and a geyser. | ||
Alejandrisha
United States6565 Posts
Eh, I don't really like the 2nd gas for this build, and the cannon variation makes stalkers less necessary. I've even been pulling a probe off of gas after the robo starts since you build up a lot of excess gas. I think it's important to have some gas on hand in case you need an observer or some stalkers, but in no way do you need the 2nd one very early. | ||
Keilah
731 Posts
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Alejandrisha
United States6565 Posts
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ZeromuS
Canada13372 Posts
Next time I queued I played again and I did this warp prism thing. It was awesome. | ||
Jumbled
1543 Posts
On July 05 2011 22:57 Alejandrisha wrote: Eh you need to be careful, though. You're down from 4 zealots coming out of the warp prism to 3 zealots + a probe, now you want 2 zealots a probe and a sentry.. doesn't seem to explosive to me. I think you need more power and less finesse with this. There is the special variant which is the sentry drop all-in, that some Korean pros have shown off. You make sentries early to put in your prism, catch the terran (or zerg) army when they're out of the base protecting a new expansion, and keep the ramp perma-forcefielded whilst warping into his main off four gates. I believe there'd be a thread on it around somewhere. | ||
Alejandrisha
United States6565 Posts
On July 05 2011 23:50 Jumbled wrote: There is the special variant which is the sentry drop all-in, that some Korean pros have shown off. You make sentries early to put in your prism, catch the terran (or zerg) army when they're out of the base protecting a new expansion, and keep the ramp perma-forcefielded whilst warping into his main off four gates. I believe there'd be a thread on it around somewhere. I understand that. This is not that, though | ||
Traven
United States160 Posts
This is a really tight BO and I can't wait to try it | ||
Snaphoo
United States614 Posts
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Jumbled
1543 Posts
On July 05 2011 23:58 Alejandrisha wrote: I understand that. This is not that, though True. What I should have said was that he shouldn't be half-hearted about going sentries. Either do the build designed to abuse force-field, or don't worry about them. I agree with completely what you said, I just wanted to mention the alternatives for a more complete picture. | ||
silverhand
United States91 Posts
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CombatFan
Canada6 Posts
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