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[H]How to beat Siege Tanks as Zerg? - Page 2

Forum Index > StarCraft 2 Strategy
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Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 16 2011 01:21 GMT
#21
ALSO, mass mutalisks and just magic box? if hes going pure mech and no marines to support thors..... mutas are the answer honestly.


Only if he skimps on Thors. If half of his army cost is Thors, then the Muta vs Thor battle will still be equal.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Bladelore
Profile Joined June 2011
9 Posts
June 16 2011 05:50 GMT
#22
Burrow banelings to take out marines, drop banelings to take out tanks.

Plenty of counters, just need to take out marines first. Gets trickier if thors come though.

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Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
June 16 2011 06:14 GMT
#23
Burrow banelings to take out marines, drop banelings to take out tanks.

Plenty of counters, just need to take out marines first. Gets trickier if thors come though.


There are no marines...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
therealDayMan
Profile Joined June 2011
United States4 Posts
June 16 2011 06:44 GMT
#24
I rely heavily on mutas, and lings which is where I generally find myself past 15 minutes. If I was in a situation which required me to attack thors and tanks I would hotkey my mutas, position my lings to attack and send them in after tanks have been dealt with or moments after the mutas engage, finally id use the mutas to exclusively attack the tanks. Thors make a mess of mutas so it really depends on the numbers involved.

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You shall die a peasants death!
shucklesors
Profile Joined May 2010
Singapore1176 Posts
June 16 2011 06:59 GMT
#25
zerglings of just half the cost in total resources of a marine tank terran composition plus fungal growth rape it so bad i dont know what, unless you dont have zergling speed, but you're diamond so that doesn't make sense.
even without infestors, just rushing in a few microed speedlings will really kill sieged tanks very fast, some other lings can tank the marine hits for a bit.
tldr: speedlings against tanks are so good i dont know what.

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KimJongChill
Profile Joined January 2011
United States6429 Posts
June 16 2011 07:03 GMT
#26
I wonder if ling infestor is better than roach infestor against tank/thor? Anyone know?
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 16 2011 07:04 GMT
#27
Want to know the true counter? Well, that's just playing better.

As for unit composition, I definitely don't agree with roaches in the mid game. They just get destroyed by a good number of siege tanks with upgrades. Ling/muta is just better imo, or maybe some roaches mixed in as well, but if you get an overwhelming number of mutas and just magic box them that can work too. Lings are actually very good against tanks if you can just get to them fast enough and surround them if they don't have marines/helions to clean the lings up. Once it gets to the late game, brood lords obviously counter everything they have on the field and it should be an easy win as long as you have the economy.

Siege tanks are very good, but they also have their weaknesses. They're slow, and they require the person to be set up in place for them to be effective. If you catch them off guard while they're pushing and they're not sieged then you can seriously destroy them before they even get the chance to do anything.
Kraelog
Profile Joined April 2010
Belgium194 Posts
June 16 2011 07:08 GMT
#28
Destiny displayed a very interesting strategy on his stream yesterday in ZvT. His basic strategy was building up a significant count of infestors with highly upgraded slings and delay the push until Broods came into play. With 15+ (no kidding) infestors vikings become very easy to deal with and Broods counter everything on the ground. Ghosts are naturally a concern but with mass infestors it's kinda hard to EMP everything.

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ETisME
Profile Blog Joined April 2011
12700 Posts
Last Edited: 2011-06-16 07:25:50
June 16 2011 07:21 GMT
#29
I usually go for some infestors and get burrow tech. During the research time, pump lots of lings and banelings (more lings is better I think).

Once you have the burrow tech, burrow one or two infestors depending how much you can afford to lose, spawn some infested terran on their marines and tanks and immediately charge in with your lings and banelings.

the tanks will friendly fire his armies and also the infested terrans will kill off tanks quite easily.

If you have neural parasite, then you can put the infested terrans in the tanks closer to his base. and when the tank fires, charge in with your army while mind controlling the tanks at front.

I feel that transition to ultra is better than brood lord, simply because broodlords are too slow to move along with your army and you will need lots of infestors with high energy to protect the broodlords.
Just make sure you get the cracklings out when you have hive tech. they will be so useful in denying any expansions and counter attacks.

This infestor play however, is not as harassing as mutas, but infestors are much more useful in combat situations and also, they can drop infested terrans while you doing some lings runby on another base.
Not to mention this type of harassment cannot be denied just by missile turrets, and the infested terrans cost nothing of your side. 2 full energy infestors can do so much damage with the infested terran, even if his army comes and clean up

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其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Jesushooves
Profile Joined November 2010
Canada553 Posts
June 16 2011 07:23 GMT
#30
Hmmm, it appears I am one of the few people that actually watched the replay. The reason you lost that game had absolutely nothing to do with counters, at the beginning of the game you were 15 drones to 20 scvs because of the bunker push, with a fast expo by terran on the way. If the terran did a somewhat standard 3 tank and about 20 marine stim push he would have crushed you easily.

The way you handled siege tanks in that game was quite good, and doesn't need to be changed, all you need to do is not get a huge disadvantage early game to beat meching players.

(I am referring to you as the OP, not just anyone can beat meching players )
Lose its good, after will be win.
Xylarthen
Profile Joined October 2010
United States137 Posts
Last Edited: 2011-06-16 08:20:21
June 16 2011 08:17 GMT
#31
Ignore heavy droning counts up to 80+ or anything that sounds gimmicky because 3 bases of drones and gas is still only 66-72. Be smart and realize that by the time you hit 4-5 bases you should Maynard from your first and second. Tanks in mech are different than Tanks in Bio. However, in either you can do the Infested Terran Tank-Splash strategy,(burrowed Infestors to throw IT's right next to the other tanks to get spash on each of them.) to lower their units to keep yourself ahead enough that Tanks are not so devestating. You may also bling-bomb to deal enough damage to their ground army to punch though (in theory...but if they have gone tanks I would expect Broods or Ultras by the time they got to my base and it was an unmanageable number of tanks) OR, the traditional Muta snipe, or Infestors NP'ing when the Marines come in to try to draw out your army. I am not claiming this is perfect, but, these plans can work under the umbrella of SC2 having hard counters, but no true answers. Otherwise, your mobile army can beat their mech army by having more expos as with drops

Furthermore, this is all situational, like any fight. Are there cliffs, air units, undetected units, etc. Marine tank can be beat with Infestor/Hive tech and some luck, Mech with tanks can be beat by a smart mobile army and expansions that they cannot attack while defending as you base up by 1-2.
He who becomes a beast forgets the pain of being a man.
Rexar123
Profile Joined April 2011
Croatia49 Posts
June 16 2011 08:36 GMT
#32
On June 16 2011 08:53 Dimentio wrote:
The major weakness of siege tanks is their immobility.

Harass EVERYWHERE. Mutas, drops, hit their naturals. The siege tanks need to be together and supporting each other to be effective. All the while, you should be expanding and teching to BL's and supporting with Mutas to protect against the vikings. Mobility is your friend against tanks. Hit where he isn't. And if it comes down to it, base race him. He's too slow and hopefully you have for more bases than him.

lol why do u wanna sound smart when u arent??

User was banned for this post.
diamond terran rank 1 soon master
Rexar123
Profile Joined April 2011
Croatia49 Posts
June 16 2011 08:40 GMT
#33
On June 16 2011 16:08 Kraelog wrote:
Destiny displayed a very interesting strategy on his stream yesterday in ZvT. His basic strategy was building up a significant count of infestors with highly upgraded slings and delay the push until Broods came into play. With 15+ (no kidding) infestors vikings become very easy to deal with and Broods counter everything on the ground. Ghosts are naturally a concern but with mass infestors it's kinda hard to EMP everything.

hahahahah that is the brst TvZ strat IMO
only u dont need to make broods u can also go for ultras sine u upgrade lings heavily and ultralingfestor is quite and more mobile then broodlordinfestorcoruptor(which is a bit stronger)
diamond terran rank 1 soon master
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 16 2011 08:45 GMT
#34
Definitely magicbox mutas if he has no mutas, but the risk is too great that he has at least one reactor rax worth of marines, so it's not something I would rely on unless I have a perfect scout of him and know he has almost no marines. (Anyone saying mutas don't work because of thors are wrong. The push isn't going to come 30 minutes into the game, it's not like the terran has 10+ thors and even then, it's a thor/tank push, tanks do NOTHING against mutas so it's pure wasted supply.)

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FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
June 16 2011 09:34 GMT
#35
Generally with Mech (close to what you were up against) Terrans get:

Hellions to deal with lings
Thors to deal with mutas
Tanks to deal with roaches
Banshees to force hydra or a spire (sometimes added in)

So if you go against a Mech style player without one of it's components, except the banshee, then get the unit that it should be there to kill.

In your game there were no hellions, so with mass ling you would have easily crushed a tank thor army. Obviously 0 0 lings arnt going to help, you need upgrades for this to work. Infestors are also very good vs Mech style however, you tried to NP the tanks.... thats not a good idea as you found out. Tanks do spash damage so if theres a bio army there it's a very good thing to go for, but since it was tank thor and spash damage wouldn't help that much, it would have made more sense to go for the thors, plus when it comes near the end of NP on the thor you can walk it away from the rest of the units so it's easily picked off.

You could also have used infested terran to cause the tanks to fire at eachother, also if the tanks are firing at infested terran eggs when you attack then they arnt attacking your army

Finally when you do successfully NP a tank, right before it wears off unseige it!
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
TheLOLas
Profile Joined May 2011
United States646 Posts
June 16 2011 10:53 GMT
#36
One thing I like to do is if they have multiple siege tanks, you can drop a changeling onto one and the others will kill it for you.

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rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
June 16 2011 11:58 GMT
#37
On June 16 2011 09:39 JamesJohansen wrote:
Show nested quote +
On June 16 2011 08:20 Terminator(471) wrote:
What I would recommend against mech play is expand like crazy, drone SUPER hard. Like 90 drones, and get tons of queens for injects. Keep up the roach infestor thing and make sure to get burrow and burrow move. Then, try as best you can to contain. Drop roaches in his main while flanking to his natural or third. Upgrade fast, all the while teching to broodlords. Also, I would recommend adding in some lings to be a little meathshield against the tanks. Besides they will splash their own tanks if the lings get in range. Also, drop infested terrans while burrowed on to the tanks. It can be very effective.

Also as a sidenote, I saw in 1 game, this guy went roach baneling and put tons and tons of banelings into ovies and dropped onto the mech. while they were moving out. (while moving, the tanks, helions, and thors will most likely be clumped) The splash made them super effective. It's like dropping on a deathball. It's not the cheapest way, but it sure will kill everything the protoss has including collossus if you have enough banelings. Good luck!


Jesus, I tend to have the same problem as this guy but it sounds like your recommending you outplay the fuck out of the Terran. I'm not saying its bad advice, but I wish there was an easier solution.

Has anyone else had any luck doing drops similar to this (or more like"zealot bombs" from sc1)? AFAIK, if he only has thors for AA, the attacks won't be too effective against overlords since they're not classified as light (at least i don't think...)

Forgive the noobishness of the post if its a dumb question, I'm only Gold Division


eh? what he is describing is exactly the sort of style terran has to play vs zerg in nearly every game. constant pressure, drops, attacking multiple places, keeping on top of macro and really precise micro. there is no reason why zerg can't adopt a similar style to deal with terran mech. don't use 'outplay the fuck' as a thinly veiled excuse for your onw balance whines.
peppilepew
Profile Joined May 2011
93 Posts
June 16 2011 14:08 GMT
#38
i dont see the problem here, if hes goin total mech with no marines just make mass muta and magic box them, theyll take out the thors and then proceed to destroy tanks and hellions

thats my experience vs mech at least, i used to make roaches to but tanks just demolished me:-(

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zatic
Profile Blog Joined September 2007
Zurich15365 Posts
June 16 2011 14:37 GMT
#39
Great thread. Good job people.

Please, listen to Jesus:

On June 16 2011 16:23 Jesushooves wrote:
Hmmm, it appears I am one of the few people that actually watched the replay. The reason you lost that game had absolutely nothing to do with counters, at the beginning of the game you were 15 drones to 20 scvs because of the bunker push, with a fast expo by terran on the way. If the terran did a somewhat standard 3 tank and about 20 marine stim push he would have crushed you easily.

The way you handled siege tanks in that game was quite good, and doesn't need to be changed, all you need to do is not get a huge disadvantage early game to beat meching players.

(I am referring to you as the OP, not just anyone can beat meching players )

ModeratorI know Teamliquid is known as a massive building
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-06-16 16:02:15
June 16 2011 16:01 GMT
#40
I know we're supposed to comment specifically on given replays it to show OPs what they did wrong or what he should have done better, but I don't see why we need to comment specifically on a specific game if they ask very general questions in the OP such as what counters what or what you should get against what, which should be addressed before even getting into the details.

Unless in that situation we are to ignore the questions and just look at the replay?

Thanks in advance.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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