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[G]Nerchio +1 Roach Speedling Expand ZvZ - Page 2

Forum Index > StarCraft 2 Strategy
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DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
June 01 2011 20:45 GMT
#21
I've had some experience with the build now. I find it is usually better to put down a lair as one pushes out if the opponent has fast exanded early game because the gas isn't doing much and the minerals are only enough for 6 lings, which wont do much at this point.

If the oppenent has a good defense, grab all 4 gas, make an overseer asap, and go for infestors while droning to use up minerals. It is very hard to hold off the counter attack or mutas without infestors. Use the overseer to contaminate their infestor energy upgrade so that their infestors spawn without extra energy. A third takes too many minerals that are needed for defending the counter attack so one has to use their game sense on that. I managed to get 5 infestors to pop at once when my oppenent reaches my base.
http://grooveshark.com/#/deltrus/music
VoirDire
Profile Joined February 2009
Sweden1923 Posts
June 02 2011 13:00 GMT
#22
On June 01 2011 18:27 Nerchio wrote:
I don't think you can put this build order in a strict food count because the timings differ on what your opponent is doing(harass, ammount of units etc.). Some people say it's not so safe or it's easy to counter but from what i understood up to this point it's one of the safest builds in ZvZ(as safe as possible and at the same time with quite good economy - talking about expanding not the roach/ling attack @ about 9 mins).
We must also remember it's ZvZ so there will never probably be 100% safe build ever.


What would you say one should is the best way to identify and counter this build? The only thing that really gives this away is the poor saturation on the natural and the early evo chamber that goes up before the roaches pop and deny scouting. Missile attack takes 2m30s to evolve and the opponent should suspect that the attack timing waits for that to complete giving him a time window to drone and prepare for an attack. The strength however lies in that it looks like a pure roach build and the speedling switch is unscoutable (save for a ol sacrifice) as it happens in the main behind the roaches. The opponent would be unlikely to build any banelings against an apparent roach build.

What would you say about maynarding ~15-20 drones and take the 2nd gas on the natural, saturating that instead of the main as the main is unscoutable due to the roaches on the choke. Or do you think that leaves your too vulnerable as you can't scout the opponent?

It seems like an extremely powerful build that might be a zerg standard. It's virtually unscoutable and even if you anticipate it, the only advantage you can squeeze out is a marginal drone lead as it hits extremely hard.
OhMyGawd
Profile Joined February 2011
United States264 Posts
June 09 2011 23:44 GMT
#23
Really nice build

Think this will be my new opener, i love how it gives you the option to all in if you want or go strait up macro.

zomg
Uraotoko
Profile Joined December 2010
Chile15 Posts
July 18 2011 14:53 GMT
#24
Great guide. I think this should be added to the liquipedia, at least as stub but most likely will become a certified build
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2011-07-18 16:27:50
July 18 2011 16:12 GMT
#25
The problem with these sort of guides and transcribed build orders is that they often don't include or talk about the variations the players use based on scouting.

As the zerg player who has probably studied the most nerchio ZvZ-reps, I feel there's one big omission in the guide (apart from many small nuances that important but OK to omit).

If the opponent opens hatch first nerchio likes to skip the roach warren and go into a delayed ling speed opening instead, with an immediate expansion of his own. I saw someone reference to nerchio using this vs. morrow who always opened hatch first.

I want to try my special build vs you more nerchio.
CaptPanda
Profile Joined August 2010
48 Posts
July 23 2011 01:20 GMT
#26
I'm having a lot of problems against speedling expand with this build.

Things I've tried:

Transition to a bling/roach timing push as soon as I see him pull off gas. I can't make the timing work though, and he has roaches and a better econ when I hit. I want to say that he'll have roaches out before I can hit any bling timing, but more experimentation is needed.

Continuing with the build just seems to cause me to fall behind on econ. It's fairly fragile until +1 is out unless I want to produce a lot of roaches, but timing pushes are hard due to the constant threat of ling backstabs. Basically it's really hard to keep tab on how many lings he's producing especially on maps where it's not easy to have an overlord check saturation at his natural.
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