• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:02
CEST 08:02
KST 15:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles3[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
Weekly Cups (June 30 - July 6): Classic Doubles The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site Flash Announces Hiatus From ASL
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Summer Games Done Quick 2025! US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 648 users

[G] ZvZ Mutalisk expand - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
Poopfeast
Profile Joined September 2010
160 Posts
May 28 2011 12:30 GMT
#21
On May 28 2011 21:29 Alsn wrote:
Show nested quote +
On May 28 2011 21:15 Unfeared wrote:
On May 28 2011 21:11 Alsn wrote:
On May 28 2011 21:06 Unfeared wrote:
On May 28 2011 21:02 Alsn wrote:
On May 28 2011 20:51 Unfeared wrote:
On May 28 2011 20:45 Alsn wrote:
Looking at your build and watching some of your replays, I don't understand how you giving up map control completely and letting your opponent scout everything you are doing will allow you to win games against someone who realizes what you are doing.

1) You do not get ling speed.
2) You do not block your ramp but instead you mass spines in your mineral line.

These facts obviously mean that your opponent will easily be able to tell exactly what you are doing the entire match. Given that, when you win it just simply means your opponent failed.

At first glance I can see that in both of the "destiny fail" replays you aren't actually allowed to scout anything from minute 4-8. For all you know he could be getting banelings which looking at your base would kill you outright.

That being said I don't think your build premise(1base muta for gaining map control) is bad, per se, I just think it could stand a bit more early game robustness than "lets make spines in my mineral line and tech straight to mutas". Either double queen blocking your ramp, or some sim-city with buildings around your mineral line would go a long way.


I was moving around with zerglings early and I did not see a baneling nest. At 6 minutes he pumps out 6 roaches and expands. That's why I didn't wall off.

I'll get some replays vs sling bling busts in here.
So how, exactly, would you stop someone with speedlings from scouting you? Your ling saw absolutely nothing on the shakuras game, by the way. It was completely denied by the queen and you know it. The only reason you had any idea of what he was doing is because he was using a build from a controversial forum post and following it to the letter(which, really, is just dumb considering the build in question relies on ambiguity).

I'm not bashing the idea of the build, it obviously wins you games. Your opponents did the same fatal mistake as you did(giving up map control for an extended period of time) and got punished for it(by a blind counter). All I would like to say is that you can improve a lot by leaving your opponents in the dark(thus forcing them to consider you possibly doing a roach speed/+1 timing or something else off of 1 base).


That's certainly something to consider. But investing in roaches to block off, will cut alot of eco.
My point is that he scouts it and reacts with spores and queens, which will put you in a lead
If he decides to baneling bust after scouting my lair I will notice by more speedlings streaming in on the map and I will add additional queens/spines. Granted the timings of my mutas vs 2 base bling allin are on a thin line but I've held off many bling busts by blocking it off completely + transfusing the queen.

I do not doubt that you have held it, it just seems too easy of a build to read to me. What's stopping your opponent from doing the exact same build but with speed before lair(for scouting) and another hatch instead of the spines/evo? He would have mutas poping when you arrive to his base, but with a better econ? I'm not saying that's even a good response, I'm just saying if you can't stop them from scouting you at all you need to fix that somehow.


If he does that he will be slower + behind since spores on my side will block that out.
I really can't talk too much about that because I've never seen it before. But as it is now, I actually want the opponent to scout my spire and build an evo and spores + queens, stopping him from going for his planned build.


wzp is still used in close positions and hard to stop. It was because of the sentry build time buff Protosses were able to stop it.
No? It was because people realized the only thing they had to do was scout it. There were several different ways in the thread of stopping it well before the patch.

I still don't see how you can defend the fact that you are completely in the dark except what your overlords can tell you and still think that you can't be busted(or out-econ'd). All it takes is for someone to sit down and go through your play until they find a weakness to exploit(and there will be one, there always is if you're blind and your opponent sees your every move). Something as simple as having 6 lings at your ramp to deny at least "high econ" scouting might be enough, but just staying completely passive after your first ling scout doesn't sound very good to me.


Ofcourse nothing is unbeatable. But what exploit would that be? Like I said, being scouted is a part of the build.
Stream http://www.teamliquid.net/video/streams/Poopfeast
TriZen
Profile Blog Joined March 2011
England219 Posts
May 28 2011 19:15 GMT
#22
Will have to give this a go, are you winning the majority of your games using it? In text it should work, but it's very different once online
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
Last Edited: 2011-05-28 19:27:37
May 28 2011 19:27 GMT
#23
On May 28 2011 20:10 Unfeared wrote:
The only weakness of this build is sling bling allins.


Yeah, I mean, what are the chances that someone would do a sling/bling all in in a zvz match.

Talk about cutting yourself with occam's razor.
McGuire72
Profile Joined February 2011
Canada140 Posts
May 28 2011 19:42 GMT
#24
None of these replays work for me, the links are all broken. Anyone else having this problem? I'm interested in seeing this in action.
CELTICS | PATRIOTS | RED SOX
SwirlQ
Profile Joined February 2011
United States148 Posts
May 28 2011 19:51 GMT
#25
When i go for muta expo I prefer doing a double queen block w/ spine behind it. It can withstand a great deal of pressure if u manage yur queen energy right.
VeryAverage
Profile Joined January 2011
United States424 Posts
May 28 2011 19:58 GMT
#26
I like grabbing mutas only after going with the Spanishiwa build in ZvZ. Which is incredibly rare for me now.

But I still can't buy into going mutas in ZvZ. Roaches can just kill so much stuff so quickly that it makes it quite difficult to truly "go" mutalisks.

It is funny though when you are maxed, barely win a battle and then make 18 mutalisks with your bank and he has nothing but roaches. Of course, it's not funny when it happens to you.
Poopfeast
Profile Joined September 2010
160 Posts
May 28 2011 20:04 GMT
#27
On May 29 2011 04:27 darkscream wrote:
Show nested quote +
On May 28 2011 20:10 Unfeared wrote:
The only weakness of this build is sling bling allins.


Yeah, I mean, what are the chances that someone would do a sling/bling all in in a zvz match.

Talk about cutting yourself with occam's razor.

It's not gonna be a weakness soon. A friend and me refining the build vs banelings and it's been working really well. Making the screens and replays now.
Stream http://www.teamliquid.net/video/streams/Poopfeast
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 28 2011 20:06 GMT
#28
I'm confused as to how 2-4 speedlings are supposed to hold off a speedling OR a sling/bling all in. This sounds a lot like an incredibly risky attempt to force muta play into the metagame.


Let me say it from my point of view. I see a few lings. I make more than he has. I check his base and see he has nothing but spine crawlers and he's morphing a lair. Maybe I see he doesn't have a warren, maybe I don't. Either way, I'm going to make 30 speedlings and beat this build.
This works perfectly on ladder and tournaments (bo1, risky to try this more than once on the same opponent.).

This relys too much on your opponent never scouting you and too little on safety.. Thats not a very solid.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
SwirlQ
Profile Joined February 2011
United States148 Posts
May 28 2011 20:09 GMT
#29
Muta plays are really good on maps like taldarim, and typhoon. Although I prefer sling expo when going muta, because that way you force your opponent to make defense and they cant just power drone. A lot of people will base race you though once mutas come out but a strong number of lings and spines holds it, you may have to pull drones tho...
Poopfeast
Profile Joined September 2010
160 Posts
May 28 2011 20:28 GMT
#30
On May 29 2011 05:06 Probe1 wrote:
I'm confused as to how 2-4 speedlings are supposed to hold off a speedling OR a sling/bling all in. This sounds a lot like an incredibly risky attempt to force muta play into the metagame.


Let me say it from my point of view. I see a few lings. I make more than he has. I check his base and see he has nothing but spine crawlers and he's morphing a lair. Maybe I see he doesn't have a warren, maybe I don't. Either way, I'm going to make 30 speedlings and beat this build.
Show nested quote +
This works perfectly on ladder and tournaments (bo1, risky to try this more than once on the same opponent.).

This relys too much on your opponent never scouting you and too little on safety.. Thats not a very solid.


30 blocked speedlings vs 2-3 spines doesn't work very well.
Anyway, replays going up as soon as gamereplays.com gets back online. Gotta adjust the build now too.
Stream http://www.teamliquid.net/video/streams/Poopfeast
Alsn
Profile Joined February 2008
Sweden995 Posts
May 29 2011 00:30 GMT
#31
I'd just like to say that I feel this build is now much stronger with the variation to deny scouting via the use of lings and a spine at the ramp. It still gives up map control in that you are completely in the dark as to what your opponent is doing until mutas get out, but on the other hand so is your opponent, so they can't play super greedy.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Bladeorade
Profile Joined August 2010
United States1898 Posts
June 04 2011 15:18 GMT
#32
WZP Died well before the most recent patch.

And I don't buy this.

Your spire will be scouted in time for them to get their overlords back to their base and have spores and multiple queens up. You say this is what you want to happen, I say Mutalisks in ZvZ are useless without being a surprise.

You have now spent 200/200 + 500/500 on a bunch of flying paper planes that do no damage. You claim you will be ahead in upgrades, but if your opponent is following a basic ZvZ build order, they will have +1 missile before or around the same time as you. They will also be going Infestors, which will completely shut down your Mutalisk play. If they just keep their infestors near spores and queens you won't be able to snipe anything.

All they have to do is add a Hydra Den, not overbuild Hydralisks, and you lose. You claim you will instantly catch up in econ as soon as you transfer your drones to your natural, I say you will be well behind in resources mined. If your opponent simply goes roaches and gets burrow (normal ZvZ) you now have to spend another 100 gas on an overseer just to take your natural expansion.

It is not only bad against 1 base Hydra or fast infestors, it is bad against Standard ZvZ at a competent level. You are relying on your opponent to be incompetent.

If you do the "deny scouting" build, any competent zerg will know you are either going:

a. Mutalisks or
b. Burrowed roach rush

Spores counter both of these similar to a protoss who you know is either going DTs or Void Rays, either way they are screwed if you put a spore in each mineral line and in front of each hatch while building up a meaningful army in case of a roach attack (similar to if you are unsure if the protoss is going for a delayed 4 gate or expo cancel 4 gate.)

Relying on incompetence is a sure way to hit a plateau.
Vandroy
Profile Blog Joined March 2010
Sweden155 Posts
June 04 2011 17:12 GMT
#33
I don't really like this build because it has alot of problems, I'm not against mutas in ZvZ though, I think they can be pretty good(Nestea even use them). Against a half-decently played hatch first you will be too far behind in econ to win. You say that you get equal amount of drone and income when you transfer them to the expansion and this is just not true. Hatch first has so much more larva with 2hatches and 2 queens, and the income will be greater once your reach 16+drones on minerals, and you can drone so easily against your build because even just speedlings will see everthing from tech to what you do with your larva.

As for the spines if you leave them in the mineral line your opponent will know your every move for a cheap price of some lings, and if you leave them at the ramp you will run a big risk of ling runbys, or just a roach/ling bust. Most of the times you will also need to decide if you want a second queen before lair or not before you actually can scout if you need it. Should you go for a second queen you will be able to deny scouting better but your lair will be significantly slowed and you'll just keep oversaturation your base.

As said before there are also very few options from a fast lair tech and by not opening roach you pretty much eliminate the threat of some roach push with burrow+speed. In conclusion I think this build is a no-go against a hatch first opening and against a gas/pool I would say a roach -> mutas would be a better choice.

I watched the replayes and to me it seems like you played your build pretty good while your opponent just failed his macro, e.g. the destiny's push game I think your opponent would have been ahead if got those injects down and put guys back on gas.
MobiusOne
Profile Joined September 2010
United States106 Posts
Last Edited: 2011-06-04 17:26:14
June 04 2011 17:25 GMT
#34
Your opponents were bad, really bad. I think it may be more viable if you double queen block
"Macro while you macro all day every day"
DazedBlur
Profile Joined May 2011
United States8 Posts
June 05 2011 01:37 GMT
#35
there has been a couple of zvz that my opponent went muta fast expand while i went for infestors.
Yea Infestors vs mutas infestors will always come on top. 4 infestors can murder any amount of clumped up mutalisks. I wouldn't really go for mutas in any zvz
Play to get better, not to win
starsucks
Profile Joined January 2011
233 Posts
June 05 2011 02:00 GMT
#36
I think moon vs slush just showed that you can't go muta. You just can't even if you put baneling mines at your ramp.
Conrose
Profile Joined October 2010
437 Posts
June 05 2011 02:10 GMT
#37
I actually like getting 6 Mutas to provoke a Hydra response and immediately transition into upgraded Sling/Bling along with any surviving roaches to mop up the Hydras and the drones/crawlers on my next ground push
Moosegills
Profile Joined March 2011
United States558 Posts
June 05 2011 02:23 GMT
#38
How exactly do you think that this build holds a roach ling all in?
Mutas take years to kill roaches and lings.
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
xHerodotusx
Profile Blog Joined October 2010
United Kingdom114 Posts
June 05 2011 02:26 GMT
#39
What if he runs the lings into your mineral line and hits hold position?
ZerO - Seal - Life - Taeja - Parting - Squirtle
.Mthex-
Profile Joined May 2011
United States168 Posts
June 05 2011 08:39 GMT
#40
early larvae count is the biggest problem I can see with this type of build. Even worse are the consequences of a good roach/infestor mid game, while you'd be focus'd on ling/muta.

One other possible weakness is that you have to out expo your opponent wants you start to add on mutas with this strategy, otherwise the roach/infestor army becomes dramatically superior since stacking mutas would have SEVERE consequences.
"If you tricked him, then he is tricked" - Artosis
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 1093
Leta 787
PianO 402
Snow 163
Dewaltoss 73
yabsab 37
Free 16
Bale 12
Sacsri 10
Movie 6
Dota 2
ODPixel142
League of Legends
JimRising 736
Counter-Strike
Stewie2K1114
Super Smash Bros
Mew2King162
Other Games
summit1g9529
WinterStarcraft414
monkeys_forever317
Tasteless154
SortOf101
NeuroSwarm55
Organizations
Other Games
gamesdonequick38149
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH335
• practicex 38
• AfreecaTV YouTube
• intothetv
• sooper7s
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
League of Legends
• Rush1405
• Lourlo1185
• masondota2437
• HappyZerGling99
Other Games
• Scarra3477
• Shiphtur329
Upcoming Events
Sparkling Tuna Cup
3h 58m
WardiTV European League
9h 58m
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
17h 58m
The PondCast
1d 3h
WardiTV European League
1d 5h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
1d 9h
Replay Cast
1d 17h
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
3 days
Classic vs Cure
[ Show More ]
FEL
3 days
RSL Revival
4 days
FEL
4 days
FEL
4 days
CSO Cup
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.