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[G/D] Reactive Terran Air TvP - Page 2

Forum Index > StarCraft 2 Strategy
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Tracil
Profile Blog Joined September 2005
Australia505 Posts
May 18 2011 05:58 GMT
#21
How are people dealing with protoss players who go into heavy stargate play upon seeing your banshees? I'm finding it quite difficult to deal with- phoenixes are much faster than terran air, so they can always choose a good engagement, they lift off hellions and they don't care about banshees, and with a few cannons in their mineral lines they don't need to worry too much about observer sniping.

I've used thors with some success, but they slow me down quite a bit and negate one of T air's key strengths. I've also had mixed results with going for a bio transition and flooding him with marines- he doesn't have colossi so there's not much he can do. This seems rather inefficient overall, though.
Shooting
HypernovA
Profile Joined October 2010
Canada556 Posts
May 18 2011 06:06 GMT
#22
Sky Terran for the win!

Sky Terrans is really really good against Terran.

All the Protoss Anti Air is stopped by PDD. I don't think there are any units that can hit air and bypass the PDD.
blah_blah
Profile Joined April 2011
346 Posts
May 18 2011 06:10 GMT
#23
On May 18 2011 15:06 Velladin wrote:
All the Protoss Anti Air is stopped by PDD. I don't think there are any units that can hit air and bypass the PDD.


Sentry, carrier, void ray, archon, mothership are all unaffected by PDD.
Devlawl
Profile Joined February 2011
Australia122 Posts
May 18 2011 07:32 GMT
#24
On May 17 2011 23:54 JayLN wrote:
I am very interested in those new style builds and will definetly give it a try. I think if the P goes for HTs instead of the colossus tech or mass gateway units you might be in a ****load of trouble due to feedback and some storms.


I did mention dealing with HT in my op. Essentially you want to be active in scouting for them goin towards that tech and attack before they have any out or very few out while throwing down a ghost academy as a safe gaurd.

When engaging high templar it is important to dump the energy of your banshees and ravens before engaging and also to spread your units to deal with storm.
Life is cruel and then you die.
Devlawl
Profile Joined February 2011
Australia122 Posts
Last Edited: 2011-05-18 07:37:30
May 18 2011 07:37 GMT
#25
On May 18 2011 14:58 Tracil wrote:
How are people dealing with protoss players who go into heavy stargate play upon seeing your banshees? I'm finding it quite difficult to deal with- phoenixes are much faster than terran air, so they can always choose a good engagement, they lift off hellions and they don't care about banshees, and with a few cannons in their mineral lines they don't need to worry too much about observer sniping.

I've used thors with some success, but they slow me down quite a bit and negate one of T air's key strengths. I've also had mixed results with going for a bio transition and flooding him with marines- he doesn't have colossi so there's not much he can do. This seems rather inefficient overall, though.


I did cover dealing with stargate play in my op. All you need to do is to scout it then get a decent number of vikings out. Usually I have 3 starports on 2 base and I use two with tech lab for ravens and banshees and one with a reactor for vikings if I scout stargate play.

Check out the replays, a fair few of them have protoss going down the stargate route to counter me but they lose anyway. (the first one versus the grandmaster protoss is a good example.)
Life is cruel and then you die.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
May 29 2011 17:04 GMT
#26
OP, any new updates on the build?
d1o
Profile Joined April 2011
30 Posts
May 29 2011 19:39 GMT
#27
I've faced Sky Terrans few times. First time I was completely destroyed. I thought blink stalkers will do okay. How wrong i was...

Second time I went phoenix archon and charge-zealots as mineral sink. Also researched speed for observers. Phoenixes shut down any heavy banshee play. Just need to build more observers, they get sniped all the time.
J-C-erloeser
Profile Joined July 2010
Germany55 Posts
Last Edited: 2011-05-30 00:34:52
May 30 2011 00:31 GMT
#28
hey,
in 1v1 i do not have experience with this - even though i am dreaming about it since beta ^^.
just an idea:
in teamgames i often play like this. and when there is a lot of various anti air to deal with my bans/ravn i just put in some battlecruiser (in case i am not forced to produce vikings).
and it shouts down phoenix as a solutions since they dont do much damage to Bc.
(so if you are expanding to a second base u even dont need to build more starports )
i like turtles
Riot Janook
Profile Joined August 2010
United States112 Posts
May 30 2011 01:44 GMT
#29
Dear Terrans:

Please stop spreading this strategy around. I've used this effectively on the ladder against GMs for the last 3 weeks, and the Protoss are starting to catch on. Don't help them.

Shhh
Keep it on DL, yo.
Nemo Ulysses
Profile Joined May 2011
France21 Posts
May 30 2011 11:17 GMT
#30
Cosmos (http://www.teamliquid.net/video/streams/Cosmos) using that at Master / GrandMaster level (depending on server) with 100% win with this strategy. He usually FE before / While going to Air though.

He has a huge micro so when faced with HT he simply deals with them by splitting his banshees.

Protoss will eventually catch up, but anyway it will drive to more interesting games with more unit types used by both players.
TDC
Profile Joined May 2010
United States197 Posts
May 30 2011 16:46 GMT
#31
whether people think it's cheese or all-in, if a platinum player can beat 2 GM players, while GM toss players are aware that you have 2 techlab starports and lose to 13-15 min push, toss players should consider this is a potential threat and try to figure out ways to deal with this build and it's derivatives. I think using the robo to only make obs and building more gateway units, especially stalkers with only a few zealot mix would help. Toss should get a good stalker count so he can force PDD away from his base, and target fire ravens first, and then banshees(otherwise all the obs will die). +1 attack would be more useful when you see a banshee heavy play, and +1 armor for marine heavy play. If the terran chooses to attack after he takes the expo, he should go for a HT tech for feedback since he probably won't have enough time for storm. when the terran player incorporates tanks into his army, getting a couple of voidrays will help as he won't have much gas leftover for air
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
k!llua
Profile Blog Joined March 2010
Australia895 Posts
May 30 2011 17:03 GMT
#32
Here's the funny thing about HT's as a counter to banshees.

If you get the advantage in the match and are ahead on food, you can deliberately waste your banshee's energy and just go for a massive engagement. It's a very, very unusual play, but if the Toss decides to go for mass feedback, he instantly loses.

(Why not try to abuse the advantage of the cloak, you ask? I'm starting to find that after the first few engagements as Sky Terran, you basically never get to a point where there isn't an observer or a few cannons ruining your day. If it's still around the 10-15 minute mark it might work, but in larger, 120-180 food battles, I've found it unpractical to try and snipe 2-3-4 observers mid-fight and focus instead on macro, laying down PDD and macroing.)
my hair is a wookie, your argument is invalid
VeryAverage
Profile Joined January 2011
United States424 Posts
May 30 2011 17:11 GMT
#33
Sky Terran is actually the reason I switched from Protoss to Zerg.

It's just so frustrating to deal with. It's difficult to scout unless you get an observer out if they proxy their starports and that requires a robo which in turn, makes your stargate later.

I just got so fed up with PvT banshee/raven/marine stuff that I ended up going to Zerg. Good thing I switched before it really caught on.
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
May 30 2011 17:12 GMT
#34
On May 31 2011 02:03 k!llua wrote:
Here's the funny thing about HT's as a counter to banshees.

If you get the advantage in the match and are ahead on food, you can deliberately waste your banshee's energy and just go for a massive engagement. It's a very, very unusual play, but if the Toss decides to go for mass feedback, he instantly loses.

(Why not try to abuse the advantage of the cloak, you ask? I'm starting to find that after the first few engagements as Sky Terran, you basically never get to a point where there isn't an observer or a few cannons ruining your day. If it's still around the 10-15 minute mark it might work, but in larger, 120-180 food battles, I've found it unpractical to try and snipe 2-3-4 observers mid-fight and focus instead on macro, laying down PDD and macroing.)

yea just cloak>uncloak>cloak again to waste energy i guess?
Devlawl
Profile Joined February 2011
Australia122 Posts
May 30 2011 17:20 GMT
#35
On May 31 2011 02:12 thoradycus wrote:
Show nested quote +
On May 31 2011 02:03 k!llua wrote:
Here's the funny thing about HT's as a counter to banshees.

If you get the advantage in the match and are ahead on food, you can deliberately waste your banshee's energy and just go for a massive engagement. It's a very, very unusual play, but if the Toss decides to go for mass feedback, he instantly loses.

(Why not try to abuse the advantage of the cloak, you ask? I'm starting to find that after the first few engagements as Sky Terran, you basically never get to a point where there isn't an observer or a few cannons ruining your day. If it's still around the 10-15 minute mark it might work, but in larger, 120-180 food battles, I've found it unpractical to try and snipe 2-3-4 observers mid-fight and focus instead on macro, laying down PDD and macroing.)

yea just cloak>uncloak>cloak again to waste energy i guess?


Exactly, when I play I don't worry so much about feedback as I just dump my energy. However once they have storm and a decent number of HT it gets scary. I have had success with mixing in ghosts late-game but it is very hard to control emps, pdds and splitting your army in a massive near max conflict. I have won through the use of ghosts in late game but most of my games end essentially in the mid-game when I hit before HTs are up.
Life is cruel and then you die.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
May 30 2011 17:27 GMT
#36
On May 31 2011 02:12 thoradycus wrote:
Show nested quote +
On May 31 2011 02:03 k!llua wrote:
Here's the funny thing about HT's as a counter to banshees.

If you get the advantage in the match and are ahead on food, you can deliberately waste your banshee's energy and just go for a massive engagement. It's a very, very unusual play, but if the Toss decides to go for mass feedback, he instantly loses.

(Why not try to abuse the advantage of the cloak, you ask? I'm starting to find that after the first few engagements as Sky Terran, you basically never get to a point where there isn't an observer or a few cannons ruining your day. If it's still around the 10-15 minute mark it might work, but in larger, 120-180 food battles, I've found it unpractical to try and snipe 2-3-4 observers mid-fight and focus instead on macro, laying down PDD and macroing.)

yea just cloak>uncloak>cloak again to waste energy i guess?


Pretty much, just set up outside the Protoss' natural and leave cloak on until it runs out. You could harass if you're prepared to send over a handful of banshees, but that could prompt the Protoss to break the contain, and in reality that's where you want the DPS since you have total control over the rest of the map.
my hair is a wookie, your argument is invalid
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
May 30 2011 17:33 GMT
#37
crud now i actually have to scout as toss...
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
NoisyNinja
Profile Joined February 2011
United States991 Posts
May 30 2011 17:33 GMT
#38
So this is Iechoic's build against protoss except for the fact that you make marines also? Cool, I was wondering if this build worked against other races.
NoisyNinja
Profile Joined February 2011
United States991 Posts
May 30 2011 17:34 GMT
#39
On May 18 2011 15:06 Velladin wrote:
Sky Terran for the win!

Sky Terrans is really really good against Terran.

All the Protoss Anti Air is stopped by PDD. I don't think there are any units that can hit air and bypass the PDD.


Void rays
But those are eaten alive by pretty much all Terran Anti-air except for Thors and Battlecruisers
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
Last Edited: 2011-05-30 17:44:31
May 30 2011 17:38 GMT
#40
On May 31 2011 02:34 NoisyNinja wrote:
Show nested quote +
On May 18 2011 15:06 Velladin wrote:
Sky Terran for the win!

Sky Terrans is really really good against Terran.

All the Protoss Anti Air is stopped by PDD. I don't think there are any units that can hit air and bypass the PDD.


Void rays
But those are eaten alive by pretty much all Terran Anti-air except for Thors and Battlecruisers


lol yea vray with zealots can be stopped just with stepping rines...

wth should i do if i see this build...i don't want to be forced into one all-in ish thing like 3-gate blink stalkers

maybe 2 gate stargate with blink stalker and phoenix play?
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
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